Results 1 to 13 of 13
  1. #1
    Community Member
    Join Date
    Jan 2009
    Posts
    18

    Default twf dwarf barb/rogue

    back to game after long hiatus. much has changed. going to do my first true reincarnation (heroic) i'm planning to build a dwarf barbarian with 2 splash levels of rogue. I had a similar build back in the day and he carried two wounding and puncturing rapiers with a crit at 14 or 15 raged if i recall. he was dope, but they nerfed much since then. looking to make similar build with my tr. i read about the red sonja build and its close but its pure barb. i want to be close to what i had but have more healing ability since that was my only draw back with the former build. any advice or tips would be greatly appreciated.

  2. #2
    Community Member Ystradmynach's Avatar
    Join Date
    Sep 2009
    Posts
    568

    Default

    You can do it, and it will likely turn out fine, just don't expect to be able to do everything a rogue can do with a 2 level splash. You would basically be taking the rogue levels for the evasion and a few other minor benefits like a little bit of sneak attack damage. You'd be committing to maintaining a high dex on top of high strength and con and wearing light armor to get the most use out of evasion (17 dex is also needed for twf feats). It also means that six of your seven feats are pretty much set. You obviously want to take the three twf feats, plus oversized twf and improv. crit. and an offensive combat stance (power attack or precision).

    Every enhancement tree of Barbarians now has healing on the fifth tier. Taking any tier five enhancements locks you out of the tier five of the other trees, but essentially you will get healing late game whichever tree you go for. I'm looking at the enhancement tree for dwarves and I don't see that much that you need from that racial tree. Iron stomach will come in handy because you'll be chugging pots up til late game, but you'll have plenty of places to spend points between your three barbarian trees anyway.

    As always, first level should be rogue for the skill points. Not sure skill distribution matters that much honestly since the pay-off for most of the skills requires that you keep them maxed, which you don't really have the int for. Since UMD is useless when raged and requires charisma, maybe open locks might be your best choice if you want to add a rogue skill to your barbarian arsenal.
    Quote Originally Posted by Eladrin View Post
    One day you'll want to punch a smarmy Planetar in the face. It'll be nice to have then. "Look at me! I'm so shiny!"

  3. #3
    Community Member
    Join Date
    Jan 2009
    Posts
    18

    Default

    Quote Originally Posted by Ystradmynach View Post
    You can do it, and it will likely turn out fine, just don't expect to be able to do everything a rogue can do with a 2 level splash. You would basically be taking the rogue levels for the evasion and a few other minor benefits like a little bit of sneak attack damage. You'd be committing to maintaining a high dex on top of high strength and con and wearing light armor to get the most use out of evasion (17 dex is also needed for twf feats). It also means that six of your seven feats are pretty much set. You obviously want to take the three twf feats, plus oversized twf and improv. crit. and an offensive combat stance (power attack or precision).

    Every enhancement tree of Barbarians now has healing on the fifth tier. Taking any tier five enhancements locks you out of the tier five of the other trees, but essentially you will get healing late game whichever tree you go for. I'm looking at the enhancement tree for dwarves and I don't see that much that you need from that racial tree. Iron stomach will come in handy because you'll be chugging pots up til late game, but you'll have plenty of places to spend points between your three barbarian trees anyway.

    As always, first level should be rogue for the skill points. Not sure skill distribution matters that much honestly since the pay-off for most of the skills requires that you keep them maxed, which you don't really have the int for. Since UMD is useless when raged and requires charisma, maybe open locks might be your best choice if you want to add a rogue skill to your barbarian arsenal.
    great tips, thanks very much. i did take rogue first and am thinking the second lvl around 8 love the healing additions to the barb class. i actually am trying to raise umd only for weapon bypass , wands perhaps for low lvl

  4. #4
    Forum witchdoctor Hobgoblin's Avatar
    Join Date
    Sep 2007
    Location
    hell.
    Posts
    6,248

    Default

    Quote Originally Posted by Ystradmynach View Post
    You can do it, and it will likely turn out fine, just don't expect to be able to do everything a rogue can do with a 2 level splash. You would basically be taking the rogue levels for the evasion and a few other minor benefits like a little bit of sneak attack damage. You'd be committing to maintaining a high dex on top of high strength and con and wearing light armor to get the most use out of evasion (17 dex is also needed for twf feats). It also means that six of your seven feats are pretty much set. You obviously want to take the three twf feats, plus oversized twf and improv. crit. and an offensive combat stance (power attack or precision).

    Every enhancement tree of Barbarians now has healing on the fifth tier. Taking any tier five enhancements locks you out of the tier five of the other trees, but essentially you will get healing late game whichever tree you go for. I'm looking at the enhancement tree for dwarves and I don't see that much that you need from that racial tree. Iron stomach will come in handy because you'll be chugging pots up til late game, but you'll have plenty of places to spend points between your three barbarian trees anyway.

    As always, first level should be rogue for the skill points. Not sure skill distribution matters that much honestly since the pay-off for most of the skills requires that you keep them maxed, which you don't really have the int for. Since UMD is useless when raged and requires charisma, maybe open locks might be your best choice if you want to add a rogue skill to your barbarian arsenal.
    oversized twf is of min value

    its not the amount of rogue levels that you have its the int and gear you have backing them up.

    as a note - u can get locks while raged unless they changed that recently. but you cant search, disable or use scrolls while raged.
    main toons: hauteur(silly caster) Sttomper (silly barbarian)-jammiee (Silly paladin)
    Quote Originally Posted by Eladrin View Post
    You are still completely free to run around like a jackrabbit on caffeine.
    quem deus vult perdere, dementat prius

  5. #5
    Community Member Ystradmynach's Avatar
    Join Date
    Sep 2009
    Posts
    568

    Default

    Quote Originally Posted by Hobgoblin View Post
    oversized twf is of min value

    Huh, I was under the mistaken impression that the offhand penalty was something more significant like -2/-6. But nope, it's just a -2/-2. It's bad when as a feat you get eclipsed by weapon focus.
    Quote Originally Posted by Eladrin View Post
    One day you'll want to punch a smarmy Planetar in the face. It'll be nice to have then. "Look at me! I'm so shiny!"

  6. #6
    Community Member
    Join Date
    Jan 2009
    Posts
    18

    Default

    leveling is going well. ironically i use thw (great axe) a lot currently at the low levels for damage even tho my first feat was twf. still not sure if im going to go rapier or kopesh once my twf damage gets feasible. since this toon is twf based should i continue to increase str as i level or put any more into dex? i want my dex high so my reflex save is good hence the splash of rogue for evasion. the light armour is going to hurt which is why i want the healing ability as i reach the higher levels. pots for lower levels. sticking with swim, jump, umd, and heal for skills. frenzied bezerker for ap tree. any other suggestions would be great, just worry there might be something i'm not considering since i've been away from game so long. as far as rapiers go, what are the games top rapiers these day? my wounding and puncturing are nerfed it appears.

    oh and do i want to take weapon finesse or just keep my rapier damage based off strength instead of dex?
    Last edited by Vaevictis; 10-24-2018 at 06:00 AM.

  7. #7
    Community Member
    Join Date
    Nov 2013
    Posts
    67

    Default

    the points you put in your stats every 4 levels are more meant to reach certain values that are prereqs for feats. the +7 you get up to 30 mean +3 attack and damage/dodge/skill for your barb which is pretty much insignificant. Like someone above said having items to boost your stats is more important than where you put your points

    weapon finess is to use dex to hit instead of str and that is once again useless if you have an accuracy item. dont waste a feat on it
    Last edited by LiveFast; 10-24-2018 at 07:08 AM.

  8. #8
    Community Member
    Join Date
    Jan 2009
    Posts
    18

    Default

    Quote Originally Posted by LiveFast View Post
    the points you put in your stats every 4 levels are more meant to reach certain values that are prereqs for feats. the +7 you get up to 30 mean +3 attack and damage/dodge/skill for your barb which is pretty much insignificant. Like someone above said having items to boost your stats is more important than where you put your points

    weapon finess is to use dex to hit instead of str and that is once again useless if you have an accuracy item. dont waste a feat on it
    ok thanks

  9. #9
    Community Member
    Join Date
    Jan 2009
    Posts
    18

    Default this is what i've been working with so far, only lvl6

    Code:
    Character Plan by DDO Character Planner Version 4.37.105
    DDO Character Planner Home Page
    
    Spiritmonger 
    Level 30 True Neutral Dwarf Male
    (18 Barbarian \ 2 Rogue \ 10 Epic) 
    Hit Points: 488
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 14
    Reflex: 12
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 30)
    Strength             17                    24
    Dexterity            17                    17
    Constitution         17                    17
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              6                     9
    
    Tomes Used
    +1 Tome of Charisma used at level 3 \par +3 Tome of Charisma used at level 18 \par 
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 30)
    Balance               8                    21
    Bluff                 0                     9
    Concentration         0                    13
    Diplomacy             0                     9
    Disable Device        n/a                   n/a
    Haggle                0                     9
    Heal                  2                    11
    Hide                  0                    13
    Intimidate            4                    20
    Jump                  4                    40
    Listen                0                     9
    Move Silently         0                    13
    Open Lock             n/a                  n/a
    Perform               n/a                   n/a
    Repair                0                     9
    Search                6                    15
    Spellcraft            0                     9
    Spot                  0                     9
    Swim                  4                    21
    Tumble                n/a                  n/a
    Use Magic Device      4                    32
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Barbarian)
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Barbarian)
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Past Life: Berserker's Fury
    
