View Poll Results: Instant Recall?

Voters
11. You may not vote on this poll
  • Yeah

    5 45.45%
  • No

    4 36.36%
  • No, but make it quicker and/or uninterruptible

    2 18.18%
Results 1 to 10 of 10

Thread: Instant Recall

  1. #1
    Community Member
    Join Date
    Dec 2009
    Location
    Right behind you
    Posts
    326

    Default Instant Recall

    Instant recall from quests that have been completed.

    Alternatives:
    • Instant recall if there are no mobs within a certain radius. Otherwise, recall functions normally.
    • Instant recall if there is no dungeon alert. Otherwise, recall functions normally.
    • Quest completion removes and prevents Fear Reaper dots and other harmful dots afflicting the player.
    • Play a monk.
    Last edited by Clemeit; 06-18-2019 at 11:08 AM.
    I'm not superstitious, but I am a little stitious.

  2. #2
    Community Member Mglaxix's Avatar
    Join Date
    Feb 2016
    Posts
    204

    Default

    Quote Originally Posted by Clemeit View Post
    Instant recall from quests that have been completed.
    Isn't that what door is for
    Main 100+ Lives ( 42/42 HTR - 15/21 ITR - 36/36 ETR - 10/14 RAP - 28/36 RTR - 82/154 ), Jynxer - Completionist ( 22/42 HTR - 7/21 ITR - 11/36 ETR - 2/14 RAP - 1/36 RTR - 34/154 ), SoulDuster - Completionist - Paladin ( 15x HTR 3x ETR 20/154 ) BlakReign - 1st Life Reaper https://ibb.co/album/k1hMqa https://ibb.co/album/g0yuAa https://ibb.co/album/bXjCWF

  3. #3
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Location
    ¿
    Posts
    19,224

    Default




    At the moment, I am neither for or against this. Sway me.
    “Too much of anything is bad, but too much good whiskey is barely enough.” ~ Mark Twain

    .56773.

  4. #4

    Default

    If you don't know how to do it on now, maybe ask your buddies around?

  5. #5
    Community Member
    Join Date
    Oct 2009
    Location
    Europe
    Posts
    4,881

    Default

    my vote is:
    either nerf monks OR instant recall for all

  6. #6
    Community Member Yokido's Avatar
    Join Date
    Apr 2010
    Posts
    472

    Default

    Well if we nerf monks we need to nerf Barbarians too. Instant recall for all!

  7. #7
    Community Member C-Dog's Avatar
    Join Date
    Dec 2011
    Location
    Lacalifusa
    Posts
    3,934

    Default

    There are some quests that have a very "populated" end-goal - this mechanic stops folk from zerging to tag the goal and then blinking out. They have to stay and take their punishment.

    No.

  8. #8
    Community Member TitusOvid's Avatar
    Join Date
    Jul 2014
    Location
    Germany
    Posts
    1,832

    Default

    Quote Originally Posted by C-Dog View Post
    There are some quests that have a very "populated" end-goal - this mechanic stops folk from zerging to tag the goal and then blinking out. They have to stay and take their punishment.

    No.
    I think those quests are few. Maybe there is another solution for those.
    In general I agree. Maybe not instant but it would be nice, if you fasten it up, say half the time.
    Thank you.

    Cheers,
    Titus.
    Beste, Titus. | playing since 2009 | Don't do the fun wrong | New to Orien? Join the ingame Titan Channel | Soko Irrlicht freut sich immer über neue Mitglieder | Deutscher Discord | Orien Raiding Discord Toons: Titusovid , Bruder, Upload, Zzed, (Rubbel)

  9. #9
    Community Member
    Join Date
    Dec 2009
    Location
    Right behind you
    Posts
    326

    Default

    Quote Originally Posted by Mglaxix View Post
    Isn't that what door is for
    OK. Alternative suggestion. Add a door at the end of every quest. I can think of many off the top of my head that don't have an end door to exit quickly.
    I'm not superstitious, but I am a little stitious.

  10. #10
    Community Member
    Join Date
    Dec 2009
    Location
    Right behind you
    Posts
    326

    Default

    Quote Originally Posted by C-Dog View Post
    There are some quests that have a very "populated" end-goal - this mechanic stops folk from zerging to tag the goal and then blinking out. They have to stay and take their punishment.

    No.
    Maybe if a player can successfully zerg through a quest to complete the objectives, we should be taking a look at the poor quest design.

    Alternative suggestion. Recall is instant if there are no mobs within X-radius. Otherwise, recall is unchanged.
    Last edited by Clemeit; 06-18-2019 at 11:00 AM.
    I'm not superstitious, but I am a little stitious.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload