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  1. #41
    Systems Designer
    Lynnabel's Avatar
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    I keep pitching the "Specter Deflector" who reflects spells back at players, if only for the name.
    100% radical, enthusiasm enthusiast.

  2. #42
    Community Member Thar's Avatar
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    Kobold reaper slingshot... rebounds any ranged attack back at throwers.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
    Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa

  3. #43
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    A reaper that clears up the dungeon alert. He doesn't need any help to kill you off.

  4. #44
    Community Member Razor_Wit's Avatar
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    How about a reaper-guard augment/item which has a small chance to summon a "defender reaper" with similar stats as enemy reapers which will fight on your side for a short period of time.
    "Unexplained noises are best left unexplained."
    -John Bellairs-

  5. #45

  6. #46
    Community Member zehnvhex's Avatar
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    Inventory Management Reaper - Completely fills your inventory, including your shared bank, with junk items that you have to destroy one at a time with each one requiring a double-confirmation.

    Content Padding Reaper - Upon killing him, you restart at the beginning of the zone and have to do everything all over again, only this time with wisps.

    Customer Service Reaper - Takes 2 weeks to kill him and when you do, he tells you that you need to kill the in game Customer Service Reaper instead and then poofs and deletes your weapon.
    https://www.reddit.com/r/ddo
    Building a Better DDO

  7. #47
    Self-Appointed Coin Lord of the Seas ForgettableNPC's Avatar
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    How about a Reaper that puts a debuff on you and your party (Attack speed, melee/spell power reduction) and then floats away immediately deeper into the dungeon, and you have to hunt it down or the debuff doesn't wear off as long as you're in the quest.
    Just a random, forgettable NPC doing things an NPC does
    Things that NPCs do include, but are not limited to:

    Having a gold goblet over my head to indicate availability of a quest
    Having a catchphrase that never really catches on
    Having various rewards that are generally not worth the trouble
    Wandering around randomly
    Giving out obvious information if it wasn't obvious enough
    Repeating the same lines over and over again
    Repeating the same lines over and over again

  8. #48
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    Talking The Ultimate Reaper

    If you want to give the party a hard time make 1% of Reapers, Nilbog Reapers.

    For the uninitiated, Nilbogs get healed by damage and can only be killed by casting healing spells on them or pouring healing potions down their necks.

    Give them spell reflection and stand back and watch the fun!

  9. #49
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    Invisible stalker reaper: can't see him, big sneak attack damage
    Brute reaper: lots of HP, aura that slows
    Withering reaper: Aura that halves players HP, lingering debuffs
    Shepherd reaper: buffs monsters near him
    Da Boss reaper: red named reaper
    Mini reaper: cute tiny reaper
    Bacon reaper: makes your bacon taste like broccoli

    Chickenplucker, Argo
    No.

  10. #50
    Community Member Yamani's Avatar
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    Somewhere in the states
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    Quote Originally Posted by draven1 View Post
    Anti-ranged reaper
    High reflex save, Cast Slow target on incoming ranged attack. Paralyze on 15% of attack. Deflect arrows. Hiding. Counter arrow(Shots back projectiles when it grows(5 sec cooltime)). Very fast movement. Cast entangle and binding chain. Turn off toggles(IPS, PA, precision, monk stances, etc) on hit.
    Should be high dodge and High will save (AA DC's are will based) and lets not forget Missile Deflection itself (same as Deflect arrows, but no 6 second intervals)

  11. #51

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    Mirror reaper

    Becomes an exact copy of the player character in all senses but ramped up
    ROGUE Part QUATRE: Prove your Stealth Skills!
    Proud Knight of the Silver Legion, Cannith: Saekee (main; epic completionist), Naerfelka (farmer)

  12. #52
    Community Member janave's Avatar
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    Balancing reaper
    100% eld.blast deflection
    999 Spell Resistance
    50% magic damage reduction
    1d20/s spell points drain curse
    Immune to piercing damage

    Spawns fear reapers every 6s until killed.
    Spawns random reaper if hit by a shuriken. (if hit by a shuriken 10 times under 5s, clones itself)

    Can detect multiclass ~sploit builds and casts -95% max hps, 5% chance to recover on logout.

    Can only be killed with a +1 holy club.

  13. #53

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    Quote Originally Posted by noobodyfool View Post
    There has been much debate about reaper and the tactics being used,especially in high reaper skulls.
    Many have suggested new kind's of Reapers to combat some of the weaknesses in AI.
    Attachment 1193
    Attachment 1190
    Attachment 1192

    What would be the best kind of Reaper?

    What level should they be put in at R1,R3,R5,R10?

    If you could design a Reaper to combat CC's,Charm,Insta-Kills,Kiting?
    How about a teleporting reaper. A reaper that attacks a player that is attacking mobs (i.e. melee toons or a tank) and when he hits the player (with a 20 roll), the reaper and the player are teleported to a corner of the room, AWAY from the fight....the idea is to get the player doing the killing away from the mobs he is killing, effectively slowing the melee down.

