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  1. #1
    Community Member
    Join Date
    Jun 2012
    Posts
    47

    Default Bear Build Help prior to tr

    Name is a place holder this is a 1-20 and flip any help would be appreciated


    BoomBoomBear
    Druid 20
    True Neutral Aasimar


    Stats
    32pt 34pt 36pt Tome Level Up
    ---- ---- ---- ---- --------
    Strength 18 18 18 +6 4: STR
    Dexterity 8 10 8 +6 8: STR
    Constitution 16 16 18 +6 12: STR
    Intelligence 10 10 10 +6 16: STR
    Wisdom 12 12 12 +6 20: STR
    Charisma 10 10 8 +6


    Skills
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    ------------------------------------------------------------
    Concent 2 1 1 1 1 1 1 1 1 1 1 1 2 2 1 1 1 1 1 1 23
    Heal 2 1 1 1 1 1 1 1 1 1 2 2 1 1 1 1 1 1 1 1 23
    Spellcr 2 1 1 1 1 1 2 2 1 1 1 1 1 1 1 1 1 1 1 1 23
    Intim 2 1 1 1 1 1 1 1 2 2 1 1 1 1 1 1 1 1 1 1 23
    Jump 1 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 1½ ½ ½ ½ ½ 11
    UMD 2 1 1 1 1 1 7
    Swim 1 1
    Tumble 1 1
    ------------------------------------------------------------
    16 5 5 5 5 5 6 6 6 6 6 6 6 6 7 7 7 7 7 7
    Feats

    1 : Shield Mastery
    3 : Exotic Weapon: Bastard Sword
    6 : Natural Fighting
    9 : Natural Fighting
    12 : Natural Fighting
    15 : Improved Critical: Slashing
    18 : Improved Shield Mastery

    1 Aasimar: Bond of the Fallen

    2 Druid : Wild Shape 1: Bear
    5 Druid : Wild Shape 1: Wolf
    8 Druid : Wild Shape 2: Dire Bear
    11 Druid : Wild Shape 2: Winter Wolf
    13 Druid : Wild Shape 3: Fire Elemental
    17 Druid : Wild Shape 3: Water Elemental
    Enhancements (61 of 80 AP)

    Nature's Protector (44 AP)
    • Nature's Protector, Nature's Defense, Magical Beast, Big Claws, Big Bear, The Great Bear
    1. Bloody Claws III, Enchanted Defense III, Fey's Blessing III, Animal Brutality III
    2. Bloody Claws, Fierce Defense III
    3. Savage Roar, Grizzled Defense III, Ursa's Spirit III, Strength
    4. Ursa's Heart III, Strength
    5. Bear Charge, Lightning Strikes the Mountain, Ursa's Will III, Force of Nature III

    Aasimar (17 AP)
    • Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III
    1. Fight the Wicked, Improved Recovery
    2. Fight the Wicked, Divine Purpose
    3. Fight the Wicked, Divine Charge III
    4. Divine Form
    concept is a strength bear
    will it work and before its said i know it wont be top tier optimal

  2. #2
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    18,422

    Default

    Bears get glancing blows natively; equipping a bastard sword or dwarven axe doesn't boost them. So there's no reason to take the proficiency, unless you've got named weapons you want to use (e.g., Spinal Tap). Scimitars are the best druid weapon for S&B bears for their 18-20/x2 crit range, although Knight's Training feat opens up some interesting alternatives. Or maybe daggers with Vistani Knife Fighter?

    Also the shield feats do nothing in animal forms anymore, so drop `em. I'd rather have the Power Atk/Cleave/GC chain.

    Aasimar Divine Form is an actual form; as in it will override your bear form when you activate it, just as using an elemental form would. Sorry, but you're not stacking that 10% sacred bonus to HPs with bear's 25% bonus.

    Normally I'd say Quicken is a must-have feat for a caster, but with the recent buff to Concentration, I'm curious how far one can get relying just on the skill.

    EDIT: this is the build I've been using to mess around on a new server just for fun. Someone who doesn't want to bother with summoning can drop the feats and APs I squandered on it, of course.
    Code:
    Ursa Major (U42)
    Druid 20
    True Neutral Human
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength        16       16       4: STR
    Dexterity        8        8       8: STR
    Constitution    14       16      12: STR
    Intelligence    16       16      16: STR
    Wisdom          10       10      20: STR
    Charisma         8        8      24: STR
                                     28: STR
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      3  2     2     2     2     2     2     2     2     2     2  23
    Spellcr   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Intim     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Search    2     1     1     1     1     1     1     1     1     1     11
    Balance   1  1     1     1     1     1     1     1     1     1     1  11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Swim      1                                                            1
    Tumble    1                                                            1
             ------------------------------------------------------------
             32  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8
    
    
    Feats
    
     1        : Power Attack
     1 Human  : Cleave
     3        : Augment Summoning OR Natural Fighting
     6        : Great Cleave OR Knight's Training
     9        : Quicken Spell
    12        : Improved Critical: Slashing
    15        : Empower Healing Spell OR Natural Fighting
    18        : Maximize Spell OR Natural Fighting
    21 Epic   : Overwhelming Critical
    24 Epic   : Improved Augment Summoning OR Natural Fighting
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Perfect Two Handed Fighting OR First Blood OR Elusive Target
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Epic Fortitude
    30 Legend : Scion of: Arborea
    
     2 Druid  : Wild Shape 1: Bear
     5 Druid  : Wild Shape 1: Wolf
     8 Druid  : Wild Shape 2: Dire Bear
    11 Druid  : Wild Shape 2: Winter Wolf
    13 Druid  : Wild Shape 3: Water Elemental
    17 Druid  : Wild Shape 3: Fire Elemental
    
    
    Enhancements (80 AP)
    
    Nature's Protector (41 AP)
    
    • Nature's Protector, Nature's Defense, Magical Beast, Big Claws, Big Bear, The Great Bear
      1. Rage of the Beast II, Bloody Claws III, Enchanted Defense III, Fey's Blessing III
      2. Primal Beast II, Bloody Claws
      3. Enduring Beast II, Savage Roar, Ursa's Heart III
      4. Undying Beast, Beast Awakened, Ursa's Spirit III
      5. Beast Unleashed, Bear Charge, Lightning Strikes the Mountain, Ursa's Will III, Force of Nature III
    Nature's Warrior (25 AP)
    • Natural Adept, Nature's Senses, Nature's Bounty, A True Hunter
      1. Extra Wild Empathy II, Beastial Nature II
      2. Flight III, Brother Wolf III
      3. Fight III, Prey on the Weak II, Essence of the Shrike II
      4. Fatal Harrier III, Four Legs Good
    Harper Agent (7 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Know the Angles II
    Season's Herald (4 AP)
    • Child of Summer
      1. Shared Spirit III
    Human (3 AP)
    • Damage Boost
      1. Improved Recovery
    Last edited by unbongwah; 06-02-2019 at 01:03 PM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  3. #3
    Community Member
    Join Date
    Jun 2012
    Posts
    47

    Default

    Quote Originally Posted by unbongwah View Post
    Bears get glancing blows natively; equipping a bastard sword or dwarven axe doesn't boost them. So there's no reason to take the proficiency, unless you've got named weapons you want to use (e.g., Spinal Tap). Scimitars are the best druid weapon for S&B bears for their 18-20/x2 crit range, although Knight's Training feat opens up some interesting alternatives. Or maybe daggers with Vistani Knife Fighter?

    Also the shield feats do nothing in animal forms anymore, so drop `em. I'd rather have the Power Atk/Cleave/GC chain.

    Aasimar Divine Form is an actual form; as in it will override your bear form when you activate it, just as using an elemental form would. Sorry, but you're not stacking that 10% sacred bonus to HPs with bear's 25% bonus.

    Normally I'd say Quicken is a must-have feat for a caster, but with the recent buff to Concentration, I'm curious how far one can get relying just on the skill.

    EDIT: this is the build I've been using to mess around on a new server just for fun. Someone who doesn't want to bother with summoning can drop the feats and APs I squandered on it, of course.
    Code:
    Ursa Major (U42)
    Druid 20
    True Neutral Human
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength        16       16       4: STR
    Dexterity        8        8       8: STR
    Constitution    14       16      12: STR
    Intelligence    16       16      16: STR
    Wisdom          10       10      20: STR
    Charisma         8        8      24: STR
                                     28: STR
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      3  2     2     2     2     2     2     2     2     2     2  23
    Spellcr   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Intim     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Search    2     1     1     1     1     1     1     1     1     1     11
    Balance   1  1     1     1     1     1     1     1     1     1     1  11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Swim      1                                                            1
    Tumble    1                                                            1
             ------------------------------------------------------------
             32  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8
    
    
    Feats
    
     1        : Power Attack
     1 Human  : Cleave
     3        : Augment Summoning OR Natural Fighting
     6        : Great Cleave OR Knight's Training
     9        : Quicken Spell
    12        : Improved Critical: Slashing
    15        : Empower Healing Spell OR Natural Fighting
    18        : Maximize Spell OR Natural Fighting
    21 Epic   : Overwhelming Critical
    24 Epic   : Improved Augment Summoning OR Natural Fighting
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Perfect Two Handed Fighting OR First Blood OR Elusive Target
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Epic Fortitude
    30 Legend : Scion of: Arborea
    
     2 Druid  : Wild Shape 1: Bear
     5 Druid  : Wild Shape 1: Wolf
     8 Druid  : Wild Shape 2: Dire Bear
    11 Druid  : Wild Shape 2: Winter Wolf
    13 Druid  : Wild Shape 3: Water Elemental
    17 Druid  : Wild Shape 3: Fire Elemental
    
    
    Enhancements (80 AP)
    
    Nature's Protector (41 AP)
    
    • Nature's Protector, Nature's Defense, Magical Beast, Big Claws, Big Bear, The Great Bear
      1. Rage of the Beast II, Bloody Claws III, Enchanted Defense III, Fey's Blessing III
      2. Primal Beast II, Bloody Claws
      3. Enduring Beast II, Savage Roar, Ursa's Heart III
      4. Undying Beast, Beast Awakened, Ursa's Spirit III
      5. Beast Unleashed, Bear Charge, Lightning Strikes the Mountain, Ursa's Will III, Force of Nature III
    Nature's Warrior (25 AP)
    • Natural Adept, Nature's Senses, Nature's Bounty, A True Hunter
      1. Extra Wild Empathy II, Beastial Nature II
      2. Flight III, Brother Wolf III
      3. Fight III, Prey on the Weak II, Essence of the Shrike II
      4. Fatal Harrier III, Four Legs Good
    Harper Agent (7 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Know the Angles II
    Season's Herald (4 AP)
    • Child of Summer
      1. Shared Spirit III
    Human (3 AP)
    • Damage Boost
      1. Improved Recovery

    Wasnt thinking that you cant use the forms thank you for pointing that out i think ill switch it to dwarf for more hp

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