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  1. #41
    Community Member Strambotica's Avatar
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    Have some concerns about the optional ransack, I know some people that love DDO, love to play, and hate TR. So, you’re killing the game for them, ok… to dramatic, but they will not enjoy it like now.

    In my case always ETR TR, and I do repeat some quest on heroic, only when I want to save a pack/chain for Epic, usually run quests at level on R3+ from level 1-29. I don’t like to repeat content because is boring, don’t enjoy it.

    For example, some lives I repeat Litany to save Masterminds of Sharn and The Mines of Tethyamar chains for Epic, so I can run it on mid/high reaper at level 30 (Yes, I like reaper experience). Now, with these changes (optional ransack) Ill must repeat even more quest to level to not touch these chains, because will lowered the optional experience.

    So, I think that if you want to people run more content, this optional ransack isn’t the way.
    My personal point of view is that I’ll need to repeat even more times some quests to level, so i can run the chains that I like in level 30.

    PS: Sorry for my bad english.

    Edit: Also, if you want to people stop running the same quests over and over gain, could also increase the amount of Token of the Twelve on all Quests that give them. (I farm Devil Assault and Wizard King only for Tokens, had enough experience to leveling with the other content)
    Last edited by Strambotica; 07-24-2019 at 11:06 PM.

  2. #42
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    Quote Originally Posted by Strambotica View Post
    Have some concerns about the optional ransack, I know some people that love DDO, love to play, and hate TR. So, you’re killing the game for them, ok… to dramatic, but they will not enjoy it like now.

    In my case always ETR TR, and I do repeat some quest on heroic, only when I want to save a pack/chain for Epic, usually run quests at level on R3+ from level 1-29. I don’t like to repeat content because is boring, don’t enjoy it.

    For example, some lives I repeat Litany to save Masterminds of Sharn and The Mines of Tethyamar chains for Epic, so I can run it on mid/high reaper at level 30 (Yes, I like reaper experience). Now, with these changes (optional ransack) Ill must repeat even more quest to level to not touch these chains, because will lowered the optional experience.

    So, I think that if you want to people run more content, this optional ransack isn’t the way.
    My personal point of view is that I’ll need to repeat even more times some quests to level, so i can run the chains that I like in level 30.

    PS: Sorry for my bad english.

    Edit: Also, if you want to people stop running the same quests over and over gain, could also increase the amount of Token of the Twelve on all Quests that give them. (I farm Devil Assault and Wizard King only for Tokens, had enough experience to leveling with the other content)

    First time reaper bonus get counted separately for heroic and epic.

    Bravery bonus does not apply to reaper xp. Unless bravery bonus apply to reaper xp in the update, lowering reaper first time to 75% means less reaper xp overall for 1st time through.


    Adding optional ransack indirectly remove the little remaining incentive to group with others outside of buddy / group xp bonus weekend. People doing daily grind for ePL will end up zerging to the end for completion than open up to public grouping for people to split up to do optional.

    Better to not have ransack on optional and adjust each optional xp base on how (in)convenient they are on the completion of the quest.

    If they are on the way to required objective, then they should be worth very little xp compared to an optional that require going out of the way.

    i.e. Draw strahd attention in sealed in Amber, or invitation to dinner should have a higher optional xp value.
    i.e. Von 4, shadow crypt, baked dreams, etc where the optionals are on the way to a required objective should have a lesser xp value.

    This is a lot more work tweaking each quest than blanket optional ransack, but better for eTR and quests that are rarely run.

    A lot of quests people avoid are tied to them being in wilderness area eating up the xp pot and the low xp they give out. There is little reasons for people using an xp pot to spend 10 min running in the older content wilderness area to get to quests. i.e. chain of flame
    Last edited by IBCrabin; 07-25-2019 at 12:34 AM.

  3. #43
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    Quote Originally Posted by Strambotica View Post
    Edit: Also, if you want to people stop running the same quests over and over gain, could also increase the amount of Token of the Twelve on all Quests that give them. (I farm Devil Assault and Wizard King only for Tokens, had enough experience to leveling with the other content)
    That would be nice. Or if one could get TR/RR stuff also for Hearts Seeds, it'd open quests all over. If I'm gonna double tap an ER/TR, I'd much rather run any quest I'm in the mood for than having to grind the Tokens ones over and over. It just seems like adding them to heart seed trading would be straight up easy to do.

  4. #44
    Community Member zappy's Avatar
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    Default big numbers!!!!!!!

    do you know what makes people play games like this? huge numbers. they are addicting like nothing else. do you know the biggest excitement that happens to me each life? the first time i complete a quest like what goes up on reaper mode and get like 400,000 xp. i don't care how long it takes me, I just want to see a huge number. lets take the legendary shroud, huge 500k+ xp on first time bonus on reaper mode. what an awesome feeling!

    you know why people keep playing diablo 3? its not cause the game is amazing, its cause when they get a perfect statted item they can expect damage to skyrocket, you should see the huge grin i have affixed to my face when i run my impale specced daemon hunter. 300,000,000,000 crits and stuff.

    lets make sure those pics that are on page 2 where the numbers for first time completion on heroic TS are now lower then they are on live. even by a couple thousand. huge numbers keep me coming back.

    116 enchant dc on a sorc! (more after this next update) huge number!
    14,000 crits in r1 on a helpless mob from a melee ranger! huge number!
    40,000 crits on r10 vs a frog with a chain lightning! huge number! (you should see me giggle when this happens also with 0 negative effect on game-play)
    2000 sla close wounds on a well amped toon from a fvs! huge number!
    80,000 xp for reaper shadow crypt! huge number!
    pulling a good item with mythic 4 power boost and reaper 3 power boost! Huge Numbers!
    pulling a reaper stat helm! Huge Numbers!!!!! (and 117 enchant DC)

    think about this, lets make a bravery bonus for reaper mode as well, an extra 10% per reaper level. or maybe just 20% for any reaper mode at all, this would bring back the numbers for first time completions on reaper mode to what they are on live instead of an overall xp nerf.

    also why all the hate on melee in high reaper? i want my huge numbers!!!!!! dont nerf helpless damage! more big numbers!!!! thats all i want is massive numbers!!!! more big numbers pleasE!!

    ps. bigger numbers.

    pps bigger numbers.

    also can you clarify the reaper xp being the same as elite xp thing? are you saying that if we are over level of the quest we still get full reaper xp? im confused

    also just in case you were wondering, please make the numbers bigger.
    Khyber server: Plague Winds
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  5. #45
    Community Member dragons1ayer74's Avatar
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    This thread made me log in and post hopefully the players will be heard.

    Lots of good positive changes however I will echo a few issues/concerns:
    1. I would prefer no quest gets nerfed.
    2. It would be great if optional XP didn't perma ransack or had a mechanism like when you ETR it gets reset. Heck why not let ETRs reset optional and first time bonus?
    3. Some of the xp buffs are way to small!
    3.1 Tower of Frost did some one miss a zero when assigning the XP on both Heroic and Epic?
    3.2 Slaves Lords and Temple of Elemental Evil sorry these are still way too low after you have the loot you want these don't get run because of the challenge, length and low xp reward if these both had a 100% increase in XP these great quests would get run more.
    3.3 Chain of Flames OMG this needs help even if getting to the entrance was not a major chore this quest is so bad in the xp per min category. Really all sands quests should have a wayfinder to lead you to the quest (at the possible cost of something 1000 plat, etc).
    3.4 The old never ever run series : Titan Flagging Quests (this should and could have its wayfinders improved to not make you need to fin them), Threnal could all use some much bigger XP bumps.
    3.5 Tangleroot could use a minor boost and it also could really use reaper mode

  6. #46
    Community Member MasterKernel's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Optional objectives will ransack, and that ransack will not reset over time; they are essentially being changed to a play-through bonus with ransack that only resets with a Racial, True and Iconic Reincarnations. To compensate, optional objectives will ransack more slowly. With this change we can add more, or make more of them have greater rewards. Note: the reduced rate at which optional objectives ransack has not yet been changed on the test server.
    'Cool'. Now, instead of TR once in 3 months I'd have to TR once in a year ?! What else are you going to do to make people drop DDO altogether ?

