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  1. #61
    Community Member Niminae's Avatar
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    Quote Originally Posted by MichelOue View Post
    New content???? when? when when? Oh damn the kings forest does not offer pack purchase in (ingame) store.

    Basics basics should be easy fix no?

    I have the feeling that you know this already, but in case you do not and this is helpful for you: The King's Forest is included with the Menace of the Underdark expansion. You buy that in the DDO Market, not the Store. A link to the Market is at the top of every forum page.
    Quote Originally Posted by Annex View Post
    Yngvarr Stormedge: Aye, laddie. Aye. That be a mighty fine pooop deck.
    Quote Originally Posted by Lynnabel View Post
    sometimes you just want to light the players on fire, yanno?

  2. #62
    Founder Mellkor's Avatar
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    Quote Originally Posted by Tuxedoman96 View Post
    I agree with the underlined. kills per minute is not an accurate reflection of an assassin.
    I made that comment in response to those who are worried that this will make assassins "way" OP in regards to the assassinate change. It is simply not true when you compare the rate of insta kills per minute of an assassin compared to the insta kills other classes can do per unit time (minute, hour, whatever). Assassins are likely dead last when you look at it in terms of insta kills per minute. An assassin can get around 10 insta kills per minute in ideal circumstances, whereas a wizzy can get 10 times that in ideal circumstances, just as one example.
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
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  3. #63
    Community Member DYWYPI's Avatar
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    That's fair enough you were comparing how long the Assassinate 'cool down' lasts, i.e. 1[2] seconds. Usually you'll get a few double Assassinates in that time frame. Nonetheless, I agree there are 60 seconds in 1 minute...

    Quote Originally Posted by Mellkor View Post
    [...] I made that comment in response to those who are worried that this will make assassins "way" OP in regards to the assassinate change. [...] Assassins are likely dead last when you look at it in terms of insta kills per minute. An assassin can get around 10 insta kills per minute in ideal circumstances, whereas a wizzy can get 10 times that in ideal circumstances, just as one example. ...
    Albeit most well thought-of Assassin players aren't overly interested in "kill count" numbers. There are perhaps some Rogue players that have "fragile egos" and that do care about kill count. However, like Tuxedoman96, mentioned that's not what many Assassin players truly value, they prefer to apply Sneak, Sneak attacks and tactics.

    Instead, it [U42.2] has now degraded it to trite; I'm now able to Assassinate mindless undead types while they are facing me; toe-to-toe and already aggravated and swinging weapons at me. Plus I can Assassinate Oozes or Orange named true Constructs while they were tracking me. I've already done some in-game testing.

    I want to go back to playing an Assassin, not something that involves no real strategy and just 1-hits nearly everything. If I had wanted an Assassin to function like a [U40.2] with Assassinate, I might as well have rolled-up nearly anything other; than an Assassin.


    Edit: typographical error, Assassinate Cooldown is 12 not 1[0] seconds.
    Last edited by DYWYPI; 10-31-2018 at 03:42 PM. Reason: Grammar.

  4. #64
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    Quote Originally Posted by Mellkor View Post
    I made that comment in response to those who are worried that this will make assassins "way" OP in regards to the assassinate change. It is simply not true when you compare the rate of insta kills per minute of an assassin compared to the insta kills other classes can do per unit time (minute, hour, whatever). Assassins are likely dead last when you look at it in terms of insta kills per minute. An assassin can get around 10 insta kills per minute in ideal circumstances, whereas a wizzy can get 10 times that in ideal circumstances, just as one example.
    True. I just wanted to point it out, because I believe that that line of thinking (i.e. trying to match kpm between instakill characters) is at least a part, if not a large one, of the decision behind such a change.

  5. #65
    Founder Mellkor's Avatar
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    Quote Originally Posted by DYWYPI View Post
    That's fair enough you were comparing how long the Assassinate 'cool down' lasts, i.e. 10 seconds. Usually you'll get a few double Assassinates in that time frame. Nonetheless, I agree there are 60 seconds in 1 minute...

    This is not even remotely true. The current cool down for assassinate is 12 seconds. So it is impossible to achieve what you claim.
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
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  6. #66
    Founder Mellkor's Avatar
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    Quote Originally Posted by DYWYPI View Post
    ...Albeit most well thought-of Assassin players aren't overly interested in "kill count" numbers. There are perhaps some Rogue players that have "fragile egos" and that do care about kill count. However, like Tuxedoman96, mentioned that's not what many Assassin players truly value, they prefer to apply Sneak, Sneak attacks and tactics.

    I agree with this and said this in my first post in this thread., albeit with more tact.
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
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  7. #67
    Founder Mellkor's Avatar
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    Quote Originally Posted by DYWYPI View Post
    ...Instead, it [U42.2] has now degraded it to trite; I'm now able to Assassinate mindless undead types while they are facing me; toe-to-toe and already aggravated and swinging weapons at me. Plus I can Assassinate Oozes or Orange named true Constructs while they were tracking me. I've already done some in-game testing.
    Again, simply not true. If you are in toe-to-toe combat and getting hit, you cannot be sneaking as getting hit takes you out of sneak mode, which is required to land an assassinate attack. Yes, you can avoid getting hit for short periods of time, but cooldowns for those things are a lot longer than the assassinate cooldown and therefore cannot be used everytime you are able to assassinate in combat.


    You can still play the way you describe. I would even say you still must play the way you describe most of the time anyway. Assassinating in toe to toe combat is simply not something a squishy assassin will be doing much of in harder content. This change doesnt really impact the play style of the classic sneak and backstab your target assassin much, but it does help mitigate the problems caused by the stealth issues, by a good margin, IMO, based on the little playtime I have had with my assassin since the change.

    My comments are in regards to harder difficulties. In anything lower than at level Reaper 2 content, a skilled player with well built assassin will breeze through quests like a hot knife through butter with or without this change. (just like any other well built class)
    Last edited by Mellkor; 10-31-2018 at 02:25 PM.
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
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  8. #68
    Community Member DYWYPI's Avatar
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    Thanks for the responses both: Melllllkor and Mellkor; I made a typographical error of [10] with the 12 second Assassin cooldown good catch. :-)


    It's quite possible to double assassinate in "ideal" scenarios. It's mostly irrelevant; I was actually basically agreeing you, in that the player isn't likely going to get dozens of kills in that timeframe. I certainly never mentioned how many specific kills within 1 minute.

    Quote Originally Posted by Mellkor View Post
    [...] Again, simply not true. If you are in toe-to-toe combat and getting hit, you cannot be sneaking as getting hit takes you out of sneak mode, which is required to land an assassinate attack. Yes, you can avoid getting hit for short periods of time, but cooldowns for those things are a lot longer than the assassinate cooldown and therefore cannot be used everytime you are able to assassinate in combat.
    Correct, in that if you are getting "hit", and damaged it's going to take you out of stealth...

    Note: nowhere did I mention; I was getting "hit"... I clearly stated the monster was already: "aggravated and swinging weapons at me". Let's re-examine what I said.

    Quote Originally Posted by DYWYPI View Post
    [...] I'm now able to Assassinate mindless undead types while they are facing me; toe-to-toe and already aggravated and swinging weapons at me. [...] I've already done some in-game testing.
    Perhaps I wasn't clear enough; I wasn't being "hit", I thought that would be frankly obvious since to Assassinate you still basically need to have entered Sneak mode prior. However, now you don't need to land the Sneak attack prior to [Assassinate] thus can be visible to the annoyed monster that can be attempting to hit you.

    To me personally, it's looking like you've been misunderstanding (misreading) some [of] what I wrote because you'd be loosely preaching to the choir in certain places. :-)
    Last edited by DYWYPI; 10-31-2018 at 04:43 PM. Reason: Dyslexia.

  9. #69
    Founder Mellkor's Avatar
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    Quote Originally Posted by DYWYPI View Post
    Thanks for the responses both: Melllllkor and Mellkor; I made a typographical error of [10] with the 12 second Assassin cooldown good catch. :-)


    It's quite possible to double assassinate in "ideal" scenarios. It's mostly irrelevant; I was actually basically agreeing you, in that the player isn't likely going to get dozens of kills in that timeframe. I certainly never mentioned how many specific kills within 1 minute.



    Correct, in that if you are getting "hit", and damaged it's going to take you out of stealth...

    Note: nowhere did I mention; I was getting "hit"... I clearly stated the monster was already: "aggravated and swinging weapons at me". Let's re-examine what I said.



    Perhaps I wasn't clear enough; I wasn't being "hit", I thought that would be frankly obvious since to Assassinate you still basically need to have entered Sneak mode prior. However, now you don't need to land the Sneak attack prior to [Assassinate] thus can be visible to the annoyed monster that can be attempting to hit you.

    To me personally, it's looking like you've been misunderstanding (misreading) somewhat I wrote because you'd be loosely preaching to the choir in certain places. :-)

    Sorry about the Melllllkor responses. I forgot to switch accounts when I logged in (it is just an old defunct free account I have), and I can't seem to get rid of that account, much to my annoyance.

    Since we are in agreement, All of this is basically in responses to the people who think assassins have become "way over powered" or even "more way over powered". I am simply showing that this is just not true when compared to other insta killer classes.



    And so far, I like this change. Been playing my assassin for a few hours now, and I am liking this change. in many ways.

    Again, I still prefer if they fix stealth issues, but I would say, at least for me, the fun factor is back, and at least some of the frustrations I had playing an assassin are gone.
    Last edited by Mellkor; 10-31-2018 at 04:46 PM.
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
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  10. #70
    Community Member xjac's Avatar
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    Assassin in my mind is someone who patiently waits in the shadow, stalks the target, and only strike when target is at his most vulnerable time, all this without drawing attentions from the guards.

    What the new assassinate change brings, while buffing the ability, is just a rogue who can one hit ko enemies by doing specific poses before striking, in my opinion more similar to a special martial technique (monk/fighter) rather than a stealthly assassinate.


    "You have mastered the art of assassination! By crouching down, bending your knees, you focus your entire body's ensrgy onto your hand/weapon(s). If uninterrupted, enemy hit must pass a fort DC (10 + rogue levels + assassinate bonus) to survive."
    Last edited by xjac; 11-02-2018 at 07:51 AM.

  11. #71
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    It's the 1st Edition Backstab brought to DDO!

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