When preview #1 went up; I had trouble transferring over my character and all their gear; so I created a new character and demonstrated how I think sorcerer DPS is overperforming in mid heroics (I'll trust it to others to explain how sorcerer dps is still underperforming in high reapers). To this end I geared up the character with some half-decent, but still suboptimal gear and ran through cabal for one at elite bravery level; oneshotting all mobs.
https://youtu.be/ILCcug4ULGM
I got some comments on that video to the tune of:
1) But first lifers wouldn't have a thrown together set of ravenloft gear at level 16
2) But first lifers are supposed to roflstomp elite difficulty at bravery level
I tend to disagree. So does the first lifer being locked out from elite difficulty on their first run through mechanic.
Yeah, I had to run the quest twice beforehand to even unlock elite difficulty, and it really didn't feel any harder on elite when I 1shot mobs then on hard when I 1shot mobs.
When preview #2 went up (for the short period that I was able to actually play on it; about 1 evening's worth); I went and created a whole bunch more videos with my actual character wearing some nearly optimal gear. (My optimal gearset would have included the wild frost instead of the boravian scepter; but I don't have that yet).
Here's a direct comparison video
https://youtu.be/NgqdK0jz2GA
Yeah; fair enough, noob -> half veteran and elite -> R1 seems to be a net decrease in damage (a little); but I'm still speedrunning the quest and 1 hitting gardak at the end; and with the extra runspeed I even end up completing the quest even faster. As a comparison; the 2 times I have down for cabal quest completion while speedrunning on heroic-focused power melee builds are 5:51 and 5:57. (To be fair the last time I recorded times was a few lives ago, but since I've moved to harder difficulties/slower times mostly).
A couple other comments I had gotten before were about doing things at reaper xp level; and that I hadn't shown the gear that I was showing; so I proceed to do both of those in this video of the same build:
https://youtu.be/AxoIrkibDLc
I suppose that even though sorcs are pretty powerful in heroics; they do occasionally meet up with a mob that's immune to both of their main damage types; and their only bypass (below level 20) is single target, so killing groups of them can be annoying and all. Especially if that mob type happens to be immune to instakills as well; That, and probably having to self heal slowed down my times a bit I guess; my melee zerger times I have recorded for Lords of Dust are 9:03 and 9:55, (One of those times is R1 at level, the other is elite at level 17, both would have had hirelings or party members to heal me and umm... help out or something).
So; if Sorcerers are; as I believe, vastly OP in N/H/E difficulties and pretty proficient at zerging R1 on a geared toon with half the requisite pastlives; are they good at farming reaper xp in higher difficulties? My answer is:
https://youtu.be/45L6Ebvb5E0
https://youtu.be/-EJKreYQkkE
Spell damage still scales pretty poorly as you go up skulls; and the possibility of running out of spell points starts to present itself in higher difficulties at/near reaper xp level. But I expect a player who's more used to playing casters then me would have a pretty smooth run through reaper 3 at reaper xp level with this amount of DPS, and pretty good clear times. For me I know the tips/tricks of how to play melee better then spellcasters and my pastlives are melee-focused. And still I'd probably get rxp faster if I just do dps caster heroic lives then melee lives if this goes live.
With all that said; here's a video of how new sorcerer dps looks at a bit of a lower level:
https://youtu.be/bH1Vr6rZgao
I didn't transfer my full lower-level gearset over to lamania and didn't bother filling in most of the missing spots with dojo gear; so as you can see I'm missing a few items and using a mask of comedy as a permanent item instead of just a clickie. But in general I believe that Sorc DPS hasn't scaled up to insane levels by this point, most of the spells I'm using do less then 50% more damage then they do on live; and as a result I actually have to do things like think about tactics and crowd control as I'm fighting; instead of just mindlessly blasting stuff dead in seconds flat. This is closer to how I think that sorcerers SHOULD play.
tldr:
Sorcerers in heroics on live are just fine; they don't need a buff -> Don't over-inflate base spell damage.
Sorcerers in epics don't scale their damage very well -> Fix to this is removing max caster level
Sorcerers in high skull reaper run out of spellpoints and don't scale well -> Fix is reduce reaper magic-damage scaling and reduce cost of dps spells in reaper depending on skulls.