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  1. #1201
    Community Member ShifterThePirate's Avatar
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    I just played the Night Falls on Stormreach quest (Disciples of Rage) for the first time and the boss Halvro Tummulton bugged out and turned out to be unkillable? Am I missing something or did it bug out? Got him to -30k HP and then quit the quest...

    Reset the quest and killed him
    Last edited by ShifterThePirate; 11-30-2019 at 02:26 PM.

  2. #1202
    Community Member Drunkendex's Avatar
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    Is it WAI that cripple and hamstring ignore CC removing effects from both Harper pins?

    More mentioned here: https://www.ddo.com/forums/showthrea...20#post6268820

  3. #1203
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    The cogs and masterminds epic sagas are referred to as epic and legendary. Any chance of getting them both called the same?

    The epic items from Keep on the borderlands all have unique names, different from the (actually different) heroic items. But now, we have 40? items that don't have "epic" at the start, and so it's hard to identify these items when in inventory, cache or shared bank, especially given no sorting or filtering capabilities. Any chance you could just add "epic" to all of these item names, so as to make life easier?

    The Ravenloft quiver from oath of veng is called "epic" purifying quiver, but it should be legendary purifying quiver, given that it's the same level as all the other "legendary" Ravenloft items.
    Last edited by Tist; 11-30-2019 at 03:34 PM.

  4. #1204
    Community Member janave's Avatar
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    Quote Originally Posted by Tist View Post

    The Ravenloft quiver from oath of veng is called "epic" purifying quiver, but it should be legendary purifying quiver, given that it's the same level as all the other "legendary" Ravenloft items.
    Alternatively I would not mind the quiver becoming level 20 . One more of a few quiver choices earlier, the effects dont seem too strong on it either.

    There are what, 10 named quivers in game? Across 30 levels and 3 breakpoints, a few of those in raid loot :d.

  5. #1205
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    Default Aetherband don´t give the shield bonus

    Hi Lynnabel,

    would be nice, if you can correct this bug- fast one I think- the sheld bonus from aetherband is missing.
    Th
    Tarinia

  6. #1206
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    Default Granite Grippers

    https://ddowiki.com/page/Item:Granite_Grippers

    Enchanted stone gloves, made to increase your strength.
    Material: Magesteel

  7. #1207
    Founder & Hero cdbd3rd's Avatar
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    Display for Crafting Storage clips off the capacity when contents pass 1000.

    Like mine currently just reads, "1013 of".


    (Yes, I'm THAT much of a pack-rat)
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  8. #1208
    Community Member Drunkendex's Avatar
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    Is it WAI that harper pins (both) don't remove sticky effect from vaunt trapsmiths traps?

    Not cool since they can hit for over 30 second debuff.

  9. #1209
    Community Member janave's Avatar
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    Thumbs up

    Ranged weapons drop with Darkwood, Densewood material effect;

    It does something? Should-could it ? :P




  10. #1210
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by janave View Post
    Ranged weapons drop with Darkwood, Densewood material effect;

    It does something? Should-could it ? :P
    This is the same bug that's preventing randomly generated qstaves from dropping with actually useful material effects. It's on my short list.
    100% radical, enthusiasm enthusiast.

  11. #1211

    Default

    I just noticed that Tieflings are under "Humanoids" in the Monster Manual instead of "Player Races". This should be probably be updated now that they are a playable race.
    Build a man a fire and he is warm for a night. Set a man on fire and he is warm for the rest of his life.

  12. #1212
    Community Member janave's Avatar
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    Quote Originally Posted by Lynnabel View Post
    This is the same bug that's preventing randomly generated qstaves from dropping with actually useful material effects. It's on my short list.
    You are the best

  13. #1213
    Community Member clagor's Avatar
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    Default Reflection of the Frostblade from Schism turn in loses Good damage flag?

    Hi Lynnabel,

    can you please have a look at the "Reflection of the Frostblade".

    It looses the good damage flag and in addition to this the 60 Durability and 8 Hardness should be raised also appropriately.

    Please see the following thread:
    https://www.ddo.com/forums/showthrea...od-damage-flag
    Argonessen - Guild: "Married with Children" / Clagor Dan - Elf - Tempest (18 Ranger / 1 Barbarian / 1 Rogue) / Glagor Dan - Drow - Pale Master (18 Wizard / 2 Rogue)

  14. #1214
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by clagor View Post
    Hi Lynnabel,

    can you please have a look at the "Reflection of the Frostblade".

    It looses the good damage flag and in addition to this the 60 Durability and 8 Hardness should be raised also appropriately.

    Please see the following thread:
    https://www.ddo.com/forums/showthrea...od-damage-flag
    It does lose the good flag, but the 60 durability and 8 hardness is just a display error from the trader window thinking its level 1 or something silly. Its actually 360, and 120? Or something. IDK


  15. #1215
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    Quote Originally Posted by janave View Post
    Ranged weapons drop with Darkwood, Densewood material effect;

    It does something? Should-could it ? :P




    I mean, technically I believe those materials result in your bows and crossbows and quarterstaves having higher hardness. Possibly also more Hitpoints, but Im not sure on that. But I checked the wiki for some basic bows, and based on what I checked at least, Wood hardness seemed to range from 6 - 9. Steel had 15. And the images you linked have 15 and 23 hardness.
    Or to put it another way, they will take less? or less commonly take? (I dont know which) item / equipment damage, and so will break less.

    So in short, are they doing -SOMETHING at all-? Yes. (Or at least, I'm like 90% sure they are)

    Would it be better to have Silver / Cold Iron / Flametouched / Adamantine / Probably more Im forgetting - material bows / crossbows / quarterstaves dropping instead of "Harder" Wood? Most certainly also Yes.

    Or at least just throw all the material options into the pot. Really add that woody flavor to the metal list, so people can be super disappointed that they rolled an unusual material item and all they got was +10 hardness instead of that sweet silver they wanted XD (Please don't actually do this lol)
    Last edited by SpardaX; 12-02-2019 at 11:39 PM.
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  16. #1216
    Community Member dsmwhiteknight's Avatar
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    Quote Originally Posted by janave View Post
    Ranged weapons drop with Darkwood, Densewood material effect;

    It does something? Should-could it ? :P



    These add to the hardness rating which makes it less likely they will take damage. The base hardness is increased by 1 with Darkwood and by 3 with Densewood. The base hardness of wood is a 5, Darkwood is a 6 and Densewood is an 8. You then add the level of the item to get total hardness. That is why your darkwood longbow has a hardness of 23 (base 6 + lvl 17) and your densewood longbow has a hardness of 15 (base 8 + lvl 7).

    So go find a densewood longbow with a red augment slot and then use it for Cannith crafting. It will be harder and you can put an augment in it.

    I don't mind if they remove Darkwood from bows since they are really beneficial for shields, but I would not be happy if they remove Densewood from bows, etc. I look for those to use with Cannith crafting. But maybe I am missing something.

  17. #1217
    Community Member dsmwhiteknight's Avatar
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    Quote Originally Posted by Lynnabel View Post
    This is the same bug that's preventing randomly generated qstaves from dropping with actually useful material effects. It's on my short list.
    I watch for longbows that have Densewood and a red augment slot so I can then use them in Cannith crafting. Why are you planning on getting rid of them? They add to the hardness of the item, making it harder to damage. Although it is not great, I don't know of anything better I would get to use as blanks for crafting, unless you are going to allow things like silver longbows? I don't have a problem with limiting Darkwood to shields, but I don't see any reason to completely remove these.

    Are you unaware of the benefits of these traits? Or is it just many people don't want these effects?

  18. #1218
    Community Member janave's Avatar
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    There are a few oddities about projectile ranged weapons and DR bypass:


    Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    then it is made of wood xd




    I suppose I would just recommend changing the description for alchemical+metal effects, since it barely matters what the starting material is as long as there is a recipe for that somewhere.


    Maybe we could get Achem. Silver on this as well?

    https://ddowiki.com/page/Item:Silver_Longbow



    And then just to make things even more complicated xd


    https://ddowiki.com/page/Item:Epic_Divine_Artillery


  19. #1219
    Community Member LucasMacKinnon's Avatar
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    Default Not A Bug

    Not a bug but an idea. Bring back Pandamonium and other weapon effects that have been gone for a long time.

  20. #1220
    Community Member ThomasHunter's Avatar
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    Default Tangleroot

    Currently running Tangleroot series - specifically in the Deadly Package.

    The objective reads "Slay 5". I thought you (Lynnabel) had fixed that quite some time ago? Anyway, looks like that is still looking strange.

    Thanks!
    Taleisin

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