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  1. #21
    Community Member Kutalp's Avatar
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    Player against Player action at virtual gaming community.



    PVP does not mean immaturity by any means. In the contrary it is a good way of socialising and having fun together with other players. Its sort of a virtual sport.


    I would agree that there re bad apple pvpers aswell. Anyhow they dont have the ability to ruin the whole bunch but only their own reputation. So it is easy to avoid the issue; simply rejecting any matches with those kind.


    PVP zones would be interesting if classes could be, somehow, balanced and level or equipment did not matter.


    Say if game could brought every player to same quality of equipment and balance aoe, close up, aswell as enchantment/summoned npc power; as soon as the players step in to the pvp zone. Then players would be having friendly, fun fights for hours.


    The easiest solution to this is; developers can create Arcane caster, Divine caster, Melee Fighter, Ranged rogue as four simple types of original old scholl D&D types. When players load the pvp zone they can choose any of those characters to play and have fun; leaving their original toons back at pve side of the game.


    There would not be power creep items or specialites or destinies. +1 to +5 weapons and armors. Ready set feats, spells and weapon sets through simple level ups. Level margin would not be so high. Level 10 being the maximum level. Players can only engage any other player who is three level higher or lower their level.


    Avoidance (Dodge/Blur etc) and Hitpoints and saves would not scale harsh. That way the pvp mini game would let players playing a class with lower hit points total, survive an ambush and flee if they do not choose to stay and fight. -Full focus fire from an enitre team or -LAG being the exception. (Sounds a bit like free to play RS of old days)


    PVP points/Socialising rewards:

    After certain points collected through pvp games,


    The leading PVP guild of the server would gain favor and %15 discount at ingame trade. 10 extra item bank slots for guildmates. Twenty extra inventory slot Champion emote. Cosmetic Lion,Tiger companion.

    (If the guild looses first place, they become a following guild and can access to those rewards. Companions are swapped automatically. Lion and Tiger can not be summoned anymore.Emotes are swapped aswell. Discount rate, number of bank slots also change. Players will be thought to pull the 5 extra items from the mail. )


    Following five guilds would gain %9 discount. 5 extra item bank slot. Twenty extra inventory slot. Guardian emote. Cosmetic Wolf/Hyena companion.


    Any guild joining in pvp events would get %3 discount at buy/sell. Two extra item bank slot. Twenty extra inventory slot. Mercenary emote. Cosmetic Hound/Exotic cat companion.


    Solitary players without any guild who joins the pvp events would get %3 discount at buy/sell. Two extra item bank slot. Twenty extra inventory slot. Brawler emote. Cosmetic Wild dog/Wild cat companion.



    This way pvp would be more player friendly and inviting players to socialise.


    Pvp teaming options would be two to four teams of 12 player max (12 vs 12 or 48 players max)


    Pvp zone and roleplay options would be:


    Castle wars, Ship battles (Existing keeps and castles and battle fields from old and new quests)

    Open field, forest, mountain top, under sea battles (Existing wilderness maps)

    Arena team battles (Von like arenas with cheering crowd)

    Virtual Street gang fights (Random streets of stormreach or Sharn or any random settlement from old and new quests)

    Defending your village against bandits (Each team picks a role)


    (Multiboxing should be banned from pvp zone)





    A Different Type Of Pvp:


    Notes for pve to pvp and alliances:

    Additionally classes can pick roles as repair man, builder, farmer, cook etc to place the 'breakables' the same way players can damage them. Collecting goods (stone,wood,food production) To fill in barricades, doors, bridges,cellars and the similar.

    Players can compete with rivaling villagers to rebuild their village to restart the production after the last bandit attack or natural disaster. The first village to complete the reproduction process and reach to the big settlement from the village would be the winner.

    This can be pve to pvp challange between players aswell. Face to face direct damage would be optional and less profitable at this type of pvp.




    Free to play for base classes and each type of zone. Extra damage, speed, special attacks should not be available through payment but only through playing and levelling up.


    Steam pack sales with reasonable prices for extra visual effects for weapons, armor, combat animations and spells, for new type of pvp maps and for the extra outfits. Some of these can be sold at in game shop aswell.
    Last edited by Kutalp; 04-30-2019 at 01:21 PM.

  2. #22
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Kutalp View Post
    ....
    PVP zones would be interesting if classes could be, somehow, balanced and level or equipment did not matter....
    As I mentioned in another thread here in 'the zone', let PvP be a instance where you enter it and embody an unarmored level 1 fighter with a stick. Period. Start whacking.
    CEO - Cupcake's Muskateers, Thelanis
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  3. #23
    Community Member lyrecono's Avatar
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    Quote Originally Posted by Kutalp View Post
    some text.
    PVP does not mean immaturity by any means.
    It does, it always has, from wow, aion, legions of gutter shooters, etc, pvp leads to agression, abuse, frustration, and goes against everything this pve game stands for.

    If you want pvp, there are legions of kids gamesthat cater to that crowd, including mmo's.

    This is a team based pve game with serious ballence issues as is.
    The devs coule properly ballence the game when the cap was 20, more then half a decade later and it has only gotten worse.
    Even in high reaper, most player run the same couple of builds, because the power is in their favor
    If devs can't ballance a pve game correctly, would you trust them with a pvp ballancing act?


    The Pvp you want, would require a rework of epic proportions, aka, costing money, not enough people would buy such a "pack".

    Thus no development or rewards should be connected to pvp
    A different system, intended to challenge players polerised the community and led to endless clones arming reaper mode
    If powerfull rewards are attached to pvp, people will abuse it to efficiently farm out more power.


    And why ask a dev team for something you could fix yourself?
    Just make a post on the forum to meat up in the wayfinder marketplace pvp area with lv 1 toons and start to pvp on your own.
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  4. #24
    Community Member Kutalp's Avatar
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    Quote Originally Posted by lyrecono View Post
    PVP does not mean immaturity by any means.
    It does, it always has, from wow, aion, legions of gutter shooters, etc, pvp leads to agression, abuse, frustration, and goes against everything this pve game stands for.

    If you want pvp, there are legions of kids gamesthat cater to that crowd, including mmo's.

    This is a team based pve game with serious ballence issues as is.
    The devs coule properly ballence the game when the cap was 20, more then half a decade later and it has only gotten worse.
    Even in high reaper, most player run the same couple of builds, because the power is in their favor
    If devs can't ballance a pve game correctly, would you trust them with a pvp ballancing act?


    The Pvp you want, would require a rework of epic proportions, aka, costing money, not enough people would buy such a "pack".

    Thus no development or rewards should be connected to pvp
    A different system, intended to challenge players polerised the community and led to endless clones arming reaper mode
    If powerfull rewards are attached to pvp, people will abuse it to efficiently farm out more power.


    And why ask a dev team for something you could fix yourself?
    Just make a post on the forum to meat up in the wayfinder marketplace pvp area with lv 1 toons and start to pvp on your own.












    Nice to meet you cdbd3rd. Good to see you.


    Hi friend, lyrecono.


    Alas, you quoted what I wrote as 'Some text'.


    It is a bit heartbreaking. Please read my 'text' this time. It is not Drama. You may find something you like and agree there.



    I dont know what kind of awful experience did you have what pay to win player against player game ; but pvp is not ' agression, abuse, frustration, and goes against everything this pve game stands for ' as you tell. Same people you have issues at pvp will be problem at pve settings aswell. Those people you mention zerg and yell and shout out at PVE gaming: 'Hjeal meh you @@@@@!'


    About age of PvPers. The average age of mmo players is much older than you think; worldwide. It s not even twenties anymore. You can meet players aged 35-65 all around the world at mmos both at pve and pvp action. Most of these people are fathers, mothers and ordinary people working day time and giving breaks to chill out at MMOs.



    Now about PvE and PvP at DDO. First of all I would like to tell I like DDO and PvE side. Anyhow...


    There is allready no balance at PVE and it is the Same Class/Race combos and Destinies. Cookie cutter builds allaround the place. (Warlock/Artificer/Insta kill ...Reaper-TR...Rinse & Repeat). A build a random player enjoy is ,sadly, called a flavor build and it is a last resort person since it doesnt use a cookie cutter build.


    TRing forever and meaningless Reaper runs is another. Hell boring and there is no reason to do those. It is not the adventure or questing itself.



    A Purple Dragon Knight to Epic TR full charisma and constitution Enlightened spirit Warlock. TR 10/10 with one toon while keeping another one ready lvl 30 as Pure warlock. Just to jump any Reaper run for virtual satisfaction. Now who would play that forever ?


    I only revisit adventures and play any newer ones I didnt touch through years during my long breaks to real life. I love the game but can find nothing to socialise at. This is real Massively multiplayer online gaming Player versus environment now ?


    Many years ago when I was last here with this newer account at 2016 (My older account was active at 2012-14 before I left untill 2016) we used to have fun pvp at Wayward lobster. All ranges of levels fun PVP ed there as guilds. Players were not negative at anything since we didnt have to pay to win or loose just to pvp. You could hear players laugh and giggle and have fun. That was all.


    I am sure there re good number of players who would like to have player made pvp action at allready existing DDO maps with developer put rules and more simplistic class settings to ensure the balance and fair gaming.


    Trust me there re alot players who enjoy both PvP and PvE at the same time. When the PvP side is developed non pay to win then there is no issues at PvP, but alot of fun and socialising with other players. Given the chance, more of these old scholl players start to show up.


    Stay cool and have fun there.
    Last edited by Kutalp; 05-01-2019 at 08:43 AM.

  5. #25
    Community Member lyrecono's Avatar
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    Quote Originally Posted by Kutalp View Post
    Nice to meet you cdbd3rd. Good to see you.


    Hi friend, lyrecono.


    Alas, you quoted what I wrote as 'Some text'.


    It is a bit heartbreaking. Please read my 'text' this time. It is not Drama. You may find something you like and agree there.



    I dont know what kind of awful experience did you have what pay to win player against player game ; but pvp is not ' agression, abuse, frustration, and goes against everything this pve game stands for ' as you tell. Same people you have issues at pvp will be problem at pve settings aswell. Those people you mention zerg and yell and shout out at PVE gaming: 'Hjeal meh you @@@@@!'


    About age of PvPers. The average age of mmo players is much older than you think; worldwide. It s not even twenties anymore. You can meet players aged 35-65 all around the world at mmos both at pve and pvp action. Most of these people are fathers, mothers and ordinary people working day time and giving breaks to chill out at MMOs.



    Now about PvE and PvP at DDO. First of all I would like to tell I like DDO and PvE side. Anyhow...


    There is allready no balance at PVE and it is the Same Class/Race combos and Destinies. Cookie cutter builds allaround the place. (Warlock/Artificer/Insta kill ...Reaper-TR...Rinse & Repeat). A build a random player enjoy is ,sadly, called a flavor build and it is a last resort person since it doesnt use a cookie cutter build.


    TRing forever and meaningless Reaper runs is another. Hell boring and there is no reason to do those. It is not the adventure or questing itself.



    A Purple Dragon Knight to Epic TR full charisma and constitution Enlightened spirit Warlock. TR 10/10 with one toon while keeping another one ready lvl 30 as Pure warlock. Just to jump any Reaper run for virtual satisfaction. Now who would play that forever ?


    I only revisit adventures and play any newer ones I didnt touch through years during my long breaks to real life. I love the game but can find nothing to socialise at. This is real Massively multiplayer online gaming Player versus environment now ?


    Many years ago when I was last here with this newer account at 2016 (older account was around 2012-14 before I left) we used to have fun pvp at Wayward lobster. All ranges of levels fun PVP ed there as guilds. Players were not negative at anything since we didnt have to pay to win or loose just to pvp. You could hear players laugh and giggle and have fun. That was all.


    I am sure there re good number of players who would like to have player made pvp action at allready existing DDO maps with developer put rules and more simplistic class settings to ensure the balance and fair gaming.


    Trust me there re alot players who enjoy both PvP and PvE at the same time. When the PvP side is developed non pay to win then there is no issues at PvP, but alot of fun and socialising with other players. Given the chance, more of these old scholl players start to show up.


    Stay cool and have fun there.
    When people shorten a long text, it's to shrten the overal post
    Long posts are oftrn skipped.
    The wall of text gets replaced by;
    Long text,
    Wall of text,
    Snipped, etc
    If people want to read the text just like i did, they can click on the link

    Anyway, the pvp scene on my server has always been a toxic crowd, their toons and guilds are bared from questing and raids due to their behaviour.
    From what i can tell, the same goes for other servers.
    The idea that you never noticed it, doesn't mean it isn't there, you only have been around a relatively short amount of time, our collective memoiries span a longer distance and found the pvp community problematic.


    As for pvp ballance, no
    The devs are unable to do it in the main game, pvp wouldn't be any different.

    If old players want to return, fine, have m play the game, if current pvp isn't good enough, a revamped system won't hold their attention for long either. Ballence requires constant attention.
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  6. #26
    Community Member Alrik_Fassbauer's Avatar
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    My very personal opinion on PvP is this : If PvP was bigger within that game, we'd get much more of this insanely stupid puberty "trash talk", too.
    You really have no idea what I have read in the PvP chat of SWTOR. It is just ... nauseating.
    Plus, PvP oriented personalities, flooding the chat with ... Uh ...
    To be frank, I'm so glad PvP isn't a thing here in DDO. It's one of the things that drive me away from SWTOR to DDO again. And I don't want to be driven away again.
    "Archbishop Dryden wants to talk to you to tapper this dale."
    "Archbishop Dryden wants to talk to you to tap on this dale."
    "Archbishop Dryden wants to talk to you to tap on this tale."
    English is not my first language - misinterpretations galore !

  7. #27
    Community Member Yokido's Avatar
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    Bigger in the game? Sure!

    Any complex system? No thanks, and it wouldn't sell to either SSG or the public anyway.

    Simple DDO-friendly PVP upgrade: Allow players to 1v1 duel in any public place (of course allowing them to cast offensive spells otherwise not permitted etc), and perhaps offer a once-a-day reward (either random xp or a random consumable item) for winning, with a much smaller consolation for losing.

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