Results 1 to 8 of 8
  1. #1
    2015 DDO Players Council
    Axel's DDO Channel
    axel15810's Avatar
    Join Date
    Nov 2010
    Location
    West Virginia
    Posts
    3,542

    Default Axel: Falconry Tree Discussion

    Giving my thoughts/opinions on the Falconry tree after having played it for about a month -



    My Twitter

    My Youtube homepage

  2. #2
    Community Member
    Join Date
    Jan 2008
    Posts
    6,126

    Default

    Hey, good break down.

    My experiences with the tree: (Aasimar ranged builds)

    1) All of the bird attacks have a delay when enabled that is a major pita. That needs to be addressed. It really is one the downfalls to the tree.

    2) With recent changes to bird attacks, more than half of my follow-up attacks are delayed for a second or two. Not a good thing at all.

    3) The bird attacks are very effective for tier 4 & 5, if invest in them. The cool-downs for T4 & 5 are dismal and need to be changed.

    4) The attacks are working decently, the trips actually work (in heroics) and seem to scale w/ ranged power properly.

    5) The new Line of Sight (LoS) check was put in for whatever reason, imo not needed in 90% of the scenarios.

    6) The wisdom mods are great for builds needed that modifier, and are properly balanced with monk in mind.

    7) T4 Deadly Instincts doesn't help w/ ranged build all that much and needs to be changed to augment things like True Strike etc...

    8) Going to T5 , depends on your build. But in reality, it's a little shy on rewarding people willing to invest into it.

    9) It has great synergy with several races, but limited with certain classes.

    10) Returning 50% arrows is a good choice if you havent gotten House d favor for Sturdy Arrows


    T 4 & 5 bird attacks work great if som one can get off a sunder before you use them.

    There are issues with low ceilings and bird attacks, and the massive delay in initiating them. Those 2 issues should be addressed.

    It's a great addition to the game, it just needs a few tweaks.
    Last edited by Lagin; 10-15-2018 at 11:21 AM.


  3. #3
    2015 DDO Players Council
    Axel's DDO Channel
    axel15810's Avatar
    Join Date
    Nov 2010
    Location
    West Virginia
    Posts
    3,542

    Default

    Quote Originally Posted by Lagin View Post
    Hey, good break down.

    My experiences with the tree: (Aasimar ranged builds)

    1) All of the bird attacks have a delay when enabled that is a major pita. That needs to be addressed. It really is one the downfalls to the tree.

    2) With recent changes to bird attacks, more than half of my follow-up attacks are delayed for a second or two. Not a good thing at all.

    3) The bird attacks are very effective for tier 4 & 5, if invest in them. The cool-downs for T4 & 5 are dismal and need to be changed.

    4) The attacks are working decently, the trips actually work (in heroics) and seem to scale w/ ranged power properly.

    5) The new Line of Sight (LoS) check was put in for whatever reason, imo not needed in 90% of the scenarios.

    6) The wisdom mods are great for builds needed that modifier, and are properly balanced with monk in mind.

    7) T4 Deadly Instincts doesn't help w/ ranged build all that much and needs to be changed to augment things like True Strike etc...

    8) Going to T5 is a ****-shoot, it depends on your build. But in reality, it's a little shy on rewarding people willing to invest into it.

    9) It has great synergy with several races, but limited with certain classes.


    T 4 & 5 bird attacks work great if somone can get off a sunder before you use them.

    There are issues with low ceilings and bird attacks, and the massive delay in initiating them. Those 2 issues should be addressed.

    It's a great addition to the game, it just needs a few tweaks.
    They did address the speed of the attacks in the patch last week, they said their goal was to speed them up. That was one of my major complaints but it did seem to noticably improve with the last patch so I didn't mention it as it's being addressed. Hopefully they're not done tweaking and improving the tree. The cooldown on Coordinated Strike does feel a bit excessive. Giving it the same cooldown as wail of the banshee and mass frog seems a bit punishing. 45-50 seconds seems more appropriate to me.

  4. #4
    Community Member
    Join Date
    Jan 2008
    Posts
    6,126

    Default

    Quote Originally Posted by axel15810 View Post
    They did address the speed of the attacks in the patch last week, they said their goal was to speed them up.

    45-50 seconds seems more appropriate to me.
    The change to decreasing that attack is not working.


    30 second cool down for people investing that far into the tree is closer to what is "fair" we're talking about at least 32 AP's here......

    Thanks for taking the time make the video.


  5. #5
    2015 DDO Players Council
    Axel's DDO Channel
    axel15810's Avatar
    Join Date
    Nov 2010
    Location
    West Virginia
    Posts
    3,542

    Default

    Quote Originally Posted by Lagin View Post
    The change to decreasing that attack is not working.
    You sure? For coordinating strike the time between the attack connecting and the bird swooping in and affecting mobs felt faster to me. Seems like the strike for the eyes animation on the attack was changed to be faster. But yeah the attack animation on the attack itself seems the same for coordinating strike. If that was supposed to change, I don't know.

  6. #6
    Community Member
    Join Date
    Jan 2008
    Posts
    6,126

    Default

    Quote Originally Posted by axel15810 View Post
    You sure? For coordinating strike the time between the attack connecting and the bird swooping in and affecting mobs felt faster to me. Seems like the strike for the eyes animation on the attack was changed to be faster. But yeah the attack animation on the attack itself seems the same for coordinating strike. If that was supposed to change, I don't know.
    I guess I should have clarified my remark. So far Diving Attack and strike for the Eyes is what Im basing that on. Maybe tonight I'll get T4.

    PS you have new artwork


  7. #7
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Location
    ¿
    Posts
    18,623

    Default

    A very good breakdown and review of the tree. Nicely done!
    “If more of us valued food and cheer and song above hoarded gold, it would be a merrier world.” ~ J.R.R. Tolkien
    .
    .56193.

  8. #8
    Community Member
    Join Date
    Jan 2008
    Posts
    6,126

    Default



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload