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  1. #1
    Community Member seskie1's Avatar
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    Default High Reaper Tank Build 420 AC 400 PRR 5k HP

    The build is designed to tank high reapers and raids. It takes advantage of the stacking defender enhancements from Paladin and Fighter, and splashes wizard for the AC boost. It is able to tank R10s and raids very very well.

    14fighter/5pal/1wiz
    Aasimar
    Lawful Good
    Unyielding Sentinel

    420 AC
    5000 HP
    100-125 saves

    17 str
    9 Dex
    18 con
    14 int
    10 Wis
    8 Cha

    Levels into Con

    Skills

    Intimidate
    Balance
    UMD
    Spot
    Heal

    Feat list

    Bond of the Protector
    Heavy Armor Combatant
    Dodge
    Mobility
    Fighter Past Life
    Completionist
    Two handed fighting
    Improved two handed fighting
    Greater two handed fighting
    icrit Slash
    Heavy Armor Master
    Heavy Armor Champion
    Extend Spell
    PA
    Cleave
    Great Cleave
    Blinding Speed
    Elusive Target
    Deific Warding
    Perfect Two Weapon Fighting
    Scion of Celestia

    Enhancements

    Sacred Defender

    Holy Bastion
    Sacred Defense
    Durable Defense 3/3
    Sacred Armor Mastery 3/3
    Inciting Defense 3/3
    Bulwark Aura 3/3
    Sacred Shield Mastery 3/3
    Hardy Defense 3/3
    Constitution +1*2
    Reinforced Armor 3/3
    Swift Defense
    Tenacious Defense 3/3
    Reinforced Shield 3/3
    Harbored by Light 3/3
    Strong Defense 3/3

    Stalwart Defender

    Toughness
    Stalwart Defensive Mastery 3/3
    Threatening Countenance 3/3
    Stalwart Shield Mastery 3/3
    Armor Expertise 3/3
    Shield Expertise 3/3
    Constitution +1
    Instinctive Defense 2/3
    Reinforced Armor 3/3

    Eldritch Knight

    Eldritch Strike
    Improved Mage Armor 3/3
    Toughness 1/3

    Aasimar

    Stronger Bonds
    Strength
    Stronger Bonds
    Strength
    Stronger Bonds
    Fight the Wicked*3
    Blessings 1/3
    Aasimar Improved Recovery*3
    Celestial Tutelage: Bastard Sword
    Ascendant Bond

    Epic Destiny

    Shield Prowess 3/3
    Constitution+1*4
    Legendary Shield Mastery 3/3
    Block Energy 2/3
    Strength of Vitality 3/3
    Hardened 3/3
    Undying Vanguard

    Twists

    Shiradi Energy Absorbtion
    Magister Impregnable Mind
    Draconic Dragonskin
    Shadowdancer Lithe
    LD Improved Combat Expertise

    Gear

    Legendary Barovian Plate
    Terminus
    Divinity with 3 piece Grandfather Shield 4 piece Nystuls Defense and double rubies of endless night
    CC Protection Cha Insightful Cha ring
    Ring of Power
    Legendary Plateshard Belt
    LGS Cloak ender
    CC Natural Armor Dex Insightful Dex trinket
    LGS necklace ender
    LGS helm ender
    Legendary Feargaze
    Legendary Bracers of the Fallen Hero
    LGS boots ender
    LGS gloves ender

    Have positive, negative, fire, acid, cold LGS ender. Have good luck, globe, draconic soul gem, resistance 8, insightful strength 2, armor mastery 2, false life 40, and vitality 20 slotted.
    Singhalicious, Sohnilicous, Shernilicious, Sohnalicious

    Dat dips brah

  2. #2
    Community Member corvus75's Avatar
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    Quote Originally Posted by seskie1 View Post

    17 str
    9 Dex
    18 con
    14 int
    10 Wis
    8 Cha

    Feat list

    Bond of the Protector
    Heavy Armor Combatant
    Dodge
    Mobility
    Fighter Past Life
    Completionist
    Two handed fighting
    Improved two handed fighting
    Greater two handed fighting
    icrit Slash
    Heavy Armor Master
    Heavy Armor Champion
    Extend Spell
    PA
    Cleave
    Great Cleave
    Blinding Speed
    Elusive Target
    Deific Warding
    Perfect Two Weapon Fighting
    Scion of Celestia
    How can u grab dodge? It needs DEX 13. You need a +4 tome then
    Kobold still hates you

  3. #3
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    The build looks great.

    Did you figure out a way to make the Aasimar Ascendant Bond (Protector) stack with Tenacious Defense? When I tested with fighter the bonuses didn't stack, but I never tested paladin.

    I noticed you take two-handed fighting instead of shield feats even though you use a shield. Is this for lower skull runs? Don't reset your US point spend as legendary shield mastery tier 2 and 3 require the shield mastery and improved shield mastery feats.

    I always liked the shield feats on tank for shield deflection, but I also never tanked R10 so I am no expert on 10 skull tanking

  4. #4
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by slarden View Post
    Did you figure out a way to make the Aasimar Ascendant Bond (Protector) stack with Tenacious Defense? When I tested with fighter the bonuses didn't stack, but I never tested paladin.
    Stalwart D. defensive stance bonuses are competence; Sacred D. bonuses are uhh Sacred. Which is why Sacred Defender stance stacks with Ascendant Bond (also competence) but not Stalwart Defender stance. It's the same "trick" I used on my Aasimar cleric tank concept.

    Looks like everything else OP took from Stalwart are the passive bonuses which AFAIK stack with everything else.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  5. #5
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    Quote Originally Posted by unbongwah View Post
    Stalwart D. defensive stance bonuses are competence; Sacred D. bonuses are uhh Sacred. Which is why Sacred Defender stance stacks with Ascendant Bond (also competence) but not Stalwart Defender stance. It's the same "trick" I used on my Aasimar cleric tank concept.

    Looks like everything else OP took from Stalwart are the passive bonuses which AFAIK stack with everything else.
    Interesting, thanks for the explanation. Based on the description I thought it didn't stack with other stances at all.

  6. #6
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    You twist improved combat expertise, but CE isn't on your feat list.

  7. #7
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    Quote Originally Posted by peng View Post
    You twist improved combat expertise, but CE isn't on your feat list.
    Alot of things stay when you TR even if you no longer meet the requirement. Legendary Shield Mastery is like this and it appears improved combat expertise is also. If you reset your enhancements or use fred which may also reset enhancements you won't be able to take it again unless you add the prerequisites.

  8. #8
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    Quote Originally Posted by slarden View Post
    Alot of things stay when you TR even if you no longer meet the requirement. Legendary Shield Mastery is like this and it appears improved combat expertise is also. If you reset your enhancements or use fred which may also reset enhancements you won't be able to take it again unless you add the prerequisites.
    Whether or not you can keep the twist is kinda irrelevant, as improved combat expertise is only active when the combat expertise stance is on. No CE, no bonus prr.

  9. #9
    Community Member Arotic's Avatar
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    That's some cool stats but have you tried r10 sorjek yet? if so how hard did he whack u for.
    Arotic(DC Wizard)Texana(Thrower)Rakinas(Monk)Slappadoobs(FvS Healer)-Elite Raiders/Khyber

  10. #10
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by peng View Post
    You twist improved combat expertise, but CE isn't on your feat list.
    By my count, OP only listed 16 outta 20 chooseable feats (excluding ED feats), so there's room to spare for CE and a couple other things.
    Quote Originally Posted by slarden View Post
    Alot of things stay when you TR even if you no longer meet the requirement.
    FYI, my dim recollection is when you HTR or ITR, all of your EDs are automatically reset; you keep your EDPs but you have to reallocate them on your next life. This means you lose access to anything with feat pre-reqs which you had on your previous life if you don't take the same pre-req on the following life. However, when you LR or ER, your EDs are not reset; that's the trick to keeping Twists for things with pre-reqs you drop during LR/ER. Not that you heard about such filthy exploits from me!
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  11. #11
    Community Member lyrecono's Avatar
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    Quote Originally Posted by seskie1 View Post
    The build is designed to tank high reapers and raids. It takes advantage of the stacking defender enhancements from Paladin and Fighter, and splashes wizard for the AC boost. It is able to tank R10s and raids very very well.

    14fighter/5pal/1wiz
    Aasimar
    Lawful Good
    Unyielding Sentinel

    420 AC
    5000 HP
    100-125 saves

    17 str
    9 Dex
    18 con
    14 int
    10 Wis
    8 Cha

    Levels into Con

    Skills

    Intimidate
    Balance
    UMD
    Spot
    Heal

    Feat list

    Bond of the Protector
    Heavy Armor Combatant
    Dodge
    Mobility
    Fighter Past Life
    Completionist
    Two handed fighting
    Improved two handed fighting
    Greater two handed fighting
    icrit Slash
    Heavy Armor Master
    Heavy Armor Champion
    Extend Spell
    PA
    Cleave
    Great Cleave
    Blinding Speed
    Elusive Target
    Deific Warding
    Perfect Two Weapon Fighting
    Scion of Celestia

    Enhancements

    Sacred Defender

    Holy Bastion
    Sacred Defense
    Durable Defense 3/3
    Sacred Armor Mastery 3/3
    Inciting Defense 3/3
    Bulwark Aura 3/3
    Sacred Shield Mastery 3/3
    Hardy Defense 3/3
    Constitution +1*2
    Reinforced Armor 3/3
    Swift Defense
    Tenacious Defense 3/3
    Reinforced Shield 3/3
    Harbored by Light 3/3
    Strong Defense 3/3

    Stalwart Defender

    Toughness
    Stalwart Defensive Mastery 3/3
    Threatening Countenance 3/3
    Stalwart Shield Mastery 3/3
    Armor Expertise 3/3
    Shield Expertise 3/3
    Constitution +1
    Instinctive Defense 2/3
    Reinforced Armor 3/3

    Eldritch Knight

    Eldritch Strike
    Improved Mage Armor 3/3
    Toughness 1/3

    Aasimar

    Stronger Bonds
    Strength
    Stronger Bonds
    Strength
    Stronger Bonds
    Fight the Wicked*3
    Blessings 1/3
    Aasimar Improved Recovery*3
    Celestial Tutelage: Bastard Sword
    Ascendant Bond

    Epic Destiny

    Shield Prowess 3/3
    Constitution+1*4
    Legendary Shield Mastery 3/3
    Block Energy 2/3
    Strength of Vitality 3/3
    Hardened 3/3
    Undying Vanguard

    Twists

    Shiradi Energy Absorbtion
    Magister Impregnable Mind
    Draconic Dragonskin
    Shadowdancer Lithe
    LD Improved Combat Expertise

    Gear

    Legendary Barovian Plate
    Terminus
    Divinity with 3 piece Grandfather Shield 4 piece Nystuls Defense and double rubies of endless night
    CC Protection Cha Insightful Cha ring
    Ring of Power
    Legendary Plateshard Belt
    LGS Cloak ender
    CC Natural Armor Dex Insightful Dex trinket
    LGS necklace ender
    LGS helm ender
    Legendary Feargaze
    Legendary Bracers of the Fallen Hero
    LGS boots ender
    LGS gloves ender

    Have positive, negative, fire, acid, cold LGS ender. Have good luck, globe, draconic soul gem, resistance 8, insightful strength 2, armor mastery 2, false life 40, and vitality 20 slotted.
    The stances shouldn't be working together like that, it's not only an exploit but also creates unreaseneble expectations towards other melee players and will cause the devs to raise dificulty without a good reason again, assuming tanks can easily obtain these stats without cheating.

    Sacred Defense and Stalwart Defense can't be active at the same time.
    http://m.ddowiki.com/page/Stalwart_D...r_enhancements
    http://m.ddowiki.com/page/Sacred_Defender_enhancements
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  12. #12
    Community Member lyrecono's Avatar
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    Update:

    The sla mage armor from ek giving 20% ac is rather dubious, the spell itself doesn't stack with normal armor.
    Bug reported it too to be sure
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  13. #13
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    Krelar's Avatar
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    Quote Originally Posted by lyrecono View Post
    The stances shouldn't be working together like that, it's not only an exploit but also creates unreaseneble expectations towards other melee players and will cause the devs to raise dificulty without a good reason again, assuming tanks can easily obtain these stats without cheating.

    Sacred Defense and Stalwart Defense can't be active at the same time.
    http://m.ddowiki.com/page/Stalwart_D...r_enhancements
    http://m.ddowiki.com/page/Sacred_Defender_enhancements
    He doesn't have both stances active at the same time, he's using all the non-stance stuff in the stalwart tree.

  14. #14
    Community Member Pilgrim1's Avatar
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    I wonder how it would work as a 15 pally, 4 fighter, 1 wizard. Run the maul domain, toss in cleaves and holy sword to get a 15-20x4 weapon in LD for when you dont nead full deffence. I wonder how much you lose. Just feets i think.

  15. #15
    Community Member lyrecono's Avatar
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    Quote Originally Posted by Krelar View Post
    He doesn't have both stances active at the same time, he's using all the non-stance stuff in the stalwart tree.
    Then why pick enh that boost both stances?
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  16. #16
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    Red face Stalwart Defender Enh

    Quote Originally Posted by lyrecono View Post
    Then why pick enh that boost both stances?
    It is an Unbongwah and Krelar explained above.

    In the sacred defender or stalwart defender trees, only some of the enh require an active stance. Almost half of them don't require the defense stance to be active at all to get the benefits (The ones that require stance have "improves your stalwart/sacred defense stance" in the description).

    So in the stalwart defender tree, seskie1 chose all the enh that work without the stalwart defense stance being active (since in his case, sacred defense stance is active, and yes, you can only have either stance active, but not both)

    And yes, although their effects are similar, these enhancements from the sacred and stalwart trees are meant to stack with each other. Devs commented on it years back. That's why their names are also different to signify their ability to stack with one another (usually only enhancements with the same name across trees won't stack with each other)

    So to simplify it, I have listed what was chosen in Stalwart defender, and their similarly but still differently named counterpart in sacred defender:

    Stalwart defender: (and sacred defender counterpart in brackets, if any)
    Toughness
    Stalwart Defensive Mastery 3/3 (Sacred Defensive Mastery)
    Threatening Countenance 3/3
    Stalwart Shield Mastery 3/3 (Sacred shield Mastery)
    Armor Expertise 3/3
    Shield Expertise 3/3
    Constitution +1
    Instinctive Defense 2/3
    Reinforced Armor 3/3 (reinforced armor, only this is dubious as yes it stacks although having the same name)

    Hope that makes it clearer

  17. #17
    Community Member lyrecono's Avatar
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    It was clear.

    Dev oversight, gross negligence or worse.
    No wonder devs have a different idea about melee then half the playerbase.
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  18. #18

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    Quote Originally Posted by lyrecono View Post
    The stances shouldn't be working together like that, it's not only an exploit but also creates unreaseneble expectations towards other melee players and will cause the devs to raise dificulty without a good reason again, assuming tanks can easily obtain these stats without cheating.

    Sacred Defense and Stalwart Defense can't be active at the same time.
    http://m.ddowiki.com/page/Stalwart_D...r_enhancements
    http://m.ddowiki.com/page/Sacred_Defender_enhancements
    Read closer. He doesn't even take stalwart defensive stance, much less use it at the same time as the paladin version.

    Quote Originally Posted by lyrecono View Post
    It was clear.

    Dev oversight, gross negligence or worse.
    No wonder devs have a different idea about melee then half the playerbase.
    This is like the Poe's Law version of DDO White Knighting.

  19. #19
    Community Member tpbtoc's Avatar
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    Do you melee on high reaper or just intimidate to get aggro? have a dedicated healer?

  20. #20
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    I may try this build for my fighter life, but I like to believe I will get more out of 12 pts into Elf for extended displacement, I am probably wrong? Thoughts? I could do the Asimaar build but think they are ugly lol

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