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  1. #1
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    Jan 2014
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    Default Can someone make/recommend me a Dragonborn Favored Soul/Sorcerer Multiclass build?

    Title says it all.

    I want to make a Dragonborn Sorcerer/Favored Soul... I want to mainly use Fire & Force spells, but maybe with some Melee.

    Why do I ask for such a strange thing? I have a soft-spot for playing Mystic Theurge-types due to how fun a mix of Divine and Arcane Magic is.

    Edit: oh yeah, Happy New Years!

  2. #2
    Community Member
    Join Date
    May 2013
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    96

    Default

    Quote Originally Posted by Voxden View Post
    Title says it all.

    I want to make a Dragonborn Sorcerer/Favored Soul... I want to mainly use Fire & Force spells, but maybe with some Melee.

    Why do I ask for such a strange thing? I have a soft-spot for playing Mystic Theurge-types due to how fun a mix of Divine and Arcane Magic is.

    Edit: oh yeah, Happy New Years!
    Because you are going to split the classes you will not have good DCs. I suggest a shiradi missile spammer:

    Shiradi
    10/6/4 Sorcerer/Wizard/Favored Soul
    Chaotic Neutral Dragonborn


    Level Order

    1. Wizard. . . . . 6. Wizard . . . . 11. Sorcerer . . . 16. Sorcerer
    2. Wizard. . . . . 7. Favored Soul . 12. Sorcerer . . . 17. Sorcerer
    3. Wizard. . . . . 8. Favored Soul . 13. Sorcerer . . . 18. Sorcerer
    4. Wizard. . . . . 9. Favored Soul . 14. Sorcerer . . . 19. Sorcerer
    5. Wizard. . . . .10. Favored Soul . 15. Sorcerer . . . 20. Sorcerer



    Stats
    . . . . . . . .28pt . . 32pt. . .34pt . . Level Up
    . . . . . . . .---- . . ----. . .---- . . --------
    Strength. . . . 10. . . .10 . . . 10. . . .4: CHA
    Dexterity . . . .8. . . . 8 . . . .8. . . .8: CHA
    Constitution. . 16. . . .18 . . . 18. . . 12: CHA
    Intelligence. . 14. . . .12 . . . 14. . . 16: CHA
    Wisdom. . . . . .8. . . . 8 . . . .8. . . 20: CHA
    Charisma. . . . 18. . . .18 . . . 18. . . 24: CHA
    . . . . . . . . . . . . . . . . . . . . . 28: CHA


    Skills
    . . . . . W .W. W .W. W .W. F .F. F .F. S. S. S. S. S. S. S. S. S. S
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Spellcr . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Perform . 2 .½. ½ .½. ½ .½. ½ .½. ½ .½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    UMD . . . 2 .½. ½ .½. ½ .½. ½ .½. ½ .½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Heal. . . 2 .½. ½ .½. ½ .½. . . . . . . ½. ½. ½. ½. ½. ½. ½. ½. ½. 1. 10
    Jump. . . . . . . . . . . . 1 .1. 1 .1. . . . . . . . . . . . . . . . .4
    . . . . .------------------------------------------------------------
    . . . . .16 .4. 4 .4. 4 .4. 4 .4. 4 .4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 3
    Max . . .16 .4. 4 .4. 4 .4. 4 .4. 4 .4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4



    Feats

    .1. . . . : Maximize Spell
    .1 Wizard : Empower Spell
    .3. . . . : Enlarge Spell
    .5 Wizard : Quicken Spell
    .6. . . . : Mental Toughness
    .9. . . . : Improved Mental Toughness
    12. . . . : Force of Personality
    15. . . . : Quick Draw
    18. . . . : Toughness
    21 Epic . : Epic Mental Toughness
    24 Epic . : Master of: Knowledge
    26 Destiny: Epic Spell Power: Force
    27 Epic . : Ruin
    28 Destiny: Hellball
    29 Destiny: Fount of Life
    30 Epic . : Greater Ruin
    30 Legend : Scion of: Plane of Fire

    .1 Dragon : Draconic Ancestry: Black

    .8 FavSoul: Grace of Battle

    .7 Deity. : Follower of: Sovereign Host


    Spells

    Sorcerer
    1. Jump (11), Nightshield (11), Magic Missile (12), Protection from Evil (13)
    2. Knock (14), Invisibility (15), False Life (17), Resist Energy (19)
    3. Chain Missiles (16), Protection from Energy (17), Displacement (19)
    4. Dimension Door (18), Death Aura (19)
    5. Cyclonic Blast (20)

    Wizard
    1. Charm Person (1), Master's Touch (1), Grease (1), Detect Secret Doors (2)
    2. Web (3), Blur (3), Scorch (4), Summon Monster II (6)
    3. Acid Blast (5), Fireball (5), Heroism (6)

    Favored Soul
    1. Shield of Faith (7), Cure Light Wounds (7), Remove Fear (8), Divine Favor (9)
    2. Cure Moderate Wounds (10)


    Enhancements (80 AP)

    Archmage (35 AP)
    • Magic Missile, Gust of Wind, Chain Missile
      1. Energy of the Scholar III, Traditionalist Caster I, Spell Critical, Wand and Scroll Mastery III
      2. Efficient Maximize III, Spell Critical
      3. Arcane Bolt III, Spell Critical
      4. Spell Critical
      5. Arcane Blast III, Arcane Supremacy

    Angel of Vengeance (30 AP)
    • Font of Power, Shield of Condemnation
      1. Scourge III, Smiting, Angelic Resistance III
      2. Smiting, Just Reward III
      3. Sun Bolt III, Smiting, Charisma
      4. Smiting, Intense Faith III

    Pale Master (12 AP)
    • Dark Reaping, Zombie Form, Vampire Form
      1. Deathless Vigor III, Negative Energy Conduit III

    Dragonborn (3 AP)
    • Hardy, Charisma


    Destiny (24 AP)

    Shiradi Champion
    1. Stay Frosty II, Healing Spring III, Illusion of Well Being III
    2. Prism, Fey Form III
    3. Rainbow
    4. Double Rainbow
    5. Stand and Deliver, Nerve Venom III
    6. Audience with the Queen

    Twists of Fate (15 fate points)
    1. Energy Burst: Fire (Tier 4 Draconic)
    2. Endless Faith (Tier 1 Exalted)
    3. Rejuvenation Cocoon (Tier 1 Primal)



    For non-reaper you can use undead form/aura to self heal. You focus on getting your force and sonic crit rate high and MOK and Scion will get your spell damage multiplier high. Use magic missile and chain missile from the archmage tree as slas, the fvs tree will max out their level.

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