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  1. #1
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    Default Is the Legendary Scarecrow Worth It?

    The only reason I would buy the Ultimate bundle is for the 30th level scarecrow. Is it worth the extra $70 (not counting $20 for 60 day VIP access)?! The 3rd level cleric from the starter pack and the 20th level lioness from the giveaway served me well during solo play. Is the scarecrow a game changer for end game content or mere window dressing? Thanks.
    Illikus Teluvien - arcane archer of Aerenal

  2. #2
    Community Member Satyriasys's Avatar
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    The only pet in ddo that is useful in epics are cleric hirelings.
    Join Date: Nov 2009

  3. #3
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    Quote Originally Posted by Satyriasys View Post
    The only pet in ddo that is useful in epics are cleric hirelings.
    The lioness was helpful to me. How does the scarecrow stack up?
    Illikus Teluvien - arcane archer of Aerenal

  4. #4
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    If you find the others useful, I would expect the same. But, expect every response to be all hirelings are useless except for pulling levers.

    Many players especially on the forum consider anything that doesn't stomp elite/low skull as useless. builds/ hirelings / etc.

  5. #5
    Community Member Pnumbra's Avatar
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    Yes, it's worth having. The scarecrow can hold his own long enough to get thing done. I just put him on active and off he goes pulling aggro for me. Add Garrett the hireling and you have a nice three person party for EN and EH content. I prefer to do EE/Reaper with other players.
    The Shadow Sage of Nusemne

    (LYCEUM OF SHADOW): "ONLY FOOLS CALL THE SHADOW EVIL"

  6. #6
    Founder Dorian's Avatar
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    At this point, I'd say no, it's not worth it. He disengages whatever he's attacking and runs back to your character after intimidating... so he drags all the mobs back to you. There are other bugs that have been posted here as well.

    I was hoping the devs would respond or at least acknowledge the problems with it.

    I bought the "ultimate" bundle for the hireling (don't care about the cosmetic stuff) and was disappointed. $129 for this ****
    Dorian

  7. #7
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    Does the legendary scarecrow have any special abilities besides intimidate? How many hit points? Nothing on the wiki yet. Thanks again.
    Illikus Teluvien - arcane archer of Aerenal

  8. #8

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    The scarecrow has a lot of hp, and can hold up better than all other "pet" hirelings, in my experience. I don't know if it's worth 70 dollars, but I'm glad I have it more than I am of the Owlbear.

  9. #9

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    Quote Originally Posted by Del View Post
    The only reason I would buy the Ultimate bundle is for the 30th level scarecrow. Is it worth the extra $70 (not counting $20 for 60 day VIP access)?! The 3rd level cleric from the starter pack and the 20th level lioness from the giveaway served me well during solo play. Is the scarecrow a game changer for end game content or mere window dressing? Thanks.
    Yes, it is worth it. The only Level 30 hireling in the game.

  10. #10
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    Quote Originally Posted by Dorian View Post
    He disengages whatever he's attacking and runs back to your character after intimidating... so he drags all the mobs back to you.(
    This sounds great for a CON build bursting Warlock.
    Quote Originally Posted by Dorian View Post
    I bought the "ultimate" bundle for the hireling (don't care about the cosmetic stuff) and was disappointed. $129 for this **** :
    Really? Not at all interested in the new quests or raid then?

  11. #11
    Community Member ShifterThePirate's Avatar
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    They are never worth it because their AI is always unreliable... half of the time they just stand there and do nothing. But if you think paying that amount of money for a broken companion that sometimes distracts enemies from you to keep them busy in solo play it's your choice.
    The Owlbear helped me a lot through some heroic quests because he is a good tank and takes aggro. So I can solo classes that are squishy and like to sneak attack.
    Last edited by ShifterThePirate; 11-06-2017 at 07:51 AM.

  12. #12
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    Quote Originally Posted by Del View Post
    The only reason I would buy the Ultimate bundle is for the 30th level scarecrow. Is it worth the extra $70 (not counting $20 for 60 day VIP access)?! The 3rd level cleric from the starter pack and the 20th level lioness from the giveaway served me well during solo play. Is the scarecrow a game changer for end game content or mere window dressing? Thanks.
    Yes, in my opinion the lv30 scarecrow is worth the money. Yesterday I farmed Haunted halls on EE with my 30L wizard for chokolate (night revel).
    The scarecrow was able to survive 10 minutes or more long enough against hordes of ee zombies without healing... but vs magic (from the necromancers for example or from the statues)
    it was really squishy similar as players toons are.
    My 11L cleric turn specialist was only able to solo snitch and lich on lv16 in 3-4 minutes, because the lv10 scarecrow was holding part of the aggro from the endboss.
    I tried it several times only with a cleric hire and it was somehow luck dependent on spells the lich are casting to end the quest quick.
    But don´t forget, that both scarecrows are constructs and especially the lv30 scarecrow is tough to heal from a cleric hire....
    Best regards
    Tarinia

  13. #13
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    Quote Originally Posted by Del View Post
    How many hit points? Nothing on the wiki yet. Thanks again.
    I posted awhile back, have to look it up.
    It has 4x the hit points of the highest level rogue hire.
    It has about 3k hp or a little less depending upon PL & bonuses.

  14. #14
    Community Member DANTEIL's Avatar
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    I can't speak yet to the Legendary Scarecrow, but I've been playing a lot with the Level 10 scarecrow and, given my (solo) playstyle, the biggest drawback I've found is the fact that the scarecrow is considered an Iron Defender for healing purposes. In my experience, it loses hit points very fast and can only be healed (normal healing) in very small increments. I don't have a character currently that has Repair/Reconstruct to test if that would work better, but I assume it would be.
    Last edited by DANTEIL; 11-06-2017 at 08:50 PM.

  15. #15
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    Epic Elite
    The Claw of Vulkoor

    Kill Count
    78 Monsters Kill
    9 Animated Scarecrow
    1 Wolf
    5 Wolf (resummoned the wolf as it was having AI issues)
    35 Fawngate
    28 Misadventure

    0 reentries
    0 death

    16 breakables smashed
    Wolf 2
    Wolf 4
    Fawngate 7
    Misadventure 3

    Completion Time 27 minutes 17 seconds

    (I took a bit of thinking time at the beginning and wasted some time gathering up the scorpions.)


    Fawngate only cast earthquake, ice storm, sleet storm and mass regeneration.
    She attacked with a Leg Greensteel Ozze caster dart.

    Mass regenernation was only cast one time in order to heal Scarecrow.
    Cast twice to heal Fawn.

    Scarecrow never went below 3/4 health and was easy to heal.
    Heal spell on Scarecrow = 492
    Heal spell on Fawn (with 110 healing amp) = 1291

    Scarecrow hp in quest = 3035 hp
    Includes Augment Summoning provided by a necklace,
    Natural Shield from Primal Epic Destiny
    Able Bonus
    Epic Summons Bonus
    3x Druid Past Lives
    Cast Mass Longstrider, Deathward, Freedom of Movement, Pack Strength, Shifting Pack (wolf is evasion build) & Tenacious Pack.

    Overall, Scarecrow cycled thru Great Cleave, Cleave and Normal attacks quite well.
    Its AI functioned quite well, consistently attacking the burrowing scorpions,
    which my wolf actually went brain dead several times.

    I had to call both Wolf and Scarecrow to me twice after jumping up/down, otherwise they followed quite well.
    I summoned Elder Dryad part way thru the quest, and the quest went smoothly before and after.

    Skipped the Skeleton fight.
    Let the summons sit in the fire trap while I pulled the lever, Scarecrow took 1/8 damage.
    Part of quest was w/o quakes and part with quakes.

  16. #16
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    Running thru the wilds of Red Fens, Scarecrow is not keeping up.
    Stop, cast Mass Longstrider.
    Scarecrow is now keeping with Fawn and Wolf.

  17. #17
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    Quote Originally Posted by DANTEIL View Post
    I can't speak yet to the Legendary Scarecrow, but I've been playing a lot with the Level 10 scarecrow and, given my (solo) playstyle, the biggest drawback I've found is the fact that the scarecrow is considered an Iron Defender for healing purposes. In my experience, it loses hit points very fast and can only be healed (normal healing) in very small increments. I don't have a character currently that has Repair/Reconstruct to test if that would work better, but I assume it would be.
    I've given the level 30 a go on a character that can scroll Reconstruct. It is a beefy tank with ok DPS for a hireling. The level 10 version follows suite in that as well to the point I can see using it from 10 to 20.

    For fun I took my level 30 Cleric into an R1 Quest (not at level) and summoned the Scarecrow, Owlbear, both panthers and added a bard hire to haste and blur them. It was a lot of fun watching them tear through CC'd mobs.

    Now, I agree if you are a character that only uses cure/heal lines and don't have access to repair/reconstruct you may find these frustrating to keep at near full health. But I can confirm that they both seem to have Repair Amp - I noticed this on a run with Anvil (level 10 WF Fighter) and the Scarecrow. The Scarecrow seems to get nearly twice out of the repair/recon then Anvil.

    If you are someone that consistently use the melee hirelings and can see yourself at level 30 for a length of time than I would say the level 30 Scarecrow is a good addition. However, if you are a TR 1 to 20 type I would say the level 10 is worth it. If you don't like hires, or think they are worthless then it doesn't matter if they are the "Win Button" it won't be worth it.

  18. #18
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    Epic Elite
    Fathom the Depths

    Completion Time 29 minutes 19 seconds
    {I got lost once and had to look for levers twice.}
    Did not zerg; Scarecrow kept up fine with Mass Longstrider spell.
    Had to call Scarecrow twice to come to me.
    Had to heal Scarecrow once during the end fight (it went to about 66% before I healed it)
    Had to heal Fawngate four times during the quest.

    Only AI issue, once due to earthquake, my hires did not feel that I was threatened.
    Moving to a new location and attacking mob solved the issue.
    The Scarecrow AI consistently proves its self superior to the wolf's AI.

    Kill Count:
    Scarecrow 7
    Wolf 6
    Fawngate 37 (only cast earthquake & ice storm nonmeta) (am wearing LG Greensteel ender set)
    Misadventure 23 (possibly Ozzes, Elder Dryad, Scarecrow, or wolf)

    Scarecrow smashed 2 breakables.


    All in all, an easy Bank Favor Run by a level 30 which could have been a nice xp run.
    The Scarecrow is very easy to heal up with Fawn's 524 positive spell power using Mass Regeneration.
    Last edited by Silverleafeon; 11-09-2017 at 03:50 PM.

  19. #19
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    Epic Elite
    Last Stand

    Completion Time 11 minutes 48 seconds

    Kill Count
    Scarecrow 6
    Wolf 2
    Fawngate 34
    Misadventure 26

    Healed the Priest of Vulkoor once not because needed but just to make sure I could.
    Never needed to heal anyone except Fawn once.

    Scarecrows end health 2361/3035

    Only cast unmetas of Ice Storm, Earthquake and 2xCall Lighting Storm


    I told both wolf and scarecrow to defend the priest.
    Their AI did well in that regard.
    The priest was never in danger and they branched out against nearby foes or to defend me.
    Overall zero AI problems in this quest.

    Summoned Elder Dryad twice, she did a lot of call lighting, not a whole lot of buffing or healing that I could see.
    Last edited by Silverleafeon; 11-09-2017 at 04:13 PM.

  20. #20
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    Main Issue that I can see so far is that when I enter a public area my wolf is dismissed along with other hires.
    I have never encountered thus before, and something similar has been reported about the iron defender arty dog.

    This does not happen in quest to wilderness transitions.

    The problem with this is that Wolf/Dog pets benefit from ship buffs when you renew ship buffs at your airship while they are with you.
    These buffs leave when the Wolf/Dog is dismissed.

    Have bug reported such.
    Last edited by Silverleafeon; 11-09-2017 at 04:30 PM.

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