Results 1 to 6 of 6
  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    53

    Default Know The Angles - mechanics?

    When it's active, does half your INT get added to ALL your attacks, or only the attacks made as part of activating the Tactical Feats?

    Does the DC increase to Tactical Feats also include abilities which have the same save? (Like Battle Engineer's shots being governed by Sunder DCs?)

    Thanks in advance!

  2. #2
    Community Manager
    Cordovan's Avatar
    Join Date
    Nov 2010
    Location
    Boston Area, MA
    Posts
    26,074

    Default

    Know the Angles provides half your Intelligence bonus to two things: 1. Outgoing damage. 2. Tactical DC calculations. So it doesn't apply to every attack, if by "attack" you mean the to-hit part of the roll, but it does apply to damage rolls for the duration.
    Have fun, and don't forget to gather for buffs!
    Follow DDO on: Facebook Twitter Pinterest
    Join us on Twitch!
    Hello from Standing Stone Games! Facebook Twitter
    For Support: https://help.standingstonegames.com



  3. #3
    Community Member
    Join Date
    Sep 2009
    Posts
    53

    Default

    Quote Originally Posted by Cordovan View Post
    Know the Angles provides half your Intelligence bonus to two things: 1. Outgoing damage. 2. Tactical DC calculations. So it doesn't apply to every attack, if by "attack" you mean the to-hit part of the roll, but it does apply to damage rolls for the duration.
    Thanks. The confusion was that it would only apply to the damage of Sunder/Trip/... attacks.

    Tactical DC, does that include abilities to key off of Sunder, for example?

  4. #4
    Community Member
    Join Date
    Jan 2015
    Posts
    260

    Default

    Quote Originally Posted by GawainBS View Post
    Tactical DC, does that include abilities to key off of Sunder, for example?
    Yep. Sunder, trip, stun, and knockdown are the most common, but here is a more comprehensive list. KTA is especially nice for the Battle Engineer and Renegade Mastermaker tactical abilities 'cause those DCs use Int as the DC-determining stat. Dire charge can as well, of course, but only a few builds would use Int for that

  5. #5
    Community Member
    Join Date
    Sep 2009
    Posts
    53

    Default

    Quote Originally Posted by Discpsycho View Post
    Yep. Sunder, trip, stun, and knockdown are the most common, but here is a more comprehensive list. KTA is especially nice for the Battle Engineer and Renegade Mastermaker tactical abilities 'cause those DCs use Int as the DC-determining stat. Dire charge can as well, of course, but only a few builds would use Int for that
    Those were the ones I was "angling" for. Thank you!

  6. #6
    Community Member
    Join Date
    Aug 2010
    Posts
    654

    Default

    Quote Originally Posted by GawainBS View Post
    Those were the ones I was "angling" for. Thank you!
    Just remember that Dire Charge only works with a melee weapon in hand IIRC.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload