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Thread: Frenzy Falconer

  1. #1
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    Default Frenzy Falconer

    Frenzy Falconer
    14/5/1 Cleric/Barbarian/Favored Soul
    True Neutral Elf

    Animal Domain

    Level Order

    1. Cleric . . . . .6. Barbarian . . .11. Cleric. . . . .16. Cleric
    2. Cleric . . . . .7. Cleric . . . . 12. Barbarian . . .17. Cleric
    3. Barbarian . . . 8. Cleric. . . . .13. Cleric. . . . .18. Cleric
    4. Cleric . . . . .9. Barbarian . . .14. Cleric. . . . .19. Favored Soul
    5. Cleric . . . . 10. Cleric . . . . 15. Barbarian . . .20. Cleric



    Stats
    . . . . . . . .28pt . . 32pt. . .34pt . . 36pt. . .Tome. . .Level Up
    . . . . . . . .---- . . ----. . .---- . . ----. . .---- . . --------
    Strength. . . . .8. . . . 8 . . . 10. . . .12 . . . +7 . . . 4: WIS
    Dexterity . . . 12. . . .16 . . . 16. . . .16 . . . +7 . . . 8: WIS
    Constitution. . 14. . . .14 . . . 14. . . .14 . . . +7 . . .12: WIS
    Intelligence. . .8. . . . 8 . . . .8. . . . 8 . . . +7 . . .16: WIS
    Wisdom. . . . . 18. . . .18 . . . 18. . . .18 . . . +7 . . .20: WIS
    Charisma. . . . .8. . . . 8 . . . .8. . . . 8 . . . +7 . . .24: WIS
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: WIS


    Skills
    . . . . . C. C. B .C .C .B. C. C. B .C .C .B. C. C. B .C .C .C .F. C
    . . . . . 1. 2. 3 .4 .5 .6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . 4. 1. . .2 .1 . . 2. 1. . .2 .1 . . 1. 1. . .1 .1 .1 .1. 2. 22
    Balance . . .½ . . . .½ . . ½. 1. ½. 1. ½. ½. ½ .½ .½ .½ . . . .10
    Jump. . . . . . 4 . . . .4. . . . 2 . . . . . . . . . . . . . . . . . 10
    UMD . . . . . . . . . . . . . . . . . . . .1. ½. ½. 1. 1. 1. 1. 10
    . . . . .------------------------------------------------------------
    . . . . . 4. 2. 4 .2 .2 .4. 3. 3. 5 .3 .3 .5. 3. 3. 6 .4 .4 .4 .4. 4



    Feats

    .1. . . . : Quicken Spell
    .3. . . . : Precision
    .6. . . . : Two Handed Fighting
    .9. . . . : Least Dragonmark: Shadow
    12. . . . : Improved Critical: Bludgeoning
    15. . . . : Improved Two Handed Fighting
    18. . . . : Greater Two Handed Fighting
    21 Epic . : Overwhelming Critical
    24 Epic . : Extend Spell
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Mass Frog
    29 Destiny: Dire Charge
    30 Epic . : Epic Damage Reduction
    30 Legend : Scion of: Arborea

    .1 Deity. : Follower of: Olladra
    .8 Deity. : Luck of Olladra


    Spells

    Cleric
    1. Cure Light Wounds (1), Divine Favor (1), Nightshield (1), Protection from Evil (2), Shield of Faith (5), Bless (10)
    2. Cure Moderate Wounds (4), Lesser Restoration (4), Close Wounds (4), Resist Energy (5), Remove Paralysis (8), Find Traps (13)
    3. Cure Serious Wounds (7), Prayer (7), Remove Curse (7), Remove Disease (8), Remove Blindness (11), Magic Circle Against Evil (16)
    4. Cure Critical Wounds (10), Divine Power (10), Freedom of Movement (10), Neutralize Poison (11), Recitation (14), Panacea (18)
    5. Mass Cure Light Wounds (13), Raise Dead (13), True Seeing (13), Break Enchantment (14), Stalwart Pact (17)
    6. Mass Cure Moderate Wounds (16), Heal (16), Heroes' Feast (16), Word of Recall (17), Harm (20)
    7. Mass Cure Serious Wounds (18), Greater Restoration (18), Resurrection (18), Mass Restoration (20)

    Favored Soul
    1. Remove Fear (19), Obscuring Mist (19)


    Enhancements (80 AP)

    Frenzied Berserker (32 AP)
    • Die Hard, Frenzied Toughness
      1. Cracking Attack III, Die Harder III
      2. Body Blow III, Blood Tribute III, Sprint Boost III
      3. Blood Trail III, Supreme Cleave III, Constitution
      4. Crazy Strike III, Constitution
      5. Focused Wrath II

    Falconry (30 AP)
    • Falcon, Wisdom, Well Rounded
      1. Rugged III, Out in Nature III
      2. Killer Instinct I, Watch the Center III, Diving Strike III
      3. Killer Instinct II, Strike for the Eyes: Strike III, Conditioning
      4. No Mercy III, Coordinated Strike, Expose Weakness

    Elf (14 AP)
    • Elven Accuracy, Elven Dexterity, Elven Accuracy II, Elven Dexterity II, Elven Accuracy III
      1. Phiarlan Dragonmark Focus III
      2. Lesser Dragonmark of Shadow
      3. Greater Dragonmark of Shadow

    War Soul (4 AP)
    • Smite Foe: Melee
      1. Divine Will III


    Destiny (24 AP)

    Fury of the Wild
    1. Boulder Toss III, Fast Healing III
    2. Injury, Acute Instincts III, Damage Reduction III
    3. (none)
    4. Sense Weakness III, Overwhelming Force III
    5. Fury Eternal
    6. Unbridled Fury

    Twists of Fate (15 fate points)
    1. Haste Boost (Tier 3 Dreadnought)
    2. Legendary Tactics (Tier 1 Dreadnought)
    3. Stealthy (Tier 1 Shadowdancer)
    4. Brace for Impact (Tier 1 Sentinel)


    Build concepts -

    no rage
    WIS to hit and damage and tactics with plenty of tactical crowd control
    supreme to hit ability with precision and elven cores, 11%
    bypasses fort very easily
    THF and barbarian with supreme cleave covers AOE damage
    animal domain to help fix poor cleric reflex saves and universal WIS based knockdown
    melee survivablity with extra HP from animal domain and displacement
    extendable divine favor and power along with displacement, 6:00 displacement at cap
    will use bloodrage chrism for thf bonuses
    adrenaline + thf and bonus multipiler from barbarian for big numbers (but not true dedicated melee big)
    future melee hp buff will apply to this build at the cost of healing others
    FVS level for divine will to not mess with charges, gets smite foe, and better save progression for that one level
    can heal decently
    30% helpless + sense weakness with 4 tactic attacks to make helpless

    Sample Gear at 30 - 1 CC crafted, 2 raid items, 3 if counting tremor

    Armor: Scales of Exile
    Weapon: Blackrazor / Vukloorim Falchion / Tremor
    Belt: Vistani Fighter's *
    Offhand: ---------------
    Boots: Falling Shadow
    Cloak: Mantle of Fury *
    Gloves: Knife-Palm *
    Helm: Halycon
    Bracers: Black Opal
    Goggles: Seeker / Accuracy / Insight Seeker
    Necklace: Fleetfoot *
    Ring: Insightful Commands
    Ring: Ring of Nightfall *
    Trinket: Bloodrage
    Last edited by Rush007; 08-13-2018 at 03:40 PM.

  2. #2
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    Default Deadly Instinct

    How well does deadly instinct recharge from the falcon attacks? I heard it was abysmal reason for the 1 FVS level which could actually be another barb or cleric or fighter level.

  3. #3
    Community Member ThomasHunter's Avatar
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    Default Displacement?

    I thought Luck Domain granted Displacement and not Animal Domain?

    Would this work with a quarterstaff as well? Or would that be better to take 5 levels of either Rogue or Monk for melee speed?

  4. #4
    Community Member Vish's Avatar
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    Default

    Luck grants displacement
    Pretty nice to have

    But I came up with a 17/3 monk
    Used Handwraps gets 11w
    But u could do staff
    Prob 15/5
    Tier5 monk
    Maybe be ok
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  5. #5
    Community Member ThomasHunter's Avatar
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    Default

    Quote Originally Posted by Vish View Post
    Luck grants displacement
    Pretty nice to have

    But I came up with a 17/3 monk
    Used Handwraps gets 11w
    But u could do staff
    Prob 15/5
    Tier5 monk
    Maybe be ok
    Vish, any details on the handwraps build? Essentially a Clonk?

  6. #6
    Build Constructionist unbongwah's Avatar
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    Default

    Quote Originally Posted by ThomasHunter View Post
    I thought Luck Domain granted Displacement and not Animal Domain?
    Correct: this build acquires Displacement from the Greater Shadow Dragonmark, not its domain.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  7. #7
    Community Member ThomasHunter's Avatar
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    Default Yup!

    Quote Originally Posted by unbongwah View Post
    Correct: this build acquires Displacement from the Greater Shadow Dragonmark, not its domain.
    Completely missed that. You are very correct!

    Also, if I combine 14 or 15 Cleric with either 5 or 6 Monk or Rogue, which is better? The Monk or the Rogue?

    The only real difference I can spot from a quick glance at the enhancements is that Rogue would include 15% melee attack speed which seems nice but Monk has more melee power. Seems like a toss up, but I would love to hear another opinion!
    Thanks!

  8. #8
    Community Member Vish's Avatar
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    Default

    Quote Originally Posted by ThomasHunter View Post
    Vish, any details on the handwraps build? Essentially a Clonk?
    I wrote up basic build
    Its in cleric,
    The white owl
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  9. #9
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    Default Update

    Is this even viable today?

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