Page 2 of 8 FirstFirst 123456 ... LastLast
Results 21 to 40 of 146

Thread: Lh thth

  1. #21
    Community Member
    Join Date
    Dec 2009
    Location
    Right behind you
    Posts
    390

    Default

    Quote Originally Posted by DeltaBravo View Post
    as it stands now its not a raid every one would be able to compete on normal
    Don't find this to be true at all. Already seen plenty of PUGs complete - was in one today. But even it it were true, I still have no problem with that. Not everyone can complete the most difficult raid in the game? Alright.
    "There are so many people running around and so many LFMs that it actually doesn't feel like a single player game." - Some guy on HCL

    Also what the live servers would be like with server merges or cross-server grouping.

  2. #22
    Founder & Super Hero Arkat's Avatar
    Join Date
    Feb 2006
    Location
    Wyoming
    Posts
    8,036

    Default

    Quote Originally Posted by Clemeit View Post
    Don't find this to be true at all. Already seen plenty of PUGs complete - was in one today. But even it it were true, I still have no problem with that. Not everyone can complete the most difficult raid in the game? Alright.
    All players (even casuals) should be able to be in a group that can complete it on Normal.

    There are 12 other difficulty settings to make it challenging to the non-casuals.
    The heart of the wise inclines to the right, but the heart of the fool to the left. - Ecclesiastes 10:2 (NIV)

    Quote Originally Posted by Lynnabel View Post
    Hi Welcome

  3. #23
    Community Member Yamani's Avatar
    Join Date
    Sep 2010
    Location
    Somewhere in the states
    Posts
    1,087

    Default

    Quote Originally Posted by Cordovan View Post
    Congratulations! We've pulled a fresh set of numbers today after reading a lot of raid talk over the weekend, and ahead of tomorrow's likely patch, here are the numbers:

    Generally dozens or more of Normal completions on almost every server. Eight Legendary Hard completions on Ghallanda. One LH completion on Khyber. Two LH completions on Sarlona. No Legendary Elite completions recorded.
    Generally dozens = wayfinder has 0.

  4. #24
    Community Member Mindos's Avatar
    Join Date
    Jan 2010
    Location
    Pocket Pita Plane
    Posts
    2,330

    Default

    Quote Originally Posted by Cordovan View Post
    Eight Legendary Hard completions on Ghallanda.
    Hmmm, who's the big raiding guild on Gallanda...


  5. #25
    Founder & Super Hero Arkat's Avatar
    Join Date
    Feb 2006
    Location
    Wyoming
    Posts
    8,036

    Default

    Quote Originally Posted by Mindos View Post
    Hmmm, who's the big raiding guild on Gallanda...
    Omnipresence from the posted completions I've seen.
    The heart of the wise inclines to the right, but the heart of the fool to the left. - Ecclesiastes 10:2 (NIV)

    Quote Originally Posted by Lynnabel View Post
    Hi Welcome

  6. #26
    Community Member
    Join Date
    Mar 2010
    Posts
    42

    Default

    Quote Originally Posted by Arkat View Post
    All players (even casuals) should be able to be in a group that can complete it on Normal.
    If that were the case, they should enable casual difficulty for raids. There are plenty of normal completions. There shouldn't be an expectation to have that completion in the first day(s) or first runs.

    Raids ought to be the pinnacle of all the playing experience, gear ground out, and relationships created for an actual completion. Not simply an extended quest with six more players to pile into, leaving little if any motivation to get better.

    It seems that players being able to mindlessly and casually complete 99%+ of the existing content simply is not enough. With the self-entitled attitudes I've been seeing in these threads concerning the raid and now the nerfing, I'm now inclined to no longer post raid pugs and teach raids. I fail to see the point of doing so.

    With the expansion pricing as it was, allowing every player to be entitled to every piece of gear, content, and experience, without putting in the time or proper prep work, makes better business sense. I can't fault them there. I do want SSG to make profit, hire quality talent and continue pushing out quality entertaining content.

    However, having players of 6 months entitled to everything a 10 year veteran player is able to obtain is out of whack. How about an FTP raid, challenging even to endgame players which does not directly tie into transactions. Make the loot interesting, not necessarily game changing. Add unique cosmetics, pets, ingredient drops, raid timers, unique fun gear useful only in other raids perhaps.

    With tomorrow's nerf and a couple more runs, I'll have all the gear I need from Too Hot to Handle and will likely relegate it back to just another raid that everyone else can zerg through making it nothing at all special.

    I loved the idea of Killing Time and the retro raid ideas being implemented there. I think there was a missed opportunity by not adding more raid instances, as well as making those purely random. Imagine to find the end fight of a 40 minute raid being a random fight of any of a dozen previous raids. Or simply being teleported to the end fight of one of the other raids at an appropriate difficulty.

    Perhaps a FTP raid as a king of all raids that can continually evolve with the game and not be held back by consumer complaints feeling entitled to more for their hard earned dollars. Recouping the costs of development should be with the player's added TR grinds and the resources purchased toward them, as well as raid timers being purchased. Maybe even extend the raid wait time by more than 3 days if you have to. Another option might be, for each completion on a server, make the raid .01% more difficult which would gradually tick back down for each end fight fail. Although I'm sure that would open up a giant can of worms.

    Make it truly a challenge so I can find value with all the past lives and gear grinding I've done over all these years.

    Thanks!
    Last edited by entropyspinner; 06-10-2019 at 07:04 PM.

  7. #27
    Community Member Graskitch's Avatar
    Join Date
    Apr 2013
    Posts
    772

    Default

    Quote Originally Posted by Cordovan View Post
    Congratulations! We've pulled a fresh set of numbers today after reading a lot of raid talk over the weekend, and ahead of tomorrow's likely patch, here are the numbers:

    Generally dozens or more of Normal completions on almost every server. Eight Legendary Hard completions on Ghallanda. One LH completion on Khyber. Two LH completions on Sarlona. No Legendary Elite completions recorded.


    .. I contributed absolutely nothing to those numbers, in fact - I probably lower the # of legendary raid completions on Ghallanda, but SSG should definitely publish weekly raid completion leaderboards comparing the servers.



    I feel like I should be saying yay omnipresence......... but yay ghallanda!

  8. #28
    Community Member HungarianRhapsody's Avatar
    Join Date
    Jun 2011
    Posts
    5,474

    Default

    Quote Originally Posted by Yamani View Post
    Generally dozens = wayfinder has 0.
    Can't have 12 people in a raid if you have fewer than 12 people on the server...
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  9. #29
    Senior Member
    Join Date
    Sep 2011
    Location
    Denmark
    Posts
    3,260

    Default

    Quote Originally Posted by Graskitch View Post
    .. I contributed absolutely nothing to those numbers, in fact - I probably lower the # of legendary raid completions on Ghallanda, but SSG should definitely publish weekly raid completion leaderboards comparing the servers.

    I feel like I should be saying yay omnipresence......... but yay ghallanda!
    This Sunday evening Euro time saw atleast 3 groups doing the raid on Ghallanda. Omni was running it (5 times I believe, 3 normal, 2 hard), Daars had a PUG doing it (unsure if they made it) and I was leading another PUG which made our very first completion.

    But - atleast the PUG I was leading consisted of better and stronger players than the average PUG raid I have been leading twice a week (thurs+sunday) for a long while and we still only barely made it.
    Danskerne
    Et dansktalende guild på Ghallanda. Send PM, hvis du er interesseret.

  10. #30
    Community Member Quikster's Avatar
    Join Date
    Apr 2008
    Location
    Backwards Day in Bikini Bottom
    Posts
    7,627

    Default

    Quote Originally Posted by entropyspinner View Post
    If that were the case, they should enable casual difficulty for raids. There are plenty of normal completions. There shouldn't be an expectation to have that completion in the first day(s) or first runs.

    Raids ought to be the pinnacle of all the playing experience, gear ground out, and relationships created for an actual completion. Not simply an extended quest with six more players to pile into, leaving little if any motivation to get better.

    It seems that players being able to mindlessly and casually complete 99%+ of the existing content simply is not enough. With the self-entitled attitudes I've been seeing in these threads concerning the raid and now the nerfing, I'm now inclined to no longer post raid pugs and teach raids. I fail to see the point of doing so.

    With the expansion pricing as it was, allowing every player to be entitled to every piece of gear, content, and experience, without putting in the time or proper prep work, makes better business sense. I can't fault them there. I do want SSG to make profit, hire quality talent and continue pushing out quality entertaining content.

    However, having players of 6 months entitled to everything a 10 year veteran player is able to obtain is out of whack. How about an FTP raid, challenging even to endgame players which does not directly tie into transactions. Make the loot interesting, not necessarily game changing. Add unique cosmetics, pets, ingredient drops, raid timers, unique fun gear useful only in other raids perhaps.

    With tomorrow's nerf and a couple more runs, I'll have all the gear I need from Too Hot to Handle and will likely relegate it back to just another raid that everyone else can zerg through making it nothing at all special.

    I loved the idea of Killing Time and the retro raid ideas being implemented there. I think there was a missed opportunity by not adding more raid instances, as well as making those purely random. Imagine to find the end fight of a 40 minute raid being a random fight of any of a dozen previous raids. Or simply being teleported to the end fight of one of the other raids at an appropriate difficulty.

    Perhaps a FTP raid as a king of all raids that can continually evolve with the game and not be held back by consumer complaints feeling entitled to more for their hard earned dollars. Recouping the costs of development should be with the player's added TR grinds and the resources purchased toward them, as well as raid timers being purchased. Maybe even extend the raid wait time by more than 3 days if you have to. Another option might be, for each completion on a server, make the raid .01% more difficult which would gradually tick back down for each end fight fail. Although I'm sure that would open up a giant can of worms.

    Make it truly a challenge so I can find value with all the past lives and gear grinding I've done over all these years.

    Thanks!
    I’m ok with this so long as it’s marketed as such up front. This was not such. Give us a very challenging raid, marketed as such, with the chance to drop some killer min/max loot but not game breaking. Then people who know they aren’t going to be able to complete don’t have to buy it.
    Sarlona's FORMER #1 Piker!!
    QuiknDirty~Quikster~Quikkilla Missquik~
    Member of Roving Guns

  11. #31
    Community Member
    Join Date
    Jun 2010
    Posts
    492

    Default

    Quote Originally Posted by Arkat View Post
    Omnipresence from the posted completions I've seen.
    As of that posting the LH completions on Ghallanda are probably broken down as such; 4-5 Omnipresence, 2 Helter Skelter, 1-2 a semi static group.
    Afunkymunky/Drkivorkian, Helter Skelter on Ghallanda

    Epic Ring of Spell Storing--https://www.ddo.com/forums/showthrea...+spell+storing

  12. #32
    Community Member Shadow_Jumper's Avatar
    Join Date
    Jul 2013
    Posts
    1,270

    Default

    Quote Originally Posted by mikarddo View Post
    This Sunday evening Euro time saw atleast 3 groups doing the raid on Ghallanda. Omni was running it (5 times I believe, 3 normal, 2 hard), Daars had a PUG doing it (unsure if they made it) and I was leading another PUG which made our very first completion.

    But - atleast the PUG I was leading consisted of better and stronger players than the average PUG raid I have been leading twice a week (thurs+sunday) for a long while and we still only barely made it.
    Good stuff. No wonder it was so laggy in there, looks like there was 4 groups running around the same time, and sounds like they all completed.
    The Shadow Assassin, and all around Miserable Elitist

  13. #33
    Community Member
    Join Date
    Dec 2009
    Location
    Right behind you
    Posts
    390

    Default

    Quote Originally Posted by Arkat View Post
    All players (even casuals) should be able to be in a group that can complete it on Normal.

    There are 12 other difficulty settings to make it challenging to the non-casuals.
    I disagree completely. But the argument is invalid because they already can. Just finished pugging it. Put up a post, took the first 11 players to apply - 2 of which were completely new to the raid - and we completed.

    First try.

    11 minutes.

    For the hardest raid in the game.

    Three (3) named items dropped.

    If there's anything wrong with this picture it's that an 11-minute raid can drop some of the best items in the game for people who've never ever ran it before. Wish they'd make it harder. Casual players should not be able to stroll through a game's most difficult content - regardless of difficulty - unless normal yielded absolutely no named loot. Then fine.
    Last edited by Clemeit; 06-10-2019 at 11:53 PM.
    "There are so many people running around and so many LFMs that it actually doesn't feel like a single player game." - Some guy on HCL

    Also what the live servers would be like with server merges or cross-server grouping.

  14. #34
    Community Member
    Join Date
    Feb 2014
    Posts
    95

    Default

    Quote Originally Posted by Clemeit View Post
    I disagree completely. But the argument is invalid because they already can. Just finished pugging it. Put up a post, took the first 11 players to apply - 2 of which were completely new to the raid - and we completed.

    First try.

    11 minutes.

    For the hardest raid in the game.

    Three (3) named items dropped.

    If there's anything wrong with this picture it's that an 11-minute raid can drop some of the best items in the game for people who've never ever ran it before. Wish they'd make it harder. Casual players should not be able to stroll through a game's most difficult content - regardless of difficulty - unless normal yielded absolutely no named loot. Then fine.
    If you really want to convince people you pugged it, should show a screenshot of 1: The group. 2: proof you didnt just say in a raiding channel lfm going up for it 3: your /quest completions for Too hot to handle.

  15. #35
    Community Member
    Join Date
    May 2010
    Location
    Las Vegas
    Posts
    136

    Default

    Quote Originally Posted by Cordovan View Post
    Congratulations! We've pulled a fresh set of numbers today after reading a lot of raid talk over the weekend, and ahead of tomorrow's likely patch, here are the numbers:

    Generally dozens or more of Normal completions on almost every server. Eight Legendary Hard completions on Ghallanda. One LH completion on Khyber. Two LH completions on Sarlona. No Legendary Elite completions recorded.
    Hey Cordovon how about some numbers on other raids? It'd be interesting to see # of VoN vs. # of heroic tempest spine and such. Ooooh in chart form!
    My main Orien Bozos - Mozenrath, Messam, Yashamaru, Quackerjack, Koganei

  16. #36
    Community Member HouseAtreides's Avatar
    Join Date
    Nov 2010
    Posts
    99

    Default

    Quote Originally Posted by Cordovan View Post
    Congratulations! We've pulled a fresh set of numbers today after reading a lot of raid talk over the weekend, and ahead of tomorrow's likely patch, here are the numbers:

    Generally dozens or more of Normal completions on almost every server. Eight Legendary Hard completions on Ghallanda. One LH completion on Khyber. Two LH completions on Sarlona. No Legendary Elite completions recorded.
    You're SURE about that elite number being zero...?

    I am glad the raid will be more accessible to PUGs on normal. All raids should have a chance of completion on normal.
    AoK

  17. #37
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
    Join Date
    Nov 2010
    Location
    Kordamye
    Posts
    1,521

    Default

    At first I was like......



    but then, I was like, yeah.... Too Hot Too Handle is difficult but there are a few things in it being nerfed that shouldn't be nerfed.

  18. #38
    Community Member Loromir's Avatar
    Join Date
    Feb 2010
    Location
    Raleigh, NC
    Posts
    4,383

    Default

    Quote Originally Posted by Clemeit View Post
    Don't find this to be true at all. Already seen plenty of PUGs complete - was in one today. But even it it were true, I still have no problem with that. Not everyone can complete the most difficult raid in the game? Alright.
    Unfortunately those dozens of normal completions (even by pugs) were probably by the top 10% of the players on each server. The remaining 90% are left reading about it here on the forums or watching it on Twitch/Youtube.

    I paid for this content...yet I don't have the time to farm for the best in slot gear and past lives to be good enough to contribute meaningfully in the raid as it stands now. Therefore those LFM's where the leader says "Filtering" (which happens alot) are going to exclude me all together.

    Them making Normal and Hard easier...give me hope that I might actually get to play the content I paid for and actually have hope for completion.

    The real issue here is that you must be among the top 10% (I mean that as a compliment...by the way) and you're not interested in seeing the masses join your little exclusive club. If I'm wrong and you just want it to remain a challenge for you...there is always LE and R1-R10. That is 11 difficulty levels that I will (and the rest of the 90%)never be a part of. Those 11 levels of difficulty can still be your exclusive club without any fear of the feeble masses invading.
    Quote Originally Posted by banjo174 View Post
    Opening up the casual difficulty for raids would have been a much better solution. Since all the whiners are just complaining about not being able to play through the content they paid for. Just give them their casual difficulty. Since they are just a bunch of casuals.


    Proud Member of the Bunch of Casuals Club!!!!!

  19. #39
    Community Member banjo174's Avatar
    Join Date
    Mar 2010
    Location
    In my room
    Posts
    711

    Default

    Opening up the casual difficulty for raids would have been a much better solution. Since all the whiners are just complaining about not being able to play through the content they paid for. Just give them their casual difficulty. Since they are just a bunch of casuals.
    ~IAmTheGreySoldier~ [Want Global Chats? Vote here!]https://www.ddo.com/forums/showthrea...t-global-chats
    [Want to learn about my pet peeves with people in Reaper? Check this out!] https://www.ddo.com/forums/showthrea...er-Wakeup-Call

  20. #40
    Founder & Super Hero Arkat's Avatar
    Join Date
    Feb 2006
    Location
    Wyoming
    Posts
    8,036

    Default

    Quote Originally Posted by banjo174 View Post
    Opening up the casual difficulty for raids would have been a much better solution. Since all the whiners are just complaining about not being able to play through the content they paid for. Just give them their casual difficulty. Since they are just a bunch of casuals.
    So 1% chance for raid loot on Casual difficulty or would you really stick it to the dirty casuals and give them a FULL 0% chance?

    The heart of the wise inclines to the right, but the heart of the fool to the left. - Ecclesiastes 10:2 (NIV)

    Quote Originally Posted by Lynnabel View Post
    Hi Welcome

Page 2 of 8 FirstFirst 123456 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload