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  1. #41
    Community Member Hawkwier's Avatar
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    Question Augment Slotes

    Are any augment slots planned for these, and if so which?

  2. #42
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    Default Druid Set and Minor Artifact issue

    I noticed that the Druid Set requires a necklace slot as does the Ws bonus minor artifact. This means that a druid caster has to choose between the Druid set and the Ws minor artifact. Is there someway to change this, while still allowing FvS and other Ws classes access to their respective set bonuses and the minor artifact?

    Sincerely,
    Marc

  3. #43
    Founder Mellkor's Avatar
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    Default

    Looks like there are a few cases where the best artifact for a particular class and/or build prevents use of the respective best 3 piece set. Some are mentioned in this thread.


    Can we please get a dev response to this?

    Suggestions:

    Allow the Artifact slot location to be an upgradeable option similar to how stats are on many of the other items in this expansion.

    Allow the Artifact slot location to be random when they drop.

    Allow the Artifact slot location to be two or three static spots (like Slave Lords items).
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  4. #44
    Community Member Alcides's Avatar
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    Please consider the following stats as final for this item.

    Quote Originally Posted by Cocomajobo View Post

    Gauntlet of the Iron Council Gloves Minor Artifact
    Minimum Level:29
    Maximum Filigree Slots: 3

    • Constitution +22
    • Insightful Spell Resistance +25
    • Spell Resistance +52
    • Acid Absorption +53%

  5. #45
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    Quote Originally Posted by Dreppo View Post
    My first suggestion is tweak Sigil of the Triumverate and Key of Rhukaan Draal to have Quality Accuracy + Deadly, rather than Insightful. Insightful Accuracy + Deadly are both prevalent in the other Sharn named loot, but Quality is not. Two other artifacts already have Quality Accuracy + Deadly.
    I second this as i suggested already in the Loot thread.
    https://www.ddo.com/forums/showthrea...=1#post6204768

    Quote Originally Posted by Dreppo View Post
    My second suggestion is that ir'Kesslan's Shattered Lens would make more sense in the bracer slot than the goggles slot, and Guantlet of the Iron Council would make more sense in either the cloak or boots slot. I mean that both mechanically and thematically.

    My third suggestion is that Spell Resistance (on Gauntlet of the Iron Council) is an extremely niche effect. To make it useful you have to design your whole build around it. I support having Spell Resistance in the Sharn loot, but on one of the regular or raid items. Maybe Insightful Spell Saves on the artifact would retain the same thematic intent?
    As i suggested in the Loot thread as well, i think the best way to avoid collisions between sets and artifacts whould be to make all artifacts rings, since there are two ring slots, so there is room for variation on the 2nd slot, and no set has a ring in it.

    And maybe it whould be a good idea to seperate the enhancement type per se, like normal and insight on sets and quality on artifacts that way there whouldnt be so much conflicts for different builds/gear layouts.

    There could be a 2nd Con artifact with maybe qual mrr and qual prr (or qual AC Bonuses like 5% Quality AC or qual Protection/Natural Armor) as well or a 2nd str one with qual stunning and qual shield bash or something like this.

    Tyvm for considering.
    Last edited by Elearim; 04-25-2019 at 05:34 PM.

  6. #46
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    Quote Originally Posted by Elearim View Post
    I second this as i suggested already in the Loot thread.
    https://www.ddo.com/forums/showthrea...=1#post6204768



    As i suggested in the Loot thread as well, i think the best way to avoid collisions between sets and artifacts whould be to make all artifacts rings, since there are two ring slots, so there is room for variation on the 2nd slot, and no set has a ring in it.

    And maybe it whould be a good idea to seperate the enhancement type per se, like normal and insight on sets and quality on artifacts that way there whouldnt be so much conflicts for different builds/gear layouts.

    There could be a 2nd Con artifact with maybe qual mrr and qual prr (or qual AC Bonuses like 5% Quality AC or qual Protection/Natural Armor) as well or a 2nd str one with qual stunning and qual shield bash or something like this.

    Tyvm for considering.
    Making artifacts all rings certainly works, but makes them kind of boring thematically. I want talking hats, gloves, etc. For this iteration, just changing the slot to something that the primary user would not be using is likely best, or, since we only ever have one, have them complete sets automatically (some generic set bonus, completes one set you have two items for within sharn). Or just add the set bonus to the ones that have that conflict.

    But to the devs, this is a problem, please fix this. Minor artifacts are a great idea. Everyone likes sets in general. Don't make us choose between a set for a (wizard/druid/etc) and a minor artifact for a (wizard/druid/etc) from the same pack. Obviously, no matter where you put it (except the aformentioned rings) it will break some set, but the artifacts shouldn't break the set for classes/builds it was designed for.

  7. #47
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    Smile Avoid Minor Artifact Redudancy

    Quote Originally Posted by Dreppo View Post
    My first suggestion is tweak Sigil of the Triumverate and Key of Rhukaan Draal to have Quality Accuracy + Deadly, rather than Insightful. Insightful Accuracy + Deadly are both prevalent in the other Sharn named loot, but Quality is not. Two other artifacts already have Quality Accuracy + Deadly.
    I completely agree that insightful deadly on these items is underwhelming as it stands. It seems odd for a "cornerstone" item to have much redundancy at all with others in any case.

    A bonus like deadly on a minor artifact SHOULD stack as quality; I can't imagine many dexterity-focal builds using the Sigil of Triumverate and NOT having insightful deadly already. The case for quality deadly / accuracy doesn't need to be made - the effect already exists on other artifacts!

    Regardless, I trust the decision of the developers, though it seems incongruous to leave these effects as they stand. It's a minor change, but I think it's most appropriate.

    Thanks for your work so far! We're all excited for Sharn

  8. #48
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    Quote Originally Posted by reywas View Post
    Making artifacts all rings certainly works, but makes them kind of boring thematically. I want talking hats, gloves, etc. For this iteration, just changing the slot to something that the primary user would not be using is likely best, or, since we only ever have one, have them complete sets automatically (some generic set bonus, completes one set you have two items for within sharn). Or just add the set bonus to the ones that have that conflict.
    Altho making all Artifacts rings might be a bit more boring, it seems to be the only way to avoid conflicts with some build/gear layout. The problem of the very high diversity of the builds makes it very challenging to not offend some build or another. What about the melee Int Harper or the Con based melee Dwarf or ....

    To make the conflicting Artifacts complete some Set or another might solve the problem on the first sight, but then you exclude those builds from the other set Item, which might have some needed enhancements like for instance make an Int Assasin choose between Assasinate and Int Artifact (both Neclaces atm) even if the melee set is completed by the artifact. Or have the argument of insight vs. quality on a specific artifact, since the insight item from the set might comflict with the quality artifact etc.

    The only slots beside rings that are not used by any set are the trinket (which is planned for some future update), the boots, and the belt. On those you whould avoid any of the Artifact/Set conflicts as well, but then you might exclude some builds from other sharn items for those slots or the future trinkets.

    The advantage of the Ring slot is that you can still wear a 2nd one of your choosing as well as that it doesnt conflict with the Sets.

    Quote Originally Posted by reywas View Post
    But to the devs, this is a problem, please fix this. Minor artifacts are a great idea. Everyone likes sets in general. Don't make us choose between a set for a (wizard/druid/etc) and a minor artifact for a (wizard/druid/etc) from the same pack. Obviously, no matter where you put it (except the aformentioned rings) it will break some set, but the artifacts shouldn't break the set for classes/builds it was designed for.
    I fully agree !!!

    Thx for all the work on sharn and the consideration of feedback

  9. #49
    Systems Designer
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    Quick friday afternoon update: I've shuffled the Int and Wis casting Artifacts as suggested so it's a lot more usable. Thanks for the feedback!
    100% radical, enthusiasm enthusiast.

  10. #50
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    Quote Originally Posted by Lynnabel View Post
    Quick friday afternoon update: I've shuffled the Int and Wis casting Artifacts as suggested so it's a lot more usable. Thanks for the feedback!
    While this fixes the issue for Hruit's and Esoteric, it just introduces the same problem for Flamecleansed Fury.

    Suggest you really need to go back and look at what items are required for what sets and then make sure that the minor artifact that was designed for the same play style that a given set was designed for does not conflict with that
    set.
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  11. #51
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    Quote Originally Posted by Lynnabel View Post
    Quick friday afternoon update: I've shuffled the Int and Wis casting Artifacts as suggested so it's a lot more usable. Thanks for the feedback!
    Tyvm for listening to feedback Lyn,

    im not sure, what the "shuffled" in your post means, but as stated here:
    Quote Originally Posted by Corion View Post
    While this fixes the issue for Hruit's and Esoteric, it just introduces the same problem for Flamecleansed Fury.
    it suggests that you did swap the slots of the Artifacts, meaning Int caster Artifact is now a necklace and Wis caster Artifact is now bracers!?

    At this point, if i did follow the changes correctly, that seems to mean:
    - Con Melee Builds (Dwarven "Throw Your Weight Around") cant use melee set and Con Artifact
    - Int Melee Builds (Assasins with Harper Tree) cant use melee set and Int dps Artifact
    - Wis Devine Builds (Cleric, Favored Soul) cant use divine casting set and Wis caster Artifact
    - Str Ranged Builds (Bow Strenth Feat) cant use Raid Ranged Bracers and Str Artifact (altho no set is excluded)
    - im sure i missed several other problems on first sight....

    Unless you want to put some build or another on a disadvantage "on purpose", the easiest, fastest and maybe only way to do this is to make all Artifacts Rings. Else the chance to get some build on a disadvantage, with all the Dex, Int, Wis, Str, Cha to dps enhancements and the imense diversity of build options, is very high if not certain. And you will make some general Enhacement Trees like Harper or Falconry much more unattractive and that with the same Update where you introduce the general enhancement Point Tomes.

    And maybe to avoid this you will be swapping and shuffling around day in and day out for the next weeks I for myself cant see any Problem with making them all Rings (except for some fluff / flavor maybe).

    THX for the good work so far.

  12. #52
    Founder Mellkor's Avatar
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    Maybe a ranged DPS artifact in the quiver slot? (for int and dex based?)
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  13. #53
    Community Member clagor's Avatar
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    Default Artifact Slot?

    Quote Originally Posted by Mellkor View Post
    Maybe a ranged DPS artifact in the quiver slot? (for int and dex based?)
    Why not introduce a complete new artifact slot beside already existing slots?
    This way you will always have only one artifact equipped.
    And it will not interfere with existing slots.
    Artifacts would be then non standard items like stones, talismans etc...

    Or would that be to much power creep?
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  14. #54
    Community Member Cookiegum's Avatar
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    Quote Originally Posted by clagor View Post
    Why not introduce a complete new artifact slot beside already existing slots?
    I like this idea.

  15. #55
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    Wait, so the int artifact will now be necklace? That sucks for me and makes it unusable because of other gear necessities.

    I am concerned about the multiple conflicts with gear sets. While I get that hard choices should be made, when there are certain BiS items for specific builds, it leaves them out in the cold. I mean, since it will be forever before I could actually open all those slots on an alt I guess it won’t ultimately matter, but I like to dream.
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  16. #56
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    Quote Originally Posted by Mellkor View Post
    Maybe a ranged DPS artifact in the quiver slot? (for int and dex based?)
    This as well as the new slot whould be to powerfull imo. But keeping all odds even i still suggest to make all artifacts rings,since some are already and those builds that do want those ring artifacts are the lucky ones,who didnt complain here at all,since thats the best slot you can get for an artifact and that seems to me as an imbalance right from the start.

    So again: Lyn,pls consider making all artifacts rings to keep the balance even between different builds.

    Thx

  17. #57
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    Quote Originally Posted by clagor View Post
    Why not introduce a complete new artifact slot beside already existing slots?
    This way you will always have only one artifact equipped.
    And it will not interfere with existing slots.
    Artifacts would be then non standard items like stones, talismans etc...

    Or would that be to much power creep?
    We already have it, it's called trinket.

  18. #58
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    Quote Originally Posted by Lynnabel View Post
    Quick friday afternoon update: I've shuffled the Int and Wis casting Artifacts as suggested so it's a lot more usable. Thanks for the feedback!
    Hey Lynn, when you say "shuffled" does that mean this is no longer bracers?
    Band of Diani ir'Wynarn Bracer Minor Artifact
    Minimum Level:29
    Maximum Filigree Slots: 3


    • Intelligence +22
    • Quality Spell Focus Mastery +2
    • Quality Potency +41
    • Light Absorption +31%

    If so, ME LOVE YOU. If you changed them to gloves, ME LOVE YOU LONG TIME, THANK YOU!!!
    Last edited by KhellendrosUK; 04-30-2019 at 01:28 PM.

  19. #59
    Community Member Jandric's Avatar
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    Quote Originally Posted by Grace_ana View Post
    Wait, so the int artifact will now be necklace? That sucks for me and makes it unusable because of other gear necessities.

    I am concerned about the multiple conflicts with gear sets. While I get that hard choices should be made, when there are certain BiS items for specific builds, it leaves them out in the cold. I mean, since it will be forever before I could actually open all those slots on an alt I guess it won’t ultimately matter, but I like to dream.
    Why not kill 2 birds with 1 stone and make artifacts able to be added to any of the Sharn sets for purposes of set bonus? This would take care of conflicts between artifacts and set bonus requirements, as well as giving a bit of flexibility in the slot selections for others.

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