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  1. #41
    Community Member nikos1313's Avatar
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    thanks mate, appreciated!
    Proud officer of The Balance, in Khyber
    Robopew / Kormah / Sokin / Dhona / Thendrik / Tightpants / Altab / Screamforme / Oohshift / Evermissing

  2. #42
    Community Member Swimms's Avatar
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    Quote Originally Posted by nikos1313 View Post
    thanks mate, appreciated!
    Sure thing!! As I thought more about the split options I think for a base split I would go 9 Ranger (9 BAB, Evasion and free feats), 1 Arti (trapping and free rapid reload), 10X. This gives you basically everything except rune arm use which is nice from a quality of life standpoint but not a deal breaker. You could also take 1 level of Rog at level 1 instead of Arti if you did not need the extra feat and wanted more skill points which would still give you trapmaking.
    Neurik of Argo.
    8 Ranger 8 Rogue 4 Arti Inquisitor Heroic TR build--> https://www.ddo.com/forums/showthrea...eroic-TR-build

  3. #43
    Community Member C-Dog's Avatar
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    Arti 1 also gets you a dog for lever pulling, self-rescue, etc etc.

    Quote Originally Posted by Swimms View Post
    ...for a base split I would go 9 Ranger..., 1 Arti..., 10X.
    For players new to TR'ing, you could also go Rgr 9, Arti(or Rog)* 2, X 9, so long as X is one of the 5 Dominant Classes** over Ranger.

    o https://ddowiki.com/page/Past_Life_Feats#Dominant_class

    (* Only reason to go Rog 2 is get Evasion earlier than Ranger 9)

    (** i.e. 9/2/9 would work only for Barbarian, Bard, Cleric, Fighter, Paladin)

  4. #44
    Community Member Swimms's Avatar
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    Quote Originally Posted by Swimms View Post
    6 Ranger is really strong and as you mentioned gives full BAB so that is good base to start with. You could also do 9 Ranger (evasion), 2 Arti (Trapping and rune arms), 9X for a handful of lives(tie would go to Barb, Bard, Cleric, Fighter, and Paladin over Ranger) https://ddowiki.com/page/Past_Life_Feats#Free_feats.

    You are correct on the 2 Arty/7 Ranger BAB (8 BAB by level 9).

    In general I think you are going to have to choose between arti and having rune arm available and rogue and getting evasion early on some lives. If you are going to have to give up one or the other, I would probably lean toward giving up the arti levels and do either 8 Ftr/2Rog/10X or 8 Ranger/2 Rog/10X. This would still mean IPS at level 15 on some lives (Sorc and Wiz) but the rest you should be able to get IPS by 12 with that split. I would recommend breaking down the feats and if you can get everything you need with 8 Ranger I would go with that over Fighter, if not then go 8 fighter as your "base class". Either one will be fine paired with inquisitive.
    Quote Originally Posted by C-Dog View Post
    Arti 1 also gets you a dog for lever pulling, self-rescue, etc etc.


    For players new to TR'ing, you could also go Rgr 9, Arti(or Rog)* 2, X 9, so long as X is one of the 5 Dominant Classes** over Ranger.

    o https://ddowiki.com/page/Past_Life_Feats#Dominant_class

    (* Only reason to go Rog 2 is get Evasion earlier than Ranger 9)

    (** i.e. 9/2/9 would work only for Barbarian, Bard, Cleric, Fighter, Paladin)
    completely agree
    Neurik of Argo.
    8 Ranger 8 Rogue 4 Arti Inquisitor Heroic TR build--> https://www.ddo.com/forums/showthrea...eroic-TR-build

  5. #45
    Community Member C-Dog's Avatar
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    Quote Originally Posted by Swimms View Post
    completely agree
    Yeah, you covered that earlier - I have a habit of spelling it out for new(er) players.
    o7

  6. #46
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    Quote Originally Posted by Swimms View Post
    **UPDATED** 8/25/19

    This is a build that I have run for a number of racial lives now and took to 30 for the release of Sharn to see how it handled in Epics. At this point I feel comfortable enough with the build to formalize a thread on it. As always I would welcome any feedback and criticism to help improve it in any way. Many of the basic concepts of the build were inspired by Slarden's 12 Arti/6 fighter/2 monk reaper build (https://www.ddo.com/forums/showthrea...k-Reaper-Build) and from Gabrael's Inquisitive thread (https://www.ddo.com/forums/showthrea...-brainstorming). I also want to thank Xgya for their feedback and ideas as well as Maetrim for their character planner (https://www.ddo.com/forums/showthrea...racter-Planner). I can't not think of a creative name for the build and for all I know it is not unique so here goes.

    The basic idea of the build is the ability to take a tier 5 capstone in Inquisitive while simultaneously splashing classes to accelerate power in early heroics. Build constraints were Improved Precise Shot by level 12...period. Yes you could get more sneak attack damage by taking more rogue levels and dropping artificer but the focus of the build is to get as much power as possible as early as possible by utilizing the "free" ranged feats in Artificer and Ranger while making sure that you have enough base attack bonus by level 12 to take IPS. The only way to take IPS by level 12 is to go pure Ranger (level 11) or have 8 of your first 12 levels in full BAB classes (Barbarian, Ranger or Fighter). Of these, it is my opinion that Ranger offers the most synergies with the inquisitor universal tree (although fighter is a fine alternative if you need fighter lives). The build has tons of flexibility, it is feat rich, can fully trap at level 1, gets rune arms at level 2 for barrel breaking and being INT based, it gets a ton of skill points for making sure UMD and key trapping skills are kept viable. Given the high skill points and relatively high UMD, it is able to self scroll/wand heal effectively without a hireling in low reaper combined with the inherent defenses of the build (trap detection, evasion, insightful reflexes, etc) means that it is very survivable in solo low reaper. The build will work fine with any race although smaller races are preferred because of how they work with IPS. I am sure there will be plenty of people responding to this thread with "improvements" that involve delaying IPS until level 15. This is a fast heroic leveling build, one of the only downsides is the lack of AOE damage, ANYTHING that delays that damage spike is not worth it. IPS at 12 (or 11 if you don't care about traps and runearms)....period.

    Gearing for the build is easy and straight forward, I would HIGHLY recommend acquiring a Ratcatcher which can be used from levels 8-20 with great effectiveness. In my racial runs I typically gold roll to level 4 and use a level 2 Keen/Vorpal/Festival Icy Burst light crossbow until level level 8 and then use a Ratcatcher slotted with a Ruby of Ghostbane until level 20. Other than that I use select slavers items at 8, Ravenloft gear at 10 and swap out Int/Con cannith crafted gear at level 15. I have not acquired the key Sharn sets but would probably swap for one of the sets and possibly the light crossbow in the mid teens. The build is VERY forgiving on gear and does not require excessive swapping every few levels. Basically get a Ratcatcher and the rest will take care of itself.

    For enhancements my "must haves" were: Inquisitive=41, Harper=7 (Know the Angles and Strategic Combat 1 for Int to hit), Deep Wood Stalker 22 (Killer x2 and Sniper Shot), Mechanic 11 (core 3 for Int to Damage). Total is 81 points assuming the extra +1 universal tome from Sharn ultimate pack. The build kills so fast you are able to keep Thrill of the Hunt and Killer up 100% of the time which makes the 22 points in DWS worth it. At level 30 my standing doubleshot was 77 which became 92 with +15 from 2 ranks of killer without any boosts.

    This build is not a starter build, as described it requires a significant investment in both past lives, racial enhancements and universal enhancements from the various expansion packs. If you had to give up anything, the best tree to take it from would be deep wood stalker while maintaining enough for Sniper Shot.

    **UPDATED** 8/25/19


    Character name: Neurik
    Classes: 10 Epic, 9 Ranger, 7 Rogue, 4 Artificer
    Race: Halfling· · · · · · ·Alignment: Neutral

    · · ·Start Tome Final
    Str:· · ·6· · 8 · ·19 · · ·HP:· · · · 803 · · ·AC:· · 65
    Dex:· · 14· · 8 · ·28 · · ·PRR: · · · ·32
    Con:· · 18· · 8 · ·32 · · ·MRR: · · · ·14 · · ·+Healing Amp:· · 30
    Int:· · 18· · 8 · ·41 · · ·Dodge: · ·9/25 · · ·-Healing Amp:· · ·0
    Wis:· · ·8· · 8 · ·22 · · ·Fort:· · · 15% · · ·Repair Amp:· · · ·0
    Cha:· · ·8· · 8 · ·22 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 22
    DR:
    Immunities:

    Heroic Past Lives
    ------------------------------------------------------------------------------------------
    Past Life: Artificer(3)
    Past Life: Barbarian(3)
    Past Life: Bard(2)
    Past Life: Cleric(3)
    Past Life: Druid
    Past Life: Favored Soul(3)
    Past Life: Fighter
    Past Life: Monk(3)
    Past Life: Paladin(3)
    Past Life: Ranger(3)
    Past Life: Rogue(3)
    Past Life: Sorcerer(3)
    Past Life: Warlock
    Past Life: Wizard(3)

    Racial Past Lives
    ------------------------------------------------------------------------------------------
    Past Life: Aasimar(3)
    Past Life: Dragonborn(3)
    Past Life: Drow(3)
    Past Life: Dwarf(3)
    Past Life: Elf(3)
    Past Life: Gnome(3)
    Past Life: Half-Elf(3)
    Past Life: Half-Orc(3)
    Past Life: Halfling(3)
    Past Life: Human(3)
    Past Life: Tiefling
    Past Life: Warforged(3)

    Iconic Past Lives
    ------------------------------------------------------------------------------------------
    Past Life: Aasimar Scourge(3)
    Past Life: Bladeforged(3)
    Past Life: Deep Gnome(3)
    Past Life: Morninglord(3)
    Past Life: Purple Dragon Knight(3)
    Past Life: Shadar-Kai(3)

    Epic Past Lives
    ------------------------------------------------------------------------------------------
    Past Life: Arcane Sphere: Enchant Weapon(3)
    Past Life: Arcane Sphere: Energy Criticals(3)
    Past Life: Divine Sphere: Block Energy
    Past Life: Divine Sphere: Brace(3)
    Past Life: Divine Sphere: Power Over Life and Death(3)
    Past Life: Martial Sphere: Doublestrike(3)
    Past Life: Martial Sphere: Fortification(3)
    Past Life: Martial Sphere: Skill Mastery(3)
    Past Life: Primal Sphere: Colors of the Queen(3)
    Past Life: Primal Sphere: Doubleshot(3)
    Past Life: Primal Sphere: Fast Healing(3)


    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Artificer(1)· · ·Standard: Point Blank Shot
    2 · · Artificer(2)· · ·
    3 · · Ranger(1) · · · ·Standard: Precision
    · · · · · · · · · · · ·Favored Enemy: Favored enemy: Undead
    4 · · Ranger(2) · · · ·Intelligence: +1 Level up
    5 · · Ranger(3) · · · ·
    6 · · Ranger(4) · · · ·Standard: Completionist
    7 · · Ranger(5) · · · ·Favored Enemy: Favored enemy: Evil Outsider
    8 · · Ranger(6) · · · ·Intelligence: +1 Level up
    9 · · Ranger(7) · · · ·Standard: Improved Critical: Ranged Weapons
    10· · Ranger(8) · · · ·
    11· · Ranger(9) · · · ·
    12· · Artificer(3)· · ·Standard: Improved Precise Shot
    · · · · · · · · · · · ·Intelligence: +1 Level up
    13· · Artificer(4)· · ·Artificer Bonus: Weapon Focus: Ranged Weapons
    14· · Rogue(1)· · · · ·
    15· · Rogue(2)· · · · ·Standard: Insightful Reflexes
    16· · Rogue(3)· · · · ·Intelligence: +1 Level up
    17· · Rogue(4)· · · · ·
    18· · Rogue(5)· · · · ·Standard: Power Critical
    19· · Rogue(6)· · · · ·
    20· · Rogue(7)· · · · ·Intelligence: +1 Level up

    Granted Feats
    ------------------------------------------------------------------------------------------
    Slippery Mind
    ------------------------------------------------------------------------------------------

    Automatic Feats
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    · 1 · Artificer(1)· · ·Arcane Lore
    · · · · · · · · · · · ·Rapid Reload
    · 2 · Artificer(2)· · ·Arcane Lore
    · · · · · · · · · · · ·Artificer Rune Arm Use
    · 3 · Ranger(1) · · · ·Bow Strength
    · · · · · · · · · · · ·Wild Empathy
    · · · · · · · · · · · ·Wilderness Lore
    · 4 · Ranger(2) · · · ·Rapid Shot
    · · · · · · · · · · · ·Two Weapon Fighting
    · · · · · · · · · · · ·Wilderness Lore
    · 5 · Ranger(3) · · · ·Diehard
    · · · · · · · · · · · ·Wilderness Lore
    · 6 · Ranger(4) · · · ·Precise Shot
    · · · · · · · · · · · ·Wilderness Lore
    · 7 · Ranger(5) · · · ·Improved Heroic Durability
    · · · · · · · · · · · ·Wilderness Lore
    · 8 · Ranger(6) · · · ·Improved Two Weapon Fighting
    · · · · · · · · · · · ·Manyshot
    · · · · · · · · · · · ·Wilderness Lore
    · 9 · Ranger(7) · · · ·Improved Wild Empathy
    · · · · · · · · · · · ·Wilderness Lore
    10 · Ranger(8) · · · ·Wilderness Lore
    11 · Ranger(9) · · · ·Evasion
    · · · · · · · · · · · ·Wilderness Lore
    12 · Artificer(3)· · ·Arcane Lore
    · · · · · · · · · · · ·Artificer Knowledge: Wands
    13 · Artificer(4)· · ·Arcane Lore
    · · · · · · · · · · · ·Artificer Craft Mastery
    · · · · · · · · · · · ·Artificer Knowledge: Scrolls
    14 · Rogue(1)· · · · ·Sneak Attack
    15 · Rogue(2)· · · · ·
    16 · Rogue(3)· · · · ·Sneak Attack
    · · · · · · · · · · · ·Trap Sense
    17 · Rogue(4)· · · · ·Uncanny Dodge
    18 · Rogue(5)· · · · ·Improved Heroic Durability
    · · · · · · · · · · · ·Sneak Attack
    19 · Rogue(6)· · · · ·Uncanny Dodge
    20 · Rogue(7)· · · · ·Sneak Attack



    Enhancements: 80 APs, Racial 13, Universal 1
    ------------------------------------------------------------------------------------------
    Halfling - Points spent: 8
    1 Core ·(1) Luck I
    2 Tier1 (1) Cunning
    3 Tier1 (1) Cunning
    4 Tier1 (1) Cunning
    5 Tier1 (1) Bold
    6 Tier2 (1) Guile I
    7 Tier2 (2) Heroic Companion
    ------------------------------------------------------------------------------------------
    Inquisitive - Points spent: 41
    1 Core ·(1) Inquisitive
    2 Tier1 (2) Dual Shooter
    3 Tier1 (2) Law on your side
    4 Core ·(1) Hit the Streets
    5 Tier2 (2) Crossbow Adept
    6 Tier2 (2) Improved Law
    7 Core ·(1) Mind Like Iron
    8 Tier2 (1) Wand and Scroll Mastery
    9 Tier2 (1) Wand and Scroll Mastery
    10 Tier2 (1) Wand and Scroll Mastery
    11 Tier3 (2) Ability Score I: Intelligence
    12 Tier3 (2) Crossbow Adept II
    13 Tier3 (2) First Things First: Ask Questions First
    14 Tier4 (1) What Later?: Shoot Later
    15 Tier4 (2) Crossbow Adept III
    16 Tier4 (2) Greater Law
    17 Tier2 (2) Observation
    18 Tier3 (1) Improved Observation
    19 Tier4 (2) Inquisition Style: Martial Inquisition
    20 Tier4 (2) Ability Score II: Intelligence
    21 Tier5 (1) Inquisitor's Path: Vigilante
    22 Tier5 (1) Diplomatic Immunity
    23 Tier5 (2) No Holds Barred
    24 Core ·(1) True Seeing
    25 Core ·(1) Undaunted
    26 Tier5 (2) Arresting Assault
    27 Core ·(1) Master Inquisitive
    ------------------------------------------------------------------------------------------
    Deepwood Stalker - Points spent: 22
    1 Core ·(1) Far Shot
    2 Tier1 (1) Stealthy
    3 Tier1 (1) Stealthy
    4 Tier1 (1) Stealthy
    5 Tier1 (1) Favored Defense
    6 Core ·(1) Sneak Attack
    7 Tier2 (2) Survivalist I
    8 Tier2 (1) Action Boost: Melee/Ranged Power Boost
    9 Tier2 (1) Action Boost: Melee/Ranged Power Boost
    10 Core ·(1) Called Shot: Sniper Shot
    11 Tier3 (2) Survivalist II
    12 Tier3 (1) Thrill of the Hunt
    13 Tier3 (1) Thrill of the Hunt
    14 Tier3 (1) Thrill of the Hunt
    15 Tier2 (1) Action Boost: Melee/Ranged Power Boost
    16 Tier3 (1) Favored Hunter
    17 Tier3 (1) Favored Hunter
    18 Tier3 (1) Favored Hunter
    19 Tier4 (1) Killer
    20 Tier4 (1) Killer
    ------------------------------------------------------------------------------------------
    Harper Agent - Points spent: 7
    1 Core ·(1) Agent of Good I
    2 Tier1 (2) Strategic Combat I
    3 Tier1 (2) Harper Enchantment
    4 Tier2 (1) Know the Angles
    5 Tier2 (1) Know the Angles
    ------------------------------------------------------------------------------------------
    Mechanic - Points spent: 11
    1 Core ·(1) Arbalester
    2 Tier1 (2) Sharpshooter I
    3 Tier1 (1) Awareness
    4 Tier1 (1) Awareness
    5 Core ·(1) Tanglefoot
    6 Tier2 (2) Sharpshooter II
    7 Tier1 (1) Awareness
    8 Tier1 (1) Mechanics
    9 Core ·(1) Targeting Sights
    ------------------------------------------------------------------------------------------
    Can you use ranged power boost with NHB or do they share a cooldown?

  7. #47
    Community Member Swimms's Avatar
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    Quote Originally Posted by polymath View Post
    Can you use ranged power boost with NHB or do they share a cooldown?
    They are both considered "action boosts" and thus share the same cool down.
    Neurik of Argo.
    8 Ranger 8 Rogue 4 Arti Inquisitor Heroic TR build--> https://www.ddo.com/forums/showthrea...eroic-TR-build

  8. #48
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    Quote Originally Posted by Swimms View Post
    They are both considered "action boosts" and thus share the same cool down.
    Bummer

  9. #49
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    Quote Originally Posted by Swimms View Post
    Sure thing!! As I thought more about the split options I think for a base split I would go 9 Ranger (9 BAB, Evasion and free feats), 1 Arti (trapping and free rapid reload), 10X. This gives you basically everything except rune arm use which is nice from a quality of life standpoint but not a deal breaker. You could also take 1 level of Rog at level 1 instead of Arti if you did not need the extra feat and wanted more skill points which would still give you trapmaking.
    Dont forget that runearms (arty lvl 2) gives u one more option for combining sets (Adherent of the Mists (ravenloft) and wallwatch (sharn) is my favorite, gets u easy to 30 without great item changing)

    Greetz, FJ
    Cannith - Blutwurst / Knackwurst

  10. #50
    Community Member Stoner81's Avatar
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    What is the actual level split for this now? Is it 9 Ranger, 7 Rogue and 4 Arti? Lots of info all over the place so it's a little hard to work out what's currently working as it were

    Do you think I will be able to use this for Aasimar lives? Take Ranger at level 1 then take the 2 Arti and carry on with the normal(ish) progression? I need a build for Aasimar lives and Tiefling Scourge lives, then I can finally start on Racials with a few epics chucked in for good measure (until Alchemist comes along).

    TIA.

    Stoner81.

  11. #51
    Community Member Swimms's Avatar
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    Quote Originally Posted by Stoner81 View Post
    What is the actual level split for this now? Is it 9 Ranger, 7 Rogue and 4 Arti? Lots of info all over the place so it's a little hard to work out what's currently working as it were

    Do you think I will be able to use this for Aasimar lives? Take Ranger at level 1 then take the 2 Arti and carry on with the normal(ish) progression? I need a build for Aasimar lives and Tiefling Scourge lives, then I can finally start on Racials with a few epics chucked in for good measure (until Alchemist comes along).

    TIA.

    Stoner81.
    You are correct, current split is 9 Ranger, 7 Rogue, 4 Arti. The build works fine for iconic lives but since you start at 15 to begin with there is less concern about BAB issues so I would probably stop at 6 Ranger (enough for sniper shot) and take more Rogue levels since now you just need the BAB for IPS at 15 vs 12. Edited out my mistake on scoundrel, if you are looking for a template for iconic lives with inquisitive, check out this thread. As it stands only scourge (ranger) and shadar Kai (rogue) will work without changing things up a bit.

    https://www.ddo.com/forums/showthrea...58#post6259358
    Last edited by Swimms; 12-29-2019 at 05:01 PM.
    Neurik of Argo.
    8 Ranger 8 Rogue 4 Arti Inquisitor Heroic TR build--> https://www.ddo.com/forums/showthrea...eroic-TR-build

  12. #52
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    Quote Originally Posted by Swimms View Post
    both Scourge and Scoundrel iconics since both default level 1 classes are part of the build.
    Scoundrel starts with Bard though?

    Stoner81.

  13. #53
    Community Member Swimms's Avatar
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    Quote Originally Posted by Stoner81 View Post
    Scoundrel starts with Bard though?

    Stoner81.
    You are right and I am brain dead. Here is the layout I used for scoundrel lives.


    https://www.ddo.com/forums/showthrea...58#post6259358
    Neurik of Argo.
    8 Ranger 8 Rogue 4 Arti Inquisitor Heroic TR build--> https://www.ddo.com/forums/showthrea...eroic-TR-build

  14. #54
    Community Member Stoner81's Avatar
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    Cheers for that TR'd in to this tonight and so far the damage is just insane! I don't have most of the Sharn stuff so non of the juicy Silent Avenger or Wallwatch stuff yet but still pretty darn good!

    Stoner81.

  15. #55
    Community Member Swimms's Avatar
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    Quote Originally Posted by Stoner81 View Post
    Cheers for that TR'd in to this tonight and so far the damage is just insane! I don't have most of the Sharn stuff so non of the juicy Silent Avenger or Wallwatch stuff yet but still pretty darn good!

    Stoner81.
    very nice, let me know how it goes!!
    Neurik of Argo.
    8 Ranger 8 Rogue 4 Arti Inquisitor Heroic TR build--> https://www.ddo.com/forums/showthrea...eroic-TR-build

  16. #56
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    What do you do for ammo? I am going through bolts like they are out of fashion! Do you just use the Arti spell or do you use Flame Arrow scrolls? I am currently using Flame Arrow (Bolt) since it's 1D6 fire damage extra but they only stack to 500 not 1,000 like the Arti conjured ones do.

    Stoner81.

  17. #57
    Community Member Swimms's Avatar
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    Quote Originally Posted by Stoner81 View Post
    What do you do for ammo? I am going through bolts like they are out of fashion! Do you just use the Arti spell or do you use Flame Arrow scrolls? I am currently using Flame Arrow (Bolt) since it's 1D6 fire damage extra but they only stack to 500 not 1,000 like the Arti conjured ones do.

    Stoner81.
    I use Arti spell, usually conjure about 6,000 before I start playing and then go from there. Also you can use the T1 conjure bolts from the inquisitive tree but I prefer to save the enhancement points for more useful stuff.
    Neurik of Argo.
    8 Ranger 8 Rogue 4 Arti Inquisitor Heroic TR build--> https://www.ddo.com/forums/showthrea...eroic-TR-build

  18. #58
    Community Member Stoner81's Avatar
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    Quote Originally Posted by Swimms View Post
    I use Arti spell, usually conjure about 6,000 before I start playing and then go from there. Also you can use the T1 conjure bolts from the inquisitive tree but I prefer to save the enhancement points for more useful stuff.
    Ah OK cool, I thought as much since I couldn't see Fletching anywhere which I normally try and pick up.

    Stoner81.

  19. #59
    Community Member psykopeta's Avatar
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    Quote Originally Posted by Stoner81 View Post
    Ah OK cool, I thought as much since I couldn't see Fletching anywhere which I normally try and pick up.

    Stoner81.
    with an inquis even with fetching 25k bolts fly in less than a game session, i wonder why
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  20. #60
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    Made it to 30 now with not the best gear at all and still done pretty decent DPS. Trying to get the gloves to drop for the Wallwatch set is proving to be a right PITA! Once I get that though then the set should see me right through to 30 where I TR of some sort.

    Stoner81.

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