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  1. #1
    Community Member
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    Jan 2010
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    669

    Default Syranian Weapons

    I have just checked the "updated" parts requirements for the Syranian weapons.

    You need for each weapon:

    Iron Defender Claws 30
    Iron Defender Rivots 40
    Magefire Cannon Cores 30
    Magefire Cannon Parts 40
    Shield Guardian Cores 45
    Shield Guardian Gyroscopes 45
    Worker Drone Actuators 45
    Worker Drone Platings 45
    Grand Total 320

    Doing a full heroic true elite story saga, I received:

    Iron Defender Claws 9
    Iron Defender Rivots 12
    Magefire Cannon Cores 3
    Magefire Cannon Parts 0
    Shield Guardian Cores 5
    Shield Guardian Gyroscopes 6
    Worker Drone Actuators 9
    Worker Drone Platings 3
    Grand Total 47

    Thank you for adding in the ability to make and modify the weapons and items, but I think that I will pass.

  2. #2
    Community Member
    Join Date
    Feb 2016
    Posts
    424

    Default

    Quote Originally Posted by thedip View Post
    I have just checked the "updated" parts requirements for the Syranian weapons.

    You need for each weapon:

    Iron Defender Claws 30
    Iron Defender Rivots 40
    Magefire Cannon Cores 30
    Magefire Cannon Parts 40
    Shield Guardian Cores 45
    Shield Guardian Gyroscopes 45
    Worker Drone Actuators 45
    Worker Drone Platings 45
    Grand Total 320

    Doing a full heroic true elite story saga, I received:

    Iron Defender Claws 9
    Iron Defender Rivots 12
    Magefire Cannon Cores 3
    Magefire Cannon Parts 0
    Shield Guardian Cores 5
    Shield Guardian Gyroscopes 6
    Worker Drone Actuators 9
    Worker Drone Platings 3
    Grand Total 47

    Thank you for adding in the ability to make and modify the weapons and items, but I think that I will pass.

    Its got set way lower and is fairly decent now. The nearly finished crafting is fairly easy to complete.
    Triple All

    Ghallanda forever.

  3. #3

    Default

    Yeah, I think they're gating at the wrong place. All the melting station recipes should just be 1/1/1/1, and then make the final costs scale.

    ex. (Alloy/Compound)
    1,1/1,1 for Heroic weapon
    2,1/1,1 for Heroic Enhancement bonus
    2,2/1,1 for Heroic Insightful Bonus
    2,2/2,1 for Heroic Quality Bonus

    2,2/2,2 for Legendary weapon/each tier of upgrade raid weapon
    3,2/2,2 for Legendary Enhancement bonus
    3,3/2,2 for Legendary Insightful Bonus
    3,3/3,2 for Legendary Quality Bonus
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • NEW - Setting Unarmed Strike back to what it was and attacking the real problem: Reinforced Fists items.
    • Fix the flipping non-proficiency penalties for Bear and Wolf wildshapes!
    • Redoing the drop rates of tomes in generic and raid loot tables.
    • Keep Lynnabel on task with updating the remaining legacy named loot to not suck.
    • Tiering the Runearms so that artificers aren’t screwed out of the advantages of Cannith Crafting in Epic levels on their signature item.

  4. #4
    Community Member
    Join Date
    Oct 2010
    Posts
    29

    Default Worker Drone Platings

    Hello people, does anybody know where and how to get "Worker Drone Platings", I have a lot of other cannith ingredients but I miss those ones. I cleared cannith manufactory and didn't get a single one. Just unlucky, or the drop somewhere else?
    Ddowiki doesn't help on that matter. Thanks in advance

  5. #5
    Community Member
    Join Date
    Dec 2010
    Posts
    1,089

    Default

    Quote Originally Posted by afroblue View Post
    Hello people, does anybody know where and how to get "Worker Drone Platings", I have a lot of other cannith ingredients but I miss those ones. I cleared cannith manufactory and didn't get a single one. Just unlucky, or the drop somewhere else?
    Ddowiki doesn't help on that matter. Thanks in advance
    Worker Drone Platings are not legacy Cannith ingredients, they only drop in Sharn like the other newer ingredients.

    All the old Cannith crafting ings started with either Iron, Magefire or Quorforged https://ddowiki.com/page/Alchemical_Crafting and https://ddowiki.com/page/Cannith_Ref...shed_unlocking and

    Heroic and Legendary costs are the same. (these were original number which were since reduced to 45ea)

    New Cannith parts:
    910 Worker Drone Actuators
    810 Worker Drone Platings
    455 Shield Guardian Cores
    405 Shield Guardian Gyroscopes
    Old Cannith parts:
    450 Iron Defender Rivets
    350 Iron Defender Claws
    450 Magefire Cannon Parts
    350 Magefire Cannon Cores

  6. #6
    The Hatchery Enoach's Avatar
    Join Date
    Nov 2006
    Location
    Tennessee
    Posts
    9,627

    Default

    I actually like the "new" cost to the items. Obviously it is much better then the initial cost. But the weapons are rather decent for level 15.

    It is unclear from the op if they also did "the cogs" quests/saga

    but having it take multiple runs through the quests/sagas seems right for the weapons. Being able to do it after a single pass seems like it would be too cheap.

  7. #7
    Hero JOTMON's Avatar
    Join Date
    Oct 2008
    Location
    Orillia, Ontario
    Posts
    7,845

    Default

    Quote Originally Posted by thedip View Post
    I have just checked the "updated" parts requirements for the Syranian weapons.

    You need for each weapon:

    Iron Defender Claws 30
    Iron Defender Rivots 40
    Magefire Cannon Cores 30
    Magefire Cannon Parts 40
    Shield Guardian Cores 45
    Shield Guardian Gyroscopes 45
    Worker Drone Actuators 45
    Worker Drone Platings 45
    Grand Total 320

    Doing a full heroic true elite story saga, I received:

    Iron Defender Claws 9
    Iron Defender Rivots 12
    Magefire Cannon Cores 3
    Magefire Cannon Parts 0
    Shield Guardian Cores 5
    Shield Guardian Gyroscopes 6
    Worker Drone Actuators 9
    Worker Drone Platings 3
    Grand Total 47

    Thank you for adding in the ability to make and modify the weapons and items, but I think that I will pass.


    Meh compared to slavers this is pretty straight forward.
    Slavers is more flexible in the crafting and where it can be slotted, but comperably weaker across the board.
    I see Slavers as a one off item crafting now to placeholder gaps in Sharn gear.
    Last edited by JOTMON; 06-02-2019 at 11:43 AM.
    Argo: Degenerate Matter - 200
    Jotmon (HC 30/42 , RC 36/39 , IC 12/21 , EC 29/48 , RP 95/158)
    Jotlock (HC 38/42 , RC 0/39 , IC 15/21 , EC 36/48 , RP 36/158..favor toon)
    Whatthetruck (HC 38/42 , RC 35/39 , IC 15/21 , EC 30/48 , RP 88/158)

  8. #8
    Community Member Oliphant's Avatar
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    Nov 2011
    Posts
    1,387

    Default

    After a month or two playing Sharn you'll have the ingredients without even trying.
    Please consider the environment before printing this post

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