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  1. #1
    Community Member
    Join Date
    Feb 2006
    Posts
    25

    Default TWF ranger/pally/rogue

    I'm a returning player from many years ago and I wonder if my old build is still viable? It was 12 ranger /6 pally/2 rogue.. OR is the class lvl 18 ability that good? I used this build for trapping and the ability to umd most scrolls as well as self healing. i solo a lot or usually just run with one friend. Just not sure if its reaper capable or even epic. Any input is appreciated. I'm not sold on any aspect of this build.


    Character name:
    Classes: 12 Ranger, 10 Epic, 6 Paladin, 2 Rogue
    Race: Elf · · · · · · · · ·Alignment: Lawful Good

    · · ·Start Tome Final
    Str:· · 10· · 8 · ·20 · · ·HP:· · · · 503 · · ·AC:· · 30
    Dex:· · 20· · 8 · ·39 · · ·PRR: · · · ·20
    Con:· · 14· · 8 · ·22 · · ·MRR: · · · ·10 · · ·+Healing Amp:· · 10
    Int:· · 14· · 8 · ·22 · · ·Dodge: · 16/32 · · ·-Healing Amp:· · ·0
    Wis:· · ·8· · 8 · ·16 · · ·Fort:· · · ·0% · · ·Repair Amp:· · · ·0
    Cha:· · ·8· · 8 · ·16 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 24
    DR:
    Immunities: Sleep, Natural Disease, Magical Disease, Super-Natural Disease, Fear

    Heroic Past Lives
    ------------------------------------------------------------------------------------------
    Past Life: Barbarian
    Past Life: Fighter
    Past Life: Paladin
    Past Life: Ranger(2)
    Past Life: Rogue


    Saves:
    ------------------------------------------------------------------------------------------
    Fortitude:· · · · ·27
    Will: · · · · · · ·17
    Reflex: · · · · · ·43


    Class and Feat Selection (Consolidated)
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Rogue(1)· · · · ·Standard: Point Blank Shot
    2 · · Ranger(1) · · · ·Favored Enemy: Favored enemy: Undead
    3 · · Ranger(2) · · · ·Standard: Precision
    5 · · Paladin(1)· · · ·Follower of Faith: Follower of the Undying Court
    6 · · Ranger(4) · · · ·Standard: Least Dragonmark of Shadow
    8 · · Ranger(5) · · · ·Favored Enemy: Favored enemy: Construct
    9 · · Paladin(3)· · · ·Standard: Improved Critical: Slashing Weapons
    12· · Ranger(7) · · · ·Standard: Extend Spell
    15· · Paladin(6)· · · ·Standard: Dodge
    17· · Ranger(10)· · · ·Favored Enemy: Favored enemy: Giant
    18· · Ranger(11)· · · ·Standard: Empower Healing Spell
    21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
    24· · Epic(4) · · · · ·Epic Feat: Mobility
    26· · Epic(6) · · · · ·Epic Destiny Feat: Perfect Two Weapon Fighting
    27· · Epic(7) · · · · ·Epic Feat: Blinding Speed
    28· · Epic(8) · · · · ·Epic Destiny Feat: Elusive Target
    29· · Epic(9) · · · · ·Epic Destiny Feat: Deific Warding
    30· · Epic(10)· · · · ·Epic Feat: Epic Damage Reduction

    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Elf - Points spent: 26
    1 Core ·(1) Accuracy I
    2 Core ·(2) Dexterity I
    3 Core ·(1) Accuracy II
    4 Core ·(2) Dexterity II
    5 Core ·(1) Accuracy III
    6 Tier1 (1) Phiarlan Dragonmark Focus
    7 Tier1 (1) Phiarlan Dragonmark Focus
    8 Tier1 (1) Phiarlan Dragonmark Focus
    9 Tier2 (2) Lesser Dragonmark of Shadow
    10 Tier3 (2) Greater Dragonmark of Shadow
    11 Tier1 (1) Keen Senses
    12 Tier1 (1) Keen Senses
    13 Tier1 (2) Weapon Training I: Valenar Weapon Training
    14 Tier2 (2) Weapon Training II: Valenar Weapon Training
    15 Tier3 (2) Weapon Training III: Valenar Weapon Training
    16 Tier4 (2) Weapon Training IV: Valenar Weapon Training
    17 Tier4 (1) kill
    18 Tier1 (1) Keen Senses
    ------------------------------------------------------------------------------------------
    Tempest - Points spent: 47
    1 Core ·(1) Shield of Whirling Steel
    2 Tier1 (2) Whirling Blades I
    3 Tier1 (1) Improved Defence
    4 Tier1 (1) Improved Defence
    5 Tier1 (1) Improved Defence
    6 Core ·(1) Tempest
    7 Tier2 (2) Whirling Blades II
    8 Tier2 (1) Improved Parry
    9 Core ·(1) Graceful Death
    10 Tier3 (2) Whirling Blades III
    11 Tier3 (2) Ability I: +1 Dexterity
    12 Tier3 (1) Critical Mastery
    13 Tier3 (1) Critical Mastery
    14 Tier3 (1) Critical Mastery
    15 Tier2 (1) Improved Parry
    16 Tier2 (1) Improved Parry
    17 Tier4 (2) Whirling Blades IV
    18 Tier4 (2) Ability II: +1 Dexterity
    19 Tier4 (1) The Growing Storm
    20 Tier4 (1) The Growing Storm
    21 Tier1 (1) Improved Reaction
    22 Tier2 (1) Improved Dodge
    23 Tier3 (1) Improved Mobility
    24 Tier1 (1) Improved Reaction
    25 Tier2 (1) Improved Dodge
    26 Tier3 (1) Improved Mobility
    27 Tier1 (1) Improved Reaction
    28 Tier2 (1) Improved Dodge
    29 Tier3 (1) Improved Mobility
    30 Tier5 (2) Whirling Blades V
    31 Tier5 (1) Dance of Death
    32 Tier5 (1) Dance of Death
    33 Tier5 (1) Dance of Death
    34 Tier5 (2) Dual Perfection
    35 Tier4 (1) The Growing Storm
    36 Tier5 (1) Cuts: Tempest: Many Cuts
    37 Tier5 (1) Cuts: Tempest: Many Cuts
    38 Tier5 (1) Cuts: Tempest: Many Cuts
    39 Core ·(1) Deflect Arrows
    ------------------------------------------------------------------------------------------
    Mechanic - Points spent: 7
    1 Core ·(1) Arbalester
    2 Tier1 (1) Mechanics
    3 Tier1 (1) Mechanics
    4 Tier1 (1) Mechanics
    5 Tier1 (1) Awareness
    6 Tier2 (1) Wand and Scroll Mastery
    7 Tier2 (1) Wand and Scroll Mastery
    ------------------------------------------------------------------------------------------
    Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC
    ------------------------------------------------------------------------------------------
    Paladin Spells
    L1: Lesser Restoration· · · · · · · · · · · Conjuration · · 13
    L1: Virtue· · · · · · · · · · · · · · · · · Transmutation · 13
    Ranger Spells
    L1: Ram's Might · · · · · · · · · · · · · · Transmutation · 13
    L1: Resist Energy · · · · · · · · · · · · · Abjuration· · · 13
    L2: Barkskin· · · · · · · · · · · · · · · · Transmutation · 14
    L2: Protection From Energy· · · · · · · · · Abjuration· · · 14
    L3: Cure Moderate Wounds· · · · · · · · · · Conjuration · · 15
    L3: Neutralize Poison · · · · · · · · · · · Conjuration · · 15

  2. #2
    Community Member
    Join Date
    Jan 2015
    Location
    Seattle
    Posts
    342

    Default

    Welcome back!

    In general, this build is fine. 6 Paladin isn't too common but isn't necessarily bad. These days, 6 Monk or Fighter are a little more common

    The main thing I'd switch up is the enhancements:
    - Tempest points are solid, but you can get all the T5 abilities with 43 points (40 without Improved Evasion)
    - You'll want your next-highest investment in Deepwood Stalker. Some PRR / HP boosts on the left, good active damage abilities. T4 also has Killer, which gives a bunch of extra doublestrike if you're primarily soloing
    - Third priority is Stalwart Defender. 8 points gets you +25 PRR!
    - Anything else is flavor. If you're gonna use Longswords, you'll want Elf T4 for Dex to hit/damage. Rapiers / Scimitars are finessable and therefore covered by DWS's Improved Weapon Finesse

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