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  1. #121
    Community Member edrein's Avatar
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    Quote Originally Posted by FuzzyDuck81 View Post
    Knife fighter tree looks very cool, time to get planning out a couple of potential builds. It'd be cool if there was something in it to allow them to be compatible with monks too though, IMO the different fighting style would fit it & if you're looking for some lore justification, see Danica from the Cleric Quintet

    Aasimar looks nice too, but it's going to be challenging fitting that in for existing builds - am liking the look of it for a monk in particular though.
    I've always been saddened by not being able to run a pure ninja spy with daggers in the vein of mimicking Danica. Loved those books, probably Salvatore's best writing character wise.

  2. #122

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    Quote Originally Posted by peng View Post
    Do sources of extra lay on hands (sacred defender, unyielding sentinel) also grant extra healing hand uses, or vice versa? What about regeneration of uses (aasimar tree, sentinel)? Can Light the Dark use healing hand uses?
    Nope, they're separate sources. There will likely* be other things in the future that give out extra uses of Healing Hands.

    Quote Originally Posted by Carpone View Post
    What are the racial reincarnation benefits of Aasimar? That's missing from the preview notes.
    Ah, sorry. Heal, Wisdom, +1 Racial AP.

    Quote Originally Posted by Jasparion View Post
    With 3 named throwing daggers and only 2 of them having epic upgrades the tree can be universally ignored by thrower builds as well.

    Did it not occur to you guys
    There are new throwing daggers at a variety of levels dropping at the same time as Vistani, and several more soon after.

    Over 12 years, there are very few things that haven't occurred to us yet. (Most forum posts I've seen over the years that lead with "have you thought about x", the topic has almost always been discussed internally at least once before. Including this!).

    Quote Originally Posted by DaveyCrockett View Post
    Will the Healing Hands of aasimar work while in tree mode from Avatar of Nature?
    Should, yes. Healing Hands requires your Bond feat to be active, which doesn't preclude Tree Form. I'd need to double-check the specifics of Tree Form, but if you can currently use Lay On Hands in tree form, you should also be able to use Healing Hands.
    Last edited by Steelstar; 10-05-2017 at 10:24 AM. Reason: *This might not happen immediately. Plans may change without warning for balance or development reasons. It happens!
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  3. #123
    Community Member wmdearmond's Avatar
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    Default the guide

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  4. #124
    Community Member edrein's Avatar
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    Quote Originally Posted by Steelstar View Post
    Nope, they're separate sources. There will likely* be other things in the future that give out extra uses of Healing Hands.
    If this is done; can I please make a small request. Do not make these items race specific. I mean in this case that's fine, although I'd like the ability to create my own gear for this in cannith crafting albeit at a lesser amount. It's just the fact I have a sour taste in my mouth about breath attack DC boosts being dragonborn only. When anyone can run Draconic as an ED and druid's can also benefit from the breath DC gear for winter wolf. (A small niche on the druid aspect, but DC boosts are still important.)
    Last edited by edrein; 10-05-2017 at 10:58 AM.

  5. #125
    Community Member dragons1ayer74's Avatar
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    Sorry I think the Vistani Knife Fighter enhancement tree is generally underwhelming and at all levels far too clickie. Other than for a flavored alt build I can say as this tree exists currently I would feel even when I own it I would nearly never invest even a single AP. Very disappointing for what is supposed to be one of the new toys.

    Also the new race should have it base stats and stat progression in the tree evaluated some more; (make them better and allow CHA and WIS at +2) even if it means making it a 34 point build vs a 36 point build.
    Last edited by dragons1ayer74; 10-05-2017 at 11:18 AM.

  6. #126
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    Quote Originally Posted by Jasparion View Post
    3 named throwing daggers for Heroic, 2 named throwing daggers for Epic. I cant imagine too many people jumping for joy at the thought of that.

    Just do what I did, bring over your crafter and make some throwing daggers to test with

    Saal
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  7. #127
    Founder & Super Hero Arkat's Avatar
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    Default Aasimar Comment

    Honestly, the Iconic Aasimar (Scourge? Not familiar with the lore on this one) should be the Turn/Destroy Undead specialist that is from Barovia.

    Turn/Destroy Undead = Primary
    Caster = Secondary (more Light spellpower...maybe also Alignment spellpower)
    Melee = Tertiary


    I'm ok with the non-Iconic Aasimar focusing more on Melee (Paladins and Melee FvSes).

    Melee = Primary
    Caster = Secondary/Tertiary
    Turn Undead = Tertiary/Secondary
    Last edited by Arkat; 10-06-2017 at 12:19 PM.
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  8. #128
    Community Member Niminae's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    He didn't say that a historical DND mechanic was "the impetus", just that there are plenty other examples of OTHER similar mechanics of mutual exclusivity in the system--both historically, AND in DDO.

    The rationale for them getting +1 stats is that they're nominally an overpowered race in their original version--they get TOO MANY stat points and abilities, so normally you have to lose a level to play them (a mechanism that is non-functional in DDO).
    It's not entirely accurate to say that the "lose a level" for the Aasimar +1 level adjustment is a non-functional mechainc in DDO. Iconic races force the first level into a specific class, so an Aasimar race selection could force the first level into an 'Aasimar level adjustment' class (or whatever they wanted to call it) which does the same thing in DDO as it does in PnP D&D. You'd need to prevent using a +1 LR stone from getting away from that first level, and making the Aasimar level adjustment class is probably more work than just throwing a +1 to two stats at the race and calling it a day, but it could have been done if there was the will to do so. It would have probably have limited Aasimar to two class multi-classing, since that first level would count as a class, but I don't see anything wrong with that.

  9. #129
    Community Member Loromir's Avatar
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    I'm confused as to why SSG is averse to giving us an Ebberron Version of a +2 Wisdom Race. Aasimar is a perfect opportunity to do so. I don't like seeing it split between +1 Wis and +1 Chr.

    There currently is no Eberron Race with a Wisdom Bonus, yet there are at least 2 with a Charisma Bonus. Why Dilute the Aasimar?

    +2 Wisdom for Aasimar is perfectly in line with D&D lore. As is +2 Chr.

    If you really are hellbent on including Chr for Aasimar...why not give us a multi selector so we can spread out 2 bonus points as we see fit?

    I'm an admitted DDO Fanboi...but this just makes no sense.
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  10. #130
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Loromir View Post
    I'm confused as to why SSG is averse to giving us an Ebberron Version of a +2 Wisdom Race. Aasimar is a perfect opportunity to do so. I don't like seeing it split between +1 Wis and +1 Chr.

    There currently is no Eberron Race with a Wisdom Bonus, yet there are at least 2 with a Charisma Bonus. Why Dilute the Aasimar?

    +2 Wisdom for Aasimar is perfectly in line with D&D lore. As is +2 Chr.

    If you really are hellbent on including Chr for Aasimar...why not give us a multi selector so we can spread out 2 bonus points as we see fit?
    I agree. Most wisdom based classes are P2P, monk, fvs, druid unless VIP (still paying), the only race that gives +2 wis is currently iconic... just feels like wisdom based is unnecessarily penalized.
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  11. #131
    Community Manager
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    We have corrected the issue with The Guide, who is now working correctly.
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  12. #132
    Community Member Niminae's Avatar
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    Quote Originally Posted by unbongwah View Post
    Also there's a certain irony to Vistani getting Undead Hunter, considering two of the most common undead types (skeletons and zombies) resist piercing damage - which, ya know, daggers.
    Long, long before the movies there was Blade the comic book character, who hunted vampires with his wooden daggers instead of using a katna just because it is perceived to be cooler. Because what is a wooden dagger but a stake with an edge and a point instead of just a point? I'd love to see something like that with itemization to go along with the tree and the expansion.

  13. #133
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    Quote Originally Posted by Steelstar View Post
    Nope, they're separate sources. There will likely* be other things in the future that give out extra uses of Healing Hands.
    Sounds reasonably balanced.

    Hoping for a Planar Epic Destiny Sphere.
    One could drop in a Null Challenge Epic Destiny to help fill it out quickly.
    A Null Challenge Epic Destiny simply does not have any (or very small) benefits (yes crazy but interesting).
    The Planar Epic Destiny fits in the middle of the map and provides a bridge to other Spheres.
    The upcoming someday Artificier support ED could go there, along with a Warlock themed ED.

    Ah, sorry. Heal, Wisdom, +1 Racial AP.
    Sounds good.


    There are new throwing daggers at a variety of levels dropping at the same time as Vistani, and several more soon after.
    Nods happily.

    Over 12 years, there are very few things that haven't occurred to us yet. (Most forum posts I've seen over the years that lead with "have you thought about x", the topic has almost always been discussed internally at least once before. Including this!).
    Nods sagely, suggests adding pink bubble gum to the game that one can chew and toss on the pavement for other players to get stuck in....

    Oh, Unicorn rental for riding around Eveningstar...


    Should, yes. Healing Hands requires your Bond feat to be active, which doesn't preclude Tree Form. I'd need to double-check the specifics of Tree Form, but if you can currently use Lay On Hands in tree form, you should also be able to use Healing Hands.
    Awhile back I wondered if Tree Form should require Wild Shape and maybe be a Wild Shape form, but then I though about all the broken builds that would complain...
    Whatever...

    Epic Wild Shape someday?

  14. #134

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    Is it intended that Unyielding Sentinel Tier 3: Endless Lay On Hands does not help Healing Hands?

    If so, it's kind of funny that the prereqs listed are one of the following:

    Healing Hands (Tier 3 Sentinel ability)
    Lay On Hands

  15. #135
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    Quote Originally Posted by EllisDee37 View Post
    Is it intended that Unyielding Sentinel Tier 3: Endless Lay On Hands does not help Healing Hands?

    If so, it's kind of funny that the prereqs listed are one of the following:

    Healing Hands (Tier 3 Sentinel ability)
    Lay On Hands
    Healing Hands: Passive Bonus: You gain the Lay On Hands feat. You gain +25 positive spellpower.

    EDP Cost: 2
    Ranks: 1
    Progression: 8
    No requirements



    Nice Catch.

    If there are upcoming sources from other Epic Destinies to support the new racial healing hands,
    then it might be wise to rename thus or rename the ED ability to avoid confusion.

    It also might be very wise (since upcoming ED might not be upcoming in the next 6 months?),
    to consider letting US ED healing hands stack/ work with the racial healing hands,
    as well as letting either healing hands power light the dark.

    After all, this racial tree seems to synergize with Pally (which is what the US ED tree is geared towards).

    Either way, I can understand making racial healing hands not stack with Pally features.

  16. #136
    DDO Players Council Renvar's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Is it intended that Unyielding Sentinel Tier 3: Endless Lay On Hands does not help Healing Hands?

    If so, it's kind of funny that the prereqs listed are one of the following:

    Healing Hands (Tier 3 Sentinel ability)
    Lay On Hands
    Steelstar answered that question here:

    https://www.ddo.com/forums/showthrea...96#post6024596

    LoH and Healing Hands are separate things. It is confusing, though, that US has an enhancement called Healing Hands.
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  17. #137
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    Quote Originally Posted by Renvar View Post
    Steelstar answered that question here:

    https://www.ddo.com/forums/showthrea...96#post6024596

    LoH and Healing Hands are separate things. It is confusing, though, that US has an enhancement called Healing Hands.
    As long as they plan some additional support for the wisdom healing hands, and rename one of the two, then it sounds ok.

  18. #138
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    It appears that only Monk & Druids (and certain potential upcoming classes) are not proficient in throwing daggers.
    So the vast majority of classes will be able to use the new Knife trees without spending extra feats.

  19. #139

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    Some issues I came across while transcribing the trees into my planner:

    Aasimir Tier 3: Divine Charge
    +1/2/3 Purpose Charges
    Requirements: None

    This should require Tier 2: Divine Purpose, being the ability that Divine Charge adds uses for. They're right on top of each other in the tree.


    Vistani Knife Fighter Tier 2: Vistani Knife Training
    Requrements: None

    This should probably require Tier 1: Vistani Knife Training. There's five of these, one on each tier, and they all require the tier below it except tier 2 doesn't require tier 1.

  20. #140
    I <3 DDO MarDeRoam's Avatar
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    Default Cosmetic pets and outfits

    Here's a quick look at the cosmetic pets (Dark Cat and Raven) and Outfits (Outfit and Hat)








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