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  1. #1

    Default Iconic Scourge Path

    Hello! As you've now seen from the Lamannia Release Notes, U36p3 includes a new Iconic: Aasimar Scourge of the Undead! This Forgotten Realms-based Ranger specializes in dual-wielding Bludgeoning weapons to fight back the Undead hordes. Like all our Iconics, they will have one Path they can choose from.

    There have been a couple of recent threads about player-generated paths recently, and since this path needs to be built from scratch anyway, we thought it would be a good time to explore what you all would like to see. If there's one posted in this thread that we like, we may use it as the basis for the Iconic Path when it goes live.

    Post your builds below!

    The following rules must be followed in order to be considered:

    • The path must be posted here by 9:59AM EDT on Friday, October 13 to be considered. (Yes, that's a short turnaround; how the game dev cookie crumbles, unfortunately. It needs to be translated into functional code on our end, tested by QA, leaving enough time to fix bugs, hence the deadline.)
    • You must build the character out on Lamannia (using a first-life Custom version of the Iconic), and include the character's name in your post. Please leave the character as-is after you do!
    • Must have 20 Ranger Levels.
    • Needs to primarily Dual-wield Clubs, Light Maces, Heavy Maces, or Morningstars.
    • Must be a 32 Point Build that starts with +2 WIS
    • Cannot take Favored Enemy: Undead (they get this feat innately, as part of their Race)
    • Listing the path out, you must indicate what is taken at Chargen and each level-up, including Alignment, Skills, Ability Score Increases, and Feats.
    • Should function well enough as a first-life build without needing to rely on Past Lives.
    • Should be pretty decent at fighting Undead.
    • You do not need to list Enhancements (they aren't contained in Paths), though it'd be smart to bear them in mind (such as the fact that the Racial Tree grants Oversized Two Weapon Fighting, so you don't need to take that).
    • Should have synergy with the Scourge's enhancement tree
    • Should lean toward the Tempest tree in Ranger, though (if you'd like) the build can additionally play nice with Deepwood Stalker or Arcane Archer.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  2. #2
    The Hatchery
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    LrdSlvrhnd's Avatar
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    I thought you guys were removing paths from the non-free classes...
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  3. #3

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    Quote Originally Posted by LrdSlvrhnd View Post
    I thought you guys were removing paths from the non-free classes...
    Iconics have their own, much-easier-to-deal-with Path deal; as they're a single Race (Aasimar Scourge), Class (Ranger, a F2P class), and Build Point Total (32), there's only one single path to work with.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  4. #4

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    Name on Lammaland: Malrani

    STR: 18 + level ups
    DEX: 14
    CON: 16
    WIS: 10

    Alignment: Neutral Good

    Max Skill ranks:
    - Concentration (Opens doors and affects scroll usage.)
    - Heal (Positive spell power)
    - UMD (Because, at level 30, no one has an excuse to not be able to use a raise dead scroll.)

    Half Skill Ranks:
    - Spot
    - Search
    - Hide
    - Move SIlently

    1 full point at character generation:
    - Tumble

    Feats:
    - Dodge (Prereq for Improved dodge in Tempest tree)
    - FE: Elemental (an underestimated foe in DDO)
    - Precision (Fortification bypass for Undead)
    - FE: Giant (Giants and Undead populate a fair amount of lowbie quests in DDO)
    - Mobility (Prereq for Improved mobility in Tempest tree)
    - Improved Critical: Bludgeon
    - FE: Evil Outsider (Another foe that gets mixed with undead in DDO)
    - Two Weapon Defense (Bonus PRR)
    - Weapon Focus: Bludgeon (Bonus Melee Power)
    - FE: Aberration (Another foe that gets mixed with undead in DDO)
    - Quicken Spell (Because, as we all know, Concentration above level 12 is purely for opening doors in the Demon Web. Though, does a race with regenerating LoH's need Quicken?)
    - FE: Construct (Another foe that gets mixed with undead in DDO)

    Tempest:
    Cores: All of them
    Tier 1: Improved Reaction Tier 3, Improved Defense Tier 3, Whirling Blades
    Tier 2: Improved Parry Tier 3, Improved Dodge Tier 3, Whirling Blades
    Tier 3: Improved Mobility Tier 3, Whirling Blades
    Tier 4: The Growing Storm Tier 3, Whirling Blades
    Tier 5: Dual Perfection, Many Cuts Tier 3, Whirling Blades, Dance of Death Tier 3

    Deepwood:
    Cores: Stop after taking Advanced Sneak Attack, Make sure you take Exposing Strike
    Tier 1: Stealthy Tier 3, Tendon Cut Tier 1
    Tier 2: Survivalist, Melee Power Action Boost Tier 3
    Tier 3: Survivalist 2, Thrill of the Hunt Tier 3, Favored Hunter Tier 3
    Tier 4: Survivalist 3, Killer Tier 3

    Scourge:
    Cores: All of them for regenerating LoH's
    Tier 1: Scourge Weapons
    Tier 2: Improved Scourge Weapons, Divine Purpose
    Tier 3: Greater Scourge Weapons, Divine Charge Tier 1

    Notes on the racial gear:
    - You guys *really* need to update this stuff. I have 2 items that affect melee alacrity, and no sheltering items.
    Last edited by QuantumFX; 10-12-2017 at 04:06 PM.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • NEW - Setting Unarmed Strike back to what it was and attacking the real problem: Reinforced Fists items.
    • Fix the flipping non-proficiency penalties for Bear and Wolf wildshapes!
    • Redoing the drop rates of tomes in generic and raid loot tables.
    • Keep Lynnabel on task with updating the remaining legacy named loot to not suck.
    • Tiering the Runearms so that artificers aren’t screwed out of the advantages of Cannith Crafting in Epic levels on their signature item.
    • Finishing the enhancement tree passes (including racial PrE’s) before rolling out yet another DDOStore™ Enhancement Tree.

  5. #5
    Community Member MistaMagic's Avatar
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    Not quite on topic but does sort of relate.

    We have 12 Epic past lives for which we can have 4 active at any 1 time. We will now have 6 Iconic past lives so is it possible that we can have 2 active instead of the 1?

    Please consider this

    Tks and hoping
    Ozzgood 42, 36, 15, 36, 80. Ozzbad 35, 36, 10, 31, 60. Ozzugly 40, 36, 19, 36, 98. EvilOzz 33, 36, 6, 12, 34. and Alts on Khyber
    Past Lives: Heroic, Epic, Iconic, Racial
    Reaper Points

  6. #6
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Steelstar View Post
    Hello! As you've now seen from the Lamannia Release Notes, U36p3 includes a new Iconic: Aasimar Scourge of the Undead! This Forgotten Realms-based Ranger specializes in dual-wielding Bludgeoning weapons to fight back the Undead hordes. Like all our Iconics, they will have one Path they can choose from.

    There have been a couple of recent threads about player-generated paths recently, and since this path needs to be built from scratch anyway, we thought it would be a good time to explore what you all would like to see. If there's one posted in this thread that we like, we may use it as the basis for the Iconic Path when it goes live.

    ... snip
    Should function well enough as a first-life build without needing to rely on Past Lives.
    ... snip
    For what level of difficulty? When I think of first life, I think normal/hard.

  7. #7
    FreeDeeOh PsychoBlonde's Avatar
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    PB's Scourge path: Natajha

    Alignment: Lawful Good

    32 point build stats: STR 14 DEX 16 CON 16 INT 8 WIS 16 CHA 8

    Skills +1 per level: Concentration, Heal, Hide, Jump, Move Silently

    Level 1:
    Feat TOUGHNESS
    Favored enemy CONSTRUCT
    Although the Scourge excels at combating the undead, the un-living also serve as an enemy focus.

    Level 3:
    Feat DODGE

    Level 4: Dexterity +1

    Level 5:
    Favored enemy OOZE
    The mindless muck of the earth given motion and malice is also the foe of the scourge

    Level 6:
    Feat POWER ATTACK

    Level 8: Dexterity +1

    Level 9:
    Feat IMPROVED CRITICAL: BLUDGEON

    Level 10:
    Favored Enemy ABERRATION

    Level 12: Dexterity +1
    Feat EMPOWER HEALING SPELL
    Positive energy spells are inimical to the undead and aid the Scourge in her work.

    Level 15:
    Feat MENTAL TOUGHNESS
    Favored Enemy ELEMENTAL

    Level 16: Constitution +1

    Level 18:
    Feat IMPROVED MENTAL TOUGHESS

    Level 20: Constitution +1
    Favored Enemy EVIL OUTSIDER

    Is this a perfect build? No. But it has some nice aspects to it. Empower healing spell helps a relative newbie to the game stay alive. Toughness and mental toughness indicate the hardiness and determination of the Scourge. Favored enemies focus on the creatures often to be found alongside the undead--those that are not really "alive" in themselves or that may be summoned by spellcaster undead. I focused on Dex as primary and Con as secondary. I think the Scourge gear should include light maces (Tempest has light weapon benefits) instead of heavy maces only.
    Last edited by PsychoBlonde; 10-12-2017 at 04:35 PM.

  8. #8
    Community Member Wh070aa's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    PB's Scourge path: Natajha

    -snip-

    Is this a perfect build? No. But it has some nice aspects to it. Empower healing spell helps a relative newbie to the game stay alive. Toughness and mental toughness indicate the hardiness and determination of the Scourge. Favored enemies focus on the creatures often to be found alongside the undead--those that are not really "alive" in themselves or that may be summoned by spellcaster undead. I focused on Dex as primary and Con as secondary. I think the Scourge gear should include light maces (Tempest has light weapon benefits) instead of heavy maces only.
    No Precision on anti undead build? Fort bypass is a integral part of it IMO. MENTAL TOUGHNESS and imp MENTAL TOUGHNESS for spell criticals are not worth it on ranger. You have plenty of spell points for what spells you do have too. If you take the deepwood stalker's Empathic Healing and have bit of healing amp, healing should not be a problem.

    Replace the MENTAL TOUGHNESS feats with Improved critical: Ranged and Precision. Not taking the few last archery feats on ranger, when you have free slots for them is kinda bad. Also Get rapid reload in there somewhere. When people pick class called ranger, they should be able to do good with a bow, and use Arcane archer tree to it's fullest potential.

    Also the investment in con is questionable (not bad, just I dunno if the best choice). Your build is bit too focused on healing, and thats a function many newer ranger players basically don't use.
    Last edited by Wh070aa; 10-12-2017 at 03:13 AM.

  9. #9

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    This seems like a no-brainer:


    Scourge of the Undead
    Ranger 20
    Neutral Good Aasimar


    Stats
    . . . . . . . .32pt . . Level Up
    . . . . . . . .---- . . --------
    Strength. . . . 18. . . .4: STR
    Dexterity . . . 14. . . .8: STR
    Constitution. . 14. . . 12: STR
    Intelligence. . .8. . . 16: STR
    Wisdom. . . . . 14. . . 20: STR
    Charisma. . . . .8. . .



    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Balance . 1. 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 .11
    UMD . . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .20. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5



    Feats

    .1. . . . : Precision
    .3. . . . : Point Blank Shot
    .6. . . . : Dodge
    .9. . . . : Improved Critical: Bludgeoning
    12. . . . : Improved Critical: Ranged
    15. . . . : Mobility
    18. . . . : Quicken Spell

    .1 Ranger : Favored Enemy: Construct
    .5 Ranger : Favored Enemy: Giant
    10 Ranger : Favored Enemy: Evil Outsider
    15 Ranger : Favored Enemy: Elemental
    20 Ranger : Favored Enemy: Human


    Spells
    1. Jump, Ram's Might, Resist Energy, Merfolk's Blessing
    2. Cure Light Wounds, Protection from Energy, Barkskin, <Any>
    3. Cure Moderate Wounds, Wild Instincts, Neutralize Poison, Remove Disease
    4. Cure Serious Wounds, Freedom of Movement, Mass Longstrider, <Any>


    Enhancements (80 AP)

    Tempest (41 AP)
    • Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind, Dervish
      1. Improved Reaction III, Whirling Blades
      2. Improved Parry III, Improved Dodge III, Whirling Blades, Haste Boost III
      3. Improved Mobility III, Whirling Blades
      4. The Growing Storm III, Whirling Blades
      5. Dual Perfection, Cuts: A Thousand Cuts II, Whirling Blades, Dance of Death III

    Deepwood Stalker (22 AP)
    • Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
      1. Increased Empathy III, Versatile Empathy II
      2. Survivalist, Melee/Range Power Boost III
      3. Survivalist, Thrill of the Hunt III, Favored Hunter II
      4. Killer I

    Scourge of the Undead (17 AP)
    • Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III
      1. Scourge Weapons, Bold I, Improved Recovery
      2. Improved Scourge Weapons
      3. Greater Scourge Weapons, Improved Recovery
      4. Destroyer of the Dead



    Based on my revisited tempest path with some tweaks to tailor it for scourge:

    General
    Alignment is Neutral Good instead of True Neutral to capitalize on Tier 1: Scourge Weapons. (If you are good, your scourge weapons are considered good.)

    Stats
    Strength-based melee to support using any scourge weapon. Some dex and wis thrown in because that's just how rangers roll.

    Skills
    Since this is an iconic, you won't care about a low jump score in the early levels since you can have the jump spell giving you +30 immediately after creation at level 15. So all those early-level points in jump from my default path move over to balance.

    Feats
    Because we're using scourge weapons, drop khopesh and take IC:Bludgeoning instead of IC:Slashing. With the extra feat slot from dropping khopesh take IC:Ranged, which is a solid tempest ranger choice. I switched over to taking it on my Tempest Trapmonkey and have been quite pleased with it.

    The final level 18 feat is Quicken for the high heroics and in preparation for epics. Up until then, concentration is fine. Spring Attack* and OTWF are both largely pointless because of how the attack formula works. (My tempest trapmonkey on live wields khopeshes and doesn't take OTWF.) The other option would be Empower Healing Spell, but you only really want that for Rejuvenation Cocoon, and since there aren't really any epic melee feats (Overwhelming Critical, ???) you can take empower healing at 24.

    For the favored enemies, the four taken by 15 are my standard top four picks excluding undead. if this were a non-iconic path, I'd go with ooze at level 1, push everything else back and drop the level 20 pick. But since you likely won't be starting at level 1 fighting all the harbor oozes, choosing ooze seems like it might be a bit of a waste. Humans are by far the most common enemy in the game, so even though they aren't dangerous you get a nice ROI for that final choice. And finally, these choices allow maxing out your favored enemies by taking Monstrous Humanoid from Harper and Aberration from Primal Avatar, both of which are good and useful choices. (If it weren't for Primal Avatar, I would have slotted Aberration as the level 20 instead of Human.)

    Enhancements
    Action Points are very tight if you want to get all of tempest capstone (41 AP), DWS crit multiplier (21 AP) and racial crit multiplier (17 AP) for a total of 79 AP. The 1 AP to play with goes to Killer I in DWS.

    My proof-of-concept character on lammania is named Default. (Full name: Default Path)


    *EDIT: Regarding Dodge, Spring Attack's 2% would likely be wasted due to the dodge cap.

    Dodge Cap
    25 base
    +2 ship buff
    +3 Improved Mobility (Tempest enhancements)
    ----
    30 cap

    Max Dex Bonus
    18 Celestial Leather (cannith crafted)
    2 Mobility (feat)
    3 Improved Mobility (Tempest enhancements)
    6 Lithe (Twist: Shadowdancer Tier 2)
    2 Armored Agility (blue augment)
    ----
    31 MDB

    15 Dodge (cannith crafted)
    7 Insightful Dodge (cannith crafted)
    3 Dodge (feat)
    2 Mobility (feat)
    3 Improved Dodge (Tempest enhancements)
    ----
    30 Dodge

    Spring Attack's 2% dodge isn't needed. Interestingly, if I'm understanding it correctly, neither Scion of the Plane of Air nor the Astral Plane will help because they give 4% dodge and +4 dodge cap, but don't increase your armor's MDB. You can squeeze in another +1 MDB by switching to Shadow Dragonhide (MDB 19), or if there's some other named light armor with higher MDB.

  10. #10

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    Quote Originally Posted by QuantumFX View Post
    STR: 16 + level ups
    DEX: 14
    CON: 16
    WIS: 12
    That's only 28 points.

  11. #11
    The Hatchery zwiebelring's Avatar
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    A link to this forum section (in any path of any class) should be included to lead a new player directly to mor einformation, if a path is not satisfying enough by its explanation.
    Last edited by zwiebelring; 10-12-2017 at 04:39 AM.
    Characters on Orien:
    Wanzer/ Klingtanz/ Incanta Superior/ Mercantus

  12. #12

    Default Death Seeker

    Name: Death Seeker
    Scourge of the Undead
    Ranger 20
    Lawful Good Aasimar


    Stats
    . . . . . . . .32pt . . Level Up
    . . . . . . . .---- . . --------
    Strength. . . . 18. . . .4: STR
    Dexterity . . . 13. . . .8: STR
    Constitution. . 14. . . 12: STR
    Intelligence. . 10. . . 16: STR
    Wisdom. . . . . 13. . . 20: STR
    Charisma. . . . .8. . .


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Jump. . . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
    Listen. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    MoveSil . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Swim. . . . 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    . . . . .------------------------------------------------------------
    . . . . .24. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6


    Feats

    .1. . . . : Precision
    .3. . . . : Weapon Focus: Bludgeoning Weapons
    .6. . . . : Dodge
    .9. . . . : Improved Critical: Bludgeoning
    12. . . . : Mobility
    15. . . . : Improved Critical: Ranged Weapons
    18. . . . : Power Critical
    .1 Ranger : Favored Enemy: Construct
    .5 Ranger : Favored Enemy: Giant
    10 Ranger : Favored Enemy: Evil Outsider
    15 Ranger : Favored Enemy: Aberration
    20 Ranger : Favored Enemy: Human



    Enhancements (80 AP)

    Tempest: 46 ap
    Core : Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind, Dervish
    1: Improved Reaction III, Improved Defense III, Whirling Blades
    2: Improved Parry III, Improved Dodge III, Whirling Blades
    3: Storm Dancer, Improved Mobility III, Whirling Blades
    4: Storm Tempest, The Growing Storm III, Whirling Blades
    5: Dual Perfection, A Thousand Cuts III, Whirling Blades, Dance of Death

    Deepwood Stalker: 26 ap
    Core: Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
    1: Favoered Defense III, Stealthy I
    2: Survivalist I, Action Boost Melee/Ranged Power
    3: Survivalist II, Thrill of the Hunt, Favored Hunter
    4: Survivalist III, Killer III

    Aasimar: Scourge of the dead: 8 ap
    Core: Stronger Bonds, Strength, Stronger Bonds
    1: Scourge Weapons, Aasimar Improved Recovery
    2: Improved Scourge Weapons

  13. #13
    Community Member Qhualor's Avatar
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    I will post one tonight after work, but I have some thoughts before doing it.

    I know the build is about primarily fighting undead, but you wont be fighting undead all the time. you wont be playing Necro, HH and Ravenloft all the time. on a strength build, like I have seen some post here, I think PA is better, especially if you lean more towards Tempest. Precision is still a good choice, but if you are going that route than lower Str and treat Dex like a Str build and take Tempest Core 2 and 3 for to hit and damage using Dex mod with light weapons. this would also make Elaborate Parry juicer.

    if you are leaning towards Tempest and dual wielding light weapons, taking ranged feats does little good, especially on a first life character. most AP would be spent in Tempest. my Tempest spends mostly in Tempest and than most of the rest in DWS. ranged dps on a melee build is honestly pretty weak without at least decent investment.

    favored enemy relies heavily on the content you run more than others, but the no brainers are the usual Giant, Evil Outsider and possibly Human/Elf. not sure what types of mobs will see in Ravenloft yet. the rest of the FE is more content you run and player choice.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  14. #14
    2015 Players Council Claver's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    Favored enemy CONSTRUCT
    Although the Scourge excels at combating the undead, the un-living also serve as an enemy focus.
    I like the flavor of being a Scourge to the un-living...goes well with anti-undead theme. It should appear somewhere in the various suggested builds

  15. #15

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    Quote Originally Posted by Qhualor View Post
    on a strength build, like I have seen some post here, I think PA is better, especially if you lean more towards Tempest.
    I was torn between precision and power attack. The problem with precision is that bludgeoning weapons have terrible crit profiles. But then I thought, well, they could conceivably go with named weapons with better profiles. Factoring in Improved Critical and the +1 to range and multiplier from tempest and DWS cores:

    Strength Builds
    ML7: Cranium Cracker (17-20x4) - Club
    ML8: Star of Irian (16-20x3) - Morningstar
    ML14: Phosphor (14-20x3) - Heavy Mace
    ML14: Coronation (16-20x4) - Morningstar
    ML14: Tenderizer (17-20x3) - Morningstar
    ML25: Braisingstar (17-20x3) - Morningstar
    ML26: Epic Cranium Cracker (17-20x4) - Club

    Dexterity Builds
    <none>

    if you are going that route than lower Str and treat Dex like a Str build and take Tempest Core 2 and 3 for to hit and damage using Dex mod with light weapons. this would also make Elaborate Parry juicer.
    All the tempest cores are a given regardless; you want the capstone. So it's no hardship to take the 2nd and 3rd cores. And besides, you'll need to take improved weapon finesse in deepwood stalker to make it work for bows, anyway, so the third core isn't needed for dex to damage.

    You make a fair point about Elaborate Parry, but there's only four scourge weapons total, three of which don't work with a dex build. Also, based on my experience running tempest lives, I'm a big fan of using everbright mauls to deal with ooze. On a dex build you're locked into light hammers and scimitars with no other reasonable option. (You can't even use rapiers unless you burn a feat on weapon finesse.)

    if you are leaning towards Tempest and dual wielding light weapons, taking ranged feats does little good, especially on a first life character. [...] ranged dps on a melee build is honestly pretty weak without at least decent investment.
    I disagree, based on my experience running my tempest ranger. Spending a feat or two on ranged dps is a wise strategy, especially when you consider that every time you pull out your bow, you can use manyshot. The dps is quite solid. (If that's what you mean by a "decent investment", then I agree and recommend making that decent investment.)

    favored enemy relies heavily on the content you run more than others, but the no brainers are the usual Giant, Evil Outsider and possibly Human/Elf. not sure what types of mobs will see in Ravenloft yet. the rest of the FE is more content you run and player choice.
    That's not how default paths work.

  16. #16

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    I see tier 4 of the racial tree includes a stacking +1 crit multiplier (Sacred bonus, not Competence) to scourge weapons.

    Let's see, that means:

    22 AP racial (+1 multiplier)
    21 AP tempest (+1 multiplier)
    21 AP deepwood (+1 range)

    Getting all three precludes any capstone, so it's probably not worth it:

    Dervish (Tempest capstone)
    +25% Offhand Doublestrike
    +10 Melee Power
    +10 PRR/MRR
    +4 Dexterity

    Horizon Shot (Deepwood capstone)
    +20 Melee Power
    +3 Sneak Dice
    +4 Dexterity
    Always in Point Blank Shot range


    It's worth noting that both capstones favor dexterity over strength by +4. (Ram's Might spell makes up +2 of that for strength.)

  17. #17
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    Wouldn't the racial require 16-17AP, thus allowing capstones?

    Quote Originally Posted by EllisDee37 View Post
    I see tier 4 of the racial tree includes a stacking +1 crit multiplier (Sacred bonus, not Competence) to scourge weapons.

    Let's see, that means:

    22 AP racial (+1 multiplier)
    21 AP tempest (+1 multiplier)
    21 AP deepwood (+1 range)

    Getting all three precludes any capstone, so it's probably not worth it:

  18. #18
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    22 AP racial (+1 multiplier)
    Is it really that expensive? All the other racial weapon tier-4s are 17 or 18 APs. Which would allow 42 Tempest / 21 DWS / 17 Aasimar.
    Last edited by unbongwah; 10-12-2017 at 07:25 PM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
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  19. #19
    Community Member Bolo_Grubb's Avatar
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    Ranger 20
    BoloGrubba
    Destroyer of the Dead


    Stats
    . . . . . . . .32pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 16. . . .+2. . . .4: STR
    Dexterity . . . 16. . . .+2. . . .8: STR
    Constitution. . 16. . . .+2. . . 12: STR
    Intelligence. . .8. . . .+2. . . 16: STR
    Wisdom. . . . . 12. . . .+2. . . 20: STR
    Charisma. . . . .8. . . .+2. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 3. 23
    Jump. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Move Si . . . . . . . . . . 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. . .13
    UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .20. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6


    Feats

    .1. . . . : Point Blank Shot
    .1 Ranger : Favored Enemy: Giant
    .3. . . . : Precision
    .5 Ranger : Favored Enemy: Construct
    .6. . . . : Dodge
    .9. . . . : Improved Critical: Bludgeoning
    10 Ranger : Favored Enemy: Elemental
    12. . . . : Mobility
    15. . . . : Weapon Focus: Bludgeoning
    15 Ranger : Favored Enemy: Evil Outsider
    18. . . . : Improved Critical: Ranged
    20 Ranger : Favored Enemy: Human



    Spells
    1. Jump, Longstrider, Ram's Might, Merfolk's Blessing
    2. Barkskin, Cure Light Wounds, Protection from Energy, Mass Camouflage
    3. Cure Moderate Wounds, Remove Disease, Neutralize Poison, Wild Instincts
    4. Freedom of Movement, Mass Longstrider, Cure Serious Wounds, Summon Nature's Ally IV


    Enhancements (80 of 80 AP)

    Aasimar (21 AP)
    • Stroger Bonds, Strength, Stronger Bonds, Strength
      1. Scourge Weapons, Counsel III, Aasimar Improved Recovery
      2. Improved Scourge Weapons
      3. Greater Scourge Weapons, Strike Down III, Aasimar Improved Recovery
      4. Destroyer of the Dead


    Tempest (41 AP)
    • Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind, Dervish
      1. Improved Reaction III, Improved Defense III, Whirling Blades
      2. Improved Parry III, Improved Dodge III, Whirling Blades
      3. Improved Mobility III, Critical Mastery III, Whirling Blades, Strength
      4. Whirling Blades, Strength
      5. Dual Perfection, Whirling Blades, Dance of Death III

    Deepwood Stalker (15 AP)
    • Far Shot, Sneak Attack, Exposing Strike
      1. Favored Defense III, Increased Empathy III
      2. Survivalist, Empathic Healing II

    Arcane Archer (3 AP)
    • Arcane Archer
      1. Conjure Arrows



    Hunting the dead is up close and personal work. Get in close and smash the skulls!
    Last edited by Bolo_Grubb; 10-13-2017 at 11:18 PM.
    Kill'em all and let their favorite deity sort'em out
    BoloGrubb / DJGrubb / Gijo

  20. #20
    Community Member Qhualor's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    I was torn between precision and power attack. The problem with precision is that bludgeoning weapons have terrible crit profiles. But then I thought, well, they could conceivably go with named weapons with better profiles. Factoring in Improved Critical and the +1 to range and multiplier from tempest and DWS cores:

    Strength Builds
    ML7: Cranium Cracker (17-20x4) - Club
    ML8: Star of Irian (16-20x3) - Morningstar
    ML14: Phosphor (14-20x3) - Heavy Mace
    ML14: Coronation (16-20x4) - Morningstar
    ML14: Tenderizer (17-20x3) - Morningstar
    ML25: Braisingstar (17-20x3) - Morningstar
    ML26: Epic Cranium Cracker (17-20x4) - Club

    Dexterity Builds
    <none>

    All the tempest cores are a given regardless; you want the capstone. So it's no hardship to take the 2nd and 3rd cores. And besides, you'll need to take improved weapon finesse in deepwood stalker to make it work for bows, anyway, so the third core isn't needed for dex to damage.

    You make a fair point about Elaborate Parry, but there's only four scourge weapons total, three of which don't work with a dex build. Also, based on my experience running tempest lives, I'm a big fan of using everbright mauls to deal with ooze. On a dex build you're locked into light hammers and scimitars with no other reasonable option. (You can't even use rapiers unless you burn a feat on weapon finesse.)

    I disagree, based on my experience running my tempest ranger. Spending a feat or two on ranged dps is a wise strategy, especially when you consider that every time you pull out your bow, you can use manyshot. The dps is quite solid. (If that's what you mean by a "decent investment", then I agree and recommend making that decent investment.)

    That's not how default paths work.
    I think you are forgetting the intent behind this is for new players that dont really know or want to build their own character and decide to just follow a default path. It seems you are looking at this more from a veteran point of view. These players won't most likely know about or have those kinds of weapons. It could be awhile before they get a decent named weapon. The focus should be more on a leveling path.

    If you go Dex build, than yes you want Weapon Finesse, which can be taken as a feat too. Since the Iconic tree and with what Steelstar said in the OP, it's probably best to keep the path simplified with a leveling path intended for a melee focused character. What you describe is more arguably what a vet would do. Personally it would depend and I'll know better later.

    Using mauls for oozes on TWF build means you potentially lose out on many bonuses you can get from the trees ranging from defense to dps. I have always preferred war hammers, but you can still use other bludgeoning weapons to keep your bonuses.

    It's been months since I played my ranger, let alone DDO (officall be back most likely this weekend), but I don't want to say the wrong thing at what you are giving up on a melee oriented character . I will say though you would be sacrificing some form of dps, survivabilty, defense for relying on a long cooldown burst dps that doesn't come close to half of what a true ranged build can do. Also, to make it worth spending those feats for a little more ranged dps means it's better to invest more into Arcane and DWS and less into Tempest. It's not a terrible thing to do, but I feel it over complicates the intent here.

    I know how default paths work. I was just saying that there are 2 or 3, besides Undead, that are just obvious. After that it's completely subjective with no right or wrong choice.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

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