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  1. #1
    DDO QA Team Cocomajobo's Avatar
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    Default Multi-Patch/Update Preview 7/24-7/26

    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    Hello, all! We have a number of new features ready for player preview. Not all of these features will be coming to the live servers at the same time, but all of the below outlined features are available for preview now. The preview is expected to remain open until sometime in the evening of Friday July 26th. There is planned to be a Dev event on Wednesday July 24th from 8-10PM eastern where members of the DDO team will be available on Lamannia to answer questions and collect feedback in real time.

    This preview is expected to contain the following features:



    In addition to those main features there are an assortment of smaller changes and/or bugfixes which are listed below

    Character
    • Swords to Plowshares
      • There is a new general feat available - Swords to Plowshares. Requires +4 Base Attack Bonus, and is also available as a Monk Bonus feat at levels 1, 2, and 6. The feat grants Quarterstaves, Kamas, and Sickles a +1 Morale bonus to their Critical Threat Range.
      • The Thief Acrobat Core 2 (level 3) enhancement, Stick Fighting, now grants Swords to Plowshares regardless of if you meet the prerequisites for it.
    • Threat Generation
      • Stalwart Defender stance's base threat increase is now 150%
      • Sacred Defender stance's base threat increase is now 150%
      • Stalwart Defender's Inciting Defense now adds 150%/300%/450% Competence Bonus to melee threat generation.
      • Stalwart Defender's Threatening Countenance now adds 60%/120%/180% to melee threat generation.
      • Sacred Defender's Inciting Defense now adds 150%/300%/450% Sacred Bonus to melee threat generation.
      • Nature's Protector's Fierce Defense now adds 150%/300%/450% Competence Bonus to melee threat generation.
    • The maximum number of extra Maximum Hitpoints you can benefit from in Reaper Mode (from taking Reaper Enhancements) is now gated by character level:
      • Level 1-5: Maximum of +50 Maximum Hit Points while in Reaper Mode
      • Level 6-10: Maximum of +100 Maximum Hit Points while in Reaper Mode
      • Level 11-15: Maximum of +200 Maximum Hit Points while in Reaper Mode
      • Level 16-20: Maximum of +400 Maximum Hit Points while in Reaper Mode
      • Level 21-25: Maximum of +800 Maximum Hit Points while in Reaper Mode
      • Level 26+: No Cap
    • New Epic Past Lives
      • Arcane Sphere: Ancient Knowledge
        • Arcane Past Life Stance: +3 MRR per stack of this past life.
        • Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.
      • Divine Sphere: Ancient Blessings
        • Divine Past Life Stance: +5 Positive, Negative, and Repair Healing Amplification per stack of this past life. (This does not allow you to benefit from Negative/Repair healing if you do not normally do so.)
        • Passive Bonus: +3 PRR per stack of this Past Life.
      • Martial Sphere: Ancient Tactics
        • Active Bonus: +2 to Tactics DCs and +1 to Assassinate DCs per stack of this past life.
        • Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels.
      • Primal Sphere: Ancient Power
        • Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
        • Passive Bonus: +3 maximum HP and +4 per ten character levels.
    • The spell Harm no longer has a facing requirement to be cast
    • Falconry: Killer Instinct is no longer classified as a "Debuff" for display purposes
    • Bardic Inspiration's Heal over Time should be a lot quieter now
    • Sorcerer's Fire Savant Fireball SLA should now respect the same homing/heading as the original spell
    • Fixed the tooltip for the fourth core of Nature's Warrior to reflect that the bonus it grants is a +1 Competence Bonus to Critical Multiplier.
    • Favored Soul: Silence the Wicked no longer stops movement
    • Artificer's Wrack Construct attack no longer stops movement
    • Healing Spring now properly casts on you no matter what you have targeted
    • Negative Energy Burst will no longer fail to cast based on erroneous targeting parameters
    • Driving Force (Barbarian Occult Slayer T4) now has the correct icon on your buff bar
    • Artificer: The effects of Converter are no longer removed on Rest.




    Items
    • The Quarterstaves Elemental Bloom and Bone Crusher - in all level variants - have had their critical profiles adjusted and base dice increased. All versions of Elemental Bloom are now 1d8 instead of 1d6, with a base critical threat range of 19-20/x3. All versions of Bone Crusher are now 18-20/x2, and the Epic and Mythic Bone Crusher are now at 5W instead of 2W.
    • The Epic Bone Crusher can now properly accept sentience. Known Issue: The Heroic Bone Crusher still accepts sentience erroneously, we're not fixing it because it would destroy all of your Sentient XP, so you're welcome :P
    • Many items that have the Incite, Insightful Incite, or Quality Incite effect have had their values tripled.
    • Night Revels Ingredients have crumbled to dust
    • The Epic Purifying Quiver should now better keep track of your Bludgeoning Ammunition bypass
    • The Shattered Device and Shards of Mechanus filigree sets now work properly on ranged weapons
    • Kor Kaza Runes are now properly pluralized
    • Vistani Totems and Talismans are now properly pluralized
    • Dissolvers for Cannith Crafting no longer reference dissolveeffects
    • Reaper Bonuses on Goggles now function correctly
    • Fetters of the Forgewraith should now display their custom visual effects even while glamoured



