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  1. #1
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    Default 2 Different FVS 20 DC Builds: Wisdom vs. Charisma

    All I can say is wow! Favored soul is so fun to play with the recent changes. I wanted to show 2 builds here - the first is a fairly maxed out Wisdom build for high reaper, but the build can easily be modified if you don't have all the past lifes. The second is a blasting high DC Charisma build designed for low to mid skull which tries to strike a balance between DC and DPS.

    Both builds are casual and new player friendly (even though the wisdom build shows a maxed out character) as the 300 hp from the level 7 Stout of Heart feat and the 5% hp bonus from falconry provide a significant boost to hp. Aasimar offers the additional 10% hp boost and both Aasimar and Dragonborn provide healing amp.

    Dragonborn provides an option for +3 evocation which replaces the need to twist it in and removing the need to spell focus evocation at all as long as you are in exalted angel. You can actually have a higher evocation DC as a charisma Dragonborn caster, but that is not the goal of the Charisma build I am presenting. I am trying to have a high DC and better DPS than the wisdom version as it's intended as a solo/short man low to mid skull build.

    Link to Wisdom Build: https://www.ddo.com/forums/showthrea...=1#post6118252
    Link to Charisma Build: https://www.ddo.com/forums/showthrea...=1#post6118253

    Comparison to Cleric DC Casting
    In all honesty, I would only ever choose Cleric over favored soul for the special purpose of specializing as a necro cleric for the extra destruction SLA. Although I am likely to choose Wizard or Warlock over either if I want to specialize in necro. The higher light spellpower from the elemental clerics is certainly an advantage in boss fights, but that's not a strength of either build. The +3 DC in the fvs cores and +1 stat benefit over cleric is key because it means favored soul will always have better DC in secondary schools and that is key to me as the game stands today.

    Wisdom Vs. Charisma - No Right Answer Only Many Opinions
    Implosion and Mass Frog are some of the most versatile spells in the game today because they kill things that can't be killed with standard necromancy. For this reason I prefer Wisdom over Charisma, but I think Charisma excels at soloing lower skulls due to the DPS advantage. Overall I find gear to be more synergistic with a Wisdom build if I spend a feat on heavy armor proficiency giving up 4 spell pen, but there are many solid gearing possibilities for either.

    One direction change I am considering for the charisma build is going with the 5 piece ender set rather than 5 piece slavers. Unfortunately this would result in a trade off of being more effective in low/mid skull and less effective for high skull, but in my mind the charisma caster either goes all out for dc for high reaper or specializes in lower skulls. The problem with charisma spec'ing for high reaper is that it will ALWAYS be weaker in high skulls due to the lack of or less effective mass frog.

    I tended to weight heal amp higher on the wisdom build since it's intended for high reaper and fortunately heal amp lined up better for a wisdom build as well.
    Last edited by slarden; 07-27-2018 at 05:48 AM.

  2. #2
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    Default Wisdom dc build

    I am showing this build as a completely maxed out build with 12 racial AP, high reaper AP, etc. The build is still highly effective without these things. I do not have all the bonuses I am showing and the build was effective in a high reaper PUG. At the bottom of the AP spend area I show how to back out AP spend to get back to 80.

    Race: Aasimar
    Alignment: True Neutral
    Faith: Aureon

    Starting Stats
    Str: 8
    Dex: 8
    Wis: 20
    Con: 18
    Int: 12
    Char: 8

    FEATS:
    1) Maximize
    2 FVS) Knowledge of Battle (Wisdom over Cha)
    3) Empower
    6) Quicken
    7 FVS) Stout of Hearth (HP over Spell points)
    9) Heighten
    12) Spell Focus Evocation
    15) Spell Penetration
    17 FVS) Leap of Faith Auto-granted
    18) Greater Spell Penetration
    20 FVS) Damage Reduction Cold Iron Auto-granted
    21) Heavy Armor Proficiency
    24) Burst of Glacial Wrath
    26) Guardian Angel
    27) Completionist (or past life wizard)
    28) Mass Frog
    29) Arcane Pulse
    30) Embolden
    30) Scion of Air

    NOTE: If you are in a static group and won't be soloing you can replace maximize/empower/burst of glacial wrath with DC feats for 3 more DC.

    EPIC DESTINY
    Tier 1
    - Radiant Power x2
    - Endless Faith x2
    - Healing Power x2
    - Wisdom
    Tier 2
    - Wisdom
    Tier 3
    - Piercing Spellcraft x3
    - Wisdom
    Tier 4
    - Wisdom
    - Leap of Faith
    Tier 5
    - Divine Wrath
    - Wisdom

    EPIC DESTINY TWISTS
    Piercing Spellcraft
    Empyrean Magic
    Evocation Specialist
    Precise Evocation
    Cocoon

    ENHANCEMENTS

    Aasimar (21)
    Core
    - Stronger Bonds
    - Wisdom
    - Stronger Bonds
    - Wisdom
    - Stronger Bonds
    Tier 1
    - Aasimar Improved Recovery
    Tier 2
    - Arcanum x3
    - Divine Purpose Protector
    Tier 3
    - Aasimar Improved Recovery
    Tier 4
    - Ascendant Bond Protector
    - Aasimar Improved Recovery

    Angel of Vengeance (45)
    Core
    - Font of Power
    - Shield of Condemnation
    - Aura of Menace
    - Summon Archon
    - Vengeful Magic
    - Ascendancy: Shrine Bright (Wisdom)
    Tier 1
    - Smiting
    - Nimbus of Light x2
    Tier 2
    - Just Reward x3
    - Smiting
    Tier 3
    - Wisdom
    - Spell Penetration
    - Smiting
    - Sun Bolt x3
    Tier 4
    - Wisdom
    - Intense Faith
    - Smiting
    Tier 5
    - Zealous Faith
    - Evocation Focus
    - Unstoppable Magic x3
    - Cometfall x3

    Beacon of Hope (13)
    Core
    - Pleasant Disposition
    - Beacon of Grace
    - Shining Light
    Tier 1
    - Divine Durability x3
    - Spell Points x2
    Tier 2
    - Divine Durability II x3
    Tier 3
    - Wisdom

    Falconry (13)
    Core
    - Summon Falcon
    - Wisdom
    - Well Rounded
    Tier 1
    - Rugged x3
    - Out in Nature x3
    - Wanderlust x1
    Tier 3
    - Conditioning

    This is 92 AP total which assumes all racial past lifes. Now the hard part of removing 12 ap spend for those of us that don't have that. I would remove in this order
    - Aasimar improved recovery tier 4 from Aasimar (2)
    - Aasimar Arcanum x1 from Aasimar (4)
    - Unstoppable Magic x 3 from AoV (7)
    - Zealous Faith x 1 from AoV(8)
    - Well rounded from Falconry (9)
    - Conditioning from Falconry (11)
    - Wanderlust from Falconry (12)

    Healing Amp
    Competence Bonus from Legendary Drow Sage's Cowl: 80
    Exceptional Bonus from Mysterious Cloak: 45
    Equipment Bonus from Legendary Hands of House Jorasco: 40
    Guild Bonus from Ship Buff: 20
    Aasimar Enhancements: 60
    Beacon Hope: 30
    Falconry: 15
    Paladin Past Lifes: 30
    Total Healing Amp Bonus: 320

    My heal self-targeted heal was over 200 on 10 skull and I had no problem self healing easily in 7 skull. Self-healing on 10 skull was expensive but do-able in a pinch


    HP Bonuses
    Favored Soul: 300
    Aasimar: 10% overall bonus
    Falconry: 5% overall bonus
    LGS: 18% overall bonus (see gear below)

    I am running this on my 4th main with only 36 reaper points and missing many of the listed past lifes/bonuses and he is just under 3000 hp in reaper.

    Wisdom
    Start: 20
    Level Ups: 7
    Tome: 8
    Enhancement Bonus: 19
    Insightful Bonus: 9
    Exceptional Bonus: 1
    Quality Bonus: 4
    Profane Bonus: 2
    Artifact Bonus: 2
    Completionist: 2
    Racial Completionist: 2
    Racial Past Lifes: 2
    Augment Festive Bonus 2
    Sentient Weapon Filigree: 5
    Reaper Bonus on Helm: 2
    Racial Enhancements: 2
    Aov Enhancements: 2
    AoV Capstone: 4
    Beacon of Hop Enhancements: 1
    Falconry Enhancements: 1
    Reaper: 5
    Epic Destiny: 6
    Ship Buffs: 2
    Yugo Potions: 2
    Remnant Potions: 2
    Total Wisdom: 114

    Evocation DC
    Base: 10
    Spell Level: 9 (Note this assumes heighten for all, but I have versions of spells without heighten on my hotbar to save sp when I don't need the DC boost)
    Wisdom Bonus: 52
    Evocation Focus Feat: 1
    Embolden: 2
    Scion of the Plane of Air: 4
    Past Life Sorc x3: 3
    Item- Enhancement Bonus: 7
    Item- Insightful Bonus: 4
    Item- Quality Bonus: 2
    Item- Augment Bonus: 2
    Item- Artifact Bonus (Slavers): 4
    Item: Sentient Bonus (Eye of Beholder): 2
    Enhancements - Angel of Vengeance: 1
    Enhancements - Aov Level 18 Core: 1
    Enhancements - Aov Capstone: 2
    Enhancements - Reaper: 4
    Exalted Angel - Transcendental Magic: 3
    Epic Destiny Twist - Evocation Focus: 3
    Epic Destiny Twist - Precise Evocation: 2
    Ship Buffs: 1
    Total Evocation DC: 119 (or 122 if swapping out maximize/empower/bogw for DC in a static group)

    Necromancy DC
    Base: 10
    Spell Level: 9 (Note this assumes heighten for all, but I have versions of spells without heighten on my hotbar to save sp when I don't need the DC boost)
    Wisdom Bonus: 52
    Embolden: 2
    Scion of the Plane of Air: 2
    Item- Enhancement Bonus: 7
    Item- Insightful Bonus: 4
    Item- Quality Bonus: 2
    Item- Augment Bonus: 2
    Item- Artifact Bonus (Slavers): 4
    Item: Sentient Bonus (Eye of Beholder): 2
    Enhancements - Aov Level 18 Core: 1
    Enhancements - Aov Capstone: 2
    Enhancements - Reaper: 4
    Exalted Angel - Transcendental Magic: 3
    Ship Buffs: 1
    Total Necromancy DC: 107 (or 108 if swapping out empower for past life wizard)

    Mass Frog DC
    Base: 20
    Wisdom Bonus: 52
    Embolden: 2
    Scion of the Plane of Air: 2
    Item- Enhancement Bonus: 7
    Item- Insightful Bonus: 4
    Item- Quality Bonus: 2
    Item- Augment Bonus: 2
    Item- Artifact Bonus (Slavers): 4
    Item: Sentient Bonus (Eye of Beholder): 2
    Enhancements - Aov Level 18 Core: 1
    Enhancements - Aov Capstone: 2
    Enhancements - Reaper: 4
    Exalted Angel - Transcendental Magic: 3
    Ship Buffs: 1
    Total Mass Frog DC: 108 (or 109 if swapping out empower for past life wizard)

    Note: When Aureon's Instruction is active posted DCs are at a +2 due to the +4 Wisdom bonus granted

    Spell Penetration:
    Favored Soul Levels: 20
    Feat: Spell Penetration: 2
    Feat: Greater Spell Penetration: 2
    Past Lifes Wiz x3 Fvs x3: 9
    Item: Enhancement Bonus: 8
    Item: Insightful Bonus: 4
    Enhancement Tree: Angel of Vengeance: 1
    Enhancement Tree: Aasimar: 3
    Enhancement Tree: Reaper: 5
    Epic Destiny Caster Levels: 5
    Epic Destiny: 3
    Epic Destiny Twists: 3
    Eye of the Beholder: 1
    Ship Buff: 1
    Total: 67
    Unstoppable Magic Persistent Debuff: 3
    Grand Total: 70
    Intense Faith + Zealous Faith +6 for Implosion Only (untyped damage which uses force) for 76

    Note: When Aureon's Instruction is active posted Spell Pen is at a +3

    CC and instakill
    Implosion
    Mass Frog
    Greater command (low will)
    Burst of Glacial Wrath (will work on most except super high fort)
    Cometfall (low reflex enemies- good every day spell with the sla)
    Soundburst (reapers)

    GEAR
    Helm: Legendary Drow Sage's Cowl
    Necklace: Slavelord Crafted: Sheltering 45, Resistance 14, Heal 22, Quality Physical Sheltering, Yellow Slow, Sorc Set
    Trinket: Epic Littany of the Dead
    Cloak: Level 21 Mysterious Cloak
    Belt: Slavelord Crafted: Con 17, Spellsight 22, Kinetic Lore 27%, Quality Con +4, Yellow Slow, Sorc Set
    Ring 1: Legendary Spinneret with Sorc Set
    Gloves: Healing Hands of House Jorasco
    Boots: LGS Triple Positive (18% hp bonus and displacement clicky) /swap heroic gs displacement clicky boots x5
    Ring 2: Slavelord Crafted Dex 17, Radiance Lore 27%, UMD +7, Quality Fort 45%, Yellow Slow, Sorc Set
    Bracers: Slavelord Crafted Wizardry 371, Jump 22, Light Spellpower 185, Quality Wisdom 4, Yellow Slow, Sorc Set
    Armor: Legendary Scales of Exile Fort 202%, Parrying +9, Ins wisdom +9, Ins Con +9
    Goggles: LGS Triple Negative (18% hp bonus combined with boots and displacement clicky)
    Main Weapon: Nightmother's Sceptre (Impulse gem slotted for implement bonus +4 piece eye of the beholder with wisdom, will, charisma and spellpower slotted + 4 other wisdom)
    Secondary Weapon: Morninglord Sceptre (145 potency, 72 insightful potency, 22 spellcraft, ins spellcraft 11)

    The reason there is some redundancy on skills is because I recycled some old slavers gear that was almost exactly what I needed except the skill part. The skill wasn't enough to motivate me to recraft.

    Swap Item for knockdown protection: Nightmother Sceptre (5 zephyr for knockdown immunity and 3 wisdom)
    Swap Main weapon for energy drain immunity against beholders: Nightmother's Sceptre (Any spellpower gem slotted for implement bonus + 4 piece purity set with wisdom + 4 wisdom)
    Swap Main weapon for boss damage boost (vacuum weapon for vulnerability)
    Swap Trinkets: Mysterious Bauble (major mnemonic clicky) and upgraded Pale Lavender Ioun Stone, upgraded Magestar
    Swap Necklaces: Epic Twisted Talisman and Twisted Talisman (for 400 spell points, hp heal from fast healing and regen)
    Swap Goggles: Int 15 / True Seeing / Ins Int +7 (this plus helm helps find most secret doors)
    Swap Helm: Search 22 / Wisdom 15/ Ins Search 11 (This plus goggles helps find most secret doors)
    Swap Ring: Epic Ring of Spell Storing (I don't have it on Randomall but if you have it grats to you)
    Swap Boots: 5x smoke heroic greensteel boots for displacement

    Misc Gear and Supplies
    - Blade of Jack Jibbers
    - Harper Pin, Greater
    - Harper Pin, Lesser
    - Eternal Flask of Free Movement
    - Essence of Desire Potions (Yugo)
    - Essence of Despair Potions (Yugo)
    - Remnant Potions of Stat +2 (Wisdom and Con)
    - Heal Scrolls
    - Resurrection Scrolls
    - Greater Restoration Scrolls
    - Blindness Removal Potions
    - Poison Neutralization Potions
    - Disease Removal Potions
    - Lesser Restoration Potions (mostly useless in reaper but still gets rid of a few effects reliably without sp)
    - Curse Removal Potions
    Last edited by slarden; 12-26-2018 at 06:01 AM.

  3. #3
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    Default Charisma dc build

    This is a blasting build with a solid DC. While the DC is good enough for high skull, the build is optimized for soloing and pugging low to mid skulls. The DPS from this build doesn't scale well to high reaper, but it will clear dungeons faster esp solo compared to a fully DC spec'd favored soul. You can actually achieve a higher DC as a charisma caster if you spec for it, but I think if you want a max DC build Wisdom is better due to the addition of Mass Frog.

    Race: Dragonborn
    Alignment: True Neutral
    Faith: Aureon

    Starting Stats
    Str: 10
    Dex: 6
    Wis: 8
    Con: 18
    Int: 12
    Char: 20

    FEATS:
    1) Maximize
    2 FVS) Knowledge of Battle (Cha over Wisdom)
    3) Empower
    6) Quicken
    7 FVS) Stout of Hearth (HP over Spell points)
    9) Heighten
    12) Force of Personality
    15) Spell Penetration
    17 FVS) Leap of Faith Auto-granted
    18) Greater Spell Penetration
    20 FVS) Damage Reduction Cold Iron Auto-granted
    21) Epic Spell Penetration
    24) Burst of Glacial Wrath
    26) Spellpower Light
    27) Intensify
    28) Hellball or Spellpower Fire
    29) Arcane Pulse
    30) Embolden
    30) Scion of Fire(to tilt higher dps), Celestia (150 hp w/ dps tilt) or Air (to tilt higher dc)

    EPIC DESTINY
    Tier 1
    - Avenging Light
    - Radiant Power x1
    - Endless Faith x1
    - Healing Power x2
    - Charisma
    Tier 2
    - Charisma
    Tier 3
    - Piercing Spellcraft x3
    - Charisma
    Tier 4
    - Charisma
    - Leap of Faith
    Tier 5
    - Divine Wrath
    - Sun Bolt

    EPIC DESTINY TWISTS
    Energy Burst
    Empyrean Magic
    Consecration
    Cocoon

    ENHANCEMENTS

    Dragonborn (21)
    Core
    - Hardy
    - Charisma
    - Hardy
    - Chrarisma
    Tier 1
    -
    Tier 2
    - Arcanum x3
    - Red Dragon Breath
    Tier 3
    - Power in Breath x3
    - Draconic Knowledge Red
    Tier 4
    - True Power x3

    Angel of Vengeance (45)
    Core
    - Font of Power
    - Shield of Condemnation
    - Aura of Menace
    - Summon Archon
    - Vengeful Magic
    - Ascendancy: Shrine Bright (Charisma)
    Tier 1
    - Smiting
    - Nimbus of Light x2
    Tier 2
    - Just Reward x3
    - Smiting
    Tier 3
    - Charisma
    - Spell Penetration
    - Smiting
    - Sun Bolt x3
    Tier 4
    - Charisma
    - Intense Faith
    - Smiting
    Tier 5
    - Zealous Faith
    - Evocation Focus
    - Unstoppable Magic x3
    - Cometfall x3

    Beacon of Hope (13)
    Core
    - Pleasant Disposition
    - Beacon of Grace
    - Shining Light
    Tier 1
    - Divine Durability x3
    - Spell Points x2
    Tier 2
    - Divine Durability II x3
    Tier 3
    - Wisdom

    Falconry (13)
    Core
    - Summon Falcon
    - Charisma
    - Well Rounded
    Tier 1
    - Rugged x3
    - Out in Nature x3
    - Wanderlust x1
    Tier 3
    - Conditioning

    This is 92 AP total which assumes all racial past lifes. Now the hard part of removing 12 ap spend for those of us that don't have that. I would remove in this order
    - Unstoppable Magic x 3 from AoV (3)
    - Zealous Faith x 1 from AoV(4)
    - Well rounded from Falconry (5)
    - Shining Light from Beacon of Hope (6)
    - Arcanum x1 (8)
    - Conditioning from Falconry (10)
    - Wanderlust from Falconry (11)
    - Rugged x 1 (12)


    Healing Amp
    Exceptional Bonus from Mysterious Cloak: 45
    Equipment Bonus from Legendary Hands of House Jorasco: 40
    Guild Bonus from Ship Buff: 20
    Beacon Hope: 30
    Falconry: 15
    Paladin Past Lifes: 30
    Total Healing Amp Bonus: 180

    It's possible to rework enhancements/gear a bit to get some heal amp.


    HP Bonuses
    Favored Soul: 300
    Falconry: 5% overall bonus

    Charisma
    Start: 20
    Level Ups: 7
    Tome: 8
    Enhancement Bonus: 17
    Insightful Bonus: 9
    Exceptional Bonus: 1
    Quality Bonus: 4
    Profane Bonus: 2
    Artifact Bonus: 2
    Completionist: 2
    Racial Completionist: 2
    Racial Past Lifes: 2
    Angelic Presence 2
    Sentient Weapon Filigree: 5
    Reaper Bonus on Helm: 2
    Racial Enhancements: 2
    Aov Enhancements: 2
    AoV Capstone: 4
    Beacon of Hope Enhancements: 1
    Falconry Enhancements: 1
    Reaper: 5
    Epic Destiny: 6
    Ship Buffs: 2
    Yugo Potions: 2
    Remnant Potions: 2
    Total Charisma: 112

    Evocation DC
    Base: 10
    Spell Level: 9 (Note this assumes heighten for all, but I have versions of spells without heighten on my hotbar to save sp when I don't need the DC boost)
    Charisma Bonus: 51
    Evocation Focus Feat: 0
    Embolden: 2
    Past Life Sorc x3: 3
    Item- Enhancement Bonus: 7
    Item- Insightful Bonus: 4
    Item- Quality Bonus: 2
    Item- Augment Bonus: 2
    Item- Artifact Bonus (Slavers): 4
    Item: Sentient Bonus (Eye of Beholder): 2
    Enhancements - Angel of Vengeance: 1
    Enhancements - Aov Level 18 Core: 1
    Enhancements - Aov Capstone: 2
    Enhancements - Reaper: 4
    Enhancements - Dragonborn: 3
    Exalted Angel - Transcendental Magic: 3
    Ship Buffs: 1
    Total Evocation DC: 111 (or 115 with scion of the plane of air instead of fire)

    Necromancy DC
    Base: 10
    Spell Level: 9 (Note this assumes heighten for all, but I have versions of spells without heighten on my hotbar to save sp when I don't need the DC boost)
    Charisma Bonus: 52
    Embolden: 2
    Item- Enhancement Bonus: 7
    Item- Insightful Bonus: 4
    Item- Quality Bonus: 2
    Item- Augment Bonus: 2
    Item- Artifact Bonus (Slavers): 4
    Item: Sentient Bonus (Eye of Beholder): 2
    Enhancements - Aov Level 18 Core: 1
    Enhancements - Aov Capstone: 2
    Enhancements - Reaper: 4
    Exalted Angel - Transcendental Magic: 3
    Ship Buffs: 1
    Total Necromancy DC: 104 (or 106 with scion of air instead of fire)

    Spell Penetration:
    Favored Soul Levels: 20
    Feat: Spell Penetration: 2
    Feat: Greater Spell Penetration: 2
    Feat: Epic Spell Penetration: 4
    Past Lifes Wiz x3 Fvs x3: 9
    Item: Enhancement Bonus: 8
    Item: Insightful Bonus: 4
    Enhancement Tree: Angel of Vengeance: 1
    Enhancement Tree: Dragonborn: 3
    Enhancement Tree: Reaper: 5
    Epic Destiny Caster Levels: 5
    Epic Destiny: 3
    Eye of the Beholder: 1
    Ship Buff: 1
    Total: 68
    Unstoppable Magic Persistent Debuff: 3
    Grand Total: 71
    Intense Faith + Zealous Faith +6 for Implosion Only (untyped damage which uses force) for 77

    Note: When Aureon's Instruction is active posted Spell Pen is at a +3

    CC and instakill
    Implosion
    Death to Undeath situationally
    Greater command (low will)
    Burst of Glacial Wrath (will work on most except super high fort)
    Cometfall (low reflex enemies- good every day spell with the sla)
    Soundburst (reapers)

    Blasting AOE Rotation
    Burst of Glacial Wrath
    Drop Consecration over mobs
    Energy Burst
    Divine Wrath
    Dragon Breath
    Cometfall if needed etc.

    GEAR
    Helm: Legendary Pansophic Circlet
    Necklace: Slavelord Crafted: Radiance 185, Con +17, Heal 22, Quality Con 4 with yellow slot and sorc set bonus
    Trinket: Slavelord Crafted: Sheltering 45, Resistance 14, Spellsight 22, Quality PRR 11, yellow slot and sorc set bonus
    Cloak: Level 21 Mysterious Cloak
    Belt: Slavelord Crafted: Legendary Burning Sash
    Ring 1: Legendary Spinneret with Sorc Set
    Gloves: Healing Hands of House Jorasco
    Boots: Legendary Softsole Slippers
    Ring 2: Slavelord Crafted Dex 17, Radiance Lore 27%, UMD +7, Quality Fort 45%, Yellow Slow, Sorc Set
    Bracers: Slavelord Crafted Charisma 17, Jump 22, Force Lore 27%, Quality Charisma 4, Yellow Slow, Sorc Set
    Armor: Legendary Coat of the Traveller
    Goggles: LGS Triple Fire (Stacking Fire Crit Damage x3)
    Main Weapon: Nightmother's Sceptre (Impulse gem slotted for implement bonus +4 piece eye of the otto with charisma, + 4 other charisma)
    Secondary Weapon: Golden Orb of Death

    Swap Item for knockdown protection: Nightmother Sceptre (5 zephyr for knockdown immunity and 3 charisma)
    Swap Main weapon for energy drain immunity against beholders: Nightmother's Sceptre (Any spellpower gem slotted for implement bonus + 4 piece purity set + 4 charisma)
    Swap Main weapon for boss damage boost (vacuum weapon for vulnerability)
    Swap Trinkets: Mysterious Bauble (major mnemonic clicky) and upgraded Pale Lavender Ioun Stone, upgraded Magestar
    Swap Necklaces: Epic Twisted Talisman and Twisted Talisman (for 400 spell points, hp heal from fast healing and regen)
    Swap Goggles: Int 15 / True Seeing / Ins Int +7 (this plus helm helps find most secret doors)
    Swap Helm: Search 22 / Wisdom 15/ Ins Search 11 (This plus goggles helps find most secret doors)
    Swap Ring: Epic Ring of Spell Storing (I don't have it on Randomall but if you have it grats to you)
    Swap Boots: 5x smoke heroic greensteel boots for displacement

    Misc Gear and Supplies
    - Blade of Jack Jibbers
    - Harper Pin, Greater
    - Harper Pin, Lesser
    - Eternal Flask of Free Movement
    - Con and Cha Yugo Potions
    - Remnant Potions of Stat +2 (Charisma and Con)
    - Heal Scrolls
    - Resurrection Scrolls
    - Greater Restoration Scrolls
    - Blindness Removal Potions
    - Poison Neutralization Potions
    - Disease Removal Potions
    - Lesser Restoration Potions (mostly useless in reaper but still gets rid of a few effects reliably without sp)
    - Curse Removal Potions
    Last edited by slarden; 07-27-2018 at 07:16 PM.

  4. #4
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    Quote Originally Posted by slarden View Post
    EPIC DESTINY
    ...
    Tier 4
    - Leap of Faith
    Am I missing some benefit this might give, or is this a copy-and-paste error from some non-FvS build?
    Quote Originally Posted by Vargouille View Post
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    Quote Originally Posted by SirValentine View Post
    Am I missing some benefit this might give, or is this a copy-and-paste error from some non-FvS build?
    If you already have Leap of Faith from being a FvS, the Epic Destiny version speeds up the recharge rate of the counters. I would probably use something else though. I usually grab Judgement/Lay to Rest/Judge the Many. It's fun to use and cause a chain reaction on a group of Undead.
    Last edited by Hipparan; 07-20-2018 at 08:31 AM.
    Quote Originally Posted by Cordovan View Post
    Wise fwom ur gwave.

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    Quote Originally Posted by SirValentine View Post
    Am I missing some benefit this might give, or is this a copy-and-paste error from some non-FvS build?
    Quote Originally Posted by Hipparan View Post
    If you already have Leap of Faith from being a FvS, the Epic Destiny version speeds up the recharge rate of the counters. I would probably use something else though. I usually grab Judgement/Lay to Rest/Judge the Many. It's fun to use and cause a chain reaction on a group of Undead.
    Fair points but I like the slightly faster recharge time esp in places like the end fight of Slavers 3. If I could find something amazing for 1 point I would probably drop but 10 spellpower - meh.

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    Wisdom hands down at least until falcon n frog get the hammer

    Have fun with it while it lasts
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    Quote Originally Posted by mr420247 View Post
    Wisdom hands down at least until falcon n frog get the hammer

    Have fun with it while it lasts
    How good is Falconer? (a genuine question as I don't have access yet). The higher stuff, especially t4 looks great, but if you don't need wis to damage then the lower stuff looks average. Ranged blind is nice but more on a melee/SA toon.

    Hap

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    Quote Originally Posted by Haphazarduk View Post
    How good is Falconer? (a genuine question as I don't have access yet). The higher stuff, especially t4 looks great, but if you don't need wis to damage then the lower stuff looks average. Ranged blind is nice but more on a melee/SA toon.

    Hap
    It's obviously best for a martial build that wants to go wisdom, but a 13 pt splash gets you 9 PRR, 3 MRR, 15 healing amp,+1 to any stat and a 5% hp bonus is not a bad return on 13 AP for any build any style of play excluding robots and pms.

    Quote Originally Posted by mr420247 View Post
    Wisdom hands down at least until falcon n frog get the hammer
    Quote Originally Posted by mr420247 View Post

    Have fun with it while it lasts

    Totally agree wisdom wins hands-down and especially for higher reaper although opinions vary on the topic.

    Mass frog has a long cooldown and is clearly awesome- but not sure it needs a nerf maybe just fix spell pen bug, but with falconry tree we will see an increase in martial builds going full-out wisdom with level 28 mass frog (night mother scept / spinneret with transmutation topaz augment for quick swaps for the frog) and level 29 dire charge and of course I expect to see the usual people demanding nerfs with their sock puppet accounts. It sucks monks lose centering to swap sceptre but there are random 7/4 goggles around as well for a swap item. Worst case for a monk 6/3 crafted goggles.

    Even though dps is clearly better in LD vs. gmof I wondered how well a tactics focus monk in gmof would do in high reaper with mass frog, EIN, dire charge, high dc quivering palm, high dc monk tactics, high spell resistance and defenses and still respectable dps. If fvs wasn't working so well I would lesser +20 randomall into a monk and try it out.

    I am also thinking a better divine solo reaper build may end up being a casting/martial hybrid although it hurts my brain to much to try and fit everything in a feat starved build so I deferred that project for now.
    Last edited by slarden; 07-21-2018 at 08:33 AM.

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    Don't forget the t2 twist Acute Instincts from fury for +2 wis while raged (rage pots or primal scream).

    Also, with beacon of grace, close wounds sla, and heal/cures, do you really need cocoon?

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    I’m confused why are you saying that you are building for higher reaper then you take all the feats for more spell dps and feats like arcane pulse? If you were truly going for high reaper there are better feats to take.
    Also why heavy armor prof? That PRR will not save you in high reaper.
    I’d also suggest dropping the hp bonus from lgs and getting sp instead because all your small %hp buffs again won’t do anything in reaper. I play fvs and can take multiple hits on r10. You will take the same hits and be fine but will be down a lot of dcs and healing power compared to a max dc build with the gear to keep itself up in reaper.

    Also I don’t understand all the swap items and stuff for stupid little bonuses like extra leap of faith. You are better off grabbing something like more sp from exalted

    One final comment is your dcs and wisdom. You are adding in too many bonuses that you can’t keep up forever which throws out unrealistic numbers.

    On paper these builds may work but in practice I think it’s just impossible to play this and succeed in the difficulty you say you want to run.
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    Quote Originally Posted by multipro View Post
    On paper these builds may work but in practice I think it’s just impossible to play this and succeed in the difficulty you say you want to run.
    I'll start with this one because it's quite simply funny. The wisdom build is not a theoretical build as I used a lesser +20 stone on Randomall and joined a higher reaper pug that ran R7-R10 the day of the release - several quests and then joined another high skull pug - several quests the next day. I lead the kill count in many but not all quests, it's a pug - I died sure, but my dc and spell pen were effective. We had a few people join not built for reaper in the party as well so this wasn't the case of a build performing in a perfect group. The build did just fine for the role as both dc caster and healer. Just like any build it plays a little different so I need to optimize my playstyle, but I played fvs many times in the past and randslar played favored soul extensively staying at cap and raiding for years. So this isn't my first rodeo with favored soul - not even close.

    I also ran some low skull farming runs - nothing notable there, easy stuff on the build.

    The charisma build I haven't tried yet, but I plan to try it out and optimize it on randowl who is currently a warlock. Most of the gear translates over but I need to recraft some slavers before I do that. You can't possibly be arguing trading dps for dc is a problem with that build as it's designed for soloing and low to mid skulls?

    Quote Originally Posted by multipro View Post
    I’m confused why are you saying that you are building for higher reaper then you take all the feats for more spell dps and feats like arcane pulse? If you were truly going for high reaper there are better feats to take.
    Also why heavy armor prof? That PRR will not save you in high reaper.
    Heavy armor provides the equivalent of 1 DC as the heavy armor listed in my gear is the only +9 wisdom item in the game. You COULD use thunderforged armor for the profane bonus and craft +7 somewhere for the same DC with medium armor, but as I mentioned the ability to get +9 ins wisdom and +9 ins con along with the other things on the armor spot makes gearing very simple. It also allowed me to lesser +20 my cleric into a favored soul with minimal gear changes, but aside from that it still works well for me.

    The 10 PRR was just a bonus and not the reason for the move to heavy armor. The +9 wisdom was the reason. Thunderforged medium armor with +7 wisdom crafted goggles is the other thing I considered. Certainly a reasonable option, but I am happy with my choice for now.

    I very clearly mentioned in my post that you can swap out some feats for even higher dc if you are in a static group. The reason I didn't is that my dc is high enough for high reaper as it stands and the dps feats give me more flexibility and versatility when I solo lower skull runs, raiding, etc. I value versatility higher. If I wasn't effective in high reaper I would consider a change, but that's not the case. I am not sure why you would think 119 evocation dc isn't enough but 121 would magically make it ok. The same with going from 107 to 108 necro dc. This does not do what you say and make it "just impossible to play this and succeed"

    I like knowing I can go solo content and have good enough dps to clear effectively. With populations as they are that is sometimes what I end up doing.

    If I was in a static high reaper balanced group I would definitely drop empower for past life wizard. and probably move heavy armor proficiency to heroic by dropping maximize so I can slot in epic spell pen at 21. That is not the case for me - in pugs, even higher reaper pugs I sometimes find myself helping to dps reapers down. PUGS are more fun and unpredictable than static groups which I've been involved in past times.

    Quote Originally Posted by multipro View Post
    I’d also suggest dropping the hp bonus from lgs and getting sp instead because all your small %hp buffs again won’t do anything in reaper. I play fvs and can take multiple hits on r10. You will take the same hits and be fine but will be down a lot of dcs and healing power compared to a max dc build with the gear to keep itself up in reaper.
    I appreciate the advice and considered something else as well, but when going through all the alternatives I simply didn't find anything better than the 2 lgs pieces. As for the sp vs. hp argument, if I run into an issue running out of spell points I might consider it, but that hasn't been a problem thus far and my survivability is good in r7-r10 which I like. Obviously it doesn't matter in R10 tempest spine and other places, but the 300 hp from fvs and 18% hp bonus from the 2 piece set provides close to 1000 hp in total. I like it and I do notice a difference. Of course it won't save me from every situation.

    Also, my 15 million rxp is split across 3 accounts and 10 alts. Randomall only has 36 reaper points so I am always looking for builds that minimize the impact from lack of reaper points. The hp stacking would be especially helpful for someone with few lifes and reaper points. Obviously someone with all the past lifes, 100 reaper points and running in a strong static group might not care about the extra hp. When pugging on many alts as I do - it's nice

    Quote Originally Posted by multipro View Post

    Also I don’t understand all the swap items and stuff for stupid little bonuses like extra leap of faith. You are better off grabbing something like more sp from exalted
    The leap of faith selection in Exalted Angel costs 1 point. So freeing that 1 point won't allow me to get more spell points. It would allow me to get 10 more spellpower and between that and the shorter cool down for leap of faith - I'll take the shorter cool down - I love my leap of faith!

    Quote Originally Posted by multipro View Post

    One final comment is your dcs and wisdom. You are adding in too many bonuses that you can’t keep up forever which throws out unrealistic numbers.
    The base # is completely sustainable, the only thing that isn't is the aureon's clicky which I separated and the -3 spell pen from the aura which I also listed below the total. The sentient weapon bonuses I only lose when swapping.

    Not sure what to really say here except you are entirely wrong on this point - unlike the other points which are opinion which I respect, this point is factually wrong. If I am mistaken I will of course correct it so it's not misleading.
    Last edited by slarden; 07-27-2018 at 05:51 AM.

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    Quote Originally Posted by peng View Post
    Don't forget the t2 twist Acute Instincts from fury for +2 wis while raged (rage pots or primal scream).

    Also, with beacon of grace, close wounds sla, and heal/cures, do you really need cocoon?
    Cocoon is a very low cost sla, but the thing that makes it great for reaper is the 150 temp hit points. Yeah, I just started playing the build so I might be tweaking and perhaps cocoon will be one of the things I change.

    Acute Instincts might be a better choice than precise evocation which only grants +2 evocation DC where acute instincts gives +1 to everything. Thank you for the suggestion I will probably do that, although the problem is me forgetting to take my rage pots.

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    How about heavy armour without the proficiency? Im using without and sitting at 112 PRR. Any idea how much that would improve with the feat?

    In going all out spell pen, where are you needing it? I was surprised how well implosion worked in Ravenloft R8-10 even with low spell pen investment and 90CHA

    If I went back to WIS and freed up a feat slot, I have been playing with the idea of trying out enlarge for distance soundburst/divine wrath, but can be applied to other spells too

    I just swapped out arcane pulse as I now have so many light spells I can do a whole rotation without it and also dont have to worry about pumping force

    For the weapon, you are doing Ottos and then +4 CHA. Why not also do the Eye set and have the +2 DC and the other benefits instead of adding pure CHA?

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    Quote Originally Posted by goldgolem View Post
    How about heavy armour without the proficiency? Im using without and sitting at 112 PRR. Any idea how much that would improve with the feat?
    This is actually a good thought. It gives you exactly 40 PRR vs non-proficiency which I verified by taking it off. I am assuming mythic and reaper bonuses apply regardless of proficiency. This reduces my DR from 62.12 to 55.36. Definitely worth considering.

    Quote Originally Posted by goldgolem View Post
    In going all out spell pen, where are you needing it? I was surprised how well implosion worked in Ravenloft R8-10 even with low spell pen investment and 90CHA

    If I went back to WIS and freed up a feat slot, I have been playing with the idea of trying out enlarge for distance soundburst/divine wrath, but can be applied to other spells too

    I just swapped out arcane pulse as I now have so many light spells I can do a whole rotation without it and also dont have to worry about pumping force
    That is a very likely change - dropping greater spell pen for enlarge. You are right the spell pen seems fine, although I think you would want all 3 feats in the mines, but those aren't run much on Sarlona.

    I am only really burning one slot for force and the question is what do I take if not arcane pulse - deific warding, 20 spell power didn't seem enough to give up the extra spell which is helpful when soloing lower skulls. If I ran only high reaper in a static group I would likely dump it, but I only group about half the time.

    Quote Originally Posted by goldgolem View Post
    For the weapon, you are doing Ottos and then +4 CHA. Why not also do the Eye set and have the +2 DC and the other benefits instead of adding pure CHA?
    For now I was lazy and just added 1 wisdom (or would add cha on the char build). You are right 200 spell points and the other benefits make adding 2 dc worth it plus the odd pt of charisma could result in another dc. Have you verified it stacks? I can do that easy enough, but curious if you knew for sure.

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    Why do you need Force of personality on a toon that has access to Freedom of Movement and Protection from Evil?
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    Quote Originally Posted by Dalsheel View Post
    Why do you need Force of personality on a toon that has access to Freedom of Movement and Protection from Evil?
    Of course it's only a feat selection on the charisma build and not the wisdom build.

    It's not needed as much as it's beneficial for the builds intended use - soloing low to mid skull. FOM doesn't protect you from stuns and dancing spheres and force of personality moves the needle from almost always fail to almost always succeed.

    I've always found it to be a useful feat on a soloing charisma build. I would never take it on a character that always groups.

    It's one of those YMMY feat selections.

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    On filigrees, I asked before in this thread and the responses are varied https://www.ddo.com/forums/showthrea...-bonuses-stack If you want to bump it possibly we can get a dev answer it. The wiki page http://ddowiki.com/page/Filigree does state "Unless specifically noted, all bonuses listed are unique bonuses and stack with everything, including other unique bonuses." but I am not sure if thats really been tested either

    I have the full ottos but I still need the full rare Eye set. Ill let you know in 2019 sometime..

    I cracked at lvl 23 and swapped in Force of Personality because I was getting feared in Wiz King. I could redo and make a better choice, but I see it as a bit of a QoL feat that saves me from myself

    Im trying to go full out light damage, so I did take deific warding and 20 spell power. I dont care about force or fire. Implosion seems to work fine for my only instakill

    Legendary Feats
    *Epic spell focus Evoc
    *Intensify +75 spell power
    *Embolden +2 DC
    *Master of Light +10 DC to sunbolt, searing light and divine punishment
    *Epic spell power light +20 light spell power
    *Epic spell focus spellcraft
    *Deific Warding +10 PRR, +10 MRR, +2 stacking on hit
    *Scion of Celestia +20 Positive light/align spell power, +30% spell crit damage with light/align, +150 HP, +4 will saves


    If I went WIS I could swap Personality for Extend, but I dont fancy the headache of making the swap and regearing, as its super fun anyway
    Last edited by goldgolem; 07-24-2018 at 09:42 AM.

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    Quote Originally Posted by goldgolem View Post
    I cracked at lvl 23 and swapped in Force of Personality because I was getting feared in Wiz King. I could redo and make a better choice, but I see it as a bit of a QoL feat that saves me from myself

    Im trying to go full out light damage, so I did take deific warding and 20 spell power. I dont care about force or fire. Implosion seems to work fine for my only instakill

    Legendary Feats
    *Epic spell focus Evoc
    *Intensify +75 spell power
    *Embolden +2 DC
    *Master of Light +10 DC to sunbolt, searing light and divine punishment
    *Epic spell power light +20 light spell power
    *Epic spell focus spellcraft
    *Deific Warding +10 PRR, +10 MRR, +2 stacking on hit
    *Scion of Celestia +20 Positive light/align spell power, +30% spell crit damage with light/align, +150 HP, +4 will saves

    If I went WIS I could swap Personality for Extend, but I dont fancy the headache of making the swap and regearing, as its super fun anyway
    There are fear immunity augments. Also, greater heroism gives fear immunity.

    If you have access to them, completionist and past life wizard are better feats than greater/epic spell focus. Regular spell focus gives access to spell focus twists from magister and draconic. More spell pen feats or enlarge might be other useful feats.

    Don't forget slay living and destruction for single target instakills.

    Master of light gives +10 max caster levels to Sun Bolt, Searing Light, and Divine Punishment, not dc. And it doesn't do much for you. With the capstone, full zealous/intense faith and a divine destiny, you have 25 divine caster levels with +3 cl and mcl for fire/force/light/physical and +6 cl and +12 mcl for Nimbus of Light, Searing Light, Sun Bolt, Cometfall, Divine Punishment, Flame Strike, and Fire Storm. So without master of light, you cast Sun bolt at cl 34, mcl 30; searing light at cl 34, mcl 25; and divine punishment at cl 34, mcl 35. So it does nothing for dp, and not much for sun bolt. Searing light does get a boost, but it doesn't scale very well.

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    Cheers for the input, esp the spell level breakdown. My build is about trying to eke out max light damage so I am ok with feats providing small increments

    I realise fear immunity etc. but as I say, its a QoL feat for me that means I dont have to worry. I dont know if 1 CHA would make much of a difference, but I may end up swapping it back anyway

    Slay living and destruction wont work on my build and I dont have a will to cram necro gear in - its all about max light damage

    Im ok with only getting a bit out of master of light, as thats the flavour of the build. I could swap a few feats around for an extra few CHA points, but I dont see that would give me a much better return

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