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  1. #21
    Community Member noobodyfool's Avatar
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    Default

    Quote Originally Posted by adrian69 View Post
    I have been on the Racial TR train for a while. This doesn't have monk levels. All I remember was having 220+ Hamp because I have that every life.

    Some of the stats I had at the time are listed in post 7. Ravenloft has since been released, so I am certain they can go higher.

    I may still have the images somewhere. The image host stopped hosting right after I posted and I just removed them because I hate seeing those square boxes. I'll look when I have time today.

    Not certain I'll return to the build after the Power Surge usage nerf coming later this week or next month goes live.
    I hope you can find them I would like to see how your build matches up to monk builds.
    Yes it seems very apparent that some of the devs hate fighter with all the nerfs they have been doing to them.

  2. #22
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    Default Specific Weapon?

    Exotic Weapon: Khopesh? Can I take Exotic Weapon: Scim? Will it drastically affect the build later? I don't craft, only take named weapons and i haven't seen any good named Khopesh HEROIC.

  3. #23
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    Quote Originally Posted by LawLessk View Post
    Exotic Weapon: Khopesh? Can I take Exotic Weapon: Scim? Will it drastically affect the build later? I don't craft, only take named weapons and i haven't seen any good named Khopesh HEROIC.
    Scimitars are martial weapons and would be a good alternative to khopeshes.

  4. #24
    Community Member adrian69's Avatar
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    Default

    Quote Originally Posted by LawLessk View Post
    Exotic Weapon: Khopesh? Can I take Exotic Weapon: Scim? Will it drastically affect the build later? I don't craft, only take named weapons and i haven't seen any good named Khopesh HEROIC.
    Khopesh is probably about 5-7% damage. Nothing wrong with scimitars or rapiers, though there's not many great scimitars or rapiers really either, though advancements have been made over the last year.

    I usually only use random Lootgen Vorpal of Deception or Feeding in early heroics or whatever is better at level until I pick up ToEE

    ToEE Electric Tier 1 are great for trash clearing and can be held offhand if you go TWF.

    Elemental Khopesh of Water (Cannith Challenge Gear) can grow as you level with some work. It's not to shabby by 12 on effects. The 16 and 20 ones are pretty good though.

    Eviscerating Expenses at 6. Good enough really to through heroics (Another Man's Treasure)

    Dynastic Falcutta at 10. (Sands of Menechtarun, Undead area - General Tanankh's chest)

    Chaos Blade at 12 (Zawabi's Revenge)

    Green Steel at 12

    Bleeding Edge at 14. (Demon's Assault)

    Drow of the Weapon Master (Stunning Preferred) 21 (House of Rusted Blades)

    Epic Eviscerating Expenses 21

    Thunderforged at 24

    Thunderforged at 26

    Leg. Greensteel at 26

    Thunderforged at 28

    Calamity at 29 (Strahd)

  5. #25
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    Default Weapons

    Quote Originally Posted by adrian69 View Post
    Khopesh is probably about 5-7% damage. Nothing wrong with scimitars or rapiers, though there's not many great scimitars or rapiers really either, though advancements have been made over the last year.

    I usually only use random Lootgen Vorpal of Deception or Feeding in early heroics or whatever is better at level until I pick up ToEE

    ToEE Electric Tier 1 are great for trash clearing and can be held offhand if you go TWF.

    Elemental Khopesh of Water (Cannith Challenge Gear) can grow as you level with some work. It's not to shabby by 12 on effects. The 16 and 20 ones are pretty good though.

    Eviscerating Expenses at 6. Good enough really to through heroics (Another Man's Treasure)

    Dynastic Falcutta at 10. (Sands of Menechtarun, Undead area - General Tanankh's chest)

    Chaos Blade at 12 (Zawabi's Revenge)

    Green Steel at 12

    Bleeding Edge at 14. (Demon's Assault)

    Drow of the Weapon Master (Stunning Preferred) 21 (House of Rusted Blades)

    Epic Eviscerating Expenses 21

    Thunderforged at 24

    Thunderforged at 26

    Leg. Greensteel at 26

    Thunderforged at 28

    Calamity at 29 (Strahd)
    The free Ravenloft one is pretty good aswell

  6. #26
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    Default Com

    I dont have Completionist is there a better alternative?

  7. #27
    Community Member adrian69's Avatar
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    Default Build Before Jan. 17, 2019

    Mourning Sword
    Fighter 20
    Chaotic Good Aasimar


    Stats
    . . . . . . . .34pt . . 36pt. . .Tome. . .Level Up
    . . . . . . . .---- . . ----. . .---- . . --------
    Strength. . . . 18. . . .18 . . . +7 . . . 4: STR
    Dexterity . . . 10. . . .11 . . . +7 . . . 8: STR
    Constitution. . 13. . . .14 . . . +7 . . .12: STR
    Intelligence. . 15. . . .15 . . . +7 . . .16: STR
    Wisdom. . . . . 13. . . .13 . . . +7 . . .20: STR
    Charisma. . . . .8. . . . 8 . . . +7 . . .24: STR
    . . . . . . . . . . . . . . . . . . . . . 28: STR

    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    UMD . . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
    Balance . 2. . .1 . . 1. . .1 . . 1. . .1 . . . . . . . . . . . . . . .7
    Bluff . . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
    Concent . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    Search. . . .1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .16. 2. 4. 0. 4. 0. 4. 0. 4. 0. 4. 0. 2. 0. 2. 0. 2. 0. 2. 0
    . . . . .16. 4. 5. 5. 5. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6. 6. 7. 7


    Feats

    .1. . . . : Power Attack
    .1 Fighter: Cleave
    .2 Fighter: Single Weapon Fighting
    .3. . . . : Completionist
    .4 Fighter: Great Cleave
    .6. . . . : Improved Single Weapon Fighting
    .6 Fighter: Weapon Focus: Slashing
    .8 Fighter: Improved Critical: Slashing
    .9. . . . : Exotic Weapon: Khopesh
    10 Fighter: Weapon Specialization: Slashing
    12. . . . : Greater Single Weapon Fighting
    12 Fighter: Greater Weapon Focus: Slashing
    14 Fighter: Stunning Blow
    15. . . . : Heavy Armor Champion
    16 Fighter: Quick Draw See post #6
    18. . . . : Heavy Armor Master
    18 Fighter: Greater Weapon Specialization: Slashing
    20 Fighter: Tactical Supremacy
    21 Epic . : Overwhelming Critical
    24 Epic . : Tactical Mastery
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic . : Precision
    30 Legend : Scion of Ethereal Plane (if maxed Hide)> Scion of Earth/Air/Fey> Scion of Ice> Scion of Arboreah (was once best if TRing right away)

    .1 Aasimar: Bond of the Fallen


    Enhancements (80+3 AP)

    Kensei (42 AP)
    Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
    Extra Action Boost II, Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost III
    Weapon Group Specialization, Ascetic Training: Agility III
    Critical Mastery III, Weapon Group Specialization, Strength
    Opportunity Attack, Weapon Group Specialization, Liquid Courage, Strike at the Heart, Strength
    A Good Death: Melee, Weapon Master, One with the Blade, Keen Edge

    Aasimar (17 AP)
    Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III
    Improved Recovery
    Divine Purpose, Divine Resolve: Strength III
    Divine Charge III
    Magical Training, Divine Form

    Stalwart Defender (16 AP)
    Toughness, Stalwart Defense
    Durable Defense III, Stalwart Defensive Mastery I
    Resilient Defense III, Instinctive Defense II
    Tenacious Defense III, Strength

    Harper Agent (8 AP)
    Agent of Good I
    Harper Enchantment, Traveler's Toughness II
    Know the Angles III


    Destiny (24 AP)

    Legendary Dreadnought
    Legendary Tactics III, Extra Action Boost III
    Momentum Swing III, Imp. Power Attack
    Lay Waste, Critical Damage III
    (none)
    Advancing Blows, Devastating Critical
    Master's Blitz, Headman's Chop

    Twists of Fate (36 fate points)
    Reign (Tier 3 Fatesinger)
    Grim Precision (Tier 3 Shadowdancer)
    Meld into Darkness (Tier 3 Shadowdancer)
    Rejuvenation Cocoon (Tier 1 Primal)
    Impregnable Mind (Tier 1 Magister)


    Alternate Twists: Sense Weakness, Piercing Clarity, Unearthly Reactions, Energy Sheath: Electric (A must for new raid). I also will probably not go with Momentum Swing and Lay Waste. Will use probably bump con score, but personal preference.

    Edit: Removed Primal Scream, as it seems to have been fixed the last time I checked.

    Skip to the 75-90 second mark. Had some entrance lag I forgot to cut out.

  8. #28
    Community Member YoureDown's Avatar
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    Question U41p3

    Heya, now that patch 3 for u41 dropped and we got the new Knight's training feat, are Khopeshes still the go-to weapon?

    The feat in question: https://ddowiki.com/page/Knight%27s_Training
    If you are seeing this the chance of there being a pony reaction gif up above is 73.42619%. In case there is none, please notify me and I will deliver a pastel colored equine to this thread.

  9. #29
    Community Member adrian69's Avatar
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    Default

    Quote Originally Posted by YoureDown View Post
    Heya, now that patch 3 for u41 dropped and we got the new Knight's training feat, are Khopeshes still the go-to weapon?

    The feat in question: https://ddowiki.com/page/Knight%27s_Training
    I'll chock it up to preference and whatever type of weapon you have best of now.

    I have feeling Calamity would still be best vs. trash, while Soulrazor would be better against named. There's easier to obtain longswords in early epics where there are no Khops, so Knight's Training effectively made Khops ineffective in most cases. Knight's Training on a pure fighter will be the much better choice anyway to it having choices.

  10. #30
    Community Member adrian69's Avatar
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    Default Armor Sets 41

    I still haven't dabbled with any Killing Time gear, so there probably could be better options available.

    Heavy Armor Set:

    Note: Knight's of the Shadow comes ahead defensively by +20 PRR/MRR and +10% bonus to AC. But it is in no way the better DPS option, sadly. So you need to make the decision to include the set or not. I haven't worked on what would be the best pieces built around it, unfortunately, due to this.

    Heavy Armor: Leg. Scales of Exile burstier healing hands.
    or Platemail of the Celestial Avenger better stat distribution
    Google's: Leg Precision Lenses
    Head: Leg. Executioner's Helm
    Ring 2: Ring of Prowess?


    Mists Set:
    Bracers: Bracers of the Fallen Hero
    Trinket Echo of Ravenkind
    Necklace: Fleetfoot Necklace
    Gloves: Molten Silver Gauntlets
    Ring: Legendary Cursebane Ring


    Orb 1: https://ddowiki.com/page/Item:Golden...ath_(Level_26) +20% Element Absorb and +10 to saves when blocking
    Orb 2: Echo of the Tome of Strahd for KTA Swaps


    Medium Armor Set:

    Note: Replace Fighter PRR Feats with Tactical Feats

    Orb 1: https://ddowiki.com/page/Item:Golden...ath_(Level_26) +20% Element Absorb and +10 to saves when blocking
    Orb 2: Echo of the Tome of Strahd for KTA Swaps


    Trinket: Legendary Cursebane Focus
    Storm in a Bottle
    Armor: Legendary Coat of the Traveler
    Neck: Legendary Ward-Inscribed Pendant

    Mist Set:
    Gloves: Molten Gauntlets
    Bracers: Legendary Bracers of the Fallen Hero
    Belt: Leg. Flight Foot Greaves
    Googles Leg Precision Lenses
    Cloak: Leg. Mantle of Fury
    Ring2: Legendary Ring of Nightfall (for Insightful Deadly Only)

    Helm: Leg. Executioner's Helm
    Ring1: Strange Tidings
    Ring Swap: Cannith Crafted Devotion of Healing Lore for healing.
    Last edited by adrian69; 02-09-2019 at 04:53 PM.

  11. #31
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    Default No racial points

    Quote Originally Posted by adrian69 View Post
    Mourning Sword
    Fighter 20
    Chaotic Good Aasimar


    Stats
    . . . . . . . .34pt . . 36pt. . .Tome. . .Level Up
    . . . . . . . .---- . . ----. . .---- . . --------
    Strength. . . . 18. . . .18 . . . +7 . . . 4: STR
    Dexterity . . . 10. . . .11 . . . +7 . . . 8: STR
    Constitution. . 13. . . .14 . . . +7 . . .12: STR
    Intelligence. . 15. . . .15 . . . +7 . . .16: STR
    Wisdom. . . . . 13. . . .13 . . . +7 . . .20: STR
    Charisma. . . . .8. . . . 8 . . . +7 . . .24: STR
    . . . . . . . . . . . . . . . . . . . . . 28: STR

    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    UMD . . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
    Balance . 2. . .1 . . 1. . .1 . . 1. . .1 . . . . . . . . . . . . . . .7
    Bluff . . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
    Concent . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    Search. . . .1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .16. 2. 4. 0. 4. 0. 4. 0. 4. 0. 4. 0. 2. 0. 2. 0. 2. 0. 2. 0
    . . . . .16. 4. 5. 5. 5. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6. 6. 7. 7


    Feats

    .1. . . . : Power Attack
    .1 Fighter: Cleave
    .2 Fighter: Single Weapon Fighting
    .3. . . . : Completionist
    .4 Fighter: Great Cleave
    .6. . . . : Improved Single Weapon Fighting
    .6 Fighter: Weapon Focus: Slashing
    .8 Fighter: Improved Critical: Slashing
    .9. . . . : Exotic Weapon: Khopesh
    10 Fighter: Weapon Specialization: Slashing
    12. . . . : Greater Single Weapon Fighting
    12 Fighter: Greater Weapon Focus: Slashing
    14 Fighter: Stunning Blow
    15. . . . : Heavy Armor Champion
    16 Fighter: Quick Draw See post #6
    18. . . . : Heavy Armor Master
    18 Fighter: Greater Weapon Specialization: Slashing
    20 Fighter: Tactical Supremacy
    21 Epic . : Overwhelming Critical
    24 Epic . : Tactical Mastery
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic . : Precision
    30 Legend : Scion of Ethereal Plane (if maxed Hide)> Scion of Earth/Air/Fey> Scion of Ice> Scion of Arboreah (was once best if TRing right away)

    .1 Aasimar: Bond of the Fallen


    Enhancements (80+3 AP)

    Kensei (42 AP)
    Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
    Extra Action Boost II, Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost III
    Weapon Group Specialization, Ascetic Training: Agility III
    Critical Mastery III, Weapon Group Specialization, Strength
    Opportunity Attack, Weapon Group Specialization, Liquid Courage, Strike at the Heart, Strength
    A Good Death: Melee, Weapon Master, One with the Blade, Keen Edge

    Aasimar (17 AP)
    Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III
    Improved Recovery
    Divine Purpose, Divine Resolve: Strength III
    Divine Charge III
    Magical Training, Divine Form

    Stalwart Defender (16 AP)
    Toughness, Stalwart Defense
    Durable Defense III, Stalwart Defensive Mastery I
    Resilient Defense III, Instinctive Defense II
    Tenacious Defense III, Strength

    Harper Agent (8 AP)
    Agent of Good I
    Harper Enchantment, Traveler's Toughness II
    Know the Angles III


    Destiny (24 AP)

    Legendary Dreadnought
    Legendary Tactics III, Extra Action Boost III
    Momentum Swing III, Imp. Power Attack
    Lay Waste, Critical Damage III
    (none)
    Advancing Blows, Devastating Critical
    Master's Blitz, Headman's Chop

    Twists of Fate (36 fate points)
    Reign (Tier 3 Fatesinger)
    Grim Precision (Tier 3 Shadowdancer)
    Meld into Darkness (Tier 3 Shadowdancer)
    Rejuvenation Cocoon (Tier 1 Primal)
    Impregnable Mind (Tier 1 Magister)


    Alternate Twists: Sense Weakness, Piercing Clarity, Unearthly Reactions, Energy Sheath: Electric (A must for new raid). I also will probably not go with Momentum Swing and Lay Waste. Will use probably bump con score, but personal preference.

    Edit: Removed Primal Scream, as it seems to have been fixed the last time I checked.

    Skip to the 75-90 second mark. Had some entrance lag I forgot to cut out.

    Awesome build bro, what enhancement tree should I remove the 3 ap from if I don't have the racial. Also, I don't have completionist what would compensate?

  12. #32
    Community Member adrian69's Avatar
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    Default

    Quote Originally Posted by LawLessk View Post
    Awesome build bro, what enhancement tree should I remove the 3 ap from if I don't have the racial. Also, I don't have completionist what would compensate?
    remove 3 AP from Stalwart Defender, 1 point of strength and Tenacious Defense 3. In heroics, use Tenacious Defense, but when you hit 21, use the new free Epic Defensive Fighting Feat for the 20% HP bonus and pick up +4-6 strength instead. You can also pick up Magical Training at 24 and drop Quick Draw all together. That gets rid of 1 AP in Racial Tree Core 4. I swap a lot, which is why I take it. It has barely noticeable DPS increase in long raid fights by reducing the GCD of action boost.

    You also can remove 1 AP from Kensei. Either from Reflex saves or Critical Profile.
    Last edited by adrian69; 02-10-2019 at 11:35 PM.

  13. #33
    Community Member adrian69's Avatar
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    Default Sharn Xpac Gear

    Thank Sharn for gear! Sharn sets fixed much of this builds previous issues from Ravenloft--not having a viable secondary DPS Set. Well, I guess you may only have one set bonus depending on how you spec. I suggest that you farm out a family set and use Mist set to farm out the rest of the gear needed from Sharn raids. I'm still working on this, and if you have better suggestions about gear-tetris, I'd love to hear them.


    Welcome to the Family -- Part of each set:

    Leg. Enforcer's Plate (Armor)
    +15 Enhancement Bonus
    Fortification +214%
    Physical Sheltering +54
    Competence Healing Amplification +85
    Hit Points +81
    Empty Green Augment Slot
    Legendary Part of the Family
    Mythic Armor Boost +4
    (Reaper Armor Bonus+3) If you find it.

    Leg. Hammerfest (Gloves)
    Insightful Doublestrike 11%
    Cannith Combat Infusion
    Seeker 21
    Insightful Deadly +8
    Empty Blue Augment Slot
    Mythic Hands Boost+3

    Legendary Family Recruit Sigil (Necklace)

    True Seeing
    Armor-Piercing - 33%
    Deadly +17
    Relentless Fury
    Empty Yellow Augment Slot
    Legendary Part of the Family
    Mythic Neck Boost +3

    Leg. Family Set Bonus

    +15% Artifact bonus to Doublestrike
    +25 Artifact bonus to Melee Power
    +15% Artifact bonus to damage vs the Helpless
    +10% Artifact bonus to Fortification Bypass

    Sad Initiates Set:

    Echo of Ravenkind
    Vistani Fighter Sash
    Mist Boots
    Van Richtan's Goggles.
    Cursebane Ring Swapped with Deathwarden

    wrists: Sash of Kalek
    cloak: City Watch
    Head: Umber Brim

    OH: Golden Orb of Death
    CC Devotion/Healing Lore/Ins. Devotion





    I just spent about 35 minutes plugging links and stats and the page wouldn't load when I submitted it for preview and lost all of the work. I'll return when I have time to redo it and with the other, better set up.

  14. #34
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    Default

    Quote Originally Posted by adrian69 View Post
    Thank Sharn for gear! Sharn sets fixed much of this builds previous issues from Ravenloft--not having a viable secondary DPS Set. Well, I guess you may only have one set bonus depending on how you spec. I suggest that you farm out a family set and use Mist set to farm out the rest of the gear needed from Sharn raids. I'm still working on this, and if you have better suggestions about gear-tetris, I'd love to hear them.


    Welcome to the Family -- Part of each set:

    Leg. Enforcer's Plate (Armor)
    +15 Enhancement Bonus
    Fortification +214%
    Physical Sheltering +54
    Competence Healing Amplification +85
    Hit Points +81
    Empty Green Augment Slot
    Legendary Part of the Family
    Mythic Armor Boost +4
    (Reaper Armor Bonus+3) If you find it.

    Leg. Hammerfest (Gloves)
    Insightful Doublestrike 11%
    Cannith Combat Infusion
    Seeker 21
    Insightful Deadly +8
    Empty Blue Augment Slot
    Mythic Hands Boost+3

    Legendary Family Recruit Sigil (Necklace)

    True Seeing
    Armor-Piercing - 33%
    Deadly +17
    Relentless Fury
    Empty Yellow Augment Slot
    Legendary Part of the Family
    Mythic Neck Boost +3

    Leg. Family Set Bonus

    +15% Artifact bonus to Doublestrike
    +25 Artifact bonus to Melee Power
    +15% Artifact bonus to damage vs the Helpless
    +10% Artifact bonus to Fortification Bypass

    Sad Initiates Set:

    Echo of Ravenkind
    Vistani Fighter Sash
    Mist Boots
    Van Richtan's Goggles.
    Cursebane Ring Swapped with Deathwarden

    wrists: Sash of Kalek
    cloak: City Watch
    Head: Umber Brim

    OH: Golden Orb of Death
    CC Devotion/Healing Lore/Ins. Devotion





    I just spent about 35 minutes plugging links and stats and the page wouldn't load when I submitted it for preview and lost all of the work. I'll return when I have time to redo it and with the other, better set up.
    I have a very similar gear set

    How u cover doublestrike? ( i use ravenloft mantle missing 10 ins const)
    How u cover blur item? Only with clicky?
    In game in Cannith as
    Aborim Master (main toon) --- Nickallin (my tank)--- Jjnick (warlock 30) --- Nickpunick ()--- Nickruvido (my healer)--- Nickallinone (shuri build)
    GODS

  15. #35
    Community Member adrian69's Avatar
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    Default

    Quote Originally Posted by Alled78 View Post
    I have a very similar gear set

    How u cover doublestrike? ( i use ravenloft mantle missing 10 ins const)
    How u cover blur item? Only with clicky?
    I had around 49 or 59% in this set, 59-69% if I was running in DC. I started using another set up that had Mantle, but I was losing something else I was finding more important, but I did have around 86% DS standing. I use reaper clicky against bosses or when there are a ton of shrines along the way on larger mobs.

    I have a ton of displacement clickies.


    I've got to farm Trinket out of Killing Time to bring the 3rd set I'm working on together. They fixed the other lap with , but now it's hard to fit in MRR/DS/and some other things.

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