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  1. #1
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    Default The good ole days versus now.

    I started playing this game back in 2006 when the game first went live. I even beta tested a short period. Back then, this game was AWESOME. Groups all day long, people working together to complete quest and getting things done. Leaders speaking on voice, teaching, working together to complete hard quest and rids. I stopped playing in 2008 and came back in 2009 to a completely different game. Still, was great, still groups were together, running stuff, numerous players running about getting things done with parties. Played for a good year but then RL struck hard and I had to leave and that departure took ten years from me. So I come back to play the game I loved but sadly, it stopped being an MMO. It stopped being a party game. I turned into a SSO (Sadly Single-player Online). I know the game changed hands from Turbine to another and now another. I am greatly saddened to see this game has died and people zerg through quest, no talking, no communication, every questing being done on reaper mode. From what I was told you had people who favor XP per min instead of working with people. Those people want a solo life. New players who join? It's like you are saying, screw you noob, get out of here. Every time I join a group, it's reaper. I try and catch up to people only to die, get left behind and told, just wait there. The XP hits and they say just release, we're done. Where is the fun in that? Where is the co-operation? The team work? This is no longer the vision Gary had. This game was made for people to play together and NOT only during raid times, but for all quest. I'm pretty sure if he was alive today, he's be truly saddened by the elite players whop have turned this game in to trash. It breaks my heart to see the damage that has happened to this game. I wish there was a server that was for new people and reaper mode was not anywhere on it and TR wasn't a thing. But that's just an old mans wishful desire. RIP DDO, you were a great game before the wrong hands broke you.

  2. #2
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    Default 4

    In the old days we even had paragraphs,

    On a more serious note. You probably need to join a guild with a no-zerg policy.
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  3. #3
    Community Member Alrik_Fassbauer's Avatar
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    Default

    Zerging is not limited to this MMO. My assumption is that Blizzard trained the current younger generation of players into zerging with they overwhelming success o0f their action-RPG sub-genre, which even might have made the normal younger player of today believe that Action-RPGs are the standard in RPG fashion these days, because that formula was so heavily copied (follow the trail of money).

    A thing I have noticed throughout several MMOs - and it could be well put into a "law" : The more the number of subscribers dwindles, the more a game gets "dumbed down". the most notorious / infamous example is SWG NGE.
    I have seen something like that habben elsewhere, too. Especially in SWTOR, wherein all main stats - comparable to our cha,wiz,str,int etc. became fused into 1 stat.

    My guess is also a combination of both : Because the "Blizzard Formula" never trained people to be thoughtful and tactical with their skills and in quests, developers might assume that they will have to streamline everything down to the most common detominator (spelling ?), and that ?*s the Action-RPG zerging loot-player.

    The unwillingly to write explanations in chat and use voice chat instead and point towards videos instead is to me a similar sign.
    People in general - and that means over several MMOs or even in gaming in general - just don't don't have any patience these days anymore. Voice chat is so much faster than typing & reading actual WORDS.

    We live - at least in gaming - in an age in which speed and adrenaline-invoking action (adrenaline addiction) is everything.

    The dying out of pure adventure games is the most impacting sign for this to me.

    My 0nly Hope is the Indie games area right now.
    "Archbishop Dryden wants to talk to you to tapper this dale."
    "Archbishop Dryden wants to talk to you to tap on this dale."
    "Archbishop Dryden wants to talk to you to tap on this tale."
    English is not my first language - misinterpretations galore !

  4. #4

    Default

    everything in the game is about singular individual achievement and power with some scant exceptions. Inevitably players, incentivized so for so long, have become race horses with blinders on the sides of their eyes.

    We have made innumerable suggestions to remediate this, no dice.
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    Proud Knight of the Silver Legion, Cannith: Saekee (main; epic completionist), Naerfelka (farmer), Saelegion (parked at level 4!)


  5. #5
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    Default

    Quote Originally Posted by Draylock2525 View Post
    I started playing this game back in 2006 when the game first went live. I even beta tested a short period. Back then, this game was AWESOME. Groups all day long, people working together to complete quest and getting things done. Leaders speaking on voice, teaching, working together to complete hard quest and rids. I stopped playing in 2008 and came back in 2009 to a completely different game. Still, was great, still groups were together, running stuff, numerous players running about getting things done with parties. Played for a good year but then RL struck hard and I had to leave and that departure took ten years from me. So I come back to play the game I loved but sadly, it stopped being an MMO. It stopped being a party game. I turned into a SSO (Sadly Single-player Online). I know the game changed hands from Turbine to another and now another. I am greatly saddened to see this game has died and people zerg through quest, no talking, no communication, every questing being done on reaper mode. From what I was told you had people who favor XP per min instead of working with people. Those people want a solo life. New players who join? It's like you are saying, screw you noob, get out of here. Every time I join a group, it's reaper. I try and catch up to people only to die, get left behind and told, just wait there. The XP hits and they say just release, we're done. Where is the fun in that? Where is the co-operation? The team work? This is no longer the vision Gary had. This game was made for people to play together and NOT only during raid times, but for all quest. I'm pretty sure if he was alive today, he's be truly saddened by the elite players whop have turned this game in to trash. It breaks my heart to see the damage that has happened to this game. I wish there was a server that was for new people and reaper mode was not anywhere on it and TR wasn't a thing. But that's just an old mans wishful desire. RIP DDO, you were a great game before the wrong hands broke you.
    Re: the change from Turbine to SSG - it's the same people, but the developers essentially bought the game from the company as I understand it, and I think many would agree that it saved DDO. You (and I) may not like all the changes, but there has been a wealth of mostly good content since then, with increased monetization while obnoxious at times, clearly being reinvested into content rather than being used to prop up other distant parts of the company.

    Re: cooperation, yes, that has died in the general grouping panel. I would recommend to anyone that they avoid joining any future LFM groups forever. I still think the community is full of wonderful people, but LFMs are for (a) zergers who are willing to let others pike, (b) pikers who want some quick xp, and (c) groups mostly filled from a private channel doing hard content or raids that have an empty space in the party, but as a returning player you'll still struggle to contribute there.

    Having agreed that grouping is in a bad place, I want to say that the game is probably (I don't stretch back to the earliest days) better than it has ever been as a cooperative game for players working together to solve challenges and defeat difficult content, and reaper is a huge part of that. BUT this is only the case if you play in static-ish groups with people of a similar level of skill and experience. In a pick up group, some characters can have literally a thousand times the power of other characters so a difficulty setting may be careless zerg to one and instant death to another, and you've obviously experienced the worst of this unfortunately.

    I can't really give you much advice on how to find a static group (ask on the forums here?) but if you do, and then just pick a difficulty that's challenging for you (whether that's 'hard' or 'reaper 10') there are pretty much limitless opportunities for advancement at your own pace, and reaper can be a lot of fun as it throws up new scenarios with champions and reapers that your party needs to adapt to. Failing finding a static group, you are probably better playing solo at your own pace and own difficulty, and again on that front, there's a vast amount of content that will be new to you and that is worth exploring.
    Nistafa on Khyber

  6. #6
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    Default

    Quote Originally Posted by Alrik_Fassbauer View Post
    Zerging is not limited to this MMO. My assumption is that Blizzard trained the current younger generation of players into zerging with they overwhelming success o0f their action-RPG sub-genre, which even might have made the normal younger player of today believe that Action-RPGs are the standard in RPG fashion these days, because that formula was so heavily copied (follow the trail of money).

    A thing I have noticed throughout several MMOs - and it could be well put into a "law" : The more the number of subscribers dwindles, the more a game gets "dumbed down". the most notorious / infamous example is SWG NGE.
    I have seen something like that habben elsewhere, too. Especially in SWTOR, wherein all main stats - comparable to our cha,wiz,str,int etc. became fused into 1 stat.

    My guess is also a combination of both : Because the "Blizzard Formula" never trained people to be thoughtful and tactical with their skills and in quests, developers might assume that they will have to streamline everything down to the most common detominator (spelling ?), and that ?*s the Action-RPG zerging loot-player.

    The unwillingly to write explanations in chat and use voice chat instead and point towards videos instead is to me a similar sign.
    People in general - and that means over several MMOs or even in gaming in general - just don't don't have any patience these days anymore. Voice chat is so much faster than typing & reading actual WORDS.

    We live - at least in gaming - in an age in which speed and adrenaline-invoking action (adrenaline addiction) is everything.

    The dying out of pure adventure games is the most impacting sign for this to me.

    My 0nly Hope is the Indie games area right now.

    Thank you for your words. Great thoughts.

  7. #7
    Community Member die's Avatar
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    Cool

    Oh I miss the good old days, gather at house P for buffs. Sitting in the bar logging in and out to get rid of the death penalties after running Titan raid and abbot. Blocking doors so the caster could nuke everything.

    Running with friends. I am guilty I am a solo specialist now a days, even raids. I find that challenging and rewarding. However I do miss a good old fashion chat session about Pnp and other things that would get me talking all night.

    However I find it a lot less stressful nowadays to just solo, its been my experience over the years (not all the time) that there is always that one person. I personally don't mind waiting for new people at quests or showing them around, however there is that one guy who will run in the quest damn near solo it before I can get the new guy/gal in there, so I opted to just tun solo years ago.

    If your ever on Orien, that's where I make my home now a days, look me up in the evening MT time Doom, Khazadoom or Nexus. That's all I have left of my alts or at least the ones i'm narrowed down and still play.

    Legion of Doom is the guild. Hell I even wanted to go back and play a little perma death

    The good news is Baldur's Gate 3 is coming out here soonish

    -Doom
    Kahzadoom~Nexus~Irondoom~Doomlord~XvKing DoomHammer~
    Xoriat Born~Doompriest~Doom~Xzr~Legion of Doom~Fear leads to anger, anger leads to hate, hate leads to suffering.

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