    Monsters
    • Bane DR has been removed from all elementals. They have, instead, been given 20% resistance to slash/pierce/blunt.
    • Droaam Archers have had their appearances tweaked to correct a coloring issue.
    • Dragonborn enemies should now more easily reach and attack players that run from them.
    • Tactical Detonation cast by monsters no longer incorrectly uses monster duration scaling


    Quests
    • The Grotto: The swimming section of the tutorial has been altered to be more easily navigated for new players.
    • No Refunds: Fixed a stuck spot in the end room of "No Refunds."


    Misc
    • Optional XP now ransacks down to 20% and never, for this particular life, recovers.
    • Launcher
      • LAUNCHER: The launcher will now dynamically update your position in line if you are in a login queue
      • LAUNCHER: The launcher will no longer bounce you between multiple login queues at random
      • LAUNCHER: New splash screens are now checked and downloaded, if needed, in parallel instead of one at a time. Hopefully this will reduce the time spent on this stage.
    • There is a new UI option (options -> UI Options -> Hide Guild Renown Chat Feedback) that will hide your guild chat feedback whenever you earn Renown. This does not affect earning renown, only your view of it.
    • Entering an Airship via any Airship Tower no longer brings up a dialogue box to confirm that you'd like to enter - instead, it will just teleport you directly.
    • Portal UI (difficulty) - when selecting Reaper difficulty, the Hard and Elite streak hover-overs now appear to glow when you are eligible for them
    Last edited by Cocomajobo; 07-24-2019 at 02:52 PM.
    Tell me about any and all bugs you encounter by clicking here!


    NOTE: Submitting a bug in this manner is not a quick fix for past occurrences; it is instead a means of bringing issues to our attention to prevent future occurrences for both you and others. Providing detailed information, especially specifics about your account and character as well as what steps you took leading up to the issue, are critical to us being able to pinpoint the cause of any problems you have encountered.

  2. #2
    Founder & Super Hero Arkat's Avatar
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    Your posts are still not appearing in the Lamannia Dev Tracker, Coco.

    I stumbled across this thread by luck.

    I'm sure Cordovan can fix that.
    The heart of the wise inclines to the right, but the heart of the fool to the left. - Ecclesiastes 10:2 (NIV)

    Quote Originally Posted by Lynnabel View Post
    Hi Welcome

  3. #3
    Community Member Mindos's Avatar
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    Quote Originally Posted by Arkat View Post
    Your posts are still not appearing in the Lamannia Dev Tracker, Coco.

    I stumbled across this thread by luck.

    I'm sure Cordovan can fix that.
    It's the weirdest thing, isn't it? I keep thinking of that movie "Office Space" where they correct the error and wait for it to work itself out.

    https://www.ddo.com/forums/search.ph...st&showposts=1


  4. #4
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    Developer posts in the lammania forums don't show up in the dev tracker, they do show up in the lammania dev tracker. The lammania dev tracker is in the lammania server forums not the forum menu bar.
    The blinking Drooam "backpack" is NOT a party buff. But its fun to say it is.

  5. #5
    Community Member DYWYPI's Avatar
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    Please read the OP, his (Cocomajobo) posts weren't showing in the "Lamannia Dev Tracker": https://www.ddo.com/forums/forumdisp...ia-Dev-Tracker I contacted Jerry, yesterday, and now it seems to have been fixed.

  6. #6
    Community Member lyrecono's Avatar
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    I hope 2hf&fury of the wild didn't get screwed over to badly....
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  7. #7
    Community Member IlmerSilverhilt's Avatar
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    Looking forward to the preview! I read a little about ED changes and am curious about Fatesinger I could easilly spend way more points than is available so looking forward to tinker around with it.
    Ilmer Silverhilt, 36pt Elf Fighter12/Monk6/Paladin2. The Kighter
    Mesmerita d'Jorasco, 36pt PDK Bard20. Can't talk, TR'ing!
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    The Adventure Pack(200), Cannith. Join us!

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  8. #8
    Community Manager
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    Quote Originally Posted by DYWYPI View Post
    Please read the OP, his (Cocomajobo) posts weren't showing in the "Lamannia Dev Tracker": https://www.ddo.com/forums/forumdisp...ia-Dev-Tracker I contacted Jerry, yesterday, and now it seems to have been fixed.
    Yeah, this should now be fixed.
    Have fun, and don't forget to gather for buffs!
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  9. #9
    Founder & Super Hero Arkat's Avatar
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    Lamannia client is updating...
    The heart of the wise inclines to the right, but the heart of the fool to the left. - Ecclesiastes 10:2 (NIV)

    Quote Originally Posted by Lynnabel View Post
    Hi Welcome

  10. #10
    DDO QA Team Cocomajobo's Avatar
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    Default Preview Open!

    The Lamannia preview is now open! Please refer to the OP of this post for information/release notes.

    Please place all feedback in the appropriate threads related to the feature in question.
    Tell me about any and all bugs you encounter by clicking here!


    NOTE: Submitting a bug in this manner is not a quick fix for past occurrences; it is instead a means of bringing issues to our attention to prevent future occurrences for both you and others. Providing detailed information, especially specifics about your account and character as well as what steps you took leading up to the issue, are critical to us being able to pinpoint the cause of any problems you have encountered.

  11. #11
    Community Member lyrecono's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    [*]New Epic Past Lives
    [LIST][*][*]Arcane Sphere: Ancient Knowledge
    • Arcane Past Life Stance: +3 MRR per stack of this past life.
    • Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.
    [*][*]Divine Sphere: Ancient Blessings
    • Divine Past Life Stance: +5 Positive, Negative, and Repair Healing Amplification per stack of this past life. (This does not allow you to benefit from Negative/Repair healing if you do not normally do so.)
    • Passive Bonus: +3 PRR per stack of this Past Life.
    [*][*]Martial Sphere: Ancient Tactics
    • Active Bonus: +2 to Tactics DCs and +1 to Assassinate DCs per stack of this past life.
    • Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels.
    [*][*]Primal Sphere: Ancient Power
    • Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
    • Passive Bonus: +3 maximum HP and +4 per ten character levels.





    why ask for our feedback when you don't even consider it?

    the active stance in primal is garbage, it's going up against colors of the queen (more dps and cc) and faster healing, boh are infinitely better then a +3 over the arcanes +3 we already have, we suggested putting the new active stance for primal in the arcane sphere and vice versa.
    Even for a 2hf toon, a paultry +6 damage is meaningless compared to the 2 superior options.
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  12. #12
    DDO QA Team Cocomajobo's Avatar
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    Quote Originally Posted by lyrecono View Post
    why ask for our feedback when you don't even consider it?
    Even when changes aren't made feedback is considered. Consideration is not the same as agreement AND fitting the time to make all changes desired.
    Tell me about any and all bugs you encounter by clicking here!


    NOTE: Submitting a bug in this manner is not a quick fix for past occurrences; it is instead a means of bringing issues to our attention to prevent future occurrences for both you and others. Providing detailed information, especially specifics about your account and character as well as what steps you took leading up to the issue, are critical to us being able to pinpoint the cause of any problems you have encountered.

  13. #13
    Community Member mraz's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Even when changes aren't made feedback is considered. Consideration is not the same as agreement AND fitting the time to make all changes desired.
    well then just dont do it... no one forced you guys to do it like that...��
    Last edited by mraz; 07-24-2019 at 04:26 PM.

  14. #14
    Community Member lyrecono's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Even when changes aren't made feedback is considered. Consideration is not the same as agreement AND fitting the time to make all changes desired.
    how hard is it to switch the active stance of arcane and primal?
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  15. #15
    Community Member Ballrus's Avatar
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    Hello.

    Cleric > Warpriest > Silence the Wicked (tier 4) still stops movement. (FVS Warpriest is OK)

    Thanks in advance.
    Last edited by Ballrus; 07-24-2019 at 07:34 PM.
    Quote Originally Posted by erethizon View Post
    ...Raiding is pointless because gear will eventually be replaced by better gear. Past lives are forever and thus are the only character improvement that is worth the trouble of acquiring...
    Endgame is TR!

  16. #16
    Systems Designer
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    Quote Originally Posted by Ballrus View Post
    Hello.

    Cleric > Warpriest > Silence the Wicked (tier 4) still stops movement. (FVS Warpriest is OK)

    Thanks in advance.
    Nice catch, fixed it for ya.
    100% radical, enthusiasm enthusiast.

  17. #17
    Community Member CaptainPurge's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    [*]The Shattered Device and Shards of Mechanus filigree sets now work properly on ranged weapons
    Is the Shattered Device 4 piece set (MRR/PRR debuff) being fixed too? It's not specific to ranged though.

  18. #18
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    Quote Originally Posted by CaptainPurge View Post
    Is the Shattered Device 4 piece set (MRR/PRR debuff) being fixed too? It's not specific to ranged though.
    Yep, it's fixed.
    100% radical, enthusiasm enthusiast.

  19. #19
    Community Member Alcides's Avatar
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    The tank abilities Divine Righteousness (+200% sacred threat) from Sacred Defender, and Intolerant Blows (+200% sacred threat) from Unyielding Sentinel need to be adjusted since the threat changes negate these abilities.

  20. #20
    Community Member Ballrus's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Nice catch, fixed it for ya.
    Thanks!!
    Quote Originally Posted by erethizon View Post
    ...Raiding is pointless because gear will eventually be replaced by better gear. Past lives are forever and thus are the only character improvement that is worth the trouble of acquiring...
    Endgame is TR!

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