Page 1 of 5 12345 LastLast
Results 1 to 20 of 81
  1. #1
    Community Member HastyPudding's Avatar
    Join Date
    Oct 2009
    Posts
    3,220

    Default Alchemist confirmed as next class

    https://www.youtube.com/watch?v=x2tReYJKdVk
    About 3:20 minutes in.

    Cordovan confirmed it, apparently. I think we've pretty much known it was Alchemist for the last couple months, but it's nice to have confirmation.

    Let the theory-crafting commence!!
    Primary Home: Argonnessen
    Also known as: Archarias, Ishtaris, Arthies, Artharias, Astanius, and Fidgity.
    "Elder brains are a lot like bouncy castles. They just sit there, but if you jump up and down on them, things get interesting real quick." ~FlimsyFirewood

  2. #2
    Community Member
    Join Date
    Apr 2006
    Posts
    1,955

    Default

    If it's like the Pathfinder class, I'll like it.

    Not sure why DDO isn't making a class from the game Dungeons and Dragons but ok. SSG makes odd decisions at times. Not saying bad decisions in this case, because I can't know exactly what Alchemist will be, but I do think it's odd.

  3. #3
    Community Member J1NG's Avatar
    Join Date
    Jul 2009
    Posts
    2,963

    Default

    Interest is at zero unfortunately.

    1. Another class. Means another class to obtain and grind through before going back to my main class on my main for Heroic Completionist.
    2. Not really a class I'm interested in normally anyway.

    So yeah. No interest.

    J1NG
    Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
    Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath.
    Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...

  4. #4
    Community Member HastyPudding's Avatar
    Join Date
    Oct 2009
    Posts
    3,220

    Default

    Quote Originally Posted by GramercyRiff View Post
    If it's like the Pathfinder class, I'll like it.

    Not sure why DDO isn't making a class from the game Dungeons and Dragons but ok. SSG makes odd decisions at times. Not saying bad decisions in this case, because I can't know exactly what Alchemist will be, but I do think it's odd.
    Yeah I always thought an alchemist would be a good enhancement tree for artificer, not an entire class by itself. Alchemist is more of a profession or job than a class.

    I can't find anything on alchemist that isn't homebrew. So I guess they're looking at the pathfinder archetype and running it by WOTC to see if it's okay to use. I guess it will be some kind of grenade thrower/potion tosser/poisoner sort of thing. Sounds interesting, though.
    Primary Home: Argonnessen
    Also known as: Archarias, Ishtaris, Arthies, Artharias, Astanius, and Fidgity.
    "Elder brains are a lot like bouncy castles. They just sit there, but if you jump up and down on them, things get interesting real quick." ~FlimsyFirewood

  5. #5
    Community Member
    Join Date
    Apr 2014
    Posts
    1,817

    Default

    I can't watch the video while at work, is there any mention of a release date?
    Stratis on Khyber

    Solo/duo raids and solo R10s. Come see what a bard can do.
    https://www.youtube.com/channel/UCq7...2ixwFkkmzBAvQw

  6. #6
    Community Member C-Dog's Avatar
    Join Date
    Dec 2011
    Location
    Lacalifusa
    Posts
    5,876

    Default

    Quote Originally Posted by HastyPudding View Post
    Let the theory-crafting commence!!
    Alchemist is 5th ed (or so), and my tabletop stopped half-way into 4th ed., so this is all new to me (and I'm guessing I'm not alone). So, for those like me, in a nutshell...


    Alchemists fall into the "spell casters" category (altho' in description they don't "cast spells" - I'm guessing this distinction may be more important in tabletop). They have a limited "spell table" that is more like a Warlock's - they gain spell levels slowly (6 diff levels total), but I'm guessing those levels are more of a jump in power than your Wizard/Sorc spells.

    They have 3 basic gimmicks

    o Bombs (self explanatory)
    o Mutagens (self-buffs, tho' this could(?) be expanded for DDO)
    o Extracts (which are "spells in potion form" - so no Concentration roll???)

    They are described as extremely flexible, able to be designed for offense, or defense, or support, or healing (not all at once, or at least not focused as such) - which reminds me of Bards, and so, for me, makes my skepti-sense tingle.

    o https://www.dndbeyond.com/subclasses/115303-alchemist


    We'll see...

    Quote Originally Posted by GramercyRiff View Post
    If it's like the Pathfinder class, I'll like it.

    Not sure why DDO isn't making a class from the game Dungeons and Dragons but ok.
    From what (little) I read, it was orig Pathfinder, but got adopted/adapted into 5th ed.
    Last edited by C-Dog; 06-12-2019 at 02:17 PM.
    The Basics of DDO / "Select Adventure Pack" Sales & "How to choose an Adventure Pack"

    "It's hard to win an argument with a smart person, but it's near impossible to win an argument with a stupid person." Bill Murray

  7. #7
    Community Member C-Dog's Avatar
    Join Date
    Dec 2011
    Location
    Lacalifusa
    Posts
    5,876

    Default

    Quote Originally Posted by Fivetigers33 View Post
    I can't watch the video while at work, is there any mention of a release date?
    Cordovan's reference is merely to acknowledge a tweeted question - "Alchemist? It's coming along, it sounds very cool!" - literally, just that much, then on to a diff topic.
    The Basics of DDO / "Select Adventure Pack" Sales & "How to choose an Adventure Pack"

    "It's hard to win an argument with a smart person, but it's near impossible to win an argument with a stupid person." Bill Murray

  8. #8
    Community Member Ballrus's Avatar
    Join Date
    Sep 2013
    Posts
    494

    Default

    Quote Originally Posted by C-Dog View Post
    Bombs (self explanatory)...
    Nice!!
    No fun, no $$$

  9. #9
    Community Member Nonesuch2008's Avatar
    Join Date
    Feb 2015
    Posts
    1,645

    Default

    Quote Originally Posted by HastyPudding View Post
    https://www.youtube.com/watch?v=x2tReYJKdVk
    About 3:20 minutes in.

    Cordovan confirmed it, apparently. I think we've pretty much known it was Alchemist for the last couple months, but it's nice to have confirmation.

    Let the theory-crafting commence!!

    What would be really interesting would be to gather different ingredients during a quest and then be able to combine them into something useful towards the completion of the quest. Think along the lines of Arena from Star Trek: TOS, where Kirk was able to fashion gunpowder from random deposits he found in order to create a projectile weapon.

    The effectiveness or benefits of the mixture could be based upon the Alchemist's skill level.
    "When asked if the developers hate the players, as they make so many challenging jumping puzzles, their response was that they have what they consider a “… normal amount of contempt for the players.” This is good. A dungeon master should always nurse a healthy contempt for his or her players."

  10. #10
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Location
    ¿
    Posts
    20,259

    Default ...bleh.

    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .58688.

  11. #11

  12. #12
    Community Member
    Join Date
    Jun 2006
    Posts
    7,389

    Default

    I'm tentatively excited at the possible playstyle archetype. Agreed that "Alchemist" prima facie isnt very exciting, but it suggests mechanics that might be interesting and new

    If I'm able to lob grenades like SLAs, splashing damage or CCs or debuffs, while buffing up and doing some limited self-heals, that could be a fun complement to DXBs, especially since it'll probably be an INT class so it will dovetail with Harper.

    Also if the class is Poison based, as many of the source materials have it, that could herald a much-needed revisit of Poison damage in general.

  13. #13

    Default

    So we will get to play a lobber like the Kobolds in just about every quest with Kobolds?

  14. #14
    Community Member nokowi's Avatar
    Join Date
    Oct 2013
    Posts
    6,722

    Default

    Sodium is a chemical element with the symbol Na and atomic number 11. It is a soft, silvery-white, highly reactive metal. Sodium is an alkali metal, being in group 1 of the periodic table, because it has a single electron in its outer shell, which it readily donates, creating a positively charged ion—the Na? cation.

    Chlorine is a chemical element with the symbol Cl and atomic number 17. The second-lightest of the halogens, it appears between fluorine and bromine in the periodic table and its properties are mostly intermediate between them. Chlorine is a yellow-green gas at room temperature.

    Taking two quite dangerous substances, we get:

    Sodium chloride, commonly known as salt, is an ionic compound with the chemical formula NaCl, representing a 1:1 ratio of sodium and chloride ions. With molar masses of 22.99 and 35.45 g/mol respectively, 100 g of NaCl contains 39.34 g Na and 60.66 g Cl.


    Next crafting system: Sodium for water bombs and chlorine for deadly gas combined together make table salt. Something to make your ham more tasty.

  15. #15
    Community Member Stingae's Avatar
    Join Date
    Feb 2017
    Location
    If I'm reading forums, i'm usually on the train.
    Posts
    137

    Default

    Quote Originally Posted by droid327 View Post
    Also if the class is Poison based, as many of the source materials have it, that could herald a much-needed revisit of Poison damage in general.
    Now that is an interesting possibility and makes the idea of wider relevance...
    Took me several years to get around to registering for the forum... Don't believe the join date. I am not a new noob. I am an old noob and long time lurker.

