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  1. #161
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Assassination View Post
    Are these effects off limits? I know the trend with resistance is to split it into 3 different saves, but what about ghostly?
    Not in the slightest. Where would you want Ghostly to end up?
    100% radical, enthusiasm enthusiast.

  2. #162
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    Quote Originally Posted by Kilgrave View Post
    I like that you added parrying and insightful magical sheltering and I realize that artificers can use the quick draw feet but EK can't because we already get it from our enhancement tree and since you put it on both gloves can you change it on 1 of them please?
    They aren't "arti gloves" and "EK gloves" though...there are plenty of builds that might want to use either. Arti or EK themselves might want either, in fact.

  3. #163
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    Can Dumpster Fire open barriers like other Bludgeon Shot rune arms like Glass Cannon?

    It's a huge convenience feature for artis, especially ranged, especially when using Attach Weapon so you can't just switch to melee...

  4. #164
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    Quote Originally Posted by Lynnabel View Post
    Not in the slightest. Where would you want Ghostly to end up?
    On one of these gloves would be fine instead of Quick Draw, giving EK a reason to go with the Battle Mage set thank you.

    Attunement Gauntlets Gloves
    Minimum Level: 15/29
    Magnetism +94/+214
    Lightning Lore +14/+31
    Evocation Focus +3/+9
    Feat: Quick Draw

    Mastermaker's Fingers
    Minimum Level: 15/29
    Reconstruction +94/+214
    Repair Lore +14/+31
    Evocation Focus +3/+9
    Feat: Quick Draw

  5. #165
    Community Member ifumoveudie's Avatar
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    Where can we get threads of fate to upgrade the items from Sharn? I've looked everywhere and found nothing.
    Proud member of the ArchAngels guild, Thelanis.
    Policegirl Killz, Porklord Meatfield, Pilfering Pirate.

  6. #166
    Community Member tpbtoc's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Not in the slightest. Where would you want Ghostly to end up?
    Ghostly need to be on a item that melee would be interested, since they are the front line, other than glove or neckace, since they are already part of the DPS set.

    Maybe on this one, since it is could be literally useful for everyone, not just melee. Removing the Temperance of believe. Maybe even changing quality resistance for Resistance 14?

    Collective Sight Goggles
    Minimum Level: 15/29
    Nearly Finished (STR, DEX, CON, INT, WIS, or CHA +5/21)
    Almost There (INSIGHT STR, DEX, CON, INT, WIS, or CHA +3/10)
    Quality Resistance+1/+4
    Temperance of Belief: +1 Insightful MRR per Religious Lore

    This one instead of deadly is not bad either

    Silver Dragonscale Helmet Raid Helmet
    Minimum Level: 29
    Nearly Finished (INSIGHT INT, DEX, or STR +10)
    Accuracy +34
    Deadly +17
    Brilliant Silver Scales This helmet is fashioned from brilliant silver Dragonscale, and is warded against the cold. +83 Enhancement bonus to Resist Cold

  7. #167
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    Quote Originally Posted by Kilgrave View Post
    On one of these gloves would be fine instead of Quick Draw, giving EK a reason to go with the Battle Mage set thank you.

    Attunement Gauntlets Gloves
    Minimum Level: 15/29
    Magnetism +94/+214
    Lightning Lore +14/+31
    Evocation Focus +3/+9
    Feat: Quick Draw

    Mastermaker's Fingers
    Minimum Level: 15/29
    Reconstruction +94/+214
    Repair Lore +14/+31
    Evocation Focus +3/+9
    Feat: Quick Draw
    Re: The Quick Draw debate

    Is it possible just to enhance what it gives you if you already have the feat, through EK or naturally? Like some small stacking speed factor or a small amount of melee/magic power? It would give Artys Quick Draw without being completely redundant for EKs and is similar to some other design choices in DDO

  8. #168
    Community Member Paisheng's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Not in the slightest. Where would you want Ghostly to end up?
    I would like to see ghostly on some of the family set items since that is a popular set for many melees.

    Or perhaps on the "celestial" rings such as
    Celestial Ruby Ring Ring
    Minimum Level: 15/29

    • Nearly Finished (STR, DEX, or INT +8/21)
    • Stunning+9/+23
    • Accuracy +12/+33
    • Insightful Physical Sheltering +9/+26

    It could replace the insightful physical sheltering for example. Celestial has a ghostly feel to it by name and idea.

