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  1. #1
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    Default dual wield axe unseen blow

    Does this work? How is the DPS? Does dex to damage work on both? Wiki says it doesn't. I don't want to farm it and build it, if it doesn't work. https://ddowiki.com/page/Item:Axe_of_the_Unseen_Blow

    x5 in both hands seems pretty awesome
    Last edited by capsela; 01-11-2019 at 12:56 PM.

  2. #2
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    finesse is dex to hit not damage and it applies to both hands. so attack modifier is highest of STR,DEX and damage modifier is STR

  3. #3
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    Quote Originally Posted by LiveFast View Post
    finesse is dex to hit not damage and it applies to both hands. so attack modifier is highest of STR,DEX and damage modifier is STR
    I thought ranger get dex to damage in their tree.

  4. #4
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    they do. as well as swashbuckler.

  5. #5
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    Quote Originally Posted by LiveFast View Post
    they do. as well as swashbuckler.
    So these wouldn't get dex to damage?

  6. #6
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    not without the proper enhancement

  7. #7
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    Quote Originally Posted by LiveFast View Post
    not without the proper enhancement
    That's why I posted it in the ranger forum. Has any ranger tried this?

  8. #8
    Community Member zyp's Avatar
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    Thumbs up This should work

    I don't see any reason why dual hand axes of any kind wouldn't work for a dex-based ranger. You should definitely roll with it.

    I just finished a dex-based ranger life on an Aasimar Scourge. I primarily used scimitars (because there are some very good ones) but I also tried sinister hand-axes and Ravenloft light maces. Axe of the Unseen Blow should be perfectly good for heroic leveling and would work just fine into mid-epics if you don't mind giving up the sentience.

    Having finesse on the axe doesn't matter because you only need 3rd level Ranger to get Tempest core 2 (effectively replacing finesse) and 6th level Ranger to get Tempest core 3 (dex-to-damage). The axe is ML 14 so even on a multi-class build you should be able manage 6 levels of Ranger by then. If you're going up to at least 12 ranger, you can take Tempest core 4 to gain +1 to the critical multiplier. Deepwood Stalker's 4th core gives you another +1 to crit range if you can put 20+ points into it (well worth it for Killer).

    Dex-based Rangers work great and I'm sure I'll get back around to play one again.

    I'm working on a str-based ranger life now to see how things go with the new Knight's Training feat.

    Cheers and good luck!
    Short Fat Bald Guys of Khyber: Zyp, Klod, and a bunch of mules...

  9. #9
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    Early on before level 6 you can take deepwood stalker enhancement Improved Weapon Finesse (6AP): You can use your Dexterity modifier for damage when wielding bows, thrown weapons, and melee weapons with which you can use your Dexterity modifier to hit. The Weapon Finesse feat is NOT required to take this enhancement.

    Should be able to have both by the end of level 3 when you have 12 AP gained. Just remove the AP after you get to level 6 and can then take tempest core 3 to replace it.

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