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  1. #21
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    Your focus at all times should be caster levels, spellpower and dc combined.
    What suplements lack of spellpoints can be changed by going more spellpower.
    You want challenge items from 3 and til cap as they offer the most benefit spellpower wise, you want the event stick for lv 5 that gives most fire spellpower and acid spellpower at level, you want to abuse duality robe and abi set for even higher spell caster levels, you want clickies, sp discount clickies, all you can find, you want the dodge and spell crit damage clickies.
    Abbot, cove, mabar all offer irreplacable items that make the journy much faster.
    You dont need to swing a axe, ever, not once, if you do it it is only if you dip into eldritch for the 30 spellpower.

    You want spellcraft items, custom crafted at higher levels, you want spellpower points, you want dc gear, you want ravenloft spellpower set.
    You need a better selection of spells, (actually helpless is useful in heroic, single target hold, sonic blast, hypno all help to make more space from reapers).

    Wings at lv 12 is the single best defensive tool we have as sorcs in heroic content.

    All depends on skulls you run quests on, but from doing 6 lifes in row as sorc im pretty confident that sorc can effectively run 7 8 skulls on most quests from mid levels, up til then its a mix between 4 and 5 skulls and early levels 3 skulls-4skulls.
    For r1 runs, sorc beats warlock in all possible ways, to do it that way, get sp boost wings and nuke away.

    Issue is that you need to select quests you run, as it is not a allrounder like wlock.
    It lacks the temp hp, but with enough focus on spellpower it can do some quests faster. (boss fights with no charm is where sorc excels at)

    Also why dont i see anyone suggest a gsteel sp int skills item in this thread?
    Imho its mandatory on a sorc
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

  2. #22
    Community Member janave's Avatar
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    Quote Originally Posted by Whitering View Post
    I would go straight 20 Sorc now, easily, nothing you get from other classes will make up for it. The old 18/2 paly from my Neverwinter Nights and BG doesn't give you much here.

    Hybrid is just going to weaken the character. If you are only going to 20 you will typically cap at 18 or 19, then I guess you could take 1 FVS at 19 or something.
    Traps are extra painful on a Sorcerer, 2 Monk is worth considering for a heroic build. Half elves may choose Paladin as their dilletante feat to add a few points of extra saves.

    - 2 reflex
    - 4% dodge
    - feat: 3% dodge or deflect arrows
    - evasion
    - 10 hamp for 1ap
    - elemental words curse, probably not worth it for heroic tho, unless something has massive hps
    - stance if centered: (Water is a good one) +2 Wisdom, +3% dodge, +2 Maximum Dodge and +2 to all Saving Throws at a cost of -2 Strength.

    First life Sorcs are extra squishy, especially in newer content that automatically assumes having decent PRR/MRR stats.

  3. #23
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    Quote Originally Posted by janave View Post
    Traps are extra painful on a Sorcerer, 2 Monk is worth considering for a heroic build. Half elves may choose Paladin as their dilletante feat to add a few points of extra saves.

    - 2 reflex
    - 4% dodge
    - feat: 3% dodge or deflect arrows
    - evasion
    - 10 hamp for 1ap
    - elemental words curse, probably not worth it for heroic tho, unless something has massive hps
    - stance if centered: (Water is a good one) +2 Wisdom, +3% dodge, +2 Maximum Dodge and +2 to all Saving Throws at a cost of -2 Strength.

    First life Sorcs are extra squishy, especially in newer content that automatically assumes having decent PRR/MRR stats.
    Unless low reaper i would not suggest doing this as the pushback by 2 levels on crucial spells is terrible for leveling.
    While the defensive tools come in handy i dont see a single trap in the content that is worth running in heroic for past life that is deadly (outside of wiz king where you can use a hire for levers).
    Past life cons, epic plife hp, at level max gear and shield from ek are more then enough for survival in 90% of the content.
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

  4. #24
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    Quote Originally Posted by Selvera View Post
    Pastlife Stance Choices:

    Primal: ? (I don’t like any of them)
    Doubleshot is, of course, useless to a non-ranged build.

    Colors is extra DPS, but sometimes does bad things when you don't want it to; it can break quests, ruin raids, and make party members mad at you. So who wants to worry about remembering to turn it on and off for those situations?

    Fast Healing isn't really fast, but there's absolutely no downside to getting a random chunk of extra healing every once in a while. Just turn it on at level 1 and never turn it off or think about it again. That's what I'd suggest.

  5. #25
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    I'm shocked no one mentioned sonic blast.. IMO it's easily a low level sorc's best spell .. stun everything that isn't immune to stun.. then figure out how you'll kill the stunned mobs.. It's like an easy button.

  6. #26
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    Quote Originally Posted by aGarde View Post
    I'm shocked no one mentioned sonic blast.. IMO it's easily a low level sorc's best spell .. stun everything that isn't immune to stun.. then figure out how you'll kill the stunned mobs.. It's like an easy button.
    3rd post:
    Quote Originally Posted by cru121 View Post
    At level 2:
    ...
    With 8 AP divided to two savants, you get 2 SLAs at caster level 5. Combine with Sonic Blast to pause the game while the SLAs recharge. Run through reaper harbor at level 2 while banking 3.

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