  16. #16
    Community Member Yamani's Avatar
    Join Date
    Sep 2010
    Location
    Somewhere in the states
    Posts
    1,561

    Default

    Don't forget you can already make Alchemist bombs in the device workstations. There is also sun flasks, jolly roger bombs, vials of seafog, gloaming philter, and probably a few others I'm forgetting..
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  17. #17
    Cosmetic Guru Aelonwy's Avatar
    Join Date
    Sep 2009
    Location
    Texas
    Posts
    7,425

    Default

    Yesterday on Youtube:




    I would guess with these conversations coming from D&D 5th ed, that this is more a push from WotC than anything inspired by Pathfinder.

    Sorry Alchemist mentioned at 9:05 timestamp.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  18. #18
    Community Member
    Join Date
    Mar 2019
    Posts
    157

    Default

    Quote Originally Posted by J1NG View Post
    Interest is at zero unfortunately.

    1. Another class. Means another class to obtain and grind through before going back to my main class on my main for Heroic Completionist.
    2. Not really a class I'm interested in normally anyway.

    So yeah. No interest.

    J1NG
    It's only because of reincarnation that the addition of a new class - something that should be strictly exciting and positive - can make some groan. I'm far from heroic completionist, or any completionist for that matter, but I have to agree that my first reaction was "ugh."

    I know reincarnation / optimization isn't more important than the fun from playing. But an "ugh" is not a conscious, logical remark; it comes from the soul. And I've gone "ugh."

    Don't get me wrong - this is exciting! But I value the input from my soul.

  19. #19
    Community Member Arkbusya's Avatar
    Join Date
    Dec 2009
    Posts
    17

    Default Yes ? No ? ... Maybe Yes :D

    Alchemist a wizard INT subclass...
    He enhance himself with potion and cast spell by potions use (potion he brew, infuse and cast as spell )... "Infuse" ... like the artificer
    He learn new formulae for potion and inscribe them in a book ... like wizard and arti
    He fight using bomb too ...like the rogue
    He can disarm traps and open lock ... like rogue or arti again.
    he wear light armor and has proficiency with basic weapons and hand crosbow .... Hand xbow ?!?
    He has evasion near lvl 12-14 ...
    So, we have a mix between rogue and artificer with better bomb and spell
    I don't know where SSG is leading us with this but even if on paper it seems without interest, i'm waiting to see it, just for few things :
    - The handXbow (inquisitive was a first taste for this i think)
    - A better version of the arti Arcanotechnician (a full class for it)
    - A better version of rogue/wizard/arti with evasion and trapper without multiclassing
    - Maybe new spells, and i mean real new spells for this class and not spell mimic by potions
    All of this, even with the lost of the runearm and the irondefender can be refreshing

    Edit : I forget to say 2 things :
    - that they chose a path (a kind of specialisation) with the same mechanic that deity choice for priest/fs/pal in DDO. Path wich add power/feat proper at themselves (bombing, poisoning, tank/heal...)
    - That they have spell tied to the divine sphere (beacon, heal, res...)
    Last edited by Arkbusya; 06-12-2019 at 07:16 PM.
    Ghallanda Server - Main toon Arkbusya (arti focused) - Guild "La griffe d emeraude"

  20. #20
    Founder & Hero cdbd3rd's Avatar
    Join Date
    Jan 2006
    Location
    Escaping Mizzery in the Tavern Attic.
    Posts
    27,989

    Default

    With a GOOD DM, an Alchemist class can be fun in PnP. With a non-invested DM, it's completely a non-class. That's PnP. (edit: I guess "kit" is the proper term for the later editions.)


    Not sure what new thing it can bring to DDO that isn't already here, as mentioned above with rogue abilities and game items. Stuff that's been largely ignored by players for the most part as ineffective.

    As a reformed altoholic myself, I find myself less-than-exuberant over the prospect of another class. I make a new thing (race/class) when it comes around, but then it just sits there in the waiting room as I go back to trying to make something worthwhile of my main. *sad shrug* Which sux cuz I do remember enjoying altoholism once upon an era.

    That's my first impression/opinion. I hope I'm proven wrong when the class comes to fruition.
    Last edited by cdbd3rd; 06-12-2019 at 08:47 PM.
    CEO - Cupcake's Muskateers, Thelanis
    DDO Freebies

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload