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  1. #1
    Community Member Myithic's Avatar
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    Default A Markswoman’s Completionist Build Log

    Preface
    I'm writing this to archive the builds used by my markswoman character on her way to the Completionist feat. Because these builds are more thematic and experimental than endgame builds not all of them will be great, but most should be fun. If you are interested in that, I will detail the process of this advancement in a rough way, along with my thoughts on and pros and cons on each build. I won't be updating to often, but I will update each time I make progress.

    She currently halfway through her second life, an Elf AA Fighter. That build is here: https://www.ddo.com/forums/showthrea...=1#post6020006

    Feel free to comment to ask questions or give advice. Also, please keep in mind that I don't read many of other builds as I like to bumble around on my own for the most part. If I somehow manage to write something similar to someone else's build please let me know so I can link it.

    Build guidelines
    These are the guidelines I will follow to make all of the builds for this character. Please keep them in mind as you look at the builds.

    • A level 20 build featuring each class for reincarnation purposes. I don't care about the builds viability for epic play.
    • The build must focus on marksmanship as it's primary ability/damage source. This includes bows, crossbows, and throwing weapons, but not spells.
    • All builds must have a theme or objective that makes them more interesting than a basic “I am X class build”.


    Alright here we go

    First life (Finished January 2017)
    Mobile turret Half-elf Rogue
    14/6 Rogue/Fighter
    Chaotic good Half-elf
    Main weapon: Heavy repeating crossbow
    Armor type: Full plate
    Tomes: Greater Tome of Learning


    Build concept
    For my first life I wanted to level as fast as possible. For that I needed to be able to solo with a healbot, and get that juicy trap XP. Given the extremely limited stats available on first life, I decided to pool as many things as I could on to INT. Using Harper agent and mechanic enhancements I can use INT for Attack and damage. Half-Elf Dilettante: Artificer lets me use heavy repeating crossbows from level one. Fighter levels get me heavy armor and Dodge cap increases to become a mobile fortress of destruction.

    Important items to farm
    • Quiver of Poison (Elite)
    • White Dragonplate Armour
    • Dream Visor (Elite)
    • Anger's Step x4


    Level Order
    1. Rogue. . . . . .6. Fighter. . . . .11. Rogue. . . . . 16. Rogue
    2. Fighter. . . . . 7. Rogue. . . . . 12. Rogue.. . . . .17. Rogue
    3. Fighter. . . . . 8. Fighter. . . . .13. Rogue . . . . .18. Rogue
    4. Rogue. . . . . .9. Fighter. . . . .14. Rogue. . . . . 19. Rogue
    5. Fighter. . . . 10. Rogue. . . . . 15. Rogue. . . . ..20. Rogue

    Stats
    . . . . . . . . . . 28pt . . Level Up
    . . . . . . . .---- . . --------
    Strength. . . . .8. . . . 4: INT
    Dexterity . . . 14. . . .8: INT
    Constitution. .14. . .12: INT
    Intelligence. . 18. . .16: INT
    Wisdom. . . . . 8. . . 20: INT
    Charisma. . . . 8. . .
    . . . . . . . . . . .

    Skill Priority
    When taking a fighter level spend points in jump and swim, otherwise follow skill priority.
    Top: Disable device, Open lock, Spot, Search, Use magic device
    Mid: Balance, Swim, Jump, Bluff
    Low: Haggle, Diplomacy, Listen

    Feats
    1: Rapid Reload
    1 (Half-Elf): Half-Elf Dilettante: Artificer
    2: Point Blank Shot
    3: Rapid Shot
    3 (Fighter): Dodge
    6: Precise Shot
    6 (Fighter): Mobility
    9: Weapon Focus: Ranged Weapons
    9 (Fighter): Improved Critical: Ranged Weapons
    12: Weapon Specialization: Ranged Weapons
    15: Shot on the Run
    16 (Rogue): Crippling Strike
    18: Power Critical
    19 (Rogue): Skill Mastery

    Enhancements (80 AP)

    Mechanic (42 AP)
    Core:Arbalester, Tanglefoot, Targeting Sights, Improved Detection
    1. Sharpshooter, Mechanics III, Awareness III
    2. Sharpshooter, Skill Boost III
    3. Sharpshooter, Intelligence
    4. Sharpshooter, Fletching III, Leg Shot, Intelligence
    5. Sharpshooter, Rapid Fire III, Time Bomb III, Sniper, Mechanical Reloader

    Kensei (21AP)
    Core: Kensei Focus: Crossbows, Spiritual Bond, Strike With No Thought
    1. Kensei Weapon specialization Crossbows, Exotic Weapon Mastery
    2. Kensei Weapon specialization Crossbows, Improved Dodge II, Agility III
    3. Critical Mastery, Kensei Weapon specialization Crossbows, Athletic Mastery II

    Stalwart Defender (14 AP)
    Core: Toughness, Stalwart Defence
    1. Resilient Defence III, Stalwart Defence Mastery III
    2. Armor Expertise III
      Tenacious Defence III,

    Harper Agent (3 AP)
    Core: Agent of Good
    1. Strategic Combat 1


    Build review
    8/10
    This build was a ton of fun, and it did exactly what I wanted it to do. Awsome DPS (I was first or second for kills in almost every adventure), solid survivability and competent trapping. She found a home in every party she was in and was just fun to play in general. I would love to try an epic version of this build some time but I have more classes to complete first.

    Pros
    • High DPS
    • Good traping
    • Good survivability (heavy armour + dodge)
    • Always useful

    Cons
    • Very gear reliant: Because of the fighter levels and being a first life, your trapping gear has to be up to date on every single level. Its can be a huge pain.
    • Reflex save: Because you are a rogue you are expected to be able to dodge traps when needed. Evasion does not work in heavy armor, so if you are caught unawares you can lose a large chunk of your health before you can get away. Keeping a set of light armor handy helped a lot, but your reflex save will never be as high as a DEX build
    • Fighting things with DR is annoying. I had to keep 4 crossbows on me at all times and you can still run into problems
    Last edited by Myithic; 10-10-2017 at 02:22 PM.
    A Markswoman’s Completionist Build Log: https://www.ddo.com/forums/showthrea...=1#post6019635

  2. #2
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Myithic View Post
    16/4 Rogue/Fighter
    Biggest drawback to this class split is you lose access to lvl 18 Mechanic core (Expert Builder), which adds +1/2 crit multiplier bonus to crossbows (depending on which kind you use). Presuming you want to keep access to Stalwart Defender, though, I would recommend rog 12 / ftr 6 to start, which lets you take Strike w/No Thought from Kensei for +1 crit multiplier bonus. Plus if you front-load your ftr lvls, you can take SwNT as early as lvl 7 (i.e., rog 1, ftr 1-6, rog 2-12), which is a good early boost to have; only downside is delaying your rog skill pts. Then it's a tossup whether tier-5 Kensei or Mechanic is better for your build.
    Stats
    . . . . . . . . . . 28pt . . Level Up
    . . . . . . . .---- . . --------
    Strength. . . . .8. . . . 4: INT
    Dexterity . . . 14. . . .8: INT
    Constitution. .14. . .12: INT
    Intelligence. . 18. . .16: INT
    Wisdom. . . . . 8. . . 20: INT
    Charisma. . . . 8. . .
    . . . . . . . . . . .
    Biggest drawback to starting DEX 14 with no tomes is you can't take Improved Precise Shot, which is a pretty important feat. [Combat Archery and Improved Sneak Atk are important epic feats, but if this is a heroic-only build, then they don't matter.]
    Mechanic (42 AP)
    Stalwart Defender (26 AP)
    Kensei (8 AP)
    Harper Agent (3 AP)
    Half-Elf (1 AP)
    Personally I think you've spent way too much on SD and not enough on DPS: in particular, more Harper & Assassin. Also 3 APs into Acrobat for Fast Movement is a major plus.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  3. #3
    Community Member Myithic's Avatar
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    Quote Originally Posted by unbongwah View Post
    Personally I think you've spent way too much on SD and not enough on DPS: in particular, more Harper & Assassin. Also 3 APs into Acrobat for Fast Movement is a major plus.
    Your quite right. It appears in my work addled stupor I not only neglected to mention that I've already finished my first life, but I also posted the original build I was thinking of rather than the one I actually ended up using (I did finish my first life around 8 months ago and have just recently come back to the game). I will fix my error later today when I get back home.

    For fast movement, rather than spending the AP I ended up farming four pairs of Anger's Step boots from the Sacrifices quest in Korthos. Literally the most useful item I've ever used in DDO.
    A Markswoman’s Completionist Build Log: https://www.ddo.com/forums/showthrea...=1#post6019635

  4. #4
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Myithic View Post
    For fast movement, rather than spending the AP I ended up farming four pairs of Anger's Step boots from the Sacrifices quest in Korthos.
    Fast Movement stacks with enhancement bonuses to movement speed like Expeditious Retreat. Also Acro Fast Movement will stack with barb Fast Movement. Why settle for running fast when you can run really fast?
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  5. #5
    Community Member Myithic's Avatar
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    Default

    Quote Originally Posted by unbongwah View Post
    Fast Movement stacks with enhancement bonuses to movement speed like Expeditious Retreat. Also Acro Fast Movement will stack with barb Fast Movement. Why settle for running fast when you can run really fast?
    Hot daaaammmn. I should have done that. Well ill change out the build to the one I actually used now.
    A Markswoman’s Completionist Build Log: https://www.ddo.com/forums/showthrea...=1#post6019635

  6. #6
    Community Member Myithic's Avatar
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    Default Second Life: FORCEfull Criticals AA Fighter

    Pre-Preface
    This build sucks hard yooooooooooooooo! I am at 11th level with this at time or writing and whatever you do don't play this build. I am a huge damn sucker and Im going to play it until i'm done with it but it is BAD.

    A shortlist of the reasons this sucks!
    • Leveling is self inflicted torture!
    • You die all the damn time/low HP!
    • No self healing!
    • Reaper mode will turn you inside out and defecate on your soul itself!



    Preface
    It is time to head into the relative freedom of the first reincarnation. This time my character has been reincarnated into a fighter, and enjoying the spoils of her previous life's foresight, has most of the items needed for leveling before she even starts.

    Keep in mind my build guidelines.

    Build guidelines
    • A level 20 build featuring each class for reincarnation purposes. I don't care about the builds viability for epic play.
    • The build must focus on marksmanship as it's primary ability/damage source. This includes bows, crossbows, and throwing weapons, but not spells.
    • All builds must have a theme or objective that makes them more interesting than a basic “I am X class build”.


    Here we go!

    Second life
    FORCEfull Criticals Elf Arcane Archer Fighter
    20 Fighter
    True Neutral Elf
    Main weapon: Longbow
    Armor type: Leather/Chain shirt
    Tomes: Greater Tome of Learning


    Build concept
    Ok lets start off with this. This build is weaker than the last one. It’s not particularly efficient, and would most likely be better done by taking a different race and a few ranger levels. However, I will most likely be using Arcane Archer a fair amount and want to avoid constant ranger dips if at all possible. So I decided to use elf and go full fighter and see what I could do that way.

    I decided to go with a build focused on massive and frequent criticals, along with constant damage. I leaned heavily into Kensei and force arrows for all the tasty crit goodies, and relied on Elf Arcane Archer, fighter feats, and Kensei enhancements to help provide basic damage.

    Important items to farm
    • Bow of Sinew


    Level Order
    1. Fighter. . . . . .6. Fighter. . . . .11. Fighter. . . . . 16. Fighter
    2. Fighter. . . . . .7. Fighter. . . . .12. Fighter.. . . . .17. Fighter
    3. Fighter. . . . . .8. Fighter. . . . .13. Fighter . . . . .18. Fighter
    4. Fighter. . . . . .9. Fighter. . . . .14. Fighter. . . . . 19. Fighter
    5. Fighter. . . . .10. Fighter. . . . .15. Fighter. . . . ..20. Fighter

    Stats
    . . . . . . . . . . 32pt . . Level Up
    . . . . . . . .---- . . --------
    Strength. . . . .8. . . . 4: DEX
    Dexterity . . . 20. . . .8: DEX
    Constitution . 14. . .12: DEX
    Intelligence. .10. . .16: DEX
    Wisdom. . . . 14. . .20: DEX
    Charisma. . . .8. . .

    Skill Priority
    Only Two boring points per level. Swim and Jump for now.

