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  1. #61
    Community Member HastyPudding's Avatar
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    Quote Originally Posted by Chai View Post
    Some folks lobbied hard against psionics because it would mean a new system or else it would be too similar to casters.

    I'm wondering what they are going to need to do in order to avoid these same points, while keeping it original enough to not be a rehash of something already in game.
    I still think psionics is more a matter of when and not if, at this point. Severlin sounded like they were giving it some serious consideration in the near future.

    I'm wondering that, as well. I mean, it has to involve some sort of potion tossing; it's already in the game and it fits in 110% with what an alchemist does at its most basest level (brewing potions). Artificer touches on this, but what if alchemist takes it to the next level? Alchemist and artificer seem to be two sides of the same coin, like wizard/sorcerer or cleric/favored soul. I think there's going to be parallels, but one is going to do something better than the other and vice versa.

    Quote Originally Posted by ThrakThor View Post
    I am a bit meh about it but if one of the enhancement trees is all about self-medication and experimenting with the chemicals and concoctions to enhance oneself then that could get interesting. Want more temp HP? I have a pot for that. I am thinking things like alchemical increase to all stats, attack, damage, DR, SR, PRR, MRR, Natural Armor, effects like tensors, size increase, save increases. Chug this and you become a veritable Bane using Venom. Why waste time throwing stuff at others when you can just drink the stuff and enhance yourself. There's your multi-classing.
    There's some interesting possibilities for enhancement trees with an alchemist: apothecary (the good side of potions), witch doctor (the bad side of potions), combat medic (front line healer), and poison master (poisons and debuffs) all sound interesting off the top of my head.

    Quote Originally Posted by kuzka111 View Post
    for me alchemist should be another multi class tree same as harper , vistani ect...
    I'm inclined to agree. Alchemist was on my short list of things that probably might be added, but there were other things that could have probably been more interesting, more useful, and more unique.

    Quote Originally Posted by Fauxknight View Post
    Which is a shame they're going with 5e material when there is tons of better (imho) 3.5 material still available. I would have had to change my shorts if it was the Marshall or Hexblade, but alas we get this mediocre 5e stuff instead. On the plus side I don't have to change my shorts...
    I was hoping for a Hexblade or Shaman. I don't think Marshal brings much to the table, though. D&D is filled with classes that are just a reskin of Fighter. Marshal sounds more like an independent enhancement tree with some fancy leadership buffs or something.
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  2. #62
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    Hmmm this is strange.

    I would have bet on a Blackknight Class, because it would have made sense to get it out together with the changes to Paladins Knight of the Chalice later this year.

    Maybe it will just be another extra Enhancement tree like Harper,Vistani etc ?
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  3. #63
    Community Member janave's Avatar
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    Alchemist sounds more like an universal tree. A pretty narrow concept, how it is going to fill out 3 enhancement trees without stepping on "other classes toes"?

    Fine tuning on Radiant Clerics, Paladins, and Sorcerers would be welcome as well..there are still a few trees that are not very attractive to play.

  4. #64
    Community Member Ausdoerrt's Avatar
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    Quote Originally Posted by HastyPudding View Post
    I highly doubt alchemist will be tanking, and I kind of doubt it will have trapping abilities (too much overlapping with artificer, on that front). Alchemist is supposed to be utility and support, so I'm expecting a bit of crowd control, probably some heavy debuffing, with a strong focus on acid, fire, and poison damage and some healing thrown into the mix.
    Artificers shouldn't really be among the best tanks in the game, either, but here we are.

    If they have better bombs than Mechanic or Ninja, then they'll once again outclass an existing build option.

    Even it it's just AoE and CC, we're looking at warlock #2, decimating heroic gameplay with 1 button in the first few months until an inevitable nerf, then settling comfortable as an endgame CC of choice.

    But in general, my comment was more tongue in cheek


    Quote Originally Posted by janave View Post
    Alchemist sounds more like an universal tree. A pretty narrow concept, how it is going to fill out 3 enhancement trees without stepping on "other classes toes"?
    I'm pretty much expecting a big "FU" to rogues, wizards / sorcs and Ao knows who else.
    "People are stupid; given proper motivation, almost anyone will believe almost anything. ... People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true." Terry Goodkind

  5. #65
    Community Member Hara's Avatar
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    Never been so glad that I am NOT a VIP, otherwise I would be significantly more annoyed about Alchemist than I cuurrently am, what a total and utter waste of resources.

    There are far better places in the game to spend time and money, alchemist is not it.

    I will add this new class to the list of other things in ddo that make no sense, such as elven clerics of a human deity.....

  6. #66
    Community Member DaviMOC's Avatar
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    Quote Originally Posted by HastyPudding View Post
    Alchemist as much of a spellcaster as bard and artificer, in that they can be specced for it but they're more of a hybrid. Alchemist is more about brewing potions and creating alchemical bombs than spellcasting, at least in PnP.
    Tought so. Still sad on it. Was hoping for some sort of front-line brute or turtle. Not that it changes anything as we've got artificers as one of best tanks in the game right now and before that warlocks.

  7. #67
    Community Member Iriale's Avatar
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    Personally I think we do not need new classes. Most of the things that introduce these new classes are stolen toys from existing classes. Now devs will create bombs and traps for the alchemist while these are features that rogues and artificiers already have in DDO, only that those features do not work because they are poorly designed and scale poorly. And so this feature of existing classes will languish in oblivion as they give the renewed, updated, and usable toy to a new class. A new loss for existing classes, just as devs were not able to give classical spells of certain classes (eg earthquake, align weapon or silence to cleric / fvs or tentacles, confusion and vampire ray to wizard / sorc), when they created them for new classes.

    Bah. SSG should make trapmaking viable to existing classes, not create a new class that will rob them of the possibility of obtaining a decent class aptitude instead of a defective one like they have now
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  8. #68
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    Quote Originally Posted by HastyPudding View Post

    I don't understand how alignment plays into an alchemist; the class would have little, if anything, to do with alignment. I'm almost 100% positive they'll be intelligence-based, though (and it's about time we get another intel class, all we really have is wizard and artificer and occasionally rogue).
    You don't not blow yourself up if you are chaotic and tinkering with potions.

  9. #69
    Community Member Ausdoerrt's Avatar
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    Quote Originally Posted by HastyPudding View Post
    it's about time we get another intel class, all we really have is wizard and artificer and occasionally rogue
    This is a bit of a rough grouping, and I'm aware of multiclass builds etc., but still, here goes:

    STR
    Barbarian
    Fighter
    Paladin

    DEX
    Ranger

    CON
    n/a

    INT
    Artificer
    Rogue
    Wizard

    WIS
    Cleric
    Druid
    Favored Soul
    Monk

    CHA
    Sorcerer
    Warlock
    Bard

    Looks to me like we need more DEX and CON classes
    "People are stupid; given proper motivation, almost anyone will believe almost anything. ... People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true." Terry Goodkind

  10. #70
    Community Member HastyPudding's Avatar
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    Quote Originally Posted by Ausdoerrt View Post
    This is a bit of a rough grouping, and I'm aware of multiclass builds etc., but still, here goes:

    STR
    Barbarian
    Fighter
    Paladin

    DEX
    Ranger

    CON
    n/a

    INT
    Artificer
    Rogue
    Wizard

    WIS
    Cleric
    Druid
    Favored Soul
    Monk

    CHA
    Sorcerer
    Warlock
    Bard

    Looks to me like we need more DEX and CON classes
    You're only placing a class in one category. Favored souls, for example, can be wisdom or charisma. Bards can be strength or even dexterity. Rogues can be dexterity. Paladins can be charisma. I've seen constitution-based barbarians before. Monks can be strength, dexterity, or wisdom. Druids can be strength. The only class I can think of that you always pigeon-hole into a single stat is sorcerer (eldritch knights usually go with wizard due to harper synergy).
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  11. #71
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    Quote Originally Posted by shores11 View Post
    I have always preferred playing a wizard and my caster no matter what other caster past lives they have is an end game wizard. However this class peaks my interest even though in pen and paper I never created one. I would be most interested in the process of creating the potions and how that would work. This type of things really sparks my interest.

    I do hope they keep the class as close to the D&D model as possible for an MMO. A few things I am looking for to stay true is.
    • Main abilities Intellegence & Dexterity
    • Only Lawful or Nuetral alignment (no chaotic) - Lawful gets a +1 maybe in potion crafting
    Why Lawful?
    It's traditional for alchemists to be crazy mad scientist types, so chaotic.

  12. #72
    Community Member Ausdoerrt's Avatar
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    Quote Originally Posted by HastyPudding View Post
    You're only placing a class in one category. Favored souls, for example, can be wisdom or charisma. Bards can be strength or even dexterity. Rogues can be dexterity. Paladins can be charisma. I've seen constitution-based barbarians before. Monks can be strength, dexterity, or wisdom. Druids can be strength. The only class I can think of that you always pigeon-hole into a single stat is sorcerer (eldritch knights usually go with wizard due to harper synergy).
    As I said, I'm aware of the less common builds, but the list I've made tries to represent the most common choice. Sure, you can run a DEX monk, but why would you when Falconry. Assassins and Mechanics are INT. Con barbs are mostly a flavor build. Etc.
    "People are stupid; given proper motivation, almost anyone will believe almost anything. ... People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true." Terry Goodkind

  13. #73
    Sovereign Vorpal Halfling of Supreme Good scipiojedi's Avatar
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    Quote Originally Posted by Ausdoerrt View Post
    As I said, I'm aware of the less common builds, but the list I've made tries to represent the most common choice. Sure, you can run a DEX monk, but why would you when Falconry. Assassins and Mechanics are INT. Con barbs are mostly a flavor build. Etc.
    Assassins are dex based - I mean you can go either, but why spend a feat on insightful reflexes when you can have all your cake and eat it with full Dex?

    Con barbs are not flavor - capstone in Ravager is a DC ability based on Con - I've seen it used to good effect in mid-range reaper quests -
    Quote Originally Posted by Lynnabel View Post
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  14. #74
    Community Member SerPounce's Avatar
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    I suppose it's all in the execution, but I have to agree with the consensus that on it's face "Alchemist" isn't something I'm super excited about.

    My vague hope was for a hexblade debuffing specialist, but do we really even need a new class? Seems like there's so many higher priority things. I'd love a more thorough destiny rework (Primal avatar is still hot garbage as a primary destiny), augment overhaul, storage improvements, reaper updates, etc, etc.

    That said, I've liked most of the stuff they've done recently so I'm not going to be too negative before I've seen anything.
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  15. #75
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    Make sure you don't use the slow and awkward admixture animation for anything involving the Alchemist. Not sure why anyone thought it was a good idea to use that animation for anything. It's terrible.

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