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  1. #1
    Community Member Dennots21's Avatar
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    Nov 2013
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    Default Inquisitive - List of enhancements not working as described.

    This is a compilation of Inquisitive Enhancements that I've found not working as described.
    If you have found more or find that I'm incorrect please let me know and I will update this post.

    Hit the Streets: You gain an additional copy of Diplomacy on a separate cooldown timer.
    This timer is shared with Half-Elven Social Grace's Diplomacy. Diplomacy allows you to attempt to encourage enemies to find targets other than yourself.
    Passive: +2% Dodge, +3 Diplomacy skill. If you are a Half-Elf, this Diplomacy bonus is instead +10.
    -Passive Dodge Bonus is not working.
    -It does not give a extra bonus if you are Half-Elf, just +3

    Mind Like Iron: +3 to Will Saving Throws. You no longer automatically fail Saving Throws for Fear, Enchantment or Illusion effects on a Natural 1. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check operates at a -4 penalty.
    Does not re-rechecks automatically for traps or boxes once you pass and failed the check. Working as intended?

    First Things First Multiselector.
    Shoot First: Bow or Crossbow Attack: +3[W] damage. On successful damage, this causes your opponent to take a stack of Shot Wound. The Shot Wound effect can stack up to 5 times. (Cooldown: 6 seconds) Note: Each stack of Shot Wound deals 1d6 damage per Character Level every 2 seconds for 12 seconds. This damage scales with 200% Ranged Power.
    This is not stacking.

    Later Things Later Multiselector.
    Ask Questions Later: Requires Shoot First. When you use Diplomacy on enemies who have at least one stack of Shot Wound, they take a Crushing Despair effect for 30 seconds.
    - Has no effect.

    Improved Uncanny Dodge: Activate this ability to gain a temporary 50% Dodge bonus and a +6 reflex save bonus. That feat also grants you a 1% passive bonus to Dodge at levels 4, 6, 8, 12, 16 and 20. This shares cooldown with Improved Uncanny Dodge feat
    - Passive Bonus not working.
    - Animation takes longer than the normal feat. Working as intended?

    Also, there is a thread here describing some animation problems related to the dual crossbows.

    Edit: Corrected Mind Like Iron on not working on traps.
    Last edited by Dennots21; 05-09-2019 at 06:07 PM.

  2. #2
    Community Member Pilgrim1's Avatar
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    Thanks for this. I can second experiencing the issue of improved uncanny dodge.

    However i have auto detected traps on a different toon. However some traps it doesn't work on. My suspicion is that it only checks the first time you come near. If you swap to a search item it will not re-check.

  3. #3
    Community Member Dennots21's Avatar
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    Quote Originally Posted by Pilgrim1 View Post
    Thanks for this. I can second experiencing the issue of improved uncanny dodge.

    However i have auto detected traps on a different toon. However some traps it doesn't work on. My suspicion is that it only checks the first time you come near. If you swap to a search item it will not re-check.
    Correct, just went to Korthos to verify this and it works as you said. I agree that it doesn't seem to re-check again if you missed the first time.

  4. #4
    Community Member RydeaNikkna's Avatar
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    Jan 2010
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    Default Adding Inquisitor's Path - Jaded

    All Inquisitor's Path multi selector options state passive: 10 Ranged power, +30% alacrity with non-Repeating Crossbows. The 30% alacrity does not show up on the character screen. I hope it is just a display bug. The 10 ranged power does show up.

  5. #5
    Community Member DYWYPI's Avatar
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    OP, both 'Nothing Is Hidden III' and 'Mind Like Iron' have the same text descriptions therefore I suspect they function identically with regards to Traps. That behaviour is expected (no auto recheck) as it's performing a single search on a localised object at a given timeframe and position.

    Try moving out of 'Spot' distance of the trap and going back again to see if it reactivates - I don't have access to "Inquisitive" so you'll have to test that yourself.

  6. #6
    Community Member
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    Quote Originally Posted by DYWYPI View Post
    OP, both 'Nothing Is Hidden III' and 'Mind Like Iron' have the same text descriptions therefore I suspect they function identically with regards to Traps. That behaviour is expected (no auto recheck) as it's performing a single search on a localised object at a given timeframe and position.

    Try moving out of 'Spot' distance of the trap and going back again to see if it reactivates - I don't have access to "Inquisitive" so you'll have to test that yourself.
    Can confirm.
    Even if you have enough Search and Spot to find the trap 100% of the time, for traps with multiple parts (spike traps are obvious culprits), somehow, the ability doesn't search for all the elements at once, and doesn't prioritize the control boxes either. This means you can often be right next to a trap you know is there because there's parts of it revealed, but the box won't be until you go back and then reveal more - it DOES trigger again when you move out of range and back in again, and will find new elements if there are any left. It's like there's a limit to how many elements it can look for at once.

    It works exactly the same as Nothing is Hidden - I've thoroughly and extensively used both, and they work in the exact same manner.

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