    Feats
    1: Point Blank Shot
    1 (Fighter): Rapid Shot
    2: Weapon Focus: Ranged Weapons
    3: Magical Training
    4 (Fighter): Weapon Specialization: Ranged Weapons
    6: Manyshot
    6 (Fighter): Dodge
    8 (Fighter): Improved Critical: Ranged Weapons
    9: Greater Weapon Focus: Ranged Weapons
    10 (Fighter): Precise shot
    12: Mobility
    12 (Fighter): Greater Weapon Specialization: Ranged Weapons
    14 (Fighter): Power Critical Shot on the Run
    15: Shot on the Run
    16 (Fighter): Superior Weapon Focus: Ranged Weapons
    18: Toughness
    18 (Fighter): Improved Precise shot
    20 (Fighter): Resilience

    Enhancements (80 AP)

    Kensei (41AP)
    Core: Kensei Focus: Archery, Spiritual Bond, Strike With No Thought, Power Surge:, One Cut, Alacrity
    1. Kensei Weapon Specialization Archery, Haste Boost
    2. Kensei Weapon Specialization Archery, Improved Dodge III, Agility III
    3. Critical Mastery III, Kensei Weapon Specialization Archery, Athletic Mastery III, Dexterity
    4. Kensei Weapon Specialization Archery, Strike at the Heart, Dexterity
    5. A Good Death (Ranged), Weapon Master, One with the Blade, Deadly Shot, Keen Edge

    Arcane Archer (20 AP)
    Core: Arcane Archer, Morphic Arrows, Metalline Arrows
    1. Conjure Arrows, Shock Arrows
    2. Force Arrows III, Inferno Shot III, Elemental Damage
    3. Elemental Damage

    Elf (19 AP)
    Core: Elven Accuracy 1, Elven Dexterity 1, Elven Accuracy 2
    1. Aerenal Weapon Training
    2. Aerenal Weapon Training, Arcanum I
    3. Aerenal Weapon Training, Arcane Archer
    4. Aerenal Weapon Training, Aerenal Grace


    Leveling Progress
    1-5: Its levels 1-5. Easy, did not even need to change out of my Korthos acquired basic gear.
    6-9: This..... this was a freaking nightmare. Reaper mode is kicking this builds ass 9 ways to Sunday. Right now this build has to little of everything, but most importantly AP. You straight up dont have enough AP to get any of the things that would ether let you live longer, or to do any DPS at all. Getting good gear is hard with the little plat left over from her last life, and I am most likely going to have to solo grind for items and money for the rest of level 9.
    10-13: So... long... so much death... never again... never again...
    14: Alas she has endured through the hard times. With the Bow of Sinew's considerable damage upgrade over the Silver Longbow (For this build anyway) and actually having enough AP to use all the damage upgrades required for this build she can actually hurt things now. The Parasitic Breastplate and a lucky drop added a whopping 23 AC for a total of 50 and now she dies less. Good things.
    Last edited by Myithic; 10-10-2017 at 02:21 PM.
    A Markswoman’s Completionist Build Log: https://www.ddo.com/forums/showthrea...=1#post6019635

  7. #7
    Community Member Myithic's Avatar
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    Default Third Life: The Jolly Juggling Field Medic

    Preface
    The second life was absolute torture, so this time I sized up and asked the forums for some help on this one. I will/have farmed all of the needed leveling items before reincarnating, and she will have a much better time leveling this time around.

    Keep in mind my build guidelines.

    Build guidelines
    • A level 20 build featuring each class for reincarnation purposes. I don't care about the builds viability for epic play.
    • The build must focus on marksmanship as it's primary ability/damage source. This includes bows, crossbows, and throwing weapons, but not spells.
    • All builds must have a theme or objective that makes them more interesting than a basic “I am X class build”.


    One more time!

    Third life
    The Jolly Juggling Field Medic
    14/6 Bard/Ranger
    True neutral Halfing
    Main weapon: Nightforge Spike/Returning Snowball
    Armor type: Light/Parasitic Breastplate
    Tomes: Greater Tome of Learning


    Build Concept
    With my second life build my poor character is getting her ass kicked by reaper. This build is a direct response to that. I needed something that could heal itself and others, had a decent hp pool, and still did some ok DPS. Halfling and Deepwood Stalker stuff total 5 sneak attack dice, not bad with no rogue levels. Using Sniper Shot then following with Blow by Blow (Ranged) for two almost guaranteed Crits with sneak attack on the second should provide insane burst. Between Exploit Weakness, Thrill of the Hunt, and Killer, the more she attacks the more she kills and the more she kills the better she gets at killing. If anyone gets to close she just smacks them in the bonce with Low Bow and Coup de Grace them. With the Heal skill and Survivalist the extra HP and healing amp provide enough self healing to get through life.
    This is looking pretty solid.

    Important Items
    Nightforge Spike
    Returning Snowball
    Parasitic Breastplate (Solipsism)

    Level Order
    1. Bard. . . . . . .6. Bard. . . . . . .11. Bard. . . . . 16. Bard
    2. Ranger. . . . .7. Bard. . . . . . 12. Bard.. . . . .17. Bard
    3. Ranger. . . . .8. Ranger. . . . . 13. Bard . . . . .18. Bard
    4. Ranger. . . . .9. Ranger. . . . . 14. Bard. . . . . 19. Bard
    5. Bard. . . . . .10. Ranger. . . . . 15. Bard. . . . ..20. Bard

    Stats
    . . . . . . . . . . 32pt . . Level Up
    . . . . . . . .---- . . --------
    Strength. . . . . 6. . . . 4: DEX
    Dexterity . . . 20. . . .8: DEX
    Constitution. .16. . .12: DEX
    Intelligence. . 10. . .16: DEX
    Wisdom. . . . . 10 . . 20: DEX
    Charisma. . . . 14. . .
    . . . . . . . . . . .

    Skill Priority
    Top: Perform, Use magic device, Heal
    Mid: Swim, Jump, Balance
    Low: Anything else

    Feats
    1: Point Blank Shot
    2 (Ranger): Favored Enemy: Undead
    3: Quick Draw
    6: Precision
    9: Improved Critical: Thrown Weapons
    9 (Ranger): Favored Enemy: ?????????
    12: Past Life: Sneak of Shadows/Dodge/Empower Healing Spell
    15: Improved Precise Shot
    18: Past Life: Sneak of Shadows/Dodge/Empower Healing Spell

    Enhancements (80 AP)

    Swashbuckler (37 AP)
    Core: Confidence, Swashbuckling, Uncanny Dodge, Panache
    1. On Your Toes III, Blow by Blow (Ranged) III
    2. Deflect Arrows, Fast Movement
    3. Elegant Footwork, Skirmisher, Resonant Arms III, Dexterity
    4. Low Blow, Wind at my Back, Dexterity
    5. Thread the Needle, Coup de Grace (Ranged) Second Skin I, Exploit Weakness

    Deepwood Stalker (27 AP)
    Core: Far Shot, Sneak Attack, Sniper Shot
    1. Favored Protection III, Increased Empathy I
    2. Survivalist 1, Damage Boost II
    3. Survivalist 2, Thrill of the Hunt III, Aimed Shot, Dexterity
    4. Survivalist 3, Killer III, Dexterity

    Halfling (16 AP)
    Core: Halfling Luck, Dexterity, Halfling Luck, Dexterity
    1. Acrobatic II, Cunning I
    2. Nimble Reaction II, Guile
    3. Skillful Thrower, Guile
    4. Guile


    Spells
    Level 1: Cure light wounds, Detect secret doors, Grease, Remove Fear?
    Level 2: Cure moderate wounds, Blur, Heroism, Eagle’s Splendor
    Level 3: Cure serious wounds, Displacement, Haste, See invisibility
    Level 4: Cure critical wounds, Freedom of movement, Dimension Door, Neutralise poison
    Level 5: Greater heroism, Cure light wounds (mass), Greater dispel magic
    A Markswoman’s Completionist Build Log: https://www.ddo.com/forums/showthrea...=1#post6019635

  8. #8

    Default

    When exporting builds to these forums, choose the "Default" format from the dropdown to get the proper formatting.

  9. #9
    Community Member Myithic's Avatar
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    Default

    Quote Originally Posted by EllisDee37 View Post
    When exporting builds to these forums, choose the "Default" format from the dropdown to get the proper formatting.
    Thank you! That is much more simple.
    A Markswoman’s Completionist Build Log: https://www.ddo.com/forums/showthrea...=1#post6019635

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