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  1. #41
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    Quote Originally Posted by Ballrus View Post
    Not working for me.
    Tested with the new sickle (Leg Hook), and got zero mp.
    With bastard swd (Soul Sorrow+Leg Best Defense, using THF feats), and with the new Maul, granting only 21 mp (6 mp is from thf Feats, so only 15 from ED).
    Remember that you get the 10 MP permanently when you get the Strong Swings enhancement - whether you use any weapon or not. So when you use sickle you will not get any extra compared with bare hands - the bonus MP is already included. When you are in 2-handed style, you just get 15 extra.

    For me it works like this:
    No Strong swings, no weapon or weapon that does not use THF style -> 69 MP
    No strong swings, weapon that uses THF style (dwarven waraxe, greatexe etc) -> 75 MP (due to THF feats total 6 MP bonus)
    Strong swings, no weapon or weapon that does not use THF style -> 79 MP (10 MP bonus from strong swings)
    Strong swings, weapon that uses THF style -> 100 MP (6 MP bonus from THF feats, 10 MP bonus from strong swings, 15 bonus due to using THF weapon while having strong swings 69+6+10+15=100)

    So, MP displayed in character sheet matches expected values with strong swings. Works fine IMO.
    Last edited by Ahwaric; 07-26-2019 at 03:11 PM.
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    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  2. #42
    Community Member Grailhawk's Avatar
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    Primal Avatar Stormrage can we get the uptime increased to 120 seconds the cooldown to 80 seconds and the spell point cost to 334 SP?

    Do to the cast time of this spell its not worth using by a melee other than for the first 18 seconds, (aka use it before you start the fight then forget about it till the next fight) another option would be to make it not cast like a spell and just apply it self.

  3. #43
    Community Member Ballrus's Avatar
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    Quote Originally Posted by Ahwaric View Post
    Remember that you get the 10 MP permanently when you get the Strong Swings enhancement - whether you use any weapon or not. So when you use sickle you will not get any extra compared with bare hands - the bonus MP is already included. When you are in 2-handed style, you just get 15 extra.

    For me it works like this:
    No Strong swings, no weapon or weapon that does not use THF style -> 69 MP
    No strong swings, weapon that uses THF style (dwarven waraxe, greatexe etc) -> 75 MP (due to THF feats total 6 MP bonus)
    Strong swings, no weapon or weapon that does not use THF style -> 79 MP (10 MP bonus from strong swings)
    Strong swings, weapon that uses THF style -> 100 MP (6 MP bonus from THF feats, 10 MP bonus from strong swings, 15 bonus due to using THF weapon while having strong swings 69+6+10+15=100)

    So, MP displayed in character sheet matches expected values with strong swings. Works fine IMO.
    I thought the 10mp only is shown when the weapon is equipped.
    Thanks for clarification.
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    ...Raiding is pointless because gear will eventually be replaced by better gear. Past lives are forever and thus are the only character improvement that is worth the trouble of acquiring...
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    ...99 million combinations of characters and only 2 grouping options...

  4. #44
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    Can you look at DCs for Stormrage and Tsunami. They seem rather hopeless, and Stormrage competes w/ the buffed energy burst.

  5. #45
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    [Irony mode on]Clap, clap, clap.[Irony mode off]

    Terrible choice keeping shiradi adrenaline. It shows devs lack of creativity and knowledge of how ranged mechanics works.
    I haven't played for almost 1 month due to sheer boredom with the actual ranged meta:

    - If you don't multiclass, your ranged toon will be below average.
    - People praise this game for the numerous build possibilities but yet only 1 or 2 are actually meaningful for the end game.
    - There is no synergism between ED and class abilities so your class is basically a detail in your character sheet.

    I was hoping this patch would bring changes that would make me want to play again, I was wrong.

    Alas, enjoy while you can, Baldur's Gate 3 is coming, this game end is nigh

  6. #46
    Community Member Iriale's Avatar
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    druid casters still orphans of ED...
    English is not my native language. Sorry for the mistakes.

  7. #47
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    If you are working on Tsunami, please make sure the DC calculations are also working with current available bonuses for that sort of spell.
    Looking forwards on using Tsunami...

  8. #48
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    Could you increase duration of Stormrage?
    Or lower the spell cost?

  9. #49
    Community Member barecm's Avatar
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    Quote Originally Posted by 0ldschool View Post
    It's winning me over. There's 'make Shiradi more appealing to ranged', and then there's 'make Shiradi the only logical choice for any ranged character'. The ranged power granted between the two destinies is now massively on the side of Shiradi, overwhelmingly so. Do we really need Hunt's End to be the equivalent of fury shot as well? If you only want burst damage, then staying in Fury is a viable option. The goal stated by the devs was to make Shiradi more appealing and balance the destinies, not pigeonhole all ranged into one undeniably superior destiny. Sorry if I'm a little touchy on the subject, I'm waging my own personal battle in the Martial thread to attempt to keep SD in any way relevant for Mechanics. We are rogues too, after all.

    As it stands now, I can't see a reason to even consider SD for anything other than twists, and that's sad.

    BTW, I do love the Shiradi changes.

    I think ranged folks will all try it out for a bit, and then realize they are not able to do as much damage, and swap back. There is simply not enough there to compensate for both the long cooldown of Hunt's End as well as losing Unbridled Fury. There are some nice pieces there, but it still needs help to be a realistic option. I am not even sure at this point if it is better than blitzing in LD will be. (I did not test that so it is just a guess).

    As for shadow dancer, that would be for a different forum post.
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  10. #50
    Community Member krimsonrane's Avatar
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    Unbridled Fury no longer requires charging. (Keeps its 5 minute cooldown)

    Most quests are over in 5 minutes. maybe you haven't seen the new zergs. So basically this is usefule once per quest against bosses. Waste it on mobs and it's gone.
    Sometimes I pull one out just to watch it die over and over. That's how much I hate hires.

  11. #51

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    Quote Originally Posted by krimsonrane View Post
    Unbridled Fury no longer requires charging. (Keeps its 5 minute cooldown)

    Most quests are over in 5 minutes. maybe you haven't seen the new zergs. So basically this is usefule once per quest against bosses. Waste it on mobs and it's gone.
    We're not balancing things here strictly for the fastest zergers (but yes, we've seen them). If you zerg quests so fast that you don't get a second opportunity to use it, that's not a compelling argument for us to lower the cooldown, if you catch my meaning.

    We're good with where that cooldown sits.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  12. #52

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    Stormrage: Could this get a DC equal to the spell that procced it, or 10+Character level + WIS mod + Stun DCs for the melee version?
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • NEW - Setting Unarmed Strike back to what it was and attacking the real problem: Reinforced Fists items.
    • Fix the flipping non-proficiency penalties for Bear and Wolf wildshapes!
    • Redoing the drop rates of tomes in generic and raid loot tables.
    • Keep Lynnabel on task with updating the remaining legacy named loot to not suck.
    • Tiering the Runearms so that artificers aren’t screwed out of the advantages of Cannith Crafting in Epic levels on their signature item.
    • Finishing the enhancement tree passes (including racial PrE’s) before rolling out yet another DDOStore™ Enhancement Tree.

  13. #53
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    Quote Originally Posted by Steelstar View Post
    We're not balancing things here strictly for the fastest zergers (but yes, we've seen them). If you zerg quests so fast that you don't get a second opportunity to use it, that's not a compelling argument for us to lower the cooldown, if you catch my meaning.

    We're good with where that cooldown sits.
    I love this response lol and I don’t mind the CD I think it’s fair

  14. #54
    Community Member barecm's Avatar
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    Quote Originally Posted by krimsonrane View Post
    Unbridled Fury no longer requires charging. (Keeps its 5 minute cooldown)

    Most quests are over in 5 minutes. maybe you haven't seen the new zergs. So basically this is usefule once per quest against bosses. Waste it on mobs and it's gone.
    I am not sure what you are trying to prove here, that unbridled fury is not as great a dps source as I a saying, you want the cooldown shorter, or that you do not like zergers? I do not think that the devs will lower the cooldown to make zerging easier, but its worth a try I guess. For dps comparisons, it is a big source of dps. Dealing with mobs is not really a thing anymore, even in reaper, when casters simply instakills everything (which should really be looked at imho); making everything but the end fight rather boring. If you waste your ubf on mobs, that's on you. It is when you need dps on a boss where it shines. For me, it gives me the ability to solo things in reaper at more than just 1-2 skulls.
    Last edited by barecm; 07-30-2019 at 04:36 AM.
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  15. #55
    Community Member Wh070aa's Avatar
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    Hunt's End needs to be about 15 seconds long, and not bugged out like adrenaline to stay competitive with it. 5 second cooldown and basically forced critical hit, unless you are real unlucky adrenaline just ridiculously better. Also it's tier 6 so it should be actually good, unlike the laughing stock that are Shadow dancer special shots. Otherwise you do almost 5 times less burst damage, and that is pretty bad. Well at least now this tree has at least 1 ability that works on bosses, and is not a lottery. I am just hoping it does not spend on reload animation.

    Also will it work with all ranged weapons? Even thrown ones? Because Dire Charge does not work with ranged weapons, and there is nothing stated in description about that , and I don't feel like downloading the client again to test it out. Be nice if you wrote in on what it works, if it does not work on random things, as usual.

  16. #56
    Staggering LightBear's Avatar
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    Could we get a tier 1 ability in here that allows you to cast epic spells while raged and in "form"?
    (As in wolf, bear or elemental.)
    Last edited by LightBear; 08-02-2019 at 01:31 PM.

  17. #57
    Community Member Duhboy's Avatar
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    How about combining Blood Bath with Unbridled Fury as a passive? As it stands now with the extra abilities in the tree, is causing the ED to be too spread out. Also Boulder's Might functions as a cleave and is really only meant to be used with adrenaline. However when used as such it only applies the adrenaline/ overwhelming force to one mob. Can we have adrenaline to ONLY apply to Boulder's Might? And if not, then change Boulder's Might to be a single attack and not a cleave.
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  18. #58
    Community Member Grailhawk's Avatar
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    Fury of the Wild Unbridled Fury Epic Moment

    Add to this any where form 25-100 Melee Power for its duration. This is for two reason one Ranged get much more of out of this than melee do (any where form 2 to 4 times the number of adrenaline procs) second this will help lower the melee power advantage that LD has over Fury do to the Action Hero + Prowess combo (well it lowers that advantage during Fury's big burst)

    IMO Fury of the Wild is still not good enough to get melee out of LD this is especially true for non THFs making the big burst a bit better might help. Just a though.

  19. #59
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    Quote Originally Posted by LightBear View Post
    Could we get a tier 1 ability in here that allows you to cast epic spells while an form of raged and in "form"?
    (As in wolf, bear or elemental.)
    This would be interesting, as FoTW should be the destiny you wanna be in if you’re a “rager” (either wolf or barb). Anyone know if you can hit cocoon or similar SLA’s while raged? Been awhile since I ran a barb life and I cannot remember honestly. If not, this would be worth taking for some builds.

  20. #60
    Staggering LightBear's Avatar
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    Quote Originally Posted by Havocthedemon View Post
    This would be interesting, as FoTW should be the destiny you wanna be in if you’re a “rager” (either wolf or barb). Anyone know if you can hit cocoon or similar SLA’s while raged? Been awhile since I ran a barb life and I cannot remember honestly. If not, this would be worth taking for some builds.
    Well, I can't use the "spell" Mass Frog while I'm using my Bear's Rage. Kinda sucks as it is wis based and my bear falconer has nice wis to pair up with it.

    Speaking of wis, would be nice if we get some other change to Fury Made Placid: Passive, while raged/adrenalined add Wisdom instead of Strength, drop the healing.
    Also dc 50 on the paralysed guard is really low, might as well drop that entirely.

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