Results 1 to 7 of 7
  1. #1
    Community Member troublegurl's Avatar
    Join Date
    Feb 2009
    Posts
    48

    Default 32 ppint Artificer

    Im looking for a first life 32 point build Artificer either Human or Warforged no tomes

  2. #2
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    18,417

    Default

    Melee, ranged, or caster?
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  3. #3
    Community Member troublegurl's Avatar
    Join Date
    Feb 2009
    Posts
    48

    Default

    Realized I forgot to add that i usually play melee Im hoping to get a toon past level 6 finally and thought an artificer I'm not sure which way to lean towards?

  4. #4
    Community Member
    Join Date
    Jul 2011
    Location
    Vietnam (from England0
    Posts
    442

    Default

    There are builds on the forum.
    I play a ranged, so don't know much about melee. I see that most melee arti's are multi class. With the harper tree you get int to hit and damage. Warforged for self repair is a no brainer.
    If you're struggling then i think that self healing/repair is your big problem. Arti's are a jack of all trades but do excel at being able to level pretty easily.
    I hope someone posts a decent link for you.
    Just awestruck, wether it be a Dragon flying overhead Stormreach, that glowing character who just zoomed in'n'out of the Pub, or that i can drink a Beholder under the table and best of all rescuing Damsels in distress.

    Character. Alivef 1 x heroic completionist (+a few more pl's) 1 x epic completionist, and some iconic and racial pl's
    Server Thelanis

  5. #5
    Community Member troublegurl's Avatar
    Join Date
    Feb 2009
    Posts
    48

  6. #6
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    18,417

    Default

    Quote Originally Posted by troublegurl View Post
    Realized I forgot to add that i usually play melee Im hoping to get a toon past level 6 finally and thought an artificer I'm not sure which way to lean towards?
    https://www.ddo.com/forums/showthrea...elee-Artificer

    Strimtom lists base stat options for everything from 28- to 36-pts. I would probably use warhammers + Knight's Training feat. So something like this:
    Code:
    WF Meleeficer (U41)
    Artificer 20
    True Neutral Warforged
    
    
    
    
    Stats
                   32pt     Level Up
                   ----     --------
    Strength        13       4: INT
    Dexterity       13       8: INT
    Constitution    16      12: INT
    Intelligence    18      16: INT
    Wisdom           6      20: INT
    Charisma         6      24: INT
                            28: INT
    
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent                           1  1  1  1  3  1  3  2  4  2  2  2  23
    Repair    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spellcr   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Open Lo   2  2     2     2     3     2     2     2     2     2     2  23
    Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Balance   2     1     1     1     1     1                              7
    Heal                                                            1      1
    Tumble    1                                                            1
             ------------------------------------------------------------
             32  8  8  8  8  8  8  9  9  9  9  9  9  9  9 10 10 10 10 10
    
    
    
    
    Feats
    
    
     1        : Power Attack
     3        : Cleave
     4 Arti   : Single Weapon Fighting
     6        : Knight's Training
     8 Arti   : Adamantine Body
     9        : Improved Single Weapon Fighting
    12        : Precision
    12 Arti   : Improved Critical: Bludgeoning
    15        : Greater Single Weapon Fighting
    16 Arti   : Quicken Spell
    18        : Spell Focus: Evocation OR Great Cleave OR Insightful Reflexes
    20 Arti   : Maximize Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Burst of Glacial Wrath
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Ruin OR Epic Damage Reduction
    28 Destiny: Perfect Single Weapon Fighting OR Hellball
    29 Destiny: Dire Charge OR Arcane Warrior
    30 Epic   : Greater Ruin OR Construct Exemplar
    30 Legend : Scion of: Plane of Air
    
    
    
    
    Enhancements (80 AP)
    
    
    Battle Engineer (41 AP)
    
    • Battle Engineer, Infused Weapons, Infused Armor, Infused Weapons II, Infused Armor II, Master Engineer
      1. Hammer and Morningstar Training, Thaumaturgical Conduits III, Item Defense I
      2. Hammer and Morningstar Training, Caustic Strike I, Extra Action Boost II, Action Boost: Power III
      3. Hammer and Morningstar Training, Shatter Defenses I, Intelligence
      4. Hammer and Morningstar Training, Haste Boost, Agility Engine III, Intelligence
      5. Reconstructed Arms, Weapon Attachment, Thunder-Shock: Melee, Unlock Potential, Tactical Mobility
    Renegade Mastermaker (21 AP)
    • Renegade Defender, Alchemical Shield, Cure Serious Admixture
      1. Cure Light Admixture III, Easily Fixed, Supporting Construction III
      2. Kinetic Discharge III, Mighty Slam III, Converter
      3. Conjure Component, Battlefist, Shielding Construct
      4. Kinetic Charge
    Warforged (11 AP)
    • Improved Fortification, Warforged Constitution, Improved Fortification II
      1. Mechanist III
      2. Warforged Tactics III
      3. +15 Melee and Range Power
    Harper Agent (7 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles II
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Critical Damage III
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer
    Twists of Fate (35 fate points)
    1. Energy Burst: Electricity (Tier 4 Draconic)
    2. Grim Precision (Tier 3 Shadowdancer)
    3. School Specialist: Evocation (Tier 2 Magister)
    4. Precise: Evocation (Tier 2 Draconic)
    I wanted the +15 Melee Power from the Warforged tree, but that doesn't leave enough for most tier-4 RMM enhancements. Alternatively, drop RMM APs down to Battlefist and use them for more Harper and/or WF.


    Since you're asking about first-lifers, I'll presume you don't have much if any gear to start. So if you've got White Plume Mountain, farm yourself a heroic Whelm; if not, farm a Nightforge Hammer. They gain +1 crit range from Knight's Training, +1 from IC:Blunt feat, and +1 from Reconstructed Arms. In epics you'll gain another +1 from Pulverizer, though naturally I presume you'll have epic weapons by then.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  7. #7
    Community Member troublegurl's Avatar
    Join Date
    Feb 2009
    Posts
    48

    Default Thank You Unbongwah

    Thank you so much I can't wait till I get homeat 11pm to try it out !

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload