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  1. #1
    2016 DDO Council Member Strimtom's Avatar
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    Default The Best Way To Level ~ Fire Sorcerer Build

    Hello Friends, welcome to my latest and greatest in Build experiences.

    Fire sorcerer. It's a classic and is something every DDO player will try at some point. Since the changes in U41 sorcerer and wizard have felt amazing but nothing has felt better than sorcerer thanks to Tiefling and sharn gear. If you want to watch a video where I explain it, click right here!

    Tl;DW: Tiefling fire penetration makes leveling the easiest in the world, and sharn gearing lets you possibly have 97% crit chance and 60% crit multi, which can go up to 110% crit multi when the new epic destiny changes roll around.

    Fire Sorcerer
    Sorcerer 20
    True Neutral Tiefling


    Stats
    . . . . . . . .28pt . . 32pt. . .34pt . . 36pt. . .Tome. . .Level Up
    . . . . . . . .---- . . ----. . .---- . . ----. . .---- . . --------
    Strength. . . . .8. . . . 8 . . . .8. . . . 8 . . . +7 . . . 4: CHA
    Dexterity . . . .8. . . . 8 . . . .8. . . . 8 . . . +7 . . . 8: CHA
    Constitution. . 16. . . .18 . . . 18. . . .18 . . . +7 . . .12: CHA
    Intelligence. . 10. . . . 8 . . . 10. . . .12 . . . +7 . . .16: CHA
    Wisdom. . . . . .8. . . . 8 . . . .8. . . . 8 . . . +7 . . .20: CHA
    Charisma. . . . 20. . . .20 . . . 20. . . .20 . . . +7 . . .24: CHA
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: CHA


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Haggle. . . .½ .½ .½ .½ .½ .1 .1 .1 .1 .½ .½ .½ .½ .½ .½ .½ .½ .½ . . 11
    UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Balance . . . . . . . . . . . . . . . . ½. ½. ½. ½. 1. 1. 1. 1. 1. 1. .8
    Bluff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 . 2
    . . . . .------------------------------------------------------------
    . . . . .12. 4. 4. 4. 4. 4. 5. 5. 5. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6



    Feats

    .1. . . . : Maximize Spell
    .3. . . . : Completionist OR Mental Toughness
    .6. . . . : Past Life: Wizard OR Improved Mental Toughness
    .9. . . . : Spell Focus: Evocation
    12. . . . : Spell Focus: Enchantment
    15. . . . : Spell Penetration
    18. . . . : Quicken Spell
    21 Epic . : Wellspring of Power
    24 Epic . : Burst of Glacial Wrath
    26 Destiny: Toughness
    27 Epic . : Epic Damage Reduction
    28 Destiny: Mass Frog
    29 Destiny: Deific Warding
    30 Epic . : Embolden Spell
    30 Legend : Scion of: Plane of Fire OR Plane of Air


    Spells

    1. Fire Bolt (1), Jump (1), Nightshield (2), Acid Spray (3)
    2. Scorch (4), Knock (5), Blur (7), Resist Energy (9)
    3. Fireball (6), Acid Blast (7), Displacement (9), Haste (11)
    4. Wall of Fire (8), Dimension Door (9), Phantasmal Killer (11), Fire Shield (13)
    5. Teleport (10), Break Enchantment (11), Cyclonic Blast (13), Prismatic Ray (15)
    6. Greater Heroism (12), True Seeing (13), Circle of Death (15)
    7. Delayed Blast Fireball (14), Greater Teleport (15), Prismatic Spray (17)
    8. Sunburst (16), Greater Shout (17), Mass Charm Monster (19)
    9. Meteor Swarm (18), Thunderstrike (19), Mass Hold Monster (20)


    Enhancements (80+9 AP)

    Fire Savant (41 AP)
    • Fire Savant, Fire Affinity, Greater Fire Affinity, Immolation, Elemental Persistance, Elemental Apotheosis
      1. One with the Inferno I, Spell Critical, Conflagration III
      2. Efficient Quicken III, Spell Critical, Fanning the Flames III
      3. Efficient Maximize III, Spell Critical, Charisma
      4. Spell Critical, Charisma
      5. Awaken Elemental Weakness, Evocation Focus

    Eldritch Knight (Sorcerer) (25 AP)
    • Eldritch Strike, Spellsword, Imbue the Blade, Subtle Force
      1. Improved Mage Armor III, Toughness III
      2. Improved Shield III, Mystic Wards III, Shield Training, Wand and Scroll Mastery I
      3. Charisma
      4. Armored Arcana, Charisma

    Tiefling (23 AP)
    • Bloodhunt I, Charisma I, Bloodhunt II, Charisma II, Bloodhunt III
      1. Obscuring Darkness
      2. Infernal Resistance: Acid, Lasting Darkness
      3. Infernal Resistance: Cold, Incineration, Student of Darkness
      4. Infernal Sovereign: Electric, Incineration, Servant of Darkness III


    Destiny (24 AP)

    Draconic Incarnation
    1. Energy Sheath: Electricity III, Charisma
    2. Out with bang: Electricity III, Precise: Evocation II, Charisma
    3. Dragon Heritage: Red III, Charisma
    4. Energy Burst: Fire III, Spell Knowledge III
    5. Dragon Breath

    Twists of Fate (23 fate points)
    1. Empyrean Magic (Tier 3 Crusader)
    2. School Specialist: Evocation (Tier 2 Magister)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    4. Endless Faith (Tier 1 Exalted)
    5. Charisma (Tier 1 Exalted)



    Endgame gear

    Helm Arcsteel Brim
    Necklace Sigil of Regalport
    Trinket Five rings - Wisdom 17, saves 14, ???, CHA 4
    Cloak Hallowed Trail
    Belt Burnscar Sash
    Ring1 Shattered Onyx
    Ring2 Clouded dreams
    Gloves Blue scale gauntlets
    Boots LGS Fire
    Bracers Castigators
    Armor Blessed Vestments
    Goggles Collective Sight - Con 22, ins con 10
    Weapon Wild flame
    Shield Giants platter
    Augments striding 30%, +1 globe, +2 luck
    Filigree: 4 Ottos, 4 Eye of the Beholder, +2 Charisma, and 2x +1 charisma
    Last edited by Strimtom; 06-18-2019 at 06:52 AM.
    All my builds in one place!
    Personal stream http://www.twitch.tv/strimtom and I stream my show on the official DDOStream 6PM-9PM EDT on Mon.

  2. #2
    Forum witchdoctor Hobgoblin's Avatar
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    have u done this?

    i avoided glacial wrath on my sorc life. i was under the impression that it lost caster levels from all the fire cores. if not i can attest to its power!
    main toons: hauteur(silly caster) Sttomper (silly barbarian)-jammiee (Silly paladin)
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  3. #3
    2016 DDO Council Member Strimtom's Avatar
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    Quote Originally Posted by Hobgoblin View Post
    have u done this?

    i avoided glacial wrath on my sorc life. i was under the impression that it lost caster levels from all the fire cores. if not i can attest to its power!
    Yes. The caster level does go down but I don't care about the damage of the spell I care about the freeze. The freeze dc is based on evocation so being a fire savant doesnt effect it at all, allowing me to freeze whole groups easily. Highly recommend.
    All my builds in one place!
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  4. #4
    Community Member Feralthyrtiaq's Avatar
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    Default I'd drop Quicken

    With the recent changes to the Concentration check (DC = 10 + 1/10th incoming damage) I skipped Quicken on a recent Warlock life to check them out. I usually max Concentration even with Quicken.

    So, with my normal investment in Concentration (easily hit mid 70s) I never failed a single scroll or spell from 15 to 30 (was Deep Gnome 1Wiz/1Barb/18Lock)

    BUT, that's mainly R1/2 with a handfull of R6-R8 thrown in.

    With a Concentration roll of 1 + 70. I can take a 600 pt hit to the face and still cast.

    Add that with the fast Sorc cast speed you might get more mileage out of Enlarge or Empower or w/e you fancy.

    (I still missed Quicken cast times though lol)
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  5. #5
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    Default 80 AP choices?

    This looks really fun and the video was great. I don't have a character with a lot of past lives though. What would you recommend dropping if you don't have the extra racial AP's?

    Thanks!

  6. #6
    Forum witchdoctor Hobgoblin's Avatar
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    Just off the top, I would think about the tiefling cores, and maybe take a point off mage armor and shield SLA. This loses u 4 prr but if u dont have the ap..... would think of more when I get home. If u really want u can ignore racial tree entirely and dip into Harper. I dont recommend this as racial tree is powerful, but it is an option
    main toons: hauteur(silly caster) Sttomper (silly barbarian)-jammiee (Silly paladin)
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  7. #7
    Community Member Garix's Avatar
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    In your Ice sorcerer build you left out maximise and empower as being unnecessary (iirc).

    Wondering why you've picked maximise here?

    I still take both but my gear sucks so I need all the help I can get
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  8. #8
    2016 DDO Council Member Strimtom's Avatar
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    Quote Originally Posted by Feralthyrtiaq View Post
    With the recent changes to the Concentration check (DC = 10 + 1/10th incoming damage) I skipped Quicken on a recent Warlock life to check them out. I usually max Concentration even with Quicken.
    Meteor Swarm just takes too long to cast, you lose a lot of damage. Fireball and other spells are fine, but you notice with swarm, Burst, dragon breath, rejuv cocoon, and tiefling cloud.

    Quote Originally Posted by Garorg View Post
    This looks really fun and the video was great. I don't have a character with a lot of past lives though. What would you recommend dropping if you don't have the extra racial AP's?

    Thanks!
    Only go 1 element instead of two, so you can drop the infernal resistance line in tiefling (Saves 4). Then, drop the servant of Darkness from tiefling(Saves 2). Finally, don't take the T4 charisma in eldritch knight (Saves 2). Also don't spend any points in falconry like I did and you'll be fine.

    Quote Originally Posted by Garix View Post
    In your Ice sorcerer build you left out maximise and empower as being unnecessary (iirc).

    Wondering why you've picked maximise here?

    I still take both but my gear sucks so I need all the help I can get
    Ice sorc was about raid DPS mostly which means you need sustained dps and mana more than high burst.

    This character is about farming the game by 1-shotting the world, so it uses maximize a lot better. When I do raids I turn off maximize because I run out of SP too fast.
    All my builds in one place!
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  9. #9
    Community Member Garix's Avatar
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    Ah that makes sense then. Cheers for the explanation
    Leader of Shrodingers Cat Support Group a Husband and Wife guild on Orien.
    Tolkiens Law: Do not meddle in the affairs of wizards, for they are subtle and quick to anger.
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  10. #10
    Community Member Nugaot's Avatar
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    Where are you getting self-heals from in early play? I find myself taking way too much damage with just close-range spells like scorch.

  11. #11
    Forum witchdoctor Hobgoblin's Avatar
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    Quote Originally Posted by Nugaot View Post
    Where are you getting self-heals from in early play? I find myself taking way too much damage with just close-range spells like scorch.
    pots hires wands
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  12. #12
    Community Member Ralmeth's Avatar
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    Quote Originally Posted by Nugaot View Post
    Where are you getting self-heals from in early play? I find myself taking way too much damage with just close-range spells like scorch.
    What Hobgoblin said, but in addition I recommend to look at your defenses and see what you can do to improve on these. I've been leveling up as a fire Sorcerer and it was a pretty squishy build until I moved some APs into Eldritch Knight to pick up light armor, a large shield, along with other good defensive enhancements. When you can, I recommend putting 13-15 points into the EK tree as follows:
    • Cores 1-3 (for light armor proficiency and arcane spell failure reduction)
    • Tier 1: 1 AP into Mage Armor, 3 into Toughness (more hit points are good)
    • Tier 2: 1 AP into Shield (for magic missile immunity...yes you can take the spell but this frees up a level 1 spell for something else), 2 APs into Shield Training, 1-3 APs into Action Boost Spellpower (whatever you can afford)
    • Tier 3: 2 APs into Arcane Barrier (not only does this reduce incoming damage when it goes off, but it's also your warning that your hit points are getting low).

    In addition to this:
    1) Get the best suit of light armor and large shield that you can find.
    2) Get dodge, protection, natural armor and false life items. Try to fill out your max dodge for the armor you selected. Most likely Chainmail is going to be better at lower levels.
    3) Until you get displacement, use blur (2nd level spell), or a blur item.
    4) Get a Cloak of the Mimic, min level 4. Sticky Goo Guard is awesome if you have a squishy character and you want to get away from mobs. As a bonus, you get death ward as well.
    5) Take and use crowd control spells when the mobs get too close, such as Sonic Blast (this is a Will Save, so use against melee mobs), and Electric Loop (this is a reflex save so use it against casters).
    6) If you're in a group, let other people run ahead to get the mobs' attention, then run up behind and blast them.
    7) If you're solo and in a difficult quest, learn to park your Cleric hire just around the corner from the bad guys so you can retreat back for a heal if needed. The hire needs to be out of the way so they don't get the mobs' attention. When you run back, tell your hire to go "active" instead of "defending you". I've found if you do that, your hire will heal you much more quickly.
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  13. #13
    Forum witchdoctor Hobgoblin's Avatar
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    cc is king as well. it doesnt hurt you if its webbed/held/danced/dead

    kill things quick. if you cant cc it.

    and like ral said look to your defense as well. everyone says ac is dead, but it can make a difference in heroics.

    but you want it in layers - so you have ac/dodge/incorporeal/blurry then you have dr. a tactic you can use if you can deal with the spell failure is to grab a good shield cast firewall and block.

    also u didnt say if you were soloing or not. if you are not soloing let other party members get agro first. try to trade heals with others in party - ie wand whip the ranger and let him do the same
    main toons: hauteur(silly caster) Sttomper (silly barbarian)-jammiee (Silly paladin)
    Quote Originally Posted by Eladrin View Post
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  14. #14
    Hero LOOON375's Avatar
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    Im running something similar to this.
    I don't have near as many past lives (2 wiz & 1 epic arcane sphere).
    And I don't have near as good of gear...yet. Still working on sharn gear.
    Having said that, It is awesome to play.
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  15. #15
    Community Member Alrik_Fassbauer's Avatar
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    I'd try it out if the Tiefling's horns weren't looking so awful ...
    "Archbishop Dryden wants to talk to you to tapper this dale."
    "Archbishop Dryden wants to talk to you to tap on this dale."
    "Archbishop Dryden wants to talk to you to tap on this tale."
    English is not my first language - misinterpretations galore !

  16. #16
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    Quote Originally Posted by Strimtom View Post
    Only go 1 element instead of two, so you can drop the infernal resistance line in tiefling (Saves 4). Then, drop the servant of Darkness from tiefling(Saves 2). Finally, don't take the T4 charisma in eldritch knight (Saves 2). Also don't spend any points in falconry like I did and you'll be fine.
    So far the build has been going great, thanks! I'm just about to take level 17. I have been playing around to see if I can trade off a bit and get the extra elements, but not sure its worth it. Here's what I was able to make work (I have a +1 racial AP tome). I dropped Student of Darkness and Servant of Darkness as well as Subtle Force and the T4 charisma from Eldritch Knight. So here's what I ended up with for AP.

    Enhancements (80+1 AP)

    Fire Savant (41 AP)
    • Fire Savant, Fire Affinity, Greater Fire Affinity, Immolation, Elemental Persistance, Elemental Apotheosis
      1. One with the Inferno I, Spell Critical, Conflagration III
      2. Efficient Maximize III, Spell Critical, Fanning the Flames III
      3. Efficient Quicken III, Spell Critical, Charisma
      4. Spell Critical, Charisma
      5. Awaken Elemental Weakness, Evocation Focus

    Eldritch Knight (Sorcerer) (22 AP)
    • Eldritch Strike, Spellsword, Imbue the Blade
      1. Improved Mage Armor III, Toughness III
      2. Improved Shield III, Mystic Wards III, Shield Training, Wand and Scroll Mastery I
      3. Charisma
      4. Armored Arcana

    Tiefling (18 AP)
    • Bloodhunt I, Charisma I, Bloodhunt II, Charisma II, Bloodhunt III
      1. Obscuring Darkness
      2. Infernal Resistance: Acid, Lasting Darkness
      3. Infernal Resistance: Cold, Incineration
      4. Infernal Sovereign: Electric, Incineration


    Just wondering if you think this will end up being too squishy?

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