  7. #47
    Community Member hunzi2010's Avatar
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    Default quest level xp slump

    Hey there Sev,
    just wondering if it would be at all possible (i know this is a bit left side of the original post) but getting xp for quests around lvl 12-14 is a pain, meaning there are currently only a total of 14 quests at lvl 13 to choose from, unless you hold 12 and blue bar till you start hitting the 13's before you start 14. any chance we can see any new updates where the heroic/epic split would be 13/32 perhaps? this would also assist in leveling heroic and make it more fun. cheers.

    Regards Hunzi

  8. #48
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    Please reconsider per life optional ransack. This will kill dailies efficacy because after a week for dailies for EPL, you get basically nothing from those. I understand stopping WizKing optional farming. It makes more sense to have the ransack like every other ransack, recovering at the same rate the quest xp does.

  9. #49
    Community Member mr420247's Avatar
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    Since your completely messing with every ones epic xp

    Can we at least get an option to reset all xp ransacks, timers, slayers

    With an etr even just a check box would help
    Damonz Cannith

  10. #50
    Community Member hunzi2010's Avatar
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    Default Ransack question

    Also Sev,

    can you advise if im reading this right, if the ransack on optional chests and quest repeating is just for the xp decay or gear drops also?
    for example im currently farming just business for some gear im needing for my toon, now once these new changes take place, does that mean i can only run Just business (for example) a few times then its permanent ransacked (talking about gear) forcing me to then do a TR (not etr) in order to remove this ransack?

    If this is the case, i would like to suggest you guys take another look at this and apply decay to "xp only" not gear.
    As trying to farm for gear is a major part of gathering items for your toon. if you dont get items drop like me cos RNG hates me, lol, then i will never get any gear.

    thanks.
    Hunzi

  11. #51
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    Default Optionals will be forgotten in six months

    Hello, I understand that some XP balancing is needed from time to time, but this time your plan is really dangerous. Years ago people used to do optionals to get more xp, in reaper mode they are usually skipped. If the changes you planned go live, people will begin to skip them on normal too, especially in PUGS. There will always be someone that already ransacked them and they will run to quest completion, as fast as possible.

    In six months, nobody will bother to ask other players "skip optionals?", we'll just run to end and close the quest. I am sure optionals take time to be implemented, and there are many in each quest. With this planned changes, you are removing them from DDO alltogether. I hope you change your mind about this subject because it's a major mistake. Thanks for reading, cheers.

  12. #52
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    Default Server Merges

    So as part of your "stop wiz king farming" escapades are we going to see some server merges to ensure that we don't have to solo our way through our ETR's? i log on every night and frequently see less than 50 people on Thelanis during my play time, if you want us to get out of the WK farming groups (which handle lvl 20 - 30 in one group) to play quests at level, in real groups at level it might be prudent to ask where the players are we are going to group with? not everyone is mainland US and plays at peak US times. As Im typing this 79 active players on Thelanis, 3 LFM's up 2 at lvl 12 -14 and one at lvl 28-30. in my current lvl 25 range (lvl 23 to 27) there are a simply massive 6 players on, even if i pop an LFM chances of filling don't seem hopeful. where as an LFM for wiz king opts which im just about to pop up has a staggering 17 potential players on, significantly better chance of not running around by oneself.

  13. #53
    Community Member Seljuck's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Greetings!
    4. Move some of the XP from the First time bonus, which is per difficulty, to the Bravery bonus.

    It is not our goal to increase outgoing XP; to pay for the above increases we plan on lowering the First time bonus per difficulty.

    Normal difficulty will decrease from 25% to 10%.
    Hard difficulty will decrease from 40% to 20%.
    Elite difficulty will decrease from 80% to 45%.
    Reaper difficulty will decrease from 120% to 75%.

    What does this mean:
    ~ On Normal, Hard, and Elite the first time through a Heroic dungeon including the daily bonus will be the same as it is on live. The first time through Epic dungeons will actually give slightly more XP.
    ~ This makes the practice of repeating dungeons on each difficulty less attractive than finding a new dungeon.

    Sev~
    Correct me if i'm wrong but this 'math' is totally borked.. How this can be the same???

    R1 live
    120% First time + 30% bravery bonus + 50% streak bonus + 20% daily bonus = 220%

    R1 Lamannia
    75% First time + 100% bravery bonus + 0% streak bonus + 25% daily bonus = 200%
    >>Officer of the DDOpl Guild<<>>Cannith<<
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  14. #54
    Community Member Seljuck's Avatar
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    If you want make optionals interesting, change it to gives x% bonus to end XP reward of the quest, if they are finished before quest end.

    The harder optional, the more x% xp bonus it gives.

    If optional is finished AFTER quest is finished it gives static x amount of xp or gives no XP at all.

    To avoid farming optional, gives it standard ransack. (As it is on quests at live servers)
    This way if quest is finished with optional one time it gives 100% xp from optional, second run will be penalized with lower x% XP bonus, just like standard ransack works.
    >>Officer of the DDOpl Guild<<>>Cannith<<
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    If you like my posts, consider adding to my reputation. Thank You.

  15. #55
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    Quote Originally Posted by Seljuck View Post
    Correct me if i'm wrong but this 'math' is totally borked.. How this can be the same???

    R1 live
    120% First time + 30% bravery bonus + 50% streak bonus + 20% daily bonus = 220%

    R1 Lamannia
    75% First time + 100% bravery bonus + 0% streak bonus + 25% daily bonus = 200%
    Really, now? You took the time to bold what made you mad in red, but you didn't notice that the beginning of the sentence- the one your bolding is in, mind you- specifically stated that the statement was for Normal, Hard, and Elite?
    "I prefer the term, 'Freelance Wealth Redistribution Specialist'."

  16. #56
    Community Member Requiro's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    (...)

    What does this mean:
    ~ On Normal, Hard, and Elite the first time through a Heroic dungeon including the daily bonus will be the same as it is on live. The first time through Epic dungeons will actually give slightly more XP.
    (...)
    It's quite interesting statement
    I made in excel some math (it took me about 10 minutes) and it's clear that:

    Normal (both Heroic and Epic) will gain LESS XP (Heroic ~7%, Epic ~4%)
    Reaper (both Heroic and Epic) will gain LESS XP. (Heroic ~6%, Epic ~5%)

    Hard and Elite - on Heroic gain almost THE SAME XP
    Hard and Elite - on Epic gain a little MORE XP (Hard ~2,5%, Elite ~2%)



    BTW: I fully support less XP in Reaper mode (IMO can be even less, e.g. 65% First Time bonus)

    I suggest increase Daily bonus for Normal difficulty, (mostly for New players) to 35%, both Heroic and Epic (this way, they will gain the same XP like today)

    Quote Originally Posted by Seljuck View Post
    If you want make optionals interesting, change it to gives x% bonus to end XP reward of the quest, if they are finished before quest end.

    The harder optional, the more x% xp bonus it gives.

    If optional is finished AFTER quest is finished it gives static x amount of xp or gives no XP at all.

    To avoid farming optional, gives it standard ransack. (As it is on quests at live servers)
    This way if quest is finished with optional one time it gives 100% xp from optional, second run will be penalized with lower x% XP bonus, just like standard ransack works.
    The simplest solution is that mandatory condition to gain Optional XP is to finish the quest + normal ransack (quest version) for Optional XP.
    That will solved ALL problems and exploits (which are known).


    Seriously Devs - If you want us to do different quests, just make them more attractive (read: more XP).

    As they are more difficult (or longer) they have to give more XP. And not like the Tower of Frost.

    However, no matter what you do, there will always be some quest that are better in gaining XP than others.
    Last edited by Requiro; 07-25-2019 at 04:51 AM.
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  17. #57
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    Quote Originally Posted by Lynnabel View Post
    Correct! He fell off of an airship and died. RIP Kranston Bell, you will (not) be missed.
    Apologies for going tangentially off-topic, but is there any chance of an addition to the Necropolis graveyard?

    Kranston Bell
    Here lies a man who helped people cope with fear
    His last words were, "I can see my house from up here!"

    JonD

  18. #58
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    Quote Originally Posted by SirValentine View Post
    Did you read your own goal, about a wide variety? Why are you instead incentivizing repeating quests every day?



    That doesn't make any sense. Rewarding people for repeating quests every day is encouraging less diversity.
    Increasing the daily playthrough bonus (while lowering other things) is good for dailies, but is bad for playing the same quest 5 times in a row on multiple difficulties. It does increase variety within a particular day.

    As for your point about dailies, you are right that it would appear to make the frequency of daily groups worse, but the permanent ransack of optional objectives will make running the same 10 quests every day very inefficient in the long run even with the minor increase to the daily playthrough bonus.



    Most of what I have to say on the original post has been said. I definitely think there are some quests that need much larger increases to their experience than just 20% (such tower of frost, the defending coyle quest, and ToEE given how rarely anyone is willing to run it).

    I am a huge fan of the permanent optional objective ransack though. I realize a lot of people do not like it but I want to chime in with some support. It can be quite frustrating to put up an Epic group, have it be the only epic group posted, and then see someone throw up a dailies group right after. Then you sit there as a party of one knowing that no one is going to join until the new dailies group fills up and is thereby removed from the LFM.

    EH dailies groups are the bane of real groups. I understand reaper dailies for people in the 28 to 30 range, but I hear nothing but complaints from people that have run the ETR train about how much they hated the entire process. I even hear people complaining about the upcoming 12 new Epic Past lives because they are dreading the ETR train. Well the ETR train only sucks if you keep ETRing without doing a Heroic, Racial, or Iconic TR. Making endless ETR's unpalatable will decrease the number of EH dailies parties and increase the number of other TR's happening.

    Playing through the entire game from 1 to 30 before doing a double TR makes for a lot more variety in the experience and less complaining by the players about how bored they are of the TR process. I see a lot more complaints about boring repetition from people that do many 1 to 20 TR's in a row and many 20 to 30 TR's in a row over the people that go 1 to 30 each time. Players bore themselves into quitting because they view it as efficient. Making it inefficient to bore yourself (either by doing many ETR's in a row or by running the same quests every day) is a great way to improve the game.

  19. #59
    Community Member MistaMagic's Avatar
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    Quote Originally Posted by Ryethiel View Post
    I thought I was missing something as well when I looked over the numbers; so I went to Live and Lamannia to compare, and well...

    LOL They are still trying to work out what they did wrong, probably the heat scrambled the brain
    Ozzgood 42, 36, 15, 36, 80. Ozzbad 35, 36, 14, 36, 76. Ozzugly 41, 44, 20, 36, 102. EvilOzz 33, 38, 6, 17, 49. Ozzistheworst 31, 32, 9, 1, 14. and Alts on Khyber
    Past Lives: Heroic, Epic, Iconic, Racial
    Reaper Points

  20. #60
    Community Member mr420247's Avatar
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    Improve the game or make the entire thing so horribly grind tastic peeps just quit

    Optionals should reset just like daily xp resets or give us an option to reset it all with etrs
    Damonz Cannith

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