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Thread: Warhammers

  1. #1
    Community Member Ballrus's Avatar
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    Default Warhammers

    Add warhammers in the hand and half weapons list (one handed weapon+two handed feats=g blows).

    Why?
    There's no bludgeon hand and half weapon atm.

    Thank you.
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  2. #2
    Founder & Super Hero Arkat's Avatar
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    Can't see any hammer-type weapon needing an Exotic feat to use. They're pretty straight-forward - SMASH!
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  3. #3
    Build Constructionist unbongwah's Avatar
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    IIRC there's an exotic hand-and-a-half blunt weapon in D&D rules. Warmaul? Something like that. Anyway SSG would probably add that rather than convert warhammers which just got a DPS boost from Knights Training.

    There's still the larger issue of glancing blows needing a DPS boost but one problem at a time.
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  4. #4
    Community Member Fedora1's Avatar
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    Quote Originally Posted by Ballrus View Post
    Why?
    There's no bludgeon hand and half weapon atm.

    Thank you.
    No piercing either. Although I guess it would be hard to imagine skewering multiple opponents at once. Maybe a combat move called "shish kabob"? lol
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  5. #5
    Community Member Ballrus's Avatar
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    Quote Originally Posted by Arkat View Post
    Can't see any hammer-type weapon needing an Exotic feat to use. They're pretty straight-forward - SMASH!
    Quote Originally Posted by Fedora1 View Post
    No piercing either...
    Not exotic, just add an option on knight training:
    "Your warhammer/heavypick now benefict from thf feats."
    And make it exclusive from threat range option.
    Last edited by Ballrus; 06-14-2019 at 11:29 AM.
    Quote Originally Posted by erethizon View Post
    ...Raiding is pointless because gear will eventually be replaced by better gear. Past lives are forever and thus are the only character improvement that is worth the trouble of acquiring...
    Endgame is TR!

  6. #6
    Community Member Ballrus's Avatar
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    Quote Originally Posted by Ballrus View Post
    Not exotic, just add an option on knight training:
    "Your warhammer/heavypick now benefict from thf feats."
    And make it exclusive from threat range option.
    Also, on the pierce side, theres a mob in rage chain that uses a Deathnip with 2 hands. Why not Greatpicks?
    Quote Originally Posted by erethizon View Post
    ...Raiding is pointless because gear will eventually be replaced by better gear. Past lives are forever and thus are the only character improvement that is worth the trouble of acquiring...
    Endgame is TR!

  7. #7
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by Ballrus View Post
    Not exotic, just add an option on knight training:
    "Your warhammer/heavypick now benefict from thf feats."
    And make it exclusive from threat range option.
    IMO shouldn't be rolled into Knights Training, I would probably prefer a new Exotic Weapon but do to named item support a new feat or enhancement for Warhammer is fine.

    It just needs to be exclusive with Knights Training or you kill Bastard Swords, and Dwarven Axes off. Crit Profile of the Khopesh and Hand-and-a-Half status not a good idea, probably hard to implement now though as anything other then a feat that locks you out of Knights Training.

  8. #8
    Bwest Fwiends Memnir's Avatar
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    Maybe a new feat, akin to Knight's Training - but a bit more hitty/smashy...

    Brutal Weapons:
    Warhammers, Heavy Picks, Light Hammers, Maul, Great Club
    Taking this feat allows for glancing blows with these heavy weapons. Using this feat with Great Club adds (1x weapon damage?, +1 crit range?, other?). Maul would need another perk that wouldn't make it silly with Silvanus...

    Taking this feat prevents acquiring Knight's Training, and vice-versa.

    Anyone can swing a hammer - not everyone knows how to swing it well.
    Last edited by Memnir; 06-14-2019 at 12:07 PM.
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  9. #9
    Community Member Ballrus's Avatar
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    Quote Originally Posted by Grailhawk View Post
    IMO shouldn't be rolled into Knights Training, I would probably prefer a new Exotic Weapon but do to named item support a new feat or enhancement for Warhammer is fine.

    It just needs to be exclusive with Knights Training or you kill Bastard Swords, and Dwarven Axes off. Crit Profile of the Khopesh and Hand-and-a-Half status not a good idea, probably hard to implement now though as anything other then a feat that locks you out of Knights Training.
    An exclusive feat works too.
    Quote Originally Posted by erethizon View Post
    ...Raiding is pointless because gear will eventually be replaced by better gear. Past lives are forever and thus are the only character improvement that is worth the trouble of acquiring...
    Endgame is TR!

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