  14. #54
    Community Member zehnvhex's Avatar
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    Quote Originally Posted by Saekee View Post
    Mirror reaper

    Becomes an exact copy of the player character in all senses but ramped up
    So it claims someone is at the door and afk's at the zone in?
    https://www.reddit.com/r/ddo
    Building a Better DDO

  15. #55
    Community Member Talon_Moonshadow's Avatar
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    I think a reaper with 200K HP, should appear with the name a specific party member floating above it, and slowly move toward that party member.

    It should have some sort of backlash damage when other people attack it, and should be totally immune to damage from the player whose name it has. If it touches the named player it should immediately kill him..... (and teleport his soul stone to a holding area)


    If the named player dies, the entire party should be teleported back to the beginning of the dungeon... maybe with a barrier that they have to beat down to progress.....

    to be nice, have the reaper grant a large amount of xp when it dies.....or drop a named item with a reaper bonus. (maybe it should be bound to either the named player or the person who struct the killing blow...

    (Be nice and have this not appear if someone is soling a quest....)

    We need more people running in fear in this game... and incentives to help each other....


    (while we are at it, un-nerf rust monsters and get those war forged running away again...….)
    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  16. #56
    Community Member mraz's Avatar
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    lag reaper: makes you laggy and completly ignores all your actions, spells, attacks, saves and everything.... basicly just says f... you, you gonna die, right here, right now! :P

    oh wait... we already have that xD

  17. #57
    Community Member noobodyfool's Avatar
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    Default Surprise Reaper

    Quote Originally Posted by KingKoz View Post
    How about a teleporting reaper. A reaper that attacks a player that is attacking mobs (i.e. melee toons or a tank) and when he hits the player (with a 20 roll), the reaper and the player are teleported to a corner of the room, AWAY from the fight....the idea is to get the player doing the killing away from the mobs he is killing, effectively slowing the melee down.
    medical-nhs-health_cut-budget_cut-bad_news-bad_omens-forn2739_low.jpg

  18. #58
    Community Member Selvera's Avatar
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    Quote Originally Posted by Eth View Post
    Time reaper. Randomly stops time and can act while you are stuck in place.

    Quote Originally Posted by zehnvhex View Post
    Inventory Management Reaper - Completely fills your inventory, including your shared bank, with junk items that you have to destroy one at a time with each one requiring a double-confirmation.

    Content Padding Reaper - Upon killing him, you restart at the beginning of the zone and have to do everything all over again, only this time with wisps.

    Customer Service Reaper - Takes 2 weeks to kill him and when you do, he tells you that you need to kill the in game Customer Service Reaper instead and then poofs and deletes your weapon.
    I thought we were supposed to propose new reapers. Like ones we don't already have.


    Ok; let's propose new reapers. From my assessment of our current reapers; we have 3 which are anti melee and 1 which is anti ranged/spells. I also think it would be cool to switch reapers up a bit so they don't all have essentially the same defenses. So I propose mixing things up as follows:

    Abomination Reaper: It's coporial (big fat slow zombie), but has about 50% more HP then other reapers and 30 PRR. It lobs projectiles as its main attack that explode in an AoE, dealing more damage the farther away the target is. Projectiles have a warning red-circle and enough travel time to dodge out of the way normally; but attacking (or casting a spell on) the reaper slows the player just long enough to make it hard/impossible to get out of the explosion radius in time. It's melee attacks deal moderately high damage but have a very low hitchance. It is also undead, so it can be turned (but like most reapers, it has deathblock so it can't be destroyed by turning). It can be tripped/stunned, but it has a very high fortitude save so players would need heavy investment to have a chance to stun it with most stuns.

    Grim Reaper: It's corporal (armored dude with a scythe), has moderately high AC and a small amount of flat DR (1 DR per CR). It has truesight, dodge bypass, mind block, deathblock, and spell asorb 2 (asorbs the first 2 spells cast on it). It moves and attacks about 25% faster then normal monsters and if it's in combat for more then 10 seconds it enrages, increasing its attack and move speeds to 50% faster then normal monsters. It's damage is relatively low for a reaper, but it has an insanely high hit chance and deals 40% physical, 20% necrotic, 40% bane (which means some of it is effected by prr, some by mrr, and some can't be negated. Also undead would heal from some of it, so it would do less against them). It can be tripped/stunned, and has fairly balanced defenses (fort/reflex) against these.
    Selvera: Dragonborn Fighter 4/Barb 3; THF melee
    Jen: Halfling Ranger 10; Getting racial pastlives for an elf AA without being an elf
    Mayve: Drow Fvs 15/ Monk 5/Epic 10; Ninja Healer

  19. #59
    2015 Players Council Claver's Avatar
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    Quote Originally Posted by Lynnabel View Post
    I keep pitching the "Specter Deflector" who reflects spells back at players, if only for the name.
    How about a "Moar Cowbell Reaper"

    Because...Seasons Don't Fear the Reaper. Nor do the wind, he Sun or the Rain.

  20. #60
    Community Member gravisrs's Avatar
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    Vampire Ancestor Reaper

    All he's doing is just sucking 1d20 (leveled) your random ability. Can quickly make you weak/clumsy/hangovered/stupid/unwise/ugly
    Polska gildia DDO / Polish guild

    Magia i Miecz (200), Argonnessen
    Zapraszamy!

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