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  1. #1
    2016 DDO Council Member Strimtom's Avatar
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    Default Tempest rangers for all folks old and new ~ R10 Viable Tempest ranger build

    *Up to date for U40*

    Hello and welcome to my quick and dirty tempest ranger builds for those who want a good melee for getting into R10. I will be posting my build, as well as 2 first life viable builds. Note, the first life viable builds are 32 point builds. If you are a 28 point build DONT GO INTO R10! Go get some favor and unlock 32 point builds, it isn't that hard yo.

    If you want to do R10 with these builds:
    • Get all the items first. The items make your character, go farm them and then try it.
    • Be aware you will die a lot. This character takes practice, and so deos R10. Once you get the hang of it it will get easier.
    • No, this is not a solo build. This is for grouping. You are a hella strong glass cannon and you need support to make the pieces work.


    Video of my build in action

    Strimtom's Double Smash

    Double Smash
    Ranger 20
    Lawful Good Aasimar Scourge


    Stats
    . . . . . . . .28pt . . 32pt. . .34pt . . 36pt. . .Tome. . .Level Up
    . . . . . . . .---- . . ----. . .---- . . ----. . .---- . . --------
    Strength. . . . 18. . . .18 . . . 18. . . .18 . . . +6 . . . 4: STR
    Dexterity . . . 14. . . .14 . . . 14. . . .14 . . . +6 . . . 8: STR
    Constitution. . 14. . . .16 . . . 16. . . .16 . . . +6 . . .12: STR
    Intelligence. . .8. . . . 8 . . . 10. . . .12 . . . +6 . . .16: STR
    Wisdom. . . . . 10. . . .10 . . . 10. . . .10 . . . +6 . . .20: STR
    Charisma. . . . .8. . . . 8 . . . .8. . . . 8 . . . +6 . . .24: STR
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: STR


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . . .1 .1 .1 .1 .1 .2 .2 .2 .2 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Swim. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Haggle. . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Tumble. . . . . . . . . . . . . . . . . ½. ½. ½. ½. 1. 1. 1. 1. 1. 2. .9
    Listen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 . 1
    . . . . .------------------------------------------------------------
    . . . . .28. 8. 8. 8. 8. 8. 9. 9. 9. 9. 9. 9. 9. 9 10 10 10 10 10 10



    Feats

    .1. . . . : Precision
    .3. . . . : Completionist
    .6. . . . : Combat Expertise
    .9. . . . : Improved Critical: Bludgeoning
    12. . . . : Improved Trip
    15. . . . : Dodge
    18. . . . : Mobility
    21 Epic . : Overwhelming Critical
    24 Epic . : Spring Attack
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Tactician
    29 Destiny: Dire Charge
    30 Epic . : Epic Reflexes
    30 Legend : Scion of: Arborea

    .1 Ranger : Favored Enemy: Elemental
    .5 Ranger : Favored Enemy: Construct
    10 Ranger : Favored Enemy: Evil Outsider
    15 Ranger : Favored Enemy: Human
    20 Ranger : Favored Enemy: Plant


    Spells

    1. Ram's Might (4), Resist Energy (6), Jump (14), Merfolk's Blessing (18)
    2. Barkskin (8), Protection from Energy (10), Mass Camouflage (16), Bear's Endurance (19)
    3. Remove Disease (11), Neutralize Poison (12), Cure Moderate Wounds (19), Wild Instincts (19)
    4. Cure Serious Wounds (14), Freedom of Movement (15), Mass Longstrider (19), Animal Growth (20)


    Enhancements (80+6 AP)

    Tempest (43 AP)
    • Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind, Dervish
      1. Improved Reaction II, Whirling Blades
      2. Improved Parry III, Whirling Blades, Haste Boost III
      3. Storm Dancer, Whirling Blades, Strength
      4. Storm Tempest, Elaborate Parry II, The Growing Storm III, Whirling Blades
      5. Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III

    Deepwood Stalker (26 AP)
    • Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
      1. Favored Defense III, Increased Empathy I
      2. Survivalist, Melee/Range Power Boost III
      3. Survivalist, Thrill of the Hunt III, Favored Hunter III
      4. Survivalist, Killer I, Merciful Shot

    Aasimar Scourge (17 AP)
    • Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III
      1. Scourge Weapons, Improved Recovery
      2. Improved Scourge Weapons, Divine Purpose
      3. Greater Scourge Weapons, Improved Recovery
      4. Destroyer of the Dead

    Leveling Guide
    • Tempest: Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows
      1. Improved Reaction II, Whirling Blades
      2. Improved Parry III, Whirling Blades, Haste Boost III
      3. Storm Dancer, Whirling Blades, Strength
      4. Storm Tempest, Elaborate Parry I, The Growing Storm III, Whirling Blades
      5. Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III
    • Aasimar Scourge: Stronger Bonds, Strength, Stronger Bonds II, Strength
      1. Scourge Weapons, Improved Recovery
      2. Improved Scourge Weapons, Divine Purpose
      3. Greater Scourge Weapons, Improved Recovery
    • Deepwood Stalker: Far Shot, Sneak Attack
      1. Favored Defense III, Increased Empathy I
      2. Survivalist
    15. DS2 Melee/Range Power Boost I, II; DS0 Exposing Strike; DS2 Melee/Range Power Boost III
    16. Scg0 Stronger Bonds III; Scg4 Destroyer of the Dead
    17. DS3 Survivalist; DS3 Thrill of the Hunt I, II, III
    18. DS3 Favored Hunter I, II, III; DS0 Advanced Sneak Attack
    19. DS4 Survivalist; DS4 Killer I
    20. DS4 Merciful Shot; Tem0 Whirlwind; Tem0 Dervish; Tem4 Elaborate Parry II


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Attack Boost II, Strength
    2. Strength
    3. Strength
    4. Strength
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer

    Twists of Fate (26 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Primal Scream (Tier 1 Fury)
    4. Dragonhide (Tier 1 Draconic)


    Items
    Goggles: Precision Lenses
    Helmet: Mighty Stormreach Guardian Helmet
    Necklace: Ward Inscribed Pendant
    Trinket: Slavelords Crafted Trinket -> 45 Sheltering - 28 Accuracy - 20 Vertigo - 4 Quality Strength
    Cloak: The Invisible Cloak of Strahd
    Belt: Braided Cutcord
    Ring#1: Band of Insightful Commands
    Gloves: Molten Silver Gauntlets
    Boots: Best to Worst -> Azure Guard > Cobalt Guard > Shadow's Footsteps = Softsole Slippers (If you have reaper dodge, use softsole, else use Shadow's to cap dodge)
    Ring#2: Ring of Nightfall
    Bracers: Lorefueled Packbanner
    Chest: Mist Laden Vestment
    Weapon #1: Beacon of Day
    Weapon #2: Beacon of Night
    Filigrees: Prowess Melee power, Strength, PRR, MRR, Attack and Damage, Treachery: Threat Reduction, One Against Many: Attack and Damage, Melee Power
    Augments: Diamond of Wisdom +8, Diamond of Insightful Wisdom +2, Sapphile of Good luck +2, Diamond of Search +15, Topaz of Striding 30%, Sapphire of Resistance +8, Topaz of Power +250, Topaz of Featherfalling

    First Life Build 1 - Strength Kopesh Human


    This build will be as close as possible to the damage of my main build. The differences are:
    • No Healing Hands
    • Less Healing amp
    • No maces
    • Slightly Less damage


    Strength Human Kopesh
    Ranger 20
    Lawful Good Human


    Stats
    . . . . . . . .28pt . . 32pt. . .34pt . . 36pt. . .Level Up
    . . . . . . . .---- . . ----. . .---- . . ----. . .--------
    Strength. . . . 18. . . .18 . . . 18. . . .18 . . . 4: STR
    Dexterity . . . 14. . . .14 . . . 14. . . .14 . . . 8: STR
    Constitution. . 10. . . .12 . . . 14. . . .14 . . .12: STR
    Intelligence. . 12. . . .14 . . . 14. . . .14 . . .16: STR
    Wisdom. . . . . .8. . . . 8 . . . .8. . . . 8 . . .20: STR
    Charisma. . . . .8. . . . 8 . . . .8. . . .10 . . .24: STR
    . . . . . . . . . . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Swim. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. . . . . . . . .1 .18
    Listen. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. . . . . . . . . . . . . . . . 13
    Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Haggle. . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Tumble. . . . . . . . . . . . . . . . . ½. ½. ½. ½. 1. 1. 1. 1. 1. 2. .9
    . . . . .------------------------------------------------------------
    . . . . .36. 9. 9. 9. 9. 9. 9. 9. 9. 9. 9. 9. 9. 9. 9. 9. 9. 9. 9. 9



    Feats

    .1. . . . : Precision
    .1 Human. : Exotic Weapon: Khopesh
    .3. . . . : Combat Expertise
    .6. . . . : Improved Trip
    .9. . . . : Improved Critical: Slashing
    12. . . . : Dodge
    15. . . . : Mobility
    18. . . . : Spring Attack
    21 Epic . : Overwhelming Critical
    24 Epic . : Two Weapon Defense
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Tactician
    29 Destiny: Dire Charge
    30 Epic . : Epic Reflexes
    30 Legend : Scion of: Arborea

    .1 Ranger : Favored Enemy: Elemental
    .5 Ranger : Favored Enemy: Construct
    10 Ranger : Favored Enemy: Evil Outsider
    15 Ranger : Favored Enemy: Human
    20 Ranger : Favored Enemy: Plant


    Spells

    1. Ram's Might (4), Resist Energy (6), Jump (14), Merfolk's Blessing (18)
    2. Barkskin (8), Protection from Energy (10), Mass Camouflage (16), Bear's Endurance (19)
    3. Remove Disease (11), Neutralize Poison (12), Cure Moderate Wounds (19), Wild Instincts (19)
    4. Cure Serious Wounds (14), Freedom of Movement (15), Mass Longstrider (19), Animal Growth (20)


    Enhancements (80 AP)

    Tempest (46 AP)
    • Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind, Dervish
      1. Improved Reaction II, Whirling Blades
      2. Improved Parry III, Whirling Blades, Haste Boost III
      3. Storm Dancer, Whirling Blades, Strength
      4. Storm Tempest, Elaborate Parry III, The Growing Storm III, Whirling Blades, Strength
      5. Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III

    Deepwood Stalker (26 AP)
    • Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
      1. Favored Defense III, Increased Empathy I
      2. Survivalist, Melee/Range Power Boost III
      3. Survivalist, Thrill of the Hunt III, Favored Hunter III
      4. Survivalist, Killer I, Merciful Shot

    Human (8 AP)
    • Attack Boost, Strength
      1. Action Surge: Strength III, Improved Recovery


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Strength
    2. Strength
    3. Critical Damage II, Strength
    4. Strength
    5. Advancing Blows, Devastating Critical, Strength
    6. Master's Blitz

    Twists of Fate (26 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Primal Scream (Tier 1 Fury)
    4. Dragonhide (Tier 1 Draconic)


    Items
    Goggles: Precision Lenses
    Helmet: Mighty Stormreach Guardian Helmet
    Necklace: Ward Inscribed Pendant
    Trinket: Slavelords Crafted Trinket -> 45 Sheltering - 28 Accuracy - 20 Vertigo - 4 Quality Strength
    Cloak: The Invisible Cloak of Strahd
    Belt: Braided Cutcord
    Ring#1: Band of Insightful Commands
    Gloves: Molten Silver Gauntlets
    Boots: Best to Worst -> Azure Guard > Cobalt Guard > Shadow's Footsteps = Softsole Slippers (If you have reaper dodge, use softsole, else use Shadow's to cap dodge)
    Ring#2: Ring of Nightfall
    Bracers: Lorefueled Packbanner
    Chest: Mist Laden Vestment
    Weapon #1: Calamity, A Brush With Death
    Weapon #2: Calamity, A Brush With Death
    Filigrees: Prowess Melee power, Strength, PRR, MRR, Attack and Damage, Treachery: Threat Reduction, One Against Many: Attack and Damage, Melee Power
    Augments: Diamond of Wisdom +8, Diamond of Insightful Wisdom +2, Sapphile of Good luck +2, Diamond of Search +15, Topaz of Striding 30%, Sapphire of Resistance +8, Topaz of Power +250, Topaz of Featherfalling


    First life build 2 - Elf Scimitar Dex Tempest

    This build does less damage, but it also is much more defensively minded. Focusing on scimitars and dex is a large damage hit, but the benefit is a much larger safety net from Discplacement Dragonmark as well as higher dodge and armor class.

    Differences to the main build:
    • Much less damage, about 70% of the damage of strength build.
    • Layered defenses for higher survivability; 50% displacement, 15% incorporeality, 35% dodge and a better usage of Elaborate Parry
    • Upgraded Leopard's chill with U40!



    Ranger Elf Scimitar D-mark
    Ranger 20
    Lawful Good Elf


    Stats
    . . . . . . . .32pt . . Level Up
    . . . . . . . .---- . . --------
    Strength. . . . 12. . . .4: DEX
    Dexterity . . . 20. . . .8: DEX
    Constitution. . 14. . . 12: DEX
    Intelligence. . 10. . . 16: DEX
    Wisdom. . . . . .8. . . 20: DEX
    Charisma. . . . .8. . . 24: DEX
    . . . . . . . . . . . . 28: DEX


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Swim. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Haggle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 . 1
    . . . . .------------------------------------------------------------
    . . . . .24. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6



    Feats

    .1. . . . : Precision
    .3. . . . : Least Dragonmark: Shadow
    .6. . . . : Dodge
    .9. . . . : Improved Critical: Slashing
    12. . . . : Mobility
    15. . . . : Extend Spell
    18. . . . : Spring Attack
    21 Epic . : Overwhelming Critical
    24 Epic . : Two Weapon Defense
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Tactician
    29 Destiny: Dire Charge
    30 Epic . : Epic Reflexes
    30 Legend : Scion of: Arborea

    .1 Ranger : Favored Enemy: Elemental
    .5 Ranger : Favored Enemy: Construct
    10 Ranger : Favored Enemy: Evil Outsider
    15 Ranger : Favored Enemy: Human
    20 Ranger : Favored Enemy: Plant


    Spells

    1. Ram's Might (4), Resist Energy (6), Jump (14), Merfolk's Blessing (18)
    2. Barkskin (8), Protection from Energy (10), Mass Camouflage (16), Bear's Endurance (19)
    3. Remove Disease (11), Neutralize Poison (12), Cure Moderate Wounds (19), Wild Instincts (19)
    4. Cure Serious Wounds (14), Freedom of Movement (15), Mass Longstrider (19), Animal Growth (20)


    Enhancements (80 AP)

    Tempest (44 AP)
    • Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind, Dervish
      1. Improved Defense III, Whirling Blades
      2. Improved Parry III, Whirling Blades, Haste Boost III
      3. Storm Dancer, Whirling Blades, Dexterity
      4. Storm Tempest, Elaborate Parry II, The Growing Storm III, Whirling Blades
      5. Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III

    Deepwood Stalker (23 AP)
    • Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
      1. Favored Defense III, Increased Empathy I
      2. Survivalist, Melee/Range Power Boost III, Improved Weapon Finesse
      3. Survivalist, Thrill of the Hunt III, Favored Hunter II
      4. Survivalist

    Elf (13 AP)
    • Elven Accuracy, Elven Dexterity, Elven Accuracy II, Elven Dexterity II, Elven Accuracy III
      1. Phiarlan Dragonmark Focus II
      2. Lesser Dragonmark of Shadow
      3. Greater Dragonmark of Shadow


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Constitution
    2. Constitution
    3. Critical Damage II, Constitution
    4. Constitution
    5. Advancing Blows, Devastating Critical, Constitution
    6. Master's Blitz

    Twists of Fate (30 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Lithe (Tier 2 Shadowdancer)
    4. Dragonhide (Tier 1 Draconic)


    Items
    Goggles: Precision Lenses
    Helmet: Executioner's Helmet
    Necklace: Ward Inscribed Pendant
    Trinket: Slavelords Crafted Trinket -> 45 Sheltering - 28 Accuracy - 20 Stunning - 4 Quality Constitution
    Cloak: The Invisible Cloak of Strahd
    Belt: Braided Cutcord
    Ring#1: Band of Insightful Commands
    Gloves: Molten Silver Gauntlets
    Boots: Cannith Crafted Boots - Dodge 15, Diversion 23%, Insightful Dexterity +7
    Ring#2: Ring of Nightfall
    Bracers: Lorefueled Packbanner
    Chest: Mist Laden Vestment
    Weapon #1: Morninglord's Scimitar -> Legendary
    Weapon #2: Morninglord's Scimiter
    Filigrees: Prowess Melee power, Dexterity, PRR, MRR, Attack and Damage, Treachery: Threat Reduction, One Against Many: Attack and Damage, Melee Power
    Augments: Diamond of Wisdom +8, Diamond of Insightful Wisdom +2, Sapphile of Good luck +2, Diamond of Search +15, Sapphire of Resistance +8, Topaz of Striding 30%, Topaz of Power +250, Topaz of Featherfalling

    Thank you for reading. If you have any questions, please let me know if I made some mistakes or if you need something clarified. There are 100% some typos in here at least.
    Last edited by Strimtom; 11-02-2018 at 06:32 AM.
    All my builds in one place!
    Personal stream http://www.twitch.tv/strimtom and I stream my show on the official DDOStream 6PM-9PM EDT on Mon.

  2. #2
    Community Member Swimms's Avatar
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    Lol @ the video of the build in action. Love your builds even though I will probably never make this one. I did however make both a "forceful hand" and multiple iterations of your AA. Thanks for your efforts.

  3. #3
    Community Member Swimms's Avatar
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    Quote Originally Posted by Swimms View Post
    Lol @ the video of the build in action. Love your builds even though I will probably never make this one. I did however make both a "forceful hand" and multiple iterations of your AA. Thanks for your efforts.
    Edit-watched the rest of the video, initially thought it was 10 minutes of insta death.

  4. #4
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    The feat selection is terrible, but the rest of the build is decent
    Quote Originally Posted by Alled78 View Post
    Why should i use all my neural cells when i can go inqui and go pew pew pew ???

  5. #5
    Community Member Thrudh's Avatar
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    Why maces with the first STR build? Are those really the best weapons in slot?

    Why do you say the DEX build only does 70% of the damage of the STR build? Can't one get DEX nearly as high as STR? What else is different?

    For the DEX build, I would suggest

    Scion of the Ethereal Plane (+1 to sneak attack for every 3 points of Hide) instead of Scion of Arborea (+20 Melee and Ranged Power).

    I can get around 130 Hide with maxed out Hide and Camouflage on a Dex build (160 for 3 minutes if you have the Rogue PL feat) and that's some serious extra damage since melee power affects sneak attack...

    Probably more than the 20 melee power from Arborea.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  6. #6
    Community Member AbyssalMage's Avatar
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    Quote Originally Posted by Thrudh View Post
    Why maces with the first STR build? Are those really the best weapons in slot?
    Because scourge gains huge bonuses using them. It's probably the best weapon set for any Scourge TWF which can dip into their Racial Tree.

    Scourge
    Quote Originally Posted by hp1055cm View Post
    They have been tweaking the game since I started and often I disagree with them. They focus on wrong stuff, over or under compensate and abandon too much stuff. Every once in awhile they get something right, if only temporarily.

  7. #7
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    Great build Strimtom!

    I like the way you use Dire Charge and Improved Trip during R10s good adds to the build.

    Dex build is missing Killer. A new player would not have close 100% doublestrike to leave that out of their build.

    You have the wrong IC for Dex Scimitar and Str Khopesh builds .9. . . . : Improved Critical: Bludgeoning

    Edit: Ghost Touch looks awesome for Reapers!
    Last edited by Coffey; 10-02-2018 at 01:31 PM.

  8. #8
    2016 DDO Council Member Strimtom's Avatar
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    Quote Originally Posted by Thrudh View Post
    Why maces with the first STR build? Are those really the best weapons in slot?

    Why do you say the DEX build only does 70% of the damage of the STR build? Can't one get DEX nearly as high as STR? What else is different?

    For the DEX build, I would suggest

    Scion of the Ethereal Plane (+1 to sneak attack for every 3 points of Hide) instead of Scion of Arborea (+20 Melee and Ranged Power).

    I can get around 130 Hide with maxed out Hide and Camouflage on a Dex build (160 for 3 minutes if you have the Rogue PL feat) and that's some serious extra damage since melee power affects sneak attack...

    Probably more than the 20 melee power from Arborea.
    The issue is a dependance on sneak attacks for damage. Any scenario where you are denied sneak attacks you lose a lot of damage.

    As an example one of the quest in which getting denied your sneak attack is very bad is the quest Grim and Barrett. In this Quest at the very end fight while you're attacking the end boss there are these shrubberies that get up and attack you. The shrubberies aren't being tanked by the tank because the tank has to tank the boss at ranged so that you don't die to Divine wrath and as a result it is your responsibility is to kill the shrubberies as quickly as possible. The shrubberies since they'll be focused on you will be completely immune to your sneak attacks and having less damage means the shrubberies die slower. Fairly often they spawn as very dangerous Champions like Heroes Souls which are basically immune to Critical Hits and get their health back, as well as hitting for over 6k.

    This is one many examples where I prefer flat damage over sneak attack. When the most never hit you, it is awesome, but if you have aggro your sneak attacks stop working, especially against plant creatures (which there are a lot of at level 30!)

    Typos are fixed (hopefully). Should be slashing for the scimitar build.
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    Community Member Thrudh's Avatar
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    Quote Originally Posted by Strimtom View Post
    The issue is a dependance on sneak attacks for damage. Any scenario where you are denied sneak attacks you lose a lot of damage.
    Note that Exposing Strike from Deepwood Sniper gets you no-save sneak attack for 4 seconds every 6 seconds. Works on bosses and red-names too.
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

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    Community Member Thrudh's Avatar
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    Quote Originally Posted by AbyssalMage View Post
    Because scourge gains huge bonuses using them. It's probably the best weapon set for any Scourge TWF which can dip into their Racial Tree.

    Scourge
    +1 sacred crit multiplier is the main thing (Destroyer of the Dead), and you have to go 17 APs deep into the racial enhancements to get it.

    Is +1 crit multiplier really enough to overcome the fact that most maces aren't very good weapons?
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

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    Quote Originally Posted by Thrudh View Post
    Is +1 crit multiplier really enough to overcome the fact that most maces aren't very good weapons?
    After extensive testing the mace build came in behind the people using real weapons by a noticable margin.

    Mace usage on a scourge is a trap.
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    So after IC, scourge and ranger enhancements you are at 18-20/x3 with the heavy maces, kopeshes are 16-20/x4 and scimitars are 14-20/x3.

    The heavy maces you have listed say the critical threat range of the weapons does not stack with IC feat?

    Edit:

    Quote Originally Posted by Thrudh View Post
    For the DEX build, I would suggest

    Scion of the Ethereal Plane (+1 to sneak attack for every 3 points of Hide) instead of Scion of Arborea (+20 Melee and Ranged Power).

    I can get around 130 Hide with maxed out Hide and Camouflage on a Dex build (160 for 3 minutes if you have the Rogue PL feat) and that's some serious extra damage since melee power affects sneak attack...

    Probably more than the 20 melee power from Arborea.
    This would add up to a lot of extra damage youre right.
    Last edited by Coffey; 10-03-2018 at 03:18 AM.

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    2016 DDO Council Member Strimtom's Avatar
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    Quote Originally Posted by Thrudh View Post
    +1 sacred crit multiplier is the main thing (Destroyer of the Dead), and you have to go 17 APs deep into the racial enhancements to get it.

    Is +1 crit multiplier really enough to overcome the fact that most maces aren't very good weapons?
    +1 multi, the are considered good and ghost touch, +6 melee power, +5% offhand doublestrike, and free oversized twf. Its more than just +1 multi from the tree, and dr breaking is essential for R10 since damage gets reduced to 0 a lot if you can't beat dr.

    Quote Originally Posted by Coffey View Post
    So after IC, scourge and ranger enhancements you are at 18-20/x3 with the heavy maces, kopeshes are 16-20/x4 and scimitars are 14-20/x3.
    The maces are 17-20x4. 20x2 base, +1 threat from keen, +1threat from deepwood stalker, +1 threat from pulverizer (LD passive), +1 multi from aasimar tree, +1multi from tempest. Always check your math!

    I am not asserting that this build is the best build for ranger or that maces are better than kopeshes. I am having success with maces because of the effects on the maces (high base damage rating and armor penetration and dr breaking) and because I can ignore bludgeoning dr issues, like from stone guard champions.
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    Quote Originally Posted by Kaboom2112 View Post
    The feat selection is terrible, but the rest of the build is decent
    Maybe you or someone else would be interested in posting an alternate set of feats then?
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    Those Strahd khopeshes would be nice.

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    Quote Originally Posted by Strimtom View Post
    The maces are 17-20x4. 20x2 base, +1 threat from keen, +1threat from deepwood stalker, +1 threat from pulverizer (LD passive), +1 multi from aasimar tree, +1multi from tempest. Always check your math!

    I am not asserting that this build is the best build for ranger or that maces are better than kopeshes. I am having success with maces because of the effects on the maces (high base damage rating and armor penetration and dr breaking) and because I can ignore bludgeoning dr issues, like from stone guard champions.
    Thanks for clarifying this. Looking forward to the next stream and classic character build you were talking about rolling with

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    RE: Khopesh v. Mace.
    - Why not both? Legendary mobs can have 100+ DR/damage type. Having both options will only leave you sad when you hit DR/Piercing.

    For your not Aasimar builds:
    - Why not drop 2AP into Vistani to pick up FE: Undead there? You can use the freed slot to pick up another common foe type.
    - Same thing for FE: Animal in Falconer.

    Quote Originally Posted by Thrudh View Post
    Note that Exposing Strike from Deepwood Sniper gets you no-save sneak attack for 4 seconds every 6 seconds. Works on bosses and red-names too.
    - It also works after you hit Dance of Death.
    Last edited by QuantumFX; 10-05-2018 at 12:21 AM.
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    • Keep Lynnabel on task with updating the remaining legacy named loot to not suck.
    • Tiering the Runearms so that artificers aren’t screwed out of the advantages of Cannith Crafting in Epic levels on their signature item.
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    Quote Originally Posted by QuantumFX View Post
    RE: Khopesh v. Mace.
    - Why not both? Legendary mobs can have 100+ DR/damage type. Having both options will only leave you sad when you hit DR/Piercing.
    I was thinking about the very same idea the other day. Ranger is very versatile this way.

  19. #19
    Community Member DrawingGuy's Avatar
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    My own two cents:

    Weapon Choice:

    STR based Khopesh (Calamity) - When you have no other source of Vulnerability, these win the DPS contest

    DEX based Scimi (Vulkoor's Edge) - When you have other sources of Vulnerability, the additional DEX for Ethereal along with solid Scimi choices have this on par with Calamities. There are also amazing CC weapons that you can use DEX based: Flow and the new Reflection of the Frostblade. Haven't crunched the numbers on Vulkoor vs Nightshard, but I suspect Vulkoor still wins (metalline bypass is nice as well). In any case, the CC options, especially Flow, works well enough that you can solo pretty well.

    STR based Mace (Beacon of Night/Day) - These fall a fair bit behind DPS wise, even with Scourge bonus. However it is still important to carry blunt weapons of some sort for bypass reasons, and Scourge helps prevent them from being as big of a DPS loss.



    I would also like to talk about going WIS based via Falconry. While a Tempest doesn't really care about DCs, so doesn't benefit as much as a Monk/ranged/divine would, there are still some compelling reasons:

    - Aasimar and Aasimar Scourge heals scale multiplicatively with WIS, and is the key to having high reaper self healing potential
    - Mass Frog is a strong ability, and if you have the past lives/reaper tree for spell pen, can be very effective even without feats. Certainly more useful than Tactician
    - Applies to all weapons like STR does, but is also boosting WILL saves with investment.

    With No Mercy, you'll end up with higher trash DPS on everything CCed, but lower on bosses/non-CCed due to the loss of DWS investment. The new Frostblade (assuming it isn't glitched down to a 35DC like Epic Freezing is) presents a Dire-Charge > 6 seconds to freeze everything under your burst combo that could carry No Mercy into the general win zone even solo, which is where you'd want the stronger Aasimar heal anyways. However outside of Aasimar, I'd stick to STR or DEX only.



    Race:

    Aasimar Scourge has the boost to Maces (STR/WIS) or Light Maces (DEX), Oversized feat for a small boost to attack (does not qualify you for DEX to attack/damage on anything), free Undead FE, ghost touch, and the highest burst potential under Divine Form

    Aasimar gives you passive Vuln stacking no matter your weapon choice as a Fallen, Quick Draw for quicker recovery from casting heals, and up to +5 STR under Purpose if you're STR based. Vuln Stacking is not to be underestimated, so Fallen Aasimar will out-DPS anyone that does not have a different source for it.

    Elf is great for DEX builds as they max out DEX, boost accuracy (high reapers need all you can get to avoid grazing hits), and have a Displacement clicky.

    Wood Elf gives up the Dragonmark Displacement option of Elf, but loses the CON penalty and has a STR option for someone rolling STR and wanting the accuracy bonuses. 5% doublestrike, a 10% action boost to speed for free with a tumble, and a strong attack/damage tree is nice too.

    Half-Orc has action boosts, lock bash, and brutality for helpless damage. I consider this a top-tier damage option.

    Human I really think is second-fiddle to Aasimar for Tempest. You don't really need the feat or action points, and Aasimar/Scourge gets the heal amp along a powerful self heal and a form that boosts DPS. It's far from a weak choice, but any Aasimar option is simply better.

    Plenty of other options, but I don't think they bring as much to the table. Technically Helf would work well, but they're too ugly to count.



    Scion of Ethereal vs Scion of Arborea

    Scion of Ethereal is very strong. SA damage scales at 150% of MP, so it can easily translate to 200+ damage per hit -- even on non-DEX builds. Obviously that gets downscaled by Reaper, but so does Arborea's affect. On anything that is not SA immune, it is no contest - especially as you have a reliable way to apply it with Exposing Strike.

    I really would only take Scion of Arborea if there are one of two conditions:

    1) There is no way you can fit Hide items without major sacrifice (and even then it is debatable)
    2) You are mainly running content with SA immune targets such as RL raids



    Gear

    I realize you may have some inefficiencies due to using some existing Slavers gear, but there are definitely some improvements you could make:

    - Executioner's Helm really can't be beat for DPS. It gives Seeker, 5% damage from Fury, SA from Insightful Deception, along with Qual Combat Mastery. Rolling with an Executioners + Legendary Bracers of the Fallen Hero will be better... especially when you're on the higher end of Doublestrike. This is including even when not under Fury. When on boss fights, you could swap on a Slavers with 17 STR and a Packbanner as you would not need Stunning at that point.

    - Sheltering 45 is 100% useless on a gear setup that is giving you 50 PRR / 52 MRR. If you already have CON/DEX/STR/WIS covered (which you don't on your setups), then there is always False Life.

    - Ward Inscribed Pendant may be a source of CON, but it is breaking up Adherent set bonus option and Fleetfoot is a strong defensive boost as it gives 20 WIS for Will saves and Wind Through the Trees for no-save knockdown on anything attacking you.

    This is the setups I would suggest:

    STR Based:
    Goggles: Precision Lenses
    Helmet: Legendary Executioner's Helm
    Necklace: Fleetfoot Necklace
    Trinket: Echo of Ravenkind
    Cloak: The Invisible Cloak of Strahd
    Belt: Braided Cutcord
    Gloves: Molten Silver Gauntlets
    Boots: Slave Lords Crafted - False Life 68 (or INT 17 for a lazy KtA), Accuracy 28, Hide 22 (or Vertigo 20 if you use Trips), Quality STR 4 (or Qual CON)
    Bracers: Legendary Bracers of the Fallen Hero
    Ring 1: Band of Insightful Commands
    Ring 2: Ring of Nightfall
    Armor: Mist Laden Vestment

    You could do boots with FL 68, Accuracy 28, Vertigo 20, Qual STR 4 for trash, and a STR 17, Accuracy 28, Hide 22, Qual STR 4 (or CON) for bosses so you can swap to Lorefueled Packbanner.

    If Dodge is needed, flip boots and Trinket and put CON 17 on Slavers
    Trinket: Cannith Crafted - Dodge 15, Heal Amp 61, Insightful DEX 7 (or Ins Seeker)
    Boots: Softsole Slippers


    DEX based:
    Goggles: Van Richten's Spectacles
    Helmet: Legendary Executioner's Helm
    Necklace: Fleetfoot Necklace
    Trinket: Cannith Crafted - Dodge 15 (or Spell Saves 12 or Melee Alacrity 15, Heal Amp 61, Insightful DEX 7
    Cloak: Legendary Shadowhail Cloak
    Belt: Braided Cutcord
    Gloves: Molten Silver Gauntlets
    Boots: Slave Lords Crafted - CON 17, Accuracy 28, Stunning 20, Quality PRR 11
    Bracers: Lorefueled Packbanner
    Ring 1: Band of Insightful Commands
    Ring 2: Ring of Nightfall
    Armor: Mist Laden Vestment

    There is also this setup. It will come at a slight DPS loss due to no longer having Ins Deception SA, and no Heal Amp or Dodge, but has other advantages:
    Goggles: Cannith Crafted - Seeker 15, Accuracy 23, Insightful Seeker 7 (or Ins WIS 7)
    Helmet: Wind Howler Mask - Insightful DEX 9, Relentless Fury, Doubleshot 12, Tendon Slice 16%
    Necklace: Fleetfoot Necklace
    Trinket: Echo of Ravenkind
    Cloak: Legendary Shadowhail Cloak
    Belt: Braided Cutcord
    Gloves: Molten Silver Gauntlets
    Boots: Slave Lords Crafted - Sheltering 45, Devotion 185, Stunning 20, Quality PRR 11
    Bracers: Lorefueled Packbanner
    Ring 1: Band of Insightful Commands
    Ring 2: Ring of Nightfall
    Armor: Mist Laden Vestment


    WIS based
    Goggles: The Masque
    Helmet: Legendary Executioner's Helm
    Necklace: Fleetfoot Necklace
    Trinket: Trinket of Freewill - Insightful WIS 9, MRR 52, Spell Resist 46, Mind Control Immunity
    Cloak: Legendary Shadowhail Cloak
    Belt: Braided Cutcord
    Gloves: Molten Silver Gauntlets
    Boots: Legendary Flightfoot Greaves
    Bracers: Lorefueled Packbanner
    Ring 1: Slave Lords Crafted - CON 17, Accuracy 28, Stunning 20, Qual WIS 4
    Ring 2: Legendary Cursebane Ring (or Legendary Deathwarden for healing)
    Armor: Mist Laden Vestment

    If you need Dodge, you can make the following changes:
    Trinket: Cannith Crafted - Dodge 15, Heal Amp 61, Insightful WIS 7
    Cloak: The Invisible Cloak of Strahd
    Last edited by DrawingGuy; 10-05-2018 at 08:57 PM. Reason: added a WIS based setup
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    Quote Originally Posted by DrawingGuy View Post
    My own two cents:
    Great class writeup man! You answered a lot of questions i have wanted to ask.

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