Page 2 of 2 FirstFirst 12
Results 21 to 22 of 22
  1. #21
    Community Member
    Join Date
    Jun 2006
    Posts
    4,768

    Default

    Quote Originally Posted by SocratesBastardSon View Post
    I have to disagree with droid327 here, at least for Cleric.
    I might've been a little harsh about Cleric Inqui, I might bump them up from "actively bad" to "neutral" now that we've seen everything in practice.

    The reason I put it that low originally was that Cleric is WIS based, which means Falconry instead of Harper, and that's even more AP spent. Only 16 flex points left, which means you cant get Amel in WP, which would be the major thing that might make it redeeming - Vuln Smite is OK, though. And everything with Clr Inquis is always in comparison to FvS, which can get native WIS to dmg with xbows and save the AP.

    Cleric really isnt adding anything TO Inqui playstyle, though, there's no real synergy - except maybe if you're in Destruction domain for the fort breaking. That was my big concern with it and why I originally had it ranked so low.

  2. #22
    Community Member
    Join Date
    Dec 2011
    Location
    Outside the gates of the Academy
    Posts
    169

    Default

    Quote Originally Posted by droid327 View Post
    I might've been a little harsh about Cleric Inqui, I might bump them up from "actively bad" to "neutral" now that we've seen everything in practice.

    The reason I put it that low originally was that Cleric is WIS based, which means Falconry instead of Harper, and that's even more AP spent. Only 16 flex points left, which means you cant get Amel in WP, which would be the major thing that might make it redeeming - Vuln Smite is OK, though. And everything with Clr Inquis is always in comparison to FvS, which can get native WIS to dmg with xbows and save the AP.

    Cleric really isnt adding anything TO Inqui playstyle, though, there's no real synergy - except maybe if you're in Destruction domain for the fort breaking. That was my big concern with it and why I originally had it ranked so low.
    I think you're absolutely right, with the sole exception of domains (as you recognized). The most obvious domains it seems to me are Destruction for Ranged Power and fort debuff, Earth for Earthquake and Stoneskin, Luck for Displacement, War, and possibly Trickery for Mind Fog and Charm. Now whether domains make up for the loss of APs due to needing Falconry, or other FvS goodness, is perhaps a matter of personal preference. It suspect it would be hard to quantify the difference in terms of pure dps output because the domains can add other desirable abilities, e.g., CC effects like Earthquake from Earth Domain or Mass Charm Monster from Trickery.

    But I had something very specific in mind I was pursuing, rather than pure damage synergies: a competent ranged utility player/able to do everything when solo, not premier dps ranged. I call it a THR build: Trap-Heal-Ranged (different varieties of which I've been working on for a year or so), with some crowd control via Inq enhancements, Falc attacks, Stand and Be Judged, Earthquake and GCommand. So you're right, this is not a true "Inqui playstyle", as you put it. What we have here is a version of the classic flexibility vs. maximized skill debate.

    That being said, I've never felt gimped when filling an offensive role; my kill count is always solid (again, low-mid reaper), unless the party needs me to focus solely on healing, which this build can also do well.
    Last edited by SocratesBastardSon; 08-07-2019 at 05:34 PM.
    "I didn't change my mind, It changed all by itself" – Luna

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload