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  1. #41
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    Quote Originally Posted by Jetrule View Post
    I realy like the concept of going for high evo dc's and Burst of Glacial wrath on what is a otherwise melee build. Gearing is the big buggaboo for me though.
    Burst of Glacial Wrath might also fall under the "can't cast while Rage'd" heading.

    That being said, I don't see going for Enchantment DC plus Evocation DC plus Tactics DC plus melee damage as viable. You're simply spreading yourself too thin and there's no way to merge these various elements into a cohesive whole.

  2. #42
    Community Member Maelodic's Avatar
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    Quote Originally Posted by Hjarki View Post
    That being said, I don't see going for Enchantment DC plus Evocation DC plus Tactics DC plus melee damage as viable. You're simply spreading yourself too thin and there's no way to merge these various elements into a cohesive whole.
    I had written down this big long response justifying the use of everything but ultimately you're going to be right.

    I will say that my WIS based wolf on Lama was landing his Howls about 70% of the time on R1 when spell resistance wasn't involved - I didn't invest hardly anything into it. Earthquake DC is also pretty easy.

    I think I might still go WIS based just because the content I'm running is not crazy as far as DCs go, and I really love it when Howl hits. I'd build for it more fully except it is subject to spell resistance...

    I can decide on the BOGW and SF: Evo feats when I hit those levels, I don't really have to change anything else about this build for it to work sans spellcasting. STR based would be a little better, but I'll be missing out on 9 STR total, and gaining back a lot of the damage and tactics DCs anyway.
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  3. #43
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    Quote Originally Posted by Maelodic View Post
    I had written down this big long response justifying the use of everything but ultimately you're going to be right.

    I will say that my WIS based wolf on Lama was landing his Howls about 70% of the time on R1 when spell resistance wasn't involved - I didn't invest hardly anything into it. Earthquake DC is also pretty easy.

    I think I might still go WIS based just because the content I'm running is not crazy as far as DCs go, and I really love it when Howl hits. I'd build for it more fully except it is subject to spell resistance...

    I can decide on the BOGW and SF: Evo feats when I hit those levels, I don't really have to change anything else about this build for it to work sans spellcasting. STR based would be a little better, but I'll be missing out on 9 STR total, and gaining back a lot of the damage and tactics DCs anyway.
    Have you thought of going WIS/INT? I mention it because deep gnome wolf druid sounds like it has potential, but you seem to be building a half-orc wolf druid, which would be awesome, but doesn't fit your current options.

    I'd drop PA, Cleave, G. Cleave, and the rage concept. Use AOE spells for your multi-target damage, which you seem to already be planning on. You could then fit in more casting feats for a better melee caster hybrid using harper for Int to damage, which also gives you more Spellcraft then stack on more spellcraft from deep gnome enhancements.

    Take monk, fighter, or wizard for extra feats to help round out the character or stay pure to get the extra casting cooldown in form.

    Good luck with the build.

  4. #44
    Community Member Maelodic's Avatar
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    Quote Originally Posted by Synthetic View Post
    Have you thought of going WIS/INT?
    That was my very first build plan - insightful reflexes+KTA+energy burst.

    EDIT: {cutting out bad logic}

    EDIT: Ignore the above, I'm probably being stupid - doing a mock up of INT/WIS build:
    INT Based
    Druid 20
    True Neutral Deep Gnome


    Stats
    . . . . . . . .34pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 10. . . .+2. . . .4: INT
    Dexterity . . . .8. . . .+2. . . .8: INT
    Constitution. . 16. . . .+2. . . 12: INT
    Intelligence. . 18. . . .+2. . . 16: INT
    Wisdom. . . . . 18. . . .+2. . . 20: INT
    Charisma. . . . .6. . . .+2. . . 24: INT
    . . . . . . . . . . . . . . . . .28: INT


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Diplo . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Swim. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Jump. . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. 11½
    UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. 11½
    . . . . .------------------------------------------------------------
    . . . . .32. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8
    . . . . .32. 9. 9. 9. 9. 9. 9 10 10 10 10 10 10 10 10 11 11 11 11 11



    Feats

    .1. . . . : Maximize Spell
    .3. . . . : Martial Weapon: Falchion
    .6. . . . : Quicken Spell
    .9. . . . : Empower Spell
    12. . . . : Improved Critical: Slashing
    15. . . . : Insightful Reflexes
    18. . . . : Spell Focus: Evocation
    21 Epic . : Overwhelming Critical
    24 Epic . : Burst of Glacial Wrath
    26 Destiny: Epic Spell Power: Cold
    27 Epic . : Intensify Spell
    28 Destiny: Elusive Target
    29 Destiny: Dire Charge
    30 Epic . : Epic Damage Reduction
    30 Legend : Scion of: Plane of Earth

    .2 Druid. : Wild Shape 1: Wolf
    .5 Druid. : Wild Shape 1: Bear
    .8 Druid. : Wild Shape 2: Winter Wolf
    11 Druid. : Wild Shape 2: Dire Bear
    13 Druid. : Wild Shape 3: Fire Elemental
    17 Druid. : Wild Shape 3: Water Elemental


    Enhancements (80 AP)

    Nature's Warrior (41 AP)
    • Natural Adept, Nature's Senses, Nature's Bounty, A True Hunter, Howl of Winter, Beast Form Mastery
      1. Extra Wild Empathy III, Take Down I
      2. Flight III, Ghost Wolf
      3. Fight III, Prey on the Weak II, Ghost Wolf Pack, Essence of the Shrike II, Wisdom
      4. Fatal Harrier III, Four Legs Good, Great White Wolf III
      5. Alpha Strike III, Swift Hunter, Throat Rip, Jaws of Ice, Go for the Kill

    Season's Herald (21 AP)
    • Child of Summer, Elder of Winter, Wellspring, Sunburst
      1. Beguile III, Produce Flame III, Wax and Wane
      2. Creeping Cold III, Wax and Wane
      3. Wax and Wane, Wisdom

    Harper Agent (12 AP)
    • Agent of Good I, Intelligence
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III
      3. Strategic Combat

    Nature's Protector (6 AP)
    • Nature's Protector, Nature's Defense
      1. Enchanted Defense III, Fey's Blessing I


    Destiny (24 AP)

    Divine Crusader
    1. Interrogation, Purge the Wicked, Wisdom
    2. Consecration III, Flames of Purity I, Wisdom
    3. Sacred Ground, Wisdom
    4. Crusade, Wisdom
    5. Heavenly Presence, Celestial Champion
    6. Strike Down

    Twists of Fate (30 fate points)
    1. Energy Burst: Cold (Tier 4 Draconic)
    2. Balanced Attacks (Tier 3 Primal)
    3. School Specialist: Evocation (Tier 2 Magister)
    4. Endless Faith (Tier 1 Exalted)



    Loses out on (Not counting destiny, things that both builds would want):
    16 HP
    7 MRR
    7 CON
    12 PRR
    22 MP
    20 HAMP
    Energy Drain Immunity
    Cleaves
    8% Movespeed bonus

    Gains:
    Good reflex saves
    20 Acid/Cold SP
    21 Universal SP
    X Universal SP from INT
    Beguile
    Sunburst (Blind is good) / Creeping Cold SLA
    1 max caster level
    6% spell crit
    Usable Energy Burst
    More spell slots
    Wolf Capstone


    The INT build is probably what I should be doing. I'll run a few quests on my current druid with an example playstyle and see if it works (remove cleaves)

    INT contributes to melee damage/to-hit/tactics/reflex/universal SP so levels get put there. WIS might be better but since Energy Burst / BoGW both use INT, and the WIS saves I'm overcoming are reflex or will saves (Creeping Doom, Snowslide, Howl) rather than fort (BoGW) - I think INT overall is probably the way to go...

    I dunno. Time to do more playtests. I don't know why you guys put up with me, honestly.

    EDIT:
    With a better crit profile than I'm using, shrike pops a lot more and feels a lot better to play. Still not sure if INT or WIS for levels is better - I'm leaning towards WIS as BOGW will always hit for full damage, and Earthquake will save my life.
    Last edited by Maelodic; 05-07-2018 at 07:41 PM.
    ~Sarlona~
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  5. #45
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    This is the wolf build I'm experimenting with right now:

    Purple Dragon Knight Fighter 1 Favored 1 Druid 18

    --- Attributes ---
    Str: 18 ( +5 Tome )
    Dex: 13 ( +2 Tome )
    Con: 15 ( +5 Tome )
    Int: 9 ( +4 Tome )
    Wis: 14 ( +2 Tome )
    Chr: 8 ( +2 tome )

    --- Feats ---
    Level 1: Power Attack, Dodge ( fighter ), Mobility (PDK)
    Level 3: quicken
    Level 6: spring attack
    level 9: combat expertise
    level 12: improved critical piercing
    level 15: Whirlwind attack
    level 18: Natural Fighting
    Level 21: Natural Fighting
    Level 24: Natural Fighting
    Level 27: Overwhelming critical

    --- Vistani 41 ---
    +4 strength | +2 all other ability scores
    +8 to hit | + 11 damage | +1W base damage | +2 damage undead
    +10 Doublestrike | +20 melee power
    +22 PRR | +22 MRR | 25% negavtive absorbtion
    +2 saves vs spells, evil | +2 Will saves
    Immune to Fear | Immune to Energy Drain
    +1 critical range and multipler
    Deflect Arrows feat | Quick Draw feat
    Rapid Slash attack | Blessed Blades attack
    Vistani Fortune ( +10 PRR, +20 MRR or +15 melee power or +10 doublestrike or +2 ability scores ) 60 secs every 6o secs
    Vendetta ( +1 unique increase to critical range and multiplier ) 15 secs every 60 secs

    ---- Nature Warrior 27 ----
    +32 hp | +4 to hit | +7 damage | +1 sneak attack
    +3 Trip | +3 Spot | +10 Armor Piercing | +3 AC
    Ghost Touch | Ghost Wolf Pack Attack
    Spell Cooldown lower to x2
    Ignore takedown | +2 Strength | +6 Melee Power
    20 Temp sp on critical hit | +10 Positive Spellpower

    ---- Nature Protector 8 ----
    +24 hp | +20 PRR | +26 MRR | +3 Jump | +1 To Hit | +1 Damage

    ---- War Soul 4 ----
    Divine Will ( Insight bonus to damage and tactical feats equal to Wis bonus / 2 ) 120 secs every 20 secs

    ---- Equipment ----
    Dagger ( Agony in the Dark at level 23 )
    large or tower shield ( Dethek at level 28 )
    heavy armor ( Scales of avarice at level 28 )
    cloak ( Cloak of the Fallen, what else? )


    Whirlwind is providing mixed results:
    1) Wolf form doesn't have near the animation delay that standard melees ( except unarned monks ) have
    2) It doesn't seem to be hitting everyone around me all the time. ( missing them? maximum # of targets?)
    3) The damage seems greater than what +4W should provide
    4) I've seen doublestrike function on targets hit by whirlwind.

    Once he's high enough level I'll be able to see if he's good enough to actually effectively use Snowslide.
    ( previous update it wasn't DC viable )

  6. #46
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    Default Anyone tried splash with monk?

    Need help with a build im thinking of ( need help on race)

    Here is the breakdown

    8 druid ( winter wolf and harrowing pack spell) 6 fighter (+1 crit) 6 monk (evasion and ninja spy incorp)

    Will be running 2h falcion in wind stance
    Dex will be the stat for hit/dmg and for the evasion, ac etc

    Enhancements

    Kensei tree 32 points with t5 ( 1 with blade and crit range bonus)
    Wolf tree 26 points with t4 ( attk speed and melee power)
    Ninja spy 13 points with t3 ( ninja poison and 3rd capstone)
    9 left over points can go to racial tree or whichever you feel.

    Feats
    main ones 3x NF, all weapon focus/spec, imp crit, power attack

    For racial thinking of horc, warforged or aasimar scourge ( using +1 wood)

    For weapon the new falcion from disciples of rage, tail of scorpion ( extra boost by sting of ninja!)

    Epic destiny would be in dreadnaught with splashes in grandmaster and fury

    Anyone that could provide some feedback would be great
    Last edited by john0; 05-11-2018 at 01:58 AM.

  7. #47
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    Quote Originally Posted by john0 View Post
    Need help with a build im thinking of ( need help on race)

    Here is the breakdown

    8 druid ( winter wolf and harrowing pack spell) 6 fighter (+1 crit) 6 monk (evasion and ninja spy incorp)

    Will be running 2h falcion in wind stance
    Dex will be the stat for hit/dmg and for the evasion, ac etc

    Enhancements

    Kensei tree 32 points with t5 ( 1 with blade and crit range bonus)
    Wolf tree 26 points with t4 ( attk speed and melee power)
    Ninja spy 13 points with t3 ( ninja poison and 3rd capstone)
    9 left over points can go to racial tree or whichever you feel.

    Feats
    main ones 3x NF, all weapon focus/spec, imp crit, power attack

    For racial thinking of horc, warforged or aasimar scourge ( using +1 wood)

    For weapon the new falcion from disciples of rage, tail of scorpion ( extra boost by sting of ninja!)

    Epic destiny would be in dreadnaught with splashes in grandmaster and fury

    Anyone that could provide some feedback would be great
    For me putting 6 points in Stalwart destiny ( 6 hp, 25 PRR, 25 MRR +1 AC ) or nature protector ( 24 hp, 20 PRR, 28 MRR )
    is a give me.

    Also Good Death and the auto-crit attack from kensei tier 5 can give some good mileage.

    If by nature warrior attack speed you mean fatal harrier than be warned it doesn't stack with the most common of speed items. I'd just put 25 AP in Nature Warrior. 3 for melee power. 1 for Four legs good.

    The last 3-4 points could be spent in nature Protector or harper for an additional +1 to hit and damage.

    It also seems if evasion matters to you, you're going dex based ( taking only enough strength to get power attack ) . Halfling ( -2 str, +2 Dex, + 1 saves, +1 AC ) may be a good choice.

  8. #48
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by john0 View Post
    For racial thinking of horc, warforged or aasimar scourge ( using +1 wood)
    Note that Warforged druids lose most of their racial bonuses when shapeshifted, which negates much of the incentive for being WF in the first place. I think their inherent Fortification (plus any bonuses from the racial tree) are the only things which carry over.
    Quote Originally Posted by elvesunited View Post
    For me putting 6 points in Stalwart destiny ( 6 hp, 25 PRR, 25 MRR +1 AC ) or nature protector ( 24 hp, 20 PRR, 28 MRR )
    is a give me.
    Agreed, although since this is a monk build, the 50 MRR cap is an issue.
    If by nature warrior attack speed you mean fatal harrier than be warned it doesn't stack with the most common of speed items.
    True but Wind stance caps out at 15% melee alacrity while Fatal Harrier caps out at 25%, so it's still the highest bonus available. It's just super-annoying to keep it stacked up.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
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  9. #49
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    Quote Originally Posted by elvesunited View Post
    Using a Maul of course.
    +50% primary attribute damage for using a two handed weapon

    The bottom two are int maxes instead of str maxed and make use of Know the Angles.
    ~~~~~~~~~~~~~
    Deep Gnome
    6 Cleric 1 Wizard 13 Druid -> 38 N War 6 N Protect 4 warpriest 31 Harper 1 Eldritch Knight
    Cleave / Power Attack / Quicken / Nat x3 / Imp Crit / Child Silvanus
    Damage through magic fang/feats/enhancements : +23 ( +29 with cloak of Fallen ) +5 evil + KTA
    Doublestrike through feats/enhancements : +13
    Melee power through feats/enhancements : +29
    Crit range: 17-20 ( x4 crit multiplier )
    Sneak attack Dice: 6 dice
    Go for the Kill / Alpha Strike / Throat Strike / Ghost Wolf Pack / Know the angles / Eldritch strike / Smite Foe
    Top Druid spell level : 7
    Top Wizard spell level : 1
    Top Cleric spell level : 3
    So I'm looking for a Deep Gnome iconic but already have wizard and this looks pretty compelling except...I don't know what this means. I'm sure this is just my noobishness at builds, but when someone says "38 N War" I have no idea what 38 points I should be taking. Required skills? Gear priority?

  10. #50
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    Quote Originally Posted by Mairsil View Post
    So I'm looking for a Deep Gnome iconic but already have wizard and this looks pretty compelling except...I don't know what this means. I'm sure this is just my noobishness at builds, but when someone says "38 N War" I have no idea what 38 points I should be taking. Required skills? Gear priority?
    38 N War -> 38 nature Warrior

    Nature Warrior has about 9 AP in 5 tier enhancements and you can't take the level 18 core. You've got 8 AP to spend so pick what fits you best out of tier 5. For the lower tiers just take what works best for you. For Tier 5 if you're going heavy armor the choice is easy don't take evasion. And if going evasion be sure to add insightful reflexes and take one of the natural Fightings in epic levels. If you want all 9 AP for the Tier 5 enhancements then you can probably drop warpriest enhancements.

    As for the others 6 AP in Nature Protector gets you your defensive stance. 31 AP gets you know the angles, int for hit, int for damage, and up to the 5th core. Just fill in the blanks with what else you want.

    Skills are pretty much the same for every melee oriented wolf build. Heal, spot, concentration. In this case as it's intelligence maxed you'll have more skill points than you know what to do with.

    Gear priority would be in this case the best maul weapon you can get your hands on. And of course since you'd be maxing intelligence, the best intelligence items you can get as well. Wisdom, Deadly, sheltering, trip, doublestrike, positive spellpower and every scrap of hp boosting equipment you can lay your paws on. The only specific item I'd mention is the Cloak of the Fallen which has unique animal form damage boosting enhancements.
    Last edited by elvesunited; 05-16-2018 at 06:37 AM.

  11. #51
    Community Member Woofing's Avatar
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    Default I wanna play too.

    Pardon me everyone, total newcomer with a wolf build request for you efficiency veterans.

    May I have a simple point, feat, and class path guide for a non-caster wolf that doesn't use any premium or paid content besides the Druid class itself? No purple dragons or half-races, I know that stuff can be more competitive if I pay a little more, but I want to find out if I enjoy the game before investing more money in it, Druid was only necessary for me because wolf.

    I've read through lots of inspired and acronym-packed wolf druid guides, but it looks like update 38 destroyed them all, and I haven't found any post U38 guides that work for 28 point beginners like myself. Thank you in advance, I don't need to be any more perfect than my free starter status allows but I've got the impression that if I just wing it I'll have a really unfun time.

    Since I don't have any experience playing the game yet I might flub up what I'm even looking for, forgive my honest to dog ignorance. I like fighting with my own teeth and claws, I'm not interested in projectiles or summons, but I wouldn't shy away from spells that empower me. I like running fast and jumping high. Despite my melee preference I wouldn't mind some fire breath if it exists and looks nice in wolf form. And about looks, can anyone tell me if the new animation added by leveling up Tumble carries over to wolf form? That could be really fun if it does.

    Please give me all your advice, in clear non-shorthand words if you can, I'm still a scamp. My thanks.

  12. #52
    Community Member Maelodic's Avatar
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    Quote Originally Posted by Woofing View Post
    Pardon me everyone, total newcomer with a wolf build request for you efficiency veterans.

    May I have a simple point, feat, and class path guide for a non-caster wolf that doesn't use any premium or paid content besides the Druid class itself? No purple dragons or half-races, I know that stuff can be more competitive if I pay a little more, but I want to find out if I enjoy the game before investing more money in it, Druid was only necessary for me because wolf.

    I've read through lots of inspired and acronym-packed wolf druid guides, but it looks like update 38 destroyed them all, and I haven't found any post U38 guides that work for 28 point beginners like myself. Thank you in advance, I don't need to be any more perfect than my free starter status allows but I've got the impression that if I just wing it I'll have a really unfun time.

    Since I don't have any experience playing the game yet I might flub up what I'm even looking for, forgive my honest to dog ignorance. I like fighting with my own teeth and claws, I'm not interested in projectiles or summons, but I wouldn't shy away from spells that empower me. I like running fast and jumping high. Despite my melee preference I wouldn't mind some fire breath if it exists and looks nice in wolf form. And about looks, can anyone tell me if the new animation added by leveling up Tumble carries over to wolf form? That could be really fun if it does.

    Please give me all your advice, in clear non-shorthand words if you can, I'm still a scamp. My thanks.
    I was planning on writing a guide in a few weeks- I'll get on a little later tonight and write you up something.
    ~Sarlona~
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  13. #53
    Community Member Woofing's Avatar
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    Quote Originally Posted by Maelodic View Post
    I was planning on writing a guide in a few weeks- I'll get on a little later tonight and write you up something.
    That would be wonderful, you sound like just the dog for the job.

  14. #54
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Woofing View Post
    May I have a simple point, feat, and class path guide for a non-caster wolf that doesn't use any premium or paid content besides the Druid class itself?
    Quick F2P conversion of this build:
    Code:
    Wolf Druid (F2P)
    18/1/1 Druid/Barbarian/Cleric, Epic 1
    True Neutral Human
    
    
    Level Order
    
    1. Barbarian       6. Druid          11. Druid          16. Druid
    2. Druid           7. Druid          12. Druid          17. Druid
    3. Druid           8. Druid          13. Druid          18. Druid
    4. Druid           9. Druid          14. Cleric         19. Druid
    5. Druid          10. Druid          15. Druid          20. Druid
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength        16       16       4: STR
    Dexterity        8        8       8: STR
    Constitution    14       16      12: STR
    Intelligence     8        8      16: STR
    Wisdom          10       10      20: STR
    Charisma        16       16
    
    
    Feats
    
     1        : Power Attack
     1 Human  : Cleave
     3        : Quicken Spell
     6        : Great Cleave
     9        : Natural Fighting
    12        : Improved Critical: Slashing
    15        : Natural Fighting
    18        : Natural Fighting
    21 Epic   : Overwhelming Critical
    
     3 Druid  : Wild Shape 1: Wolf
     6 Druid  : Wild Shape 1: Bear
     9 Druid  : Wild Shape 2: Winter Wolf
    12 Druid  : Wild Shape 2: Dire Bear
    15 Druid  : Wild Shape 3: Water Elemental
    19 Druid  : Wild Shape 3: Fire Elemental
    
    14 Deity  : Follower of: Olladra
    
    
    Enhancements (80 AP)
    
    Nature's Warrior (38 AP)
    
    • Natural Adept, Nature's Senses, Nature's Bounty, A True Hunter, Howl of Winter
      1. Extra Wild Empathy III, Beastial Nature I
      2. Flight III, Ghost Wolf, Double Strike Boost III
      3. Fight III, Prey on the Weak II, Ghost Wolf Pack, Essence of the Shrike II
      4. Fatal Harrier III, Ferocity III
      5. Alpha Strike III, Throat Rip, Jaws of Ice, Go for the Kill
    Nature's Protector (23 AP)
    • Nature's Protector, Nature's Defense, Magical Beast
      1. Rage of the Beast II, Enchanted Defense III, Fey's Blessing III
      2. Primal Beast II, Grizzled Defense III
      3. Enduring Beast II, Strength
      4. Undying Beast, Beast Awakened
    Frenzied Berserker (4 AP)
    • Die Hard
      1. Extra Rage III
    Ravager (4 AP)
    • Furious Rage
      1. Barbarian Power Attack III
    Occult Slayer (4 AP)
    • Weapon Bond
      1. Extend Rage III
    Warpriest (4 AP)
    • Smite Foe
      1. Divine Might III
    Human (3 AP)
    • Damage Boost
      1. Improved Recovery
    Barbarian splash is for +10% runspeed (which stacks with wolf runspeed IIUC), free martial weapons proficiency, and tier-1 enhancements. Cleric splash is for Divine Might; deity is irrelevant, take what you like for flavor.

    Gameplay is simple: grab the best sharp 2H weapon you can find, turn into a wolf, run forward, hit things a lot. Sometimes you will cast buffs or heals or spells like Sleet Storm in between hitting things.
    Despite my melee preference I wouldn't mind some fire breath if it exists and looks nice in wolf form.
    Winter Wolf form gets Cold Breath. Turbine got rid of the DC check so now even STR-based wolves like this one can use it.

    EDIT: I didn't build for Evasion. Instead start with leather or hide armor; then you can switch to heavy armor once you take either the cleric splash or Magical Beast enhancement (whichever comes first). Remember that druids aren't allowed to equip metal armor; so FYI, the lowest-level druid-compatible heavy armor is Scales of Avarice (ML:10).

    http://ddowiki.com/page/Druid_equipment
    Last edited by unbongwah; 07-23-2018 at 09:39 PM.
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  15. #55
    Community Member Woofing's Avatar
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    Quote Originally Posted by unbongwah View Post
    Quick F2P conversion of this build:
    Barbarian splash is for +10% runspeed (which stacks with wolf runspeed IIUC), free martial weapons proficiency, and tier-1 enhancements. Cleric splash is for Divine Might; deity is irrelevant, take what you like for flavor.
    Gameplay is simple: grab the best sharp 2H weapon you can find, turn into a wolf, run forward, hit things a lot. Sometimes you will cast buffs or heals or spells like Sleet Storm in between hitting things.
    Winter Wolf form gets Cold Breath. Turbine got rid of the DC check so now even STR-based wolves like this one can use it.
    This sounds really attractive, thank you very much! I appreciate that you mentioned which choices bring effects I'll probably care about. Two handed blade weapons are also one of my favorite fighting styles, even though they're just for stats pretending I'm holding whatever is equip like Sif is a lot of fun.
    I'm tempted to jump right in with this, but it sounds like Maelodic has a path idea too. I'll sit for a while because I'm curious what they think.

  16. #56
    Community Member Maelodic's Avatar
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    Quote Originally Posted by Woofing View Post
    This sounds really attractive, thank you very much! I appreciate that you mentioned which choices bring effects I'll probably care about. Two handed blade weapons are also one of my favorite fighting styles, even though they're just for stats pretending I'm holding whatever is equip like Sif is a lot of fun.
    I'm tempted to jump right in with this, but it sounds like Maelodic has a path idea too. I'll sit for a while because I'm curious what they think.
    Honestly his build is very similar to what I run- though I do run a wolf as pure. The capstone includes 10% doublestrike, which is really helpful as far as damage. My build also relies on Know the Angels, which is just like the CHA Divine Might, only with INT. Either are good, but generally aren't all that helpful until you're able to maintain higher stat values for those stats.

    However, his build might be a bit better starting out just because you get more rages, and movespeed is always awesome. While a wolf won't really be using rages until late heroics (when you can get Wolf T5s and spells while raged), running out of rages will be common at that stage on a pure wolf and it can get a bit frustrating because also at that level and beyond, it grants you a bunch of damage. Especially since you won't know the content, the extra rages will probably be very helpful.

    Since most of your first experience is going to be in heroics and easier epics, I'd recommend running his build as it'll be a more pleasant leveling experience as you get to know more of the content.

    I wanted to point out some of the tools you'll be able to use, and things for consideration:
    Takedown - 1st Level Spell
    -Single target trip. This works on most monsters and will hit reliably as it's based on balance check which most monsters don't have a high amount of.

    Align Fang - 2nd Level Spell
    -This is an easy way to bypass DR from monsters- for example, Chaos Fang will bypass the DR of the Marut in Jungles of Khyber and is incredibly helpful for such situations.

    Sleet Storm - 3rd Level Spell
    -Has no save, always slows and blinds. Blind will allow the sneak attack you get in the Nature's Warrior tree to proc on a bunch of monsters so when you cleave it hits everyone with sneak attack. Do note that when you use this, you and your party members will also be slowed if you don't have the "Freedom of Movement" buff cast on you, which is a fourth level spell. Be prepared to buff your party members with freedom of movement if you want to use this spell in a party.

    Baiting Bite - 3rd Level Spell
    -This makes enemies vulnerable to sneak attack which increases your damage. This will help with a 1-2 combo later - I'll explain.

    Panacea - 5th Level Spell
    -This cures almost any ailment and does a small heal. It's costly but helpful in a pinch while you're still learning what button to press.

    Cold Breath - 5th Level Spell
    -This does a ton of damage in heroics if you have an ice spell power item. It costs exactly 20 spell points, which is conveniently the amount of temporary spell points you get with Essence of the Shrike. It's really powerful when you use it whenever you crit, really good group damage.

    Jaws of Winter - 7th Level Spell
    -This is a good stun if you use it with sneak attack. Use baiting bite before jaws of winter so that it allows you to stun on command with a 1-2 combo. With the NW T5s, this also gives you temp HP and you can pop it for the temp HP before a fight. The stun causes helpless - which increases damage by a ton.

    Snowslide - 9th Level Spell
    -This is one of the only AOE helpless stuns a melee can get before Dire Charge. It's also an abundant step. And a sprint boost. And does a bunch of damage on crit. This is the main reason I play wolf druid and it's super, super fun.

    In the tree-
    Essence of the Shrike - watch when this procs and try to use your heavy SP abilities after it does.
    Go for the Kill - while this does a lot of damage and trips, the melee power buff is great. If you can afford it, initiate from max distance for double the melee power. During a fight, use this with your other CC to lock down your target. The go for the buff kill can always be up.
    Alpha Strike - Try to use this as your first cleave as it has an extra effect when enemies are near full health.

    Other spells:
    Tremor - This is a bear spell but is worth switching into to drop a group to the ground.

    I've tested a bunch of different builds and playstyles, I still like pure or 18/2 the best.
    ~Sarlona~
    Maelodic - Gigglelock| | Zeriyn - Woof

  17. #57
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Maelodic View Post
    Honestly his build is very similar to what I run- though I do run a wolf as pure. The capstone includes 10% doublestrike, which is really helpful as far as damage. My build also relies on Know the Angels, which is just like the CHA Divine Might, only with INT. Either are good, but generally aren't all that helpful until you're able to maintain higher stat values for those stats.
    If Woofing had said they had half-elves and Harper, I would've pointed them to this build. Just tweak the base stats and off you go.
    While a wolf won't really be using rages until late heroics (when you can get Wolf T5s and spells while raged)
    You can still use animal-form attacks while Raged even w/out Beast Awakened, correct? At low levels you ought to be able to get by with Cure potions + heal amp while you're Raging. And druid buffs tend to last longer than Rages, so rebuffing between Raging is no big deal. So it depends on whether you front-load Nature's Warrior for DPS enhancements or Nature's Protector for the Beast line including Beast Awakened so you can cast other spells while Raged. Beast Awakened + True Hunter (+1 crit multiplier bonus) is 44 APs.

    I'm looking forward to more barb / druid builds once the U39 changes to barb go live. Focused Wrath gonna be sweeeet.
    Last edited by unbongwah; 07-13-2018 at 09:14 AM.
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  18. #58
    Community Member Jetrule's Avatar
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    Here is my humble addition copy pasta from our guild site. It is similar to some of the builds here.

    This is a versatile druid who can be equally good as a wolf or a bear. He wont be equally good switching between shapes in the middle of a quests he requires resetting enhancements and spells for which ever form you want to run in. So you can run for a while as a wolf and for a while as a bear or just stay with your preferred form and the build will be good for it. Either way the beast will be a fantastic healer with good melee crowd control. The bear will be very tanky and more hilarious to play. The wolf will be very fast and mobile and do more damage with less static defenses and survivability.

    Badrandalls funtime party animal

    Aasimar Druid,18- Barbarian,1- Favored soul,1. Neutral Good.

    Fighter is a fair pick for barbarian especially if going bear , since you can regenerate rages as a bear. I went barb in part to get lots of rages for a blood feats sentient set bonus temp hp. You could fairly go 1 fighter and pick up a bonus feat in heroics, free tower shield proficiency, a extra improved crit type or completionist if you have it or even past life barbarian if you have it. You would also have kensai haste boost which imo beats natures warrior double strike boost. If I build it again I may splash fighter 1 and get free towershield and pick up shield mastery for extra bear tankiness..*** Edit**** With Barbarian geting more value at level 1 it is my recommendation.

    Barb provides 7 extra rages and move speed increase. I want those rages for the sentient bloodfeast +100 temp hit points per epic level when rage activates. If you arent using that set you can get more from fighter. *** I ended up switching out of Blood rage. It wasn't quick enough in emergencies to use as a 1000 hit point reaper self healing. I sort of wanted to use it like shining through it was just too clunky and I wanted more melee power so I switched sentient filigree.

    36 point build Badrandall has +4 tome to everything except strength which is +7

    str 16+ all level ups
    dex 14
    con 16
    int 8
    wis 18 (Aasimar get +2 wis so 10 build points)
    cha 8

    Gear for as high a strength, con and wis as you can If you can fit some dex gear or augment its good for saves and ac.

    Feats; This is what makes the build versatile The feats work equally well focusing on dps for each shape.

    Heroic,
    Bond of the fallen
    Power attack
    Cleave
    Great cleave
    Improved Critical (I picked slashing)
    Natural Fighting
    Natural fighting
    Natural Fighting

    Epic,
    Overwhelming Critical
    Quicken spell
    Blinding speed
    Epic damage reduction

    Destiny
    Holy strike
    Elusive target
    Dire charge

    Legendary
    Scion of Arborea or earth or water. I went Arborea.


    Enhancements,

    Natures warrior; Minimum 26 points in either shape.
    cores 1-4, extra wild empathy 3, beastial nature 1, flight 3, action boost double strike 3, fight 3, essence of the shrike 2, strength, prey on the weak 2, four legs good, ferocity 3, fatal harrier 1, strength


    Natures protector; 26 minimum either shape.
    cores 1-4, Rage of the beast 2, enchanted defense 3, Feys blessing 3, primal beast 2, Enduring beast 2, strength, grizzled defence 3, Undying beast, Beast awakened, strength.


    War soul, 4 points
    smite, divine will 3.

    Frenzied berzerker, 4 points
    Die hard, extra rage 3. (6 extra rages Big Grin)

    Aasimar, 7 points all the cores picking str for the ability.

    If you have no racial enhancement bonus points this leaves 13 points. Badrandall has 5 extra racial action points so cut points from Aasimar as necessary to give 18 extra points. or cut points from my suggested spend on the shape trees.

    For wolf grab a big two handed weapon and use those 18 extra points in natures warrior for;
    the fifth core, snapping jaws 3, ghost wolf pack 3, fatal harrier 2, Alpha strike 3, swift hunter, Jaws of ice, go for the kill and ghost wolf. I find myself settled into this set up at level 30 with a scorpion tail Falchion.

    For bear slap on a shield and put those extra 18 points in natures protector. Picking up,
    the fifth core, bloody claws, Ursa's heart 3, Ursa's spirit 3, beast unleashed, lightning strikes the mountain, bear charge, force of nature 3, Ursa's will 3, thick hide 1.

    Your spells will depend on what shape you are using combined with buffing and healing magic. Favored soul gets you night shield for magic missile immunity. I keep that right next to my rage button so I recast it when ever rage wears off. Or I cancel and re rage. It wont be castable while raged. No mater the shape take snow slide it gives you wings. Switching forms is a pretty quick action. So its not bad to turn into a wolf and use snow slide when its off cooldown to make some Popsicles. Even if geared and set up for bear form.

    For epic destiny I am finding the most use from divine crusader so far. Twisting sense weakness, primal avatars balanced attacks, dreadnought tacticts, and primal scream. I haven't missed dreadnought's buggy blitz or lay waste. A close second for Fury of the Wild and burst dps!

    I gear a crypt raider set vanrictens coat the con necklace and cursebane trinket. Canith goggles with wis and insightful wis and concentration.. monk life item.. slaver boots and ring with dex, trip,stunning, and quality con and quality wisdom cannith gloves with pos spell power insightful strength and heal amp, slave lords helmet with a reaper bonus, Lore fueled pack banner, silver thread belt for moar healing powah. slate scale cape for 19 str and 4 quality str. legendary ring of power for deadly and accuracy and 8 melee power. I usually have the legendary scorpion falchion as a weapon. If I switch to bear I use the new large shield from age of rage a triple heal amp lgs scimitar because if I'm bear now at lvl 30 I'm tanking. I still swap the falchion in for frequent blood feast rage temp hitpoints.

    I know I give up some to hit and some damage by going with high wisdom and divine will but I get 7 fantastic lay on hands from aasmir, and some better spell points and will saves for it and I can hit a higher wis than charisma as a Aasmir.
    Last edited by Jetrule; 07-14-2018 at 08:58 AM.
    Percivaul Dusol, BadRandall and Shortpact--The Silver Legion

  19. #59
    Community Member Maelodic's Avatar
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    Quote Originally Posted by unbongwah View Post
    If Woofing had said they had half-elves and Harper, I would've pointed them to this build. Just tweak the base stats and off you go.
    Yeah I have something similar. Cookie cutter wolf isn't that rough to build for ATM.

    You can still use animal-form attacks while Raged even w/out Beast Awakened, correct? At low levels you ought to be able to get by with Cure potions + heal amp while you're Raging. And druid buffs tend to last longer than Rages, so rebuffing between Raging is no big deal. So it depends on whether you front-load Nature's Warrior for DPS enhancements or Nature's Protector for the Beast line including Beast Awakened so you can cast other spells while Raged. Beast Awakened + True Hunter (+1 crit multiplier bonus) is 44 APs.
    You can yeah, but use of sleet storm keeps me from raging consistently, and heals are super important for a new player. Rage honestly isn't as impactful early on anyway.

    I'm looking forward to more barb / druid builds once the U39 changes to barb go live. Focused Wrath gonna be sweeeet.
    1 barb splash for 5% damage reduction and 10% movespeed is a no brainer if you're not too concerned about min/maxing damage on a wolf in epics. Longer and more rages is awesome too. Splash builds will do more damage of course, but no snowslide.

    8 Druid, 6 Barb, 6 Cleric will get you +2 threat/mult with mauls, 10% DS from Warpriest, perma displace or raged spells. 8 Fighter/6 Monk/6 Cleric does more damage but then you aren't a wolf =P
    ~Sarlona~
    Maelodic - Gigglelock| | Zeriyn - Woof

  20. #60
    Community Member Garthog77's Avatar
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    Greetings! Have tried posting elsewhere and have not received much response, so trying here. I am looking for a build for my last scourge life, I have all my ranger past lives , so don't need that, and looking for a scourge build that has druid as main. Also would like to have at least 1 level of ranger so I don't have to use a lesser heart. Thanks in advance for any help!

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