    
    Level 7 (Barbarian)
    
    
    Level 8 (Barbarian)
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Barbarian)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Barbarian)
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Barbarian)
    
    
    Level 21 (Epic)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Elusive Target
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Multiple Spheres: Fount of Life
    
    
    Level 30 (Epic)
    Feat: (Selected) Power Critical
    not sure if i need power attack at all, if there are better feats for this build that i have not chosen, feel free to point it out. a lot of new ones since ive been away from game

  10. #10
    Forum witchdoctor Hobgoblin's Avatar
    Join Date
    Sep 2007
    Location
    hell.
    Posts
    6,248

    Default

    Quote Originally Posted by Vaevictis View Post
    Code:
    Character Plan by DDO Character Planner Version 4.37.105
    DDO Character Planner Home Page
    
    Spiritmonger 
    Level 30 True Neutral Dwarf Male
    (18 Barbarian \ 2 Rogue \ 10 Epic) 
    Hit Points: 488
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 14
    Reflex: 12
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 30)
    Strength             17                    24
    Dexterity            17                    17
    Constitution         17                    17
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              6                     9
    
    Tomes Used
    +1 Tome of Charisma used at level 3 \par +3 Tome of Charisma used at level 18 \par 
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 30)
    Balance               8                    21
    Bluff                 0                     9
    Concentration         0                    13
    Diplomacy             0                     9
    Disable Device        n/a                   n/a
    Haggle                0                     9
    Heal                  2                    11
    Hide                  0                    13
    Intimidate            4                    20
    Jump                  4                    40
    Listen                0                     9
    Move Silently         0                    13
    Open Lock             n/a                  n/a
    Perform               n/a                   n/a
    Repair                0                     9
    Search                6                    15
    Spellcraft            0                     9
    Spot                  0                     9
    Swim                  4                    21
    Tumble                n/a                  n/a
    Use Magic Device      4                    32
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Barbarian)
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Barbarian)
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Past Life: Berserker's Fury
    
    
    Level 7 (Barbarian)
    
    
    Level 8 (Barbarian)
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Barbarian)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Barbarian)
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Barbarian)
    
    
    Level 21 (Epic)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Elusive Target
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Multiple Spheres: Fount of Life
    
    
    Level 30 (Epic)
    Feat: (Selected) Power Critical
    not sure if i need power attack at all, if there are better feats for this build that i have not chosen, feel free to point it out. a lot of new ones since ive been away from game

    i like the cleave line even on twf

    weapon focus is meh - take oc here its awesome

    i love fb capstone so its hard for me to go to splash anything


    i dont really see the point of barb active pl -u already get a lot of hp
    main toons: hauteur(silly caster) Sttomper (silly barbarian)-jammiee (Silly paladin)
    Quote Originally Posted by Eladrin View Post
    You are still completely free to run around like a jackrabbit on caffeine.
    quem deus vult perdere, dementat prius

  11. #11
    Community Member
    Join Date
    Jan 2009
    Posts
    18

    Default

    ok so skip weapon focus piercing and past life barb. are there any other feats you recommend instead of these? the splash rogue was for evasion and to help boost umd
    thx for advice

  12. #12
    Forum witchdoctor Hobgoblin's Avatar
    Join Date
    Sep 2007
    Location
    hell.
    Posts
    6,248

    Default

    Quote Originally Posted by Vaevictis View Post
    ok so skip weapon focus piercing and past life barb. are there any other feats you recommend instead of these? the splash rogue was for evasion and to help boost umd
    thx for advice
    cleaves like i said

    probably

    1st level pa

    3rd cleave

    6th g cleave
    9th - ic

    12 twf

    15 itwf

    18 gtwf
    main toons: hauteur(silly caster) Sttomper (silly barbarian)-jammiee (Silly paladin)
    Quote Originally Posted by Eladrin View Post
    You are still completely free to run around like a jackrabbit on caffeine.
    quem deus vult perdere, dementat prius

  13. #13
    Community Member
    Join Date
    Jan 2009
    Posts
    18

    Default

    Quote Originally Posted by Hobgoblin View Post
    cleaves like i said

    probably

    1st level pa

    3rd cleave

    6th g cleave
    9th - ic

    12 twf

    15 itwf

    18 gtwf
    got it, thx

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload