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  1. #81
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    I believe that there is a dummy on board all guild ships. Well, maybe not the smaller ones. They tend to be good for recording how much dps you're doing. Unfortunately, the guild ship 'area' is public so no spells/feats/active enhancements will work. So, maybe the best thing would be to just test your dps in dungeons. Remember that your dps is relative to the difficulty of the quest. For example, you can't expect to be hitting above the 1,000 mark all the time in r10.


    To improve your dps... Well, that just comes down to the weapons that you use, the gear that you wear, the enhancements that you take, reaper points (in Reaper Mode, obviously ), build stats and past life feats. As far as I know, these are the main things that can be altered in order to improve your dps. Remember though, dps is not everything. You won't be abe to tank those tough endgame, purple-named bosses if your constitution/AC is really low.

    Hopefully this was of some use to you. Have a good day

  2. #82
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    Aug 2010
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    Quote Originally Posted by Tilomere View Post
    Actually that's your only real test. Unless you never leave the dojo, mobs fight back, so defenses, self-healing, movement speed, and CC are part of real dungeon dps performance.

    Dungeon clear time of Trackers Trap on a difficulty that is dangerous which includes a melee and a caster red named, plus some constructs to beat on and a mix of mob types and a few traps is probably the best overall type of dps test.
    I understand what you're saying. You would not be measuring DPS though. It would be how good a player and their character are when faced with a particular challenge. DPS is a component of General ability. This Thread was not about General ability.
    Scrub Extraordinaire, Ghallanda
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    The Queen's Gambit

  3. #83
    Community Member Qhualor's Avatar
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    Sep 2009
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    Quote Originally Posted by Sam-u-r-eye View Post
    I understand what you're saying. You would not be measuring DPS though. It would be how good a player and their character are when faced with a particular challenge. DPS is a component of General ability. This Thread was not about General ability.
    right, it was about a ballpark idea of the potential dps a character could have in a controlled one on one situation using ducks in a row clickies. the problem is that players think their characters dps should be able to maintain it all through a quest and things like player ability, de-buffs, playing with others, buffs you normally don't get, fighting more than one mob at a time, DR, PRR, and lots of other variables are dismissed with testing. you get more accurate testing in quest scenarios than you do standing in place beating on dummies and beating on 1 mob constantly bluffed with no real element of danger around you.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  4. #84
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    Sep 2013
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    Sometimes you want to know what your max potential is under perfect circumstances.

    Knowing that can help you tweak your build for specific goals.

    Also, if you group and play with other players, it is possible to achieve those circumstances even in regular adventuring (provided the group of people you are playing with are actual team players working to maximize the party's efficiency, working with each other's strengths and weaknesses, rather than just a bunch of people playing as if they were soloing with other people around).

    Also, some people find it fun to figure out such things.

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