Results 1 to 7 of 7
  1. #1
    Community Member Bjond's Avatar
    Join Date
    Dec 2018
    Posts
    161

    Default Bard MC: pick Evasion or Magical Training?

    I'm working on a Swashbuckler/Trapper build with VERY tight AP -- not enough for 4 AP in Spellsinger. Trapfinding + skill unlock means Rogue or Articifer. L1 Art = Magical Training, but no evasion. L2 Art adds rune-arms, but IMHO, shields lead to both higher DPS and better defense. L2 Rogue = Evasion and Skills+6 over the L1 Art splash.

    So, how important would each of those two be to you? I've not tried Bard in epic levels; love it in the iconic trials I've done and spell point issues there lead me to think Magical Training to ensure an Epic Bard can always cast Cocoon might be VERY valuable. BUT (ya, big one), evasion has very obvious benefits, especially for me as I often end up finding traps "PMD style" on my main.

    What do those of you with real bard experience think of the two choices?

  2. #2
    Community Member
    Join Date
    Apr 2014
    Posts
    1,279

    Default

    I'd take evasion over rune arm, especially since you seem to be leaning toward using bucklers. You only need really magical training for obs, which you cant use at the same time as rune arms or shields anyway. You say you are going Swashbuckler/Trapper, so I doubt you will be casting spells constantly, you shouldn't really have an issue running out of SP if you are doing melee dps most of the time.
    Stratis on Khyber

    Want to know my build?
    https://www.ddo.com/forums/showthrea...il-of-the-Bard

  3. #3
    Community Member Ralmeth's Avatar
    Join Date
    Apr 2006
    Posts
    2,205

    Default

    My main build is a Bard with trapping skills, and I would definitely go with Rogue for evasion. That is super helpful to have. As for epic levels, if you use a wizardry item and use your spell points wisely you should have plenty of spell points for heals. I can't remember the last time I ran out. For a back-up, you can keep pots and heal scrolls handy.
    The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
    "From a distance you thought this was a chocolate chip kookie. Now you're sad."

  4. #4
    Community Member
    Join Date
    Oct 2009
    Posts
    829

    Default

    As others have noted, there's no synergy between Artificer and Bard. They use different armors, different weapons, different stats, different elements and even focus on different spell schools.

    Rogue is primarily useful for Evasion, which is a huge QoL improvement. Trapping is less practical. Since you've got Evasion, you can simply walk through most traps. And, frankly, that's probably what you'll do after a certain point because it's far too much of a nuisance to switch out all that gear you need to transform your Int-is-a-dump-stat Bard build into an Int-is-a-primary-stat trapping abilities.

    That being said, I always take the trapping skills anyway (on a 36-pt. build who can afford the Int) since there are so many skill points.

    I've been modifying my 'baseline' Bard build (the Bard build I'd recommend for general purpose use) and the current iteration is 16/2/2 Bard/Rogue/Favored Soul. This grants Evasion, Dex-to-Daggers, Divine Presence, and Smite Weakness. Magical Training comes bundled with Favored Soul, so it's not a concern. There's also some interesting options possible with BoH/AoV. However, a basic 15-pt. investment in Swashbuckling leaves enough to divide between Warchanter and Vistani Knife Fighter that you can select either buffing or raw dps as desired. However, a 16/2/2 breakdown does delay BAB 11 (and GSWF) 3 levels, so a 15/3 Bard/Rogue breakdown would work better for a purely heroic life.

  5. #5
    Community Member
    Join Date
    Jan 2015
    Posts
    262

    Default

    Quote Originally Posted by Hjarki View Post
    And, frankly, that's probably what you'll do after a certain point because it's far too much of a nuisance to switch out all that gear you need to transform your Int-is-a-dump-stat Bard build into an Int-is-a-primary-stat trapping abilities.
    As of six months ago, I agree with you. My main is currently doing a bard life (12/6/2, as I plan to do an ETR as well) and thanks to the song + Warchanter's perma-GH, his trapping is pretty stellar. Even dumping Wis and with a decidedly mediocre Spot item (IIRC, +8 at level 13?) I'm able to Spot traps in R1 Ravenloft 12's. Whether that'll hold up in late heroics or early epics remains to be seen, of course, but there's also a lot of room for improvement on my gear / stats / tomes. It's certainly better than my fairly recent Acrobat life, which was pure and still couldn't spot things particularly well

  6. #6
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    18,381

    Default

    Debilitation bonus is +30% XP and Vigilant Sight is another +15%.

    I solo a lot. I take the trap skills.

    Swashbuckling restricts you to light armor. So unless you plan to run in Shadowdancer, you might as well grab Evasion to boot.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  7. #7
    Community Member Bjond's Avatar
    Join Date
    Dec 2018
    Posts
    161

    Default

    Quote Originally Posted by Hjarki View Post
    As others have noted, there's no synergy between Artificer and Bard.
    If you're only willing to open 1 level for Trap-Finding, you gain more from Art; Magical Training & Scroll+1 kinda beats Skills+4. BUT, if more levels are open or you need DEX to-hit on daggers, 2 Rogue for Evasion sounds nicer.

    Quote Originally Posted by unbongwah View Post
    Debilitation bonus is +30% XP and Vigilant Sight is another +15%.
    What I like most about trapping is being able to take shortcuts via secret doors and open locks (on doors) or disable traps on puzzles that can be "solved" that way.

    And, yeah, looking at swash light armor and thinking of NOT taking Evasion struck me as a missed opportunity I might regret.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload