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  1. #1
    Community Member J1NG's Avatar
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    Default Req Wiki User: Legendary Green Steel updates

    Here's some expanded info regarding the somewhat less known about the larger set bonus...

    Legendary Green Steel:

    Escalation Bonus:
    +1 Dodge Cap. Base amount for triggering bonus.
    For each +3 Escalation Augments inserted, gain Dodge Cap +1%.
    This means that the total Dodge cap is actually +9% from Legendary Green Steel fully loaded with Unique Escalation Augments. (8 items, 3 augment slots each - +1% Dodge each fully loaded item, hence 8% from items + 1% from Escalation Set Bonus triggering, 9% maximum)

    Ethereal Bonus:
    +1 Incorporeal. Base amount for triggering bonus.
    For each Ethereal Augment inserted, gain Incorporeal +0.5%.
    This means that the total increase to Incorporeal is actually +13% from Legendary Green Steel fully loaded with Unique Ethereal Augments. (8 items, 3 augment slots each - +1.5% Incorpreal each fully loaded item, hence 12% from items + 1% from Ethereal Set Bonus, 13% maximum) Each Ethereal Bonus can only be obtained from a Unique Augement, so two Tier 1 Earth Escalation Ethereal Augments will not provide more than +0.5% Incorporeal bonus.

    Escalation Bonus (2+ Set Bonus)
    Is triggered from having 1 LGS item that has been instilled with an Immortals Heart and equipping a second LGS item. Escalation Augments must number more than the other installed Augment types (Opposition or Dominion) to trigger Escalation Set Bonus. (Two items with 5 Augment Slots installed requires 3 or more Augment Slots with Escalation Augments)

    Ethereal Bonus (4+ Set Bonus)
    Is triggered from having 3 LGS items that have been instilled with an Immortals Heart and equipping a fourth LGS item with more than half of the installed Augment slots inserted with Ethereal Augments than the other type (Material) to trigger Ethereal Set Bonus. (Four items with 8 total Augment Slots installed, requires 5 or more Augment Slots with Ethereal Augments)

    5 Set Bonus
    Is triggered from having 4 LGS items that have been instilled with an Immortals Heart and equipping a fifth LGS item, with a majority (more than half) of the installed Augments being of the appropriate set. (eg, more than half the installed Augment slots with Dominion, and more than half the installed Augment slots with Ethereal to have the 5 Set Bonus of Mind Spike).

    It is possible to trigger all three set bonus; Escalation (2+), Ethereal (4+), and Whispers of Life (5+) by having 4 Empty LGS items infused with an Immortals Heart, and only 1 LGS with 1 ANY/Escalation/Ethereal Augment slotted in. As this fits the criteria for the Escalation bonus, Ethereal bonus, and the Whispers of Life bonus to triggering (more than half the slotted Augments are Escalation + Ethereal in majority.

    I have not observed any higher set bonus so far, but will continue testing to eliminate possibilities to as much as I can make (I'm short on large ings). Lamannia uptime pending.

    Hope someone can update the Wiki over the values for the Dodge and Incorporeal Bonus type at least. Well, making it look nice too since I'm not good at that. And I've forgotten my login and not got time to go hunting for that whilst Lamannia is up.

    Oh if the Devs are wondering, I'll be bringing in a "new" level 20/21 over soon to try that new Stance out. So should give a good indicator of whether its enough, too much, etc. I'm not JUST testing my own interests

    J1NG
    Last edited by J1NG; 08-16-2018 at 05:25 PM. Reason: spelling and clarification, updated details...
    Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
    Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath.
    Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...

  2. #2

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    thanks for the work!
    Wiki dashboard with some useful stealthplay links
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  3. #3
    Community Member J1NG's Avatar
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    Dominion Bonus
    +6% Spell Point Set Bonus. Base amount for triggering bonus.
    For each Unique Dominion Augments inserted, gain +2% Spell Point Bonus.
    This means that the total possible Spell Point increase is actually +54% from Legendary Green Steel fully loaded with Unique Dominion Augments. (8 items, 3 augment slots each - +6% Spell Points each fully loaded item, hence 48% from items + 6% from Escalation Set Bonus triggering, 54% Spell Point bonus)

    Will update more as I get to it. If any Dev is reading this, when is Lamannia coming down? Want to get as much of this fully tested out before it comes down.

    J1NG

    :: edit ::

    Well it seems Lamannia is coming down within the hour if not right now as I type this.

    Material Bonus:
    5% Spell Crit Damage, and 1% Physical Crit Damage bonus for Triggering Bonus.
    For each Unique Material Augments inserted, +2% Spell Crit Damage and +1% Physical Crit Damage.
    This means that the total possible Crit Damage increase is actually +53% for Spells and 25% for Physical Damage from Legendary Green Steel fully loaded with Unique Material Augments. (8 items, 3 augment slots each - +6% Spell Crit Damage and +1% Physical Crit Damage from each fully loaded item, hence 48% from items + 5% from Material Set Bonus triggering, 53% Spell Crit Damage bonus. With 24% from items + 1% from Material Set Bonus trigger, 25% Physical Crit Damage bonus)

    Unfortauntely I was out of time before I could move on to Opposition for exact testing before Lamannia came down. Or if there is an "Elemental" Bonus set.

    J1NG
    Last edited by J1NG; 08-16-2018 at 05:25 PM. Reason: clarifications
    Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
    Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath.
    Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...

  4. #4
    Community Member J1NG's Avatar
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    So for the data in a sort of tabled form:

    Number of Unique Augments Dominion Escalation Opposition Ethereal Material
    1 Spell Point +2% Dodge Cap +0 +2% HP Incorporeal +0.5% Physical +1% Crit Damage, Spell Crit Damage +2%
    2 Spell Point +4% Dodge Cap +0 +4% HP Incorporeal +1.0% Physical +2% Crit Damage, Spell Crit Damage +4%
    3 Spell Point +6% Dodge Cap +1 +6% HP Incorporeal +1.5% Physical +3% Crit Damage, Spell Crit Damage +6%
    4 Spell Point +8% Dodge Cap +1 +8% HP Incorporeal +2.0% Physical +4% Crit Damage, Spell Crit Damage +8%
    5 Spell Point +10% Dodge Cap +1 +10% HP Incorporeal +2.5% Physical +5% Crit Damage, Spell Crit Damage +10%
    6 Spell Point +12% Dodge Cap +2 +12% HP Incorporeal +3.0% Physical +6% Crit Damage, Spell Crit Damage +12%
    7 Spell Point +14% Dodge Cap +2 +14% HP Incorporeal +3.5% Physical +7% Crit Damage, Spell Crit Damage +14%
    8 Spell Point +16% Dodge Cap +2 +16% HP Incorporeal +4.0% Physical +8% Crit Damage, Spell Crit Damage +16%
    9 Spell Point +18% Dodge Cap +3 +18% HP Incorporeal +4.5% Physical +9% Crit Damage, Spell Crit Damage +18%
    10 Spell Point +20% Dodge Cap +3 +20% HP Incorporeal +5.0% Physical +10% Crit Damage, Spell Crit Damage +20%
    11 Spell Point +22% Dodge Cap +3 +22% HP Incorporeal +5.5% Physical +11% Crit Damage, Spell Crit Damage +22%
    12 Spell Point +24% Dodge Cap +4 +24% HP Incorporeal +6.0% Physical +12% Crit Damage, Spell Crit Damage +24%
    13 Spell Point +26% Dodge Cap +4 +26% HP Incorporeal +6.5% Physical +13% Crit Damage, Spell Crit Damage +26%
    14 Spell Point +28% Dodge Cap +4 +28% HP Incorporeal +7.0% Physical +14% Crit Damage, Spell Crit Damage +28%
    15 Spell Point +30% Dodge Cap +5 +30% HP Incorporeal +7.5% Physical +15% Crit Damage, Spell Crit Damage +30%
    16 Spell Point +32% Dodge Cap +5 +32% HP Incorporeal +8.0% Physical +16% Crit Damage, Spell Crit Damage +32%
    17 Spell Point +34% Dodge Cap +5 +34% HP Incorporeal +8.5% Physical +17% Crit Damage, Spell Crit Damage +34%
    18 Spell Point +36% Dodge Cap +6 +36% HP Incorporeal +9.0% Physical +18% Crit Damage, Spell Crit Damage +36%
    19 Spell Point +38% Dodge Cap +6 +38% HP Incorporeal +9.5% Physical +19% Crit Damage, Spell Crit Damage +38%
    20 Spell Point +40% Dodge Cap +6 +40% HP Incorporeal +10.0% Physical +20% Crit Damage, Spell Crit Damage +40%
    21 Spell Point +42% Dodge Cap +7 +42% HP Incorporeal +10.5% Physical +21% Crit Damage, Spell Crit Damage +42%
    22 Spell Point +44% Dodge Cap +7 +44% HP Incorporeal +11.0% Physical +22% Crit Damage, Spell Crit Damage +44%
    23 Spell Point +46% Dodge Cap +7 +46% HP Incorporeal +11.5% Physical +23% Crit Damage, Spell Crit Damage +46%
    24 Spell Point +48% Dodge Cap +8 +48% HP Incorporeal +12.0% Physical +24% Crit Damage, Spell Crit Damage +48%

    The Bonus for triggering each Set Bonus are not included in the table above, and has their own amounts on triggering:

    Dominion Escalation Opposition Ethereal Material
    +6% Spell Point Dodge Cap +1 +6% HP Incorporeal +1% Physical +1% Crit Damage, Spell Crit Damage +5%

    The only one that may not be accurate, is the Opposition set, however, given that I've managed to isolate the exact fomula for the other 4 Bonus types from tests over at Lamannia, it "should" be accurate as well.

    Hope this helps players looking for info on LGS Set bonus, and for someone at Wiki to update it.

    J1NG
    Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
    Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath.
    Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...

  5. #5
    Community Member Mindos's Avatar
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    Thanks from me as well!

  6. #6
    Community Member FuryFlash's Avatar
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    Awesome thread. Is it possible to have multiple sets going at once? So lets say I have these 4 items:

    Augment 1 Augment 2 Augment 3
    Item 1 Eth/Opp Eth/Opp Eth/Opp
    Item 2 Eth/Opp Eth/Opp Eth/Opp
    Item 3 Eth/Opp Eth/Opp Eth/Opp
    Item 4 Mat/Opp Mat/Opp Mat/Opp

    Would I end up with 30% hp, 5.5% incorp, +4 physical crit damage and 11% spell crit damage?

  7. #7
    Community Member J1NG's Avatar
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    Quote Originally Posted by FuryFlash View Post
    Awesome thread. Is it possible to have multiple sets going at once? So lets say I have these 4 items:

    Augment 1 Augment 2 Augment 3
    Item 1 Eth/Opp Eth/Opp Eth/Opp
    Item 2 Eth/Opp Eth/Opp Eth/Opp
    Item 3 Eth/Opp Eth/Opp Eth/Opp
    Item 4 Mat/Opp Mat/Opp Mat/Opp

    Would I end up with 30% hp, 5.5% incorp, +4 physical crit damage and 11% spell crit damage?
    Can't be 100% certain as I didn't have time to finish testing for clashing and equal amounts of Opposition/Escalation/Dominion and Material/Ethereal types. Only some of the combinations was tested. But from the testing I was able to perform before Lamannia collapsed around me...

    As the Set Bonus only applies to the dominant or majority Augment that has been inserted, you will get the following (Assuming Augments are Unique and non duplicates):

    Opposition: +30% HP (6% Set Bonus, + 24% - from 12 Opposition Augments)
    Ethereal: +5.5% Incorporeal (1% Set Bonus, + 4.5% - from 9 Ethereal Augments)

    Although, there was talk from various sources that there could be specific combinations to get more than one bonus working together. But these I have not seen proven yet, and ran out of time before I could confirm via testing.

    I can confirm the following info that may help clear a few things:

    LGS 5 Item Set, (Goggles, Helm, Necklace, Bracers, Gloves)

    Goggles: T1;Positive,Escalation,Ethereal
    Helm:
    Necklace:
    Bracers:
    Gloves:

    Grants the following Set Bonus:
    Escalation Bonus (As there is no other Dominion or Opposition Augment to compete with)
    Ethereal Bonus (As there is no Material Augment to compete with)
    Whispers of Life (As Escalation and Ethereal Bonus are both active)

    It changes when an Augment is no longer the dominant/majority all together. For example:

    LGS 5 Item Set, (Goggles, Helm, Necklace, Bracers, Gloves)

    Goggles: T1;Positive,Escalation,Ethereal
    Helm: T1;Positive,Dominion,Ethereal
    Necklace:
    Bracers:
    Gloves:

    Grants the following Set Bonus:
    Ethereal Bonus (As there is no Material Augment to compete with)

    Neither Dominion nor Escalation are granted because Augments for both number 1 (each), so there is no dominant Augment for that set bonus. So no bonus is granted.

    Because only Ethereal Bonus is active, but not Dominion or Escalation, neither Mind Spike (Dominion + Ethereal) or Whispers of Life (Escalation + Ethereal) will be granted.

    Hope that helps clear up a bit more about LGS set bonus.

    J1NG
    Last edited by J1NG; 08-19-2018 at 03:46 AM. Reason: 4.5 to 5.5 because I can't count... :p
    Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
    Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath.
    Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...

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