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  1. #21
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    Quote Originally Posted by unbongwah View Post
    This is just a straight-forward conversion of slarden's melee wraith build.
    Code:
    Kundarak AxeWraith
    12/6/2 Wizard/Fighter/Monk
    Lawful Neutral Dwarf
    
    
    Level Order
    
    1. Fighter         6. Fighter        11. Wizard         16. Wizard
    2. Monk            7. Fighter        12. Wizard         17. Wizard
    3. Monk            8. Fighter        13. Wizard         18. Wizard
    4. Wizard          9. Fighter        14. Wizard         19. Wizard
    5. Wizard         10. Fighter        15. Wizard         20. Wizard
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        12       +5       4: CON
    Dexterity        8       +5       8: CON
    Constitution    20       +5      12: CON
    Intelligence    18       +5      16: CON
    Wisdom           8       +5      20: CON
    Charisma         6       +5      24: CON
                                     28: CON
    
    Feats
    
     1        : Insightful Reflexes
     1 Fighter: Weapon Focus: Slashing
     2 Monk   : Power Attack
     3        : Cleave
     3 Monk   : Two Handed Fighting
     4 Wizard : Quicken Spell
     6        : Toughness OR Completionist
     6 Fighter: Great Cleave
     8 Fighter: Weapon Specialization: Slashing
     9        : Adept of Forms
    10 Fighter: Improved Critical: Slashing
    12        : Master of Forms OR Precision
    13 Wizard : Extend Spell
    15        : Improved Two Handed Fighting
    18        : Greater Two Handed Fighting
    18 Wizard : Maximize Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Grandmaster of Forms OR Bulwark of Defense
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic   : Epic Toughness OR Epic Reflexes
    30 Legend : Scion of: Astral Plane OR Shadowfell
    
    
    Spells
    
    Wizard
    
    1. <Any>, <Any>, <Any>, <Any>, <Any>
    2. Lesser Death Aura, <Any>, <Any>, <Any>, <Any>
    3. Haste, Displacement, <Any>, <Any>, <Any>
    4. Negative Energy Burst, Death Aura, Dimension Door, <Any>
    5. <Any>, <Any>, <Any>, <Any>
    6. Tenser's Transformation, <Any>, <Any>
    Enhancements (80+6 AP) Kensei (32 AP)
    • Kensei Focus: Axes, Spiritual Bond, Strike with No Thought
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization, Ascetic Training: Agility III
      3. Critical Mastery III, Weapon Group Specialization, Shattering Strike II
      4. Opportunity Attack, Strike at the Heart
      5. One with the Blade, Keen Edge
    Pale Master (21 AP)
    • Dark Reaping, Zombie Form, Vampire Form, Wraith Form
      1. Spell Critical, Negative Energy Conduit III
      2. Spell Critical, Bone Armor III
      3. Cloak of Night III, Spell Critical, Constitution
    Dwarf (18 AP)
    • Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II, Dwarven Toughness III
      1. Axe Training
      2. Child of the Mountain I, Axe Training
      3. Axe Training
      4. Axe Training, Throw Your Weight Around
    Harper Agent (7 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles II
    Stalwart Defender (6 AP)
    • Toughness, Stalwart Defense
      1. Item Defense I, Durable Defense III
    Eldritch Knight (Wizard) (1 AP)
    • Eldritch Strike
    Henshin Mystic (1 AP)
    • Riddle of Fire
    Leveling Guide
    1. Dwf0 Dwarven Toughness; Dwf1 Axe Training; Dwf1 Iron Stomach I, II, III; Dwf2 Axe Training; Dwf2 Child of the Mountain I
    2. Dwf2 Child of the Mountain II; Dwf3 Axe Training
    3. Dwf3 Stand Like Stone I; Dwf4 Axe Training; Dwf4 Throw Your Weight Around
    4. EKw0 Eldritch Strike; Hen0 Riddle of Fire; Ken0 Kensei Focus: Axes; Ken1 Haste Boost I
    5. Ken1 Haste Boost II, III; Ken1 Weapon Group Specialization
    6. Ken2 Weapon Group Specialization; Ken1 Extra Action Boost I
    7. Ken0 Spiritual Bond; Ken3 Critical Mastery I, II, III
    8. Ken3 Weapon Group Specialization; Ken1 Extra Action Boost II
    9. Ken1 Extra Action Boost III; Ken4 Opportunity Attack
    10. Ken0 Strike with No Thought; Ken4 Strike at the Heart; Ken2 Ascetic Training: Agility I
    11. Ken2 Ascetic Training: Agility II, III; Ken3 Shattering Strike I, II
    12. Ken5 One with the Blade; Ken5 Keen Edge; SD0 Toughness; SD1 Item Defense I
    13. SD1 Durable Defense I, II, III; SD0 Stalwart Defense
    14. Hrp0 Agent of Good I; Hrp1 Strategic Combat; (Bank 1 AP)
    15. Reset Stalwart Defender
      • Pale Master: Dark Reaping, Zombie Form, Vampire Form
        1. Spell Critical, Negative Energy Conduit III
        2. Bone Armor III
    16. PM3 Cloak of Night I, II, III; SD0 Toughness
    17. Hrp1 Harper Enchantment; Hrp2 Know the Angles I; SD1 Item Defense I
    18. SD1 Durable Defense I, II, III; SD0 Stalwart Defense
    19. PM2 Spell Critical; PM3 Spell Critical
    20. Hrp2 Know the Angles II; PM3 Constitution; PM0 Wraith Form
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack, Damage Boost III
    3. Lay Waste
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Grim Precision (Tier 3 Shadowdancer)
    3. Hail of Blows (Tier 2 Flowers)
    4. Dance of Flowers (Tier 1 Flowers)
    5. Brace for Impact (Tier 1 Sentinel)
    Comments:
    • I needed 6 extra racial APs to be able to afford everything I wanted. Without them I guess you'd have to drop either defensive stance (though it would be a shame to lose +25 PRR/MRR); or Harper (losing some DPS and to-hit goes back to being based on STR). Extra racial APs would let you invest more into Harper for extra Melee Power or Pale Master for +1 CON and fourth tier of Spell Critical which boosts your NEB and Death Auras.
    • For heroic leveling, you play like a typical axe-wielding fighter. You will NOT be centered before level 12; so for lvls 3-11 just use light armor for Evasion and higher Dodge or heavy armor for max PRR.
    • At lvl 12 you become centered and switch to robes. Use either Wind stance for extra doublestrike or Fire for the crit bonus; i.e., Wind for single-target, Fire for Cleaves.
    • I designed it so you can use vampire form starting at lvl 15; that's also when you will have NEB and both Death Auras to keep yourself (un)healed. Watch out for those light-spamming casters, though!
    • Designed for greataxes: mauls is an easy conversion. Among named greataxes, the ones you want most for heroics IMO are Carnifex (4-12) and Riftmaker (13-19). For epics, start with Antique Greataxe or Cannith Greataxe of Fire; later you switch to drow greataxe, Cleaver, eRiftmaker, and/or Torn (new Ravenloft axe), depending on what you have, of course.
    Hey is this still viable? Would there be many changes with the EK update?

  2. #22
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by nightbarer32 View Post
    Hey is this still viable? Would there be many changes with the EK update?
    It should still work as described, but I've thought about pure wizard 20 EK instead. To be honest it's a flavor build either way; there's no good reason other than novelty for a CON-based wizard.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  3. #23
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    Quote Originally Posted by unbongwah View Post
    It should still work as described, but I've thought about pure wizard 20 EK instead. To be honest it's a flavor build either way; there's no good reason other than novelty for a CON-based wizard.
    Mostly looking for a fun and good wizard life to knock out some past lives without actually playing caster wiz. Any recommendations?

  4. #24
    Build Constructionist unbongwah's Avatar
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    Sorry, I'm mostly retired from DDO these days. I've seen some interesting build discussions since Update 41 came out, but I haven't tried Eldritch Knight recently.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

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