  9. #169
    Community Member Duhboy's Avatar
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    Quote Originally Posted by Mellkor View Post
    Black Velvet Cloak Cloak
    Minimum Level: 15/29

    • Insightful Negative Amplification +15/+43
    • Profane Attributes +1/+2
    • Insightful Intelligence +3/+10
    • Boon of Undeath/Greater Boon of Undeath
    • Taint of Evil


    Yes Please! Change it back to Quality Int! Belt is a bad spot for Pale Masters. The only available +5 Quality Int is currently a belt and is not very Pale Master friendly.

    Or change this to Quality INT, WIS, or CHA:
    Stygian Wrath Orb
    Minimum Level: 15/29

    • Nearly Finished (INSIGHT INT, WIS, or CHA +3/10)
    • Insightful Nullification +47/+106
    • Insightful Negative Lore +6%/+14%
    • Sinister Chill Whenever you cast a Negative or Cold spell, you gain +50 Temporary Spell Points that last for 30 seconds. This can only trigger once every 45 seconds.


    Pretty Please with many Cherries on Top!!

    Both of these items are pretty much Pale Master only items (well, certainly the cloak, anyway). It just makes sense to have different bonuses on these two items.
    Totally agree with this. Sharn gear has plenty of insightful gear in it but only quality on belts and one belt doesn't even have that.

  10. #170
    Community Member Alcides's Avatar
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    Default Bug with Gauntlet of the Iron Council

    The Gauntlet of the Iron Council is not recalculating the filigree bonuses or Augment Slot Bonuses on login.
    Steps to reproduce with 3160 xp
    1. Socket a Globe of True Imperial Blood in the Blue Socket
    2. Add Beast Mantle: Constitution (Rare)
    3. Add Beast Mantle: Strength (Rare)
    4. Add Purity/Touch of Grace: Healing Amplification (Rare)

  11. #171
    Founder Mellkor's Avatar
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    Quote Originally Posted by Lokeal_The_Flame View Post
    Putting quality intelligence on that cloak would be a very bad call, if you want quality intelligence upgrade and equip the Black Satin belt, it has quality intelligence when upgraded! Seriously, there's no decent build equipment combination based reason to want quality intelligence on the cloak, insightful belongs.

    Seriously, there certainly IS a decent build equipment combination reason if you are a Pale Master. The only other quality INT 5 item in this update is a (non pale master friendly) belt which competes with the Legendary Silver Thread Belt which is the best in slot source of enhanced nullification.
    Last edited by Mellkor; 05-04-2019 at 04:46 PM.
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
    ***Argonnessen***
    ~~Ascent~~

  12. #172
    Community Member FuryFlash's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Not in the slightest. Where would you want Ghostly to end up?
    The Ethereal Gaze goggles have the Ethereal effect, which is basically just a weaker Ghostly. Maybe it could go there? Only problem is the name conflict :P

  13. #173
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    Default Fed up now

    Quote Originally Posted by Cocomajobo View Post
    Wildwood Wrists Bracers
    Minimum Level: 29
    • Nearly Finished (INT, DEX, or WIS +21)
    • Doubleshot +13
    • Insightful Deception +9
    • Quality Deception +4
    Is it on purpose, that this is the only Raid Item with normal Stats instead of insightful or quality?

    Compared to the 1st Version from Preview 1 it went from "Wow Great Item" to "Nice, Sentinent exp".

    Back then, the Set looked like this:

    Wildwood Mail Light Armor
    Minimum Level: 15/29

    Fortification +94%/+214%
    Physical Sheltering +19/+54
    Healing Amplification +30/+85
    False Life +29/+81


    Wildwood Gauntlets Gloves
    Minimum Level: 15/29

    Blurry +20%/+35%
    Dodge +8%/+21%
    Natural Armor +8/+21
    Distant Diversion +25%/+62%

    Wallwatch Captain's Mask Helmet
    Minimum Level: 15/29

    Tendon
    Accuracy +12/+33
    Reflex Saves +6/+17
    Doubleshot +4%/+13%

    Crown of Bitter Thorns Raid Helmet
    Minimum Level: 29

    Spell Resistance +49
    Deadly +17
    Accuracy +34
    Insightful Doubleshot +6%

    And on Top of it came:

    Wildwood Wrists Goggles
    Minimum Level: 29

    (INSIGHT INT, DEX, WIS +10)
    Insightful Doubleshot +6%
    Insightful Accuracy +17
    Insightful Deadly +8

    And it could be combined with either one of those:

    Radiant Ring of Taer Valaestas Ring Minor Artifact
    Minimum Level:29
    Maximum Filigree Slots: 3

    Wisdom +22
    Quality Accuracy +8
    Insightful Deadly +8
    Chaos Absorption +31%

    Sigil of the Triumverate Ring Minor Artifact
    Minimum Level:29
    Maximum Filigree Slots: 3

    Dexterity +22
    Insightful Accuracy +17
    Quality Deadly +5
    Fire Absorption +53%

    Band of Diani ir'Wynarn Bracer Minor Artifact
    Minimum Level:29
    Maximum Filigree Slots: 3

    Intelligence +22
    Insightful Accuracy +17
    Insightful Deadly +8
    Sonic Absorption +53%

    And the only problems with these Items were the mixing of Doubleshot and insightful Doubleshot, which should have been put to order by making one of both stats (e.g. Doubleshot) for both helms and the other (e.g. Insightful Doubleshot) on the Bracers. And the Artifacts insightful Acc / Deadly, which doubled with the Ranged Set (and the Melee Set as well btw.) and should have been swapped for Quality on all three. And it makes perfect sense, that an Artifact provides a type of Enhancement, that was unavailable / very rare before (qual. Acc / Deadly).

    And then the ppl who just look for their own gain started to swap stuff around. Now we have Distant Diversion doubled on the Ranged Set (Gloves and Raid Helm), lost Ins. Deadly / Acc. for the Wis based Ranged (Monkcher / Falconry) have Dex and Int Based melees with double ins. Deadly between the melee set and the Artifacts etc. pp.

    I pointed to this Problem/Situation with several Posts in the Artifact and Loot Threads with Preview 1 and 2 and didnt even get a response while other ppl got their single minded egocentric wishes made real while always someone else complained. Is this preview working in any way i dont get? like Answers and wishes only for / to Vip´s or make sure to post just before the Devs get on and read the last few Posts or something?

    And of course i understand, that you cant reply to all posts, but i read through all the previews lately and was trying to see problems for some build or another and was really taking time thinking it through for all builds that came to mind and i think to actually try to make things better for everyone and not just me personally whould have been at least worth some response or consideration.
    Last edited by Elearim; 05-04-2019 at 05:13 PM.

  14. #174
    Community Member Alcides's Avatar
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    I think the tank set looks good. I still feel that Citadel's Gaze needs some work to compete with Standard Issue Faceplate. I tested both in reaper and the Standard Issue Faceplate just works far better. Please consider the following changes to Citadel's Gaze.

    Citadel's Gaze Raid Helmet
    Minimum Level:29
    • Incite +64%
    • Intimidate +22
    • Natural Armor +11 Insightful bonus.
    • Command +11 This armor or shield always appears brilliant and gleaming, no matter what the conditions and despite all attempts to paint over or obscure it. Coveted by military leaders of all sorts, it carries a powerful aura that grants a +11 Quality bonus on Charisma-based skill checks. Command armor and command shields make their owners very noticeable, imposing a -6 penalty on Hide checks.
    • Undying Vanguard (3 charges) Heal yourself for 1000 HP. For 20 seconds, you gain 10,000 temporary HP.

    Justification
    1. Natural Armor is needed since no other Sharn items give Natural Armor than Standard Issue Faceplate. High Armor class is needed at the high end and far outweighs the Heal proc. I'm suggesting Insightful Natural Armor since a +8 Augment could be socketed with it giving a competitive Natural AC with the Standard Issue Faceplate.
    2. Command should be changed to a different bonus type since that made this stop stacking with the Legendary Celestial Emerald Ring. Also, if tanks need super high intimidate then that pigeon holes us into needing the Stolen Signet of ir'Wynarn. I'm guessing the bonus was changed so that Greater Heroism stayed relevant.
    3. Undying Vanguard gives this a fun tank cooldown that gives this a bit more edge over Standard Issue Faceplate. If that might be too much fun then consider Legendary Affirmation, Radiant Sphere (3 charges) or Identity Crisis instead.
    Last edited by Alcides; 05-04-2019 at 05:51 PM.

  15. #175
    Community Member Assassination's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Not in the slightest. Where would you want Ghostly to end up?
    Celestial Sapphire Ring Ring
    Minimum Level: 15/29
    Nearly Finished (INT, DEX, or CON +8/21)
    Improved Deception
    Dodge +8/+21
    Profane Attributes +1/+2

    What if you replaced dodge with ghostly here? This would be a fine item, that would appeal to a broad spectrum of melee's and ranged.

    The Cornerstone Champion Raid Belt
    Minimum Level: 29
    Nearly Finished (QUALITY STR, DEX, or WIS +5)
    Superior Reinforced Fists This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one and a half dice.
    Melee Alacrity +15%
    Deception +18

    I could also see pulling Superior Reinforced Fists off of this item and putting ghostly there.

    ir'Kesslan's Most Prescient Lens Goggles Minor Artifact
    Minimum Level:29
    Maximum Filigree Slots: 3
    Dexterity +22
    Dodge +22%
    Parrying +10
    Force Absorption +20%

    If you really want to make a dexy tempest or rogue happy, take dodge off this artifact and put GHOSTLY there. Rangers and Rogues would forever sing songs about you...

  16. #176
    Community Member Strambotica's Avatar
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    Agree with Elearim on Sharn Wallwatch Set Items (Ranged DPS).

    The lost of Deadly from the Raid Helm, and get a Distant Diversion that is already in the Gloves that you need for the set. was weird.
    But if you think that to add Deadly is to OP, then swap it for something else, but no repeat something that is already in the set, please.

    PD: sorry for my bad english :P

  17. #177
    Community Member Alcides's Avatar
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    Quote Originally Posted by tpbtoc View Post
    Ghostly need to be on a item that melee would be interested, since they are the front line, other than glove or neckace, since they are already part of the DPS set.

    Maybe on this one, since it is could be literally useful for everyone, not just melee. Removing the Temperance of believe. Maybe even changing quality resistance for Resistance 14?

    Collective Sight Goggles
    Minimum Level: 15/29
    Nearly Finished (STR, DEX, CON, INT, WIS, or CHA +5/21)
    Almost There (INSIGHT STR, DEX, CON, INT, WIS, or CHA +3/10)
    Quality Resistance+1/+4
    Temperance of Belief: +1 Quality MRR per Religious Lore
    NO, Temperance was voted on by the community, and should not be removed since that's what the vote decided.
    Everyone needs decent saves so I think changing the Quality Resistance 4 to Resistance 14/17 would be great.
    Please look elsewhere to add Ghostly such as the Profane Stats ring.

  18. #178
    2015 DDO Players Council Cetus's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Starcarver Greataxe
    • Upgrade Effect: Fetters of Unreality
    • Limb Chopper This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
    • Improved Quelling Strikes On Vorpal Melee: applies a Quell effect to target enemy for six seconds, rendering them unable to cast divine spells. This has a 50% chance of preventing the target from casting all spells for three seconds 12 second cooldown).
    • Metalline
    This is a downgrade from the originally proposed greataxe, as it now lost sovereign vorpal. It gained quelling strikes? From my perspective as a greataxe user, this is a worthless addition - even if the quell effect worked on bosses. I'm picking up a greataxe to deal damage, not to provide a cute little debuff.

    I don't like this weapon at all.
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  19. #179
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    Quote Originally Posted by Cetus View Post
    This is a downgrade from the originally proposed greataxe, as it now lost sovereign vorpal. It gained quelling strikes? From my perspective as a greataxe user, this is a worthless addition - even if the quell effect worked on bosses. I'm picking up a greataxe to deal damage, not to provide a cute little debuff.

    I don't like this weapon at all.

    I don't like this entire expansion, from the gear to the lack luster raid to the cut and paste landscape in Sharn. Every suggestion asked for by the unfavored players/classes has been ignored or dismissed and it seems to me apparent that the meta of the classes played by the dev team are being heavily favored by the team. Maybe you should just roll a pure monk,TWF rog,tempest,if you want to play THF go wolf,If tank go arti tank, if dc casting go dc caster/favored soul.

  20. #180
    Community Member Satyriasys's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Not to burst anyone's bubble, but it's been fixed internally. In the meantime, have fun, but try not to lag the server too much
    I suggested searing light, not sunburst.
    Join Date: Nov 2009

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