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  1. #1
    Build Constructionist unbongwah's Avatar
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    Default Adventures in Theorycrafting: Messing with Domains

    Because someone needs to be the keeper of flavor builds so it might as well be me.

    Air: cleric 17 / pal 3
    Animal: Shadowbuckler (elf cleric 11 / ftr 6 / bard 3)
    Chaos:
    Death: Zombie Cleric (self-explanatory)
    Destruction: War Shaman (raging HO battlecleric)
    Earth:
    Fire: Tiny Tina (DG fire+light caster)
    Good:
    Healing:
    Knowledge:
    Law:
    Luck: Vish the Imploder
    Magic:
    Protection: Aasimar Angel (high-survivability healbot), Cleric Tank
    Strength: Demi God (HO Kensei), Silvanus Wargod (PDK maul build), Divine Swashbuckler (cleric 11 / ftr 6 / bard 3)
    Sun:
    Trickery: Vish the Reaper (AA Enchanter)
    War: Bird Man (req's Falconry), Silvanus Warpriest (PDK maul build), Wa Bam (staff build), Trapper Priest, Tempest Warpriest
    Water: Lifeguard (Swim cleric)
    Last edited by unbongwah; 07-20-2018 at 10:25 AM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  2. #2
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    Im still thinking Animal domain, druid/fvs.
    I Just have zero clue about anything past that thought.




  3. #3
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Lagin View Post
    Im still thinking Animal domain, druid/fvs.
    Domains are cleric-only.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  4. #4
    The Hatchery Enoach's Avatar
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    This life I'm mixing Death Domain with Dark Emissary - This has increased the number of Negative energy SLA's available and the bonus to turning with my gear + PL is allowing me to be effective in Reaper undead quests that are base 1 to 2 levels over my current level - Basically I have max gear possible as well as 3x Cleric PL and am a Half-Elf

    Next Life I plan on going with the Half-Elf Dragonmark House Lyrandar - (Gust of wind, electric loop and lightning storm) with the Air Domain. I'm thinking going mostly Radiant Servant, but will most likely also dip into the Light Emissary for some additional light spell SLA's and spell power.

    I still have other races for ER so likely will be playing around with a different Domain each life .

  5. #5
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    Magic domain is bugged. You're supposed to get 2xlevel USP when you do a turn undead along with the rest of the party. Instead everyone only gets 1xUSP.

    I bet the Level 14 ability is similarly bugged.

  6. #6
    DDO Players Council Xyfiel's Avatar
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    Working on a strength domain build but it uses Visanti capstone so I can't share all of it. Should be public soon though.

    11C/6W/3F CN
    DragonBorn
    20 str
    7dex
    14con
    8int
    8wis
    19cha

    My draft shows minimum of 108 str, 116 with yugo/long lasting/tensers scroll, 120+ turn boost. I need to check Confront any Foe counts for the turn boost.
    Vampire for immunities and harm. Also get petrification and knock down immunity.
    Fleshy with heal as needed or heal others whenever.
    Heavy armor, 245 prr, 150 mrr, Defender +20% hps
    Very high reflex due to ridiculous strength. Will be in the 120-130 range. Assuming they fixed it...
    Dagger SWF, 130 dc dire charge, 100+ melee power, 50+ doublestrike up to 100 with Zeal, other damage stuff(NDA)
    PA, Cleave, Greater Cleave, SWF>PSWF, Imp Crit, Completionist, Extend, Quicken, Overwhelming Crit, Blinding Speed, Epic Reflexes, Precision(at 24 after dex tomes), Dire, Astral, one of Brutal Throw/Child of Vol/Stunning Blow
    Crusader, boosts, tactics, sense weakness, echoes LD, strength
    44 Visanti, 11 PM, 9 Kensai, 13 Def, 3 War

  7. #7
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    Quote Originally Posted by unbongwah View Post
    Domains are cleric-only.

    thanks, didn't catch that. Needed Moar caffine.









    Ive already started looking at a cleric/druid in the planner, so far, no matter which way I went w/ it nothing great came out of it.

    I'll be watching your posts though.
    Last edited by Lagin; 09-29-2017 at 06:39 PM.




  8. #8

    Default

    Right now I'm thinking that DPS isn't going to approach an Arcane even with domains (maybe I'm wrong there).
    Also, a Cleric is going to need to heal the party again so agro might be bad news.
    Therefore, I'd like to first try a max Charisma Trickery Caster.
    Pop of a burst to buff up your Cha with the 20 second boost and then Charm the mobs senseless with the SLA.
    The DC should be able to get pretty high on that build at least for those 20 seconds.
    I'm about 3 or 4 days from being able to TR so if anyone tries that or sees an obvious flaw in the plan, I'd love if they posted their thoughts
    Edit - just LRed a Sun Elf Cleric to try this. Seems like lots of free meta SLAs of a wide variety, some heal, some charm, some pew pew.
    Immediate first thought, I wish some AP DC boosts could help enchantment rather than just Necro and Evocation.
    Last edited by phillymiket; 09-29-2017 at 11:00 PM.
    BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps I won't cop to.

  9. #9
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    Default Ward

    No idea what to call the build so I went with a mix of bard and war...Ward. Pretty lame actually, but Swashcleric sounds like somebody who does laundry.

    Anyway, I am fascinated by what may come out of a Holy Sword Swashbuckler. There are some really impressive threat ranged/multipliers that I just want to see happen. Add in that this is something that has never been in game before (to my knowledge) and I have wanted to do a bard pally for ages.

    You number crunchers out there have a breakdown of what the threat and multiplier would actually look like on some of the end game swash weapons?

    I happen to have a LR20 and a 22nd level druid sitting around doing nothing. Maybe I will (re)build this creature today...

  10. #10
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by guzzlr View Post
    Anyway, I am fascinated by what may come out of a Holy Sword Swashbuckler.
    Holy Sword won't stack with Swashbuckling crit bonuses; they're all competence bonuses. Unless you're talking specifically about the weapons which only gain crit range from Swashbuckling like handaxes?
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  11. #11
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    Quote Originally Posted by unbongwah View Post
    Holy Sword won't stack with Swashbuckling crit bonuses; they're all competence bonuses. Unless you're talking specifically about the weapons which only gain crit range from Swashbuckling like handaxes?
    Hand axes were what I was specifically thinking about, yes. But, thanks for pointing out the stacking issues, it prevented one of those "oh, duh" moments.

  12. #12
    Build Constructionist unbongwah's Avatar
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    Default War Shaman (HO / barb / Destruction)

    Builder keeps crashing on me so this is just a quick outline for now. WARNING: flavor build is flavor.

    Concept: Raging battlecleric
    Race: half-orc
    Class split: cleric 14 / barb 6
    Deity & Domain: Onatar / Destruction for spellcasting while Raged and the (modest) melee-boosting abilities
    Stats: STR & CHA primary, CON secondary, rest are dump stats (use gear etc. for WIS)
    Feats: Power Atk (1), Cleave (3), Gt Cleave (6), IC:Slash or Blunt (9), Quicken (12), THF (15), ITHF (18), GTHF (21), OC (24), PTHF (26), Emp Heal (27), PTWF (28), Dire Charge or Deific Warding (29), Stunning Blow or Epic DR (30), Scion of Arborea (30)

    Enhancements: at least 14 APs in FB for Supreme Cleave and 4 APs in WP for Divine Might. This is primarily intended to be a melee / support toon, not a healer; so I was think 37 FB (tier 5s) / 23 WP (Ameliorating Strike + Blur) / 17 HO (Brutality) / 3 Ravager (barb Power Atk). But this is still a work-in-progress.
    Destiny: Dreadnought or Crusader
    Weapons: any 2H is possible, but for maximum lulz use greatclubs

    EDIT: quick build template
    Code:
    HO War Shaman
    14/6 Cleric/Barbarian
    True Neutral Half-Orc
    
    
    Level Order
    
    1. Barbarian       6. Barbarian      11. Barbarian      16. Cleric
    2. Barbarian       7. Cleric         12. Barbarian      17. Cleric
    3. Cleric          8. Cleric         13. Cleric         18. Cleric
    4. Cleric          9. Cleric         14. Cleric         19. Cleric
    5. Barbarian      10. Cleric         15. Cleric         20. Cleric
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        19       +3       4: STR
    Dexterity        8       +3       8: STR
    Constitution    16       +3      12: STR
    Intelligence     9       +3      16: STR
    Wisdom           8       +3      20: STR
    Charisma        14       +3      24: STR
                                     28: STR
    
    Skills
              B  B  C  C  B  B  C  C  C  C  B  B  C  C  C  C  C  C  C  C
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Heal      1     2  2        2  2  2  2     2  1  1  1  1  1  1  1  1  23
    Intim     4  1        3  1              5  1  1  1  1  1  1  1  1  1  23
    Jump         2        1  1                                             4
    Balance   2              1                                             3
    Tumble    1                                                            1
             ------------------------------------------------------------
             12  3  2  2  4  4  2  2  2  2  5  5  3  3  3  3  3  3  3  3
    
    
    Feats (Errors)
    
     1        : Power Attack
     3        : Cleave
     6        : Great Cleave
     9        : Improved Critical: Slashing
    12        : Quicken Spell
    15        : Two Handed Fighting
    18        : Improved Two Handed Fighting
    21 Epic   : Greater Two Handed Fighting
    24 Epic   : Empower Healing Spell
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Overwhelming Critical
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Epic Damage Reduction OR Stunning Blow
    30 Legend : Scion of: Arborea
    
     4 Cleric : Destruction Domain
    
     3 Deity  : Follower of: Onatar
    10 Deity  : Onatar's Forge
    
    
    Enhancements (80 AP)
    
    Frenzied Berserker (37 AP)
    
    • Die Hard, Frenzied Toughness, Frenzy
      1. Extra Rage III, Power Rage III
      2. Angry Arms III, Blood Tribute III, Extra Action Boost III, Sprint Boost III
      3. Mad Munitions III, Supreme Cleave III
      4. (none)
      5. Focus Wide, Focused Wrath II, Raging Blows
    Half-Orc (21 AP)
    • Orcish Fury, Orcish Strength
      1. Orcish Weapon Training
      2. Lock Bash, Orcish Weapon Training, Orcish Rage
      3. Improved Power Attack III, Orcish Weapon Training
      4. Brutality, Orcish Weapon Training, Power Rage III
    Ravager (18 AP)
    • Furious Rage, Pain Touch, Demoralizing Success
      1. Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage III
      2. I Like Pain III, Melee Power Boost III
    Warpriest (4 AP)
    • Smite Foe
      1. Divine Might III
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Haste Boost III
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Sacred Ground (Tier 3 Crusader)
    3. Consecration (Tier 2 Crusader)
    4. Hail of Blows (Tier 2 Flowers)
    I wanted to max Heal and Intim (for Lock Bash), hence the pts into INT. IIUC, Destruction's spellcasting-while-raged effect only applies to cleric spells, not ED SLAs, which is why I didn't twist Cocoon.
    Last edited by unbongwah; 12-18-2017 at 12:24 PM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  13. #13
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    Quote Originally Posted by unbongwah View Post
    Because someone needs to be the keeper of flavor builds so it might as well be me.
    I like it: Unbongwah the Keeper of Flavors! aka Flavor Flav, aka Masterbat..., er, Masterflavor!
    "I didn't change my mind, It changed all by itself" – Luna

  14. #14
    Community Member adrian69's Avatar
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    Default Horc Kensei Warpriest 12 Ftr-7 Cleric -1 Barbarian

    Have a templet here for a Horc Kensei WarPriest that uses strength domain for str to reflex saves and no stat penalty, as well as AmStrike, Tenecious Defense, CCW, DW/ FoM, and all that stuff. SWF or THF, whichever player prefers.

    https://www.ddo.com/forums/showthrea...=1#post6017916
    Drakenocas, The Sword of Mourning of KaOS of Khyber
    Triple Heroic, Epic, Iconic Completionist. Racial IP

  15. #15
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    Quote Originally Posted by guzzlr View Post
    No idea what to call the build so I went with a mix of bard and war...Ward. Pretty lame actually, but Swashcleric sounds like somebody who does laundry.

    Anyway, I am fascinated by what may come out of a Holy Sword Swashbuckler. There are some really impressive threat ranged/multipliers that I just want to see happen. Add in that this is something that has never been in game before (to my knowledge) and I have wanted to do a bard pally for ages.

    You number crunchers out there have a breakdown of what the threat and multiplier would actually look like on some of the end game swash weapons?

    I happen to have a LR20 and a 22nd level druid sitting around doing nothing. Maybe I will (re)build this creature today...
    Call him Burt? Or how about Robin the Boy Wonder? I'll slink away now.

  16. #16
    Community Member edrein's Avatar
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    Default Draconic Water Domain

    Personally, I'm considering a 14 cleric/6 sorcerer white dragonborn. With racial AP (and the additional +1ap from Aasimar), you'll be able to cover most of the dragon breath stuff for free. Dragonbreath will still be awful but it's more supplemental DPS as well as caster levels towards your sorc SLAs. It'll also have the advantage of doing low SP sla rotations for decent dps even in reaper, while having the ultimate benefit of using POSITIVE SPELLPOWER for it's actual damage purposes. Which means you don't have to actually slot much beyond positive spellpower, positive and ice lore, and you're set. Ultimately you'll be a charisma build if you go this route and will lose out on the traditional instakills of a cleric from going wisdom DC, you'll make this up in having a great Glacial Wrath DC and having plenty of turn charges for positive bursts. However, you'll be able to make great use out of Glacial Wrath, Energy Burst, and Dragon Breath. Really, you should play this in draconic at all times.


    So a small AP breakdown without getting deep into the build itself (as this is mostly theorycraft at this point):

    You'll want atleast 12AP in dragonborn to pick up the breath attack and most importantly Draconic Knowledge to bump up your caster level on cold spells. As of right now; 10 of that AP will/can be free due to racial past lives, and 11 once Aasimar drops. You might want to spend the additional 3 AP to bump the DC on your breath depending on the ED you run in, for me the plan is to run Draconic for the extra breath attack so it's worthwhile. You can run up to 20AP in dragonborn (remember 10-11 of this will be free AP), and grab all of their associated bonuses for this build.

    Obviously you want to grab the 3 Water Savant cores for +3 caster levels to your SLAs (this will be a total of +4, which means in heroics your Frost Lance sadly will be capped at CL 10 and won't have the third ray until epics) for a total of 10AP to start you off. Depending on your personal preference of dealing more damage or healing more, this is where the build will fork off the most. If you're going for a damage focus you're going to drop 33-35AP here for Frost Lance SLA and Awaken Weakness Cold. Remember however that your lance damage isn't going to take off until epic levels and can still be saved against.

    In the same regard you obviously want the 3 Radiant Servant cores so that you get Positive Burst. After all this build will be heavy on the charisma if you want to make any use out of your dragonbreath and have decent saves on your SLAs. The fourth core is up to you, although personally I might leave this off as it mostly requires a feat slot locked into Empower Healing. I definitely would argue taking all of the various turn bonuses and making sure you take the tree up to 23AP for Endless Turning. Like I stated in the Water Savant portion; this is where things change. You could drop your DPS focus here and instead grab Positive Energy Aura for a T5. But I doubt anyone running this build in epic or reaper will want to do that.

    Alright; so if you're still with me and depending on your build choices so far. Going the DPS route you'll still have about 12AP to spare, 13 if/when Aasimar drop. I suggest dipping into DD and taking Dark Disciples Chill Touch for CC against undead. (That's really it's only use) Definitely pick up Divine Vitality if you're aiming to be a team player or slap some points in EK for self defensive buffs.
    Last edited by edrein; 10-01-2017 at 09:49 PM.

  17. #17
    Community Member Vish's Avatar
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    Hey U,
    I nominate my priest of the silver flame
    For trickery domain

    It's a max wis cleric with enchant DCs through the roof
    It's also an archer
    Best cc in the game

    Anyways,
    It's flavor as well,
    Because I was looking over cleric enchant spell
    Nothing at 8 and 9
    So why spec a cleric for enchant?
    For greater command?
    When you can go evoc and nuke instead?
    Seems weak choice.
    But it hand in hand for paralyzer build
    Tested in reaper 10
    On just a 36 pt build

    Anyways,
    Consider it
    Thx
    Vish
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  18. #18
    Community Member Hulktor's Avatar
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    I. Know you are a dwarf guy....havê u considered going WF:
    Reasons:

    1-Lord of Blades deity (g. Sword as a favored weapon) since u seem to b planning going 2H
    2- No fatigue
    3-heal AMPS and racial could improve the heal reduction

  19. #19
    Community Member edrein's Avatar
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    Quote Originally Posted by Hulktor View Post
    I. Know you are a dwarf guy....havê u considered going WF:
    Reasons:

    1-Lord of Blades deity (g. Sword as a favored weapon) since u seem to b planning going 2H
    2- No fatigue
    3-heal AMPS and racial could improve the heal reduction
    I'd argue as a deity Lord of Blades greatly favors running paladins over cleric. Until we see a warpriest revamp of any sort; none of the domains create enough synergy both pure or multiclass for a decent greatsword build. Atleast one that will mesh with warforged and not punish them too greatly for the healing reduction (especially when we consider reaper content.)

  20. #20
    Community Member Hulktor's Avatar
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    Quote Originally Posted by edrein View Post
    I'd argue as a deity Lord of Blades greatly favors running paladins over cleric. Until we see a warpriest revamp of any sort; none of the domains create enough synergy both pure or multiclass for a decent greatsword build. Atleast one that will mesh with warforged and not punish them too greatly for the healing reduction (especially when we consider reaper content.)
    I just did a cleric domain of war worked great with holy sword + weapon attachment...I agree is punishing to have average heals...the point is there ll b new kinds of clerics more supportive than a propper healbot and a bit weaker than some melee builds (cuz a healing class that can deal as much damage as other melee dont make any sense...

    Those changes bring roles to the table that ppl not used to have in party...so im spamming turn undead for buff group (not litteraly turn any undead )
    I can heal but i ll not b a main healer...

    So far im enjoying the new changes....guess we ll b seeing more clerics...they were getting dust in the corner
    Last edited by Hulktor; 10-02-2017 at 03:43 PM.

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