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  1. #1
    Build Constructionist unbongwah's Avatar
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    Default The Kundarak Brigade (TYWA Builds)

    Just a convenient thread for me to store links and any builds for CON-based Throw Your Weight Around (TYWA) dwarves.

    Artificer: Kundarak Engineer (SWF)
    Barbarian: Kundarak Krasher, Thorix (THF), Occult Slayer (TWF)
    Bard: Dwarven Defender Parody (updated with extra racial APs)
    Cleric: Kundarak Battlepriest (War domain)
    Druid: Ursa Major (bear)
    Favored Soul:
    Fighter: Kundarak Krusher
    Monk:
    Paladin: Kundarak Knight (THF)
    Ranger: Kundarak Tempest
    Rogue: Kundarak Rogue (THF), Kundarak Assassin (TWF w/hammers)
    Sorcerer:
    Warlock: TYWA Warlock
    Wizard: Kundarak Wraith (THF)
    Last edited by unbongwah; 03-21-2019 at 05:51 PM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  2. #2
    Build Constructionist unbongwah's Avatar
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    Default Kundarak Krusher (Fighter)

    Kensei variant on my Kundarak Krasher. I actually feel like I'm making fewer compromises on DPS with fighter vs barb due to Stalwart D. not being as good / interesting as the barb PrEs, IMO.
    Code:
    Kundarak Krusher
    Fighter 20
    True Neutral Dwarf
    
    
    
    
    Stats
                   34pt     36pt     Tome     Level Up
                   ----     ----     ----     --------
    Strength        14       14       +3       4: CON
    Dexterity       10       10       +3       8: CON
    Constitution    20       20       +3      12: CON
    Intelligence    16       16       +3      16: CON
    Wisdom           8        8       +3      20: CON
    Charisma         6        8       +3      24: CON
                                              28: CON
    
    
    Feats
    
    
     1        : Power Attack
     1 Fighter: Cleave
     2 Fighter: Weapon Focus: Slashing
     3        : Two Handed Fighting
     4 Fighter: Great Cleave
     6        : Combat Expertise
     6 Fighter: Weapon Specialization: Slashing
     8 Fighter: Improved Critical: Slashing
     9        : Toughness
    10 Fighter: Greater Weapon Focus: Slashing
    12        : Improved Two Handed Fighting
    12 Fighter: Greater Two Handed Fighting
    14 Fighter: Heavy Armor Champion
    15        : Dodge
    16 Fighter: Mobility
    18        : Whirlwind Attack
    18 Fighter: Spring Attack
    20 Fighter: Precision
    21 Epic   : Overwhelming Critical
    24 Epic   : Epic Toughness
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Blinding Speed OR Epic Fortitude
    30 Legend : Scion of: Arborea OR Plane of Earth
    
    
    
    
    Enhancements (80 AP)
    
    
    Kensei (41 AP)
    
    • Kensei Focus: Axes, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization, Ascetic Training: Conditioning III
      3. Critical Mastery III, Weapon Group Specialization, Shattering Strike II
      4. Opportunity Attack, Weapon Group Specialization, Liquid Courage, Strike at the Heart
      5. A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge
    Dwarf (18 AP)
    • Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II, Dwarven Toughness III
      1. Axe Training
      2. Child of the Mountain I, Axe Training
      3. Axe Training
      4. Axe Training, Throw Your Weight Around
    Stalwart Defender (13 AP)
    • Toughness, Stalwart Defense
      1. Item Defense I, Durable Defense III
      2. Resilient Defense III, Instinctive Defense I
      3. Hardy Defense III
    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Combat Expertise, Imp. Power Attack
    3. Lay Waste, Critical Damage I
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (26 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Grim Precision (Tier 3 Shadowdancer)
    3. Hail of Blows (Tier 2 Flowers)
    TBH, Whirlwind Attack was still bad with weapons the last time I tested, but I had the feats to spare, so why not? Feel free to take more heavy armor training or extra weapon focus / specialization feats instead. Someone with 30 racial TRs could use the extra APs to invest them either into Stalwart for Swift + Tenacious Defense or Harper for more Melee Power.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  3. #3
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    Default

    I would be interested to see what you would come up with for warlock wizard and monk for your brigade if that was something you were actually planning on doing that is

  4. #4
    Build Constructionist unbongwah's Avatar
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    Default

    Quote Originally Posted by Varmok View Post
    I would be interested to see what you would come up with for warlock wizard and monk for your brigade if that was something you were actually planning on doing that is
    I already added a link to someone's warlock build. I don't know what I would do for a CON wizard - maybe some sort of Shiradi build with super-high HPs? Any TYWA monk would pretty much have to be monk / Kensei since none of the dwarf racials are ki weapons; something like monk 12 / ftr 8, maybe?
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  5. #5
    Community Member psykopeta's Avatar
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    Default

    Quote Originally Posted by unbongwah View Post
    I already added a link to someone's warlock build. I don't know what I would do for a CON wizard - maybe some sort of Shiradi build with super-high HPs? Any TYWA monk would pretty much have to be monk / Kensei since none of the dwarf racials are ki weapons; something like monk 12 / ftr 8, maybe?
    assuming tywa is your theme looks to me that the wizard will have to be EK and S&B user, be it via fighter/pally stances or bard

    cause it's not only being con based right? is using con as your damage stat!! xD

    ps: for that same reason i would take quickdraw so there's less delay between lock bursts and swings (cleave is not an option we know it)
    Last edited by psykopeta; 07-23-2017 at 06:36 AM.
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  6. #6
    Build Constructionist unbongwah's Avatar
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    Default

    Quote Originally Posted by psykopeta View Post
    assuming tywa is your theme looks to me that the wizard will have to be EK and S&B user, be it via fighter/pally stances or bard

    cause it's not only being con based right? is using con as your damage stat!! xD
    There's a lot you can do with ftr 6 + TYWA; just slather whatever other class you want on top of that. Maybe a dwarf variant on Kensei Wraith? It's doable w/out racial PLs, although +10 APs would really help, of course.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  7. #7
    Build Constructionist unbongwah's Avatar
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    Default Kundarak Battlepriest

    This is just a straight-forward conversion of my Champions of Silvanus build with the same split - namely cleric 17 / fighter 3 using War Domain for Holy Sword - adapted to TYWA using greataxes: ideally eRiftmaker.

    I listed it with a +6 Supreme tome but really the only stat pre-req is hitting STR 17 for ITHF+GTHF. So adjust base stats as necessary. Also if you don't have Harper, you don't need so much INT (since the only must-have skill is Heal, IMO) and can be lowered for more CHA or whatever.
    Code:
    Kundarak Battlepriest
    17/3 Cleric/Fighter
    True Neutral Dwarf
    
    
    Level Order
    
    1. Cleric          6. Cleric         11. Cleric         16. Fighter
    2. Cleric          7. Cleric         12. Cleric         17. Cleric
    3. Fighter         8. Cleric         13. Cleric         18. Cleric
    4. Cleric          9. Cleric         14. Cleric         19. Cleric
    5. Cleric         10. Cleric         15. Fighter        20. Cleric
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        12       +6       4: CON
    Dexterity        8       +6       8: CON
    Constitution    20       +6      12: CON
    Intelligence    18       +6      16: CON
    Wisdom           8       +6      20: CON
    Charisma         6       +6      24: CON
                                     28: CON
    
    Feats
    
     1        : Empower Healing Spell
     3        : Power Attack
     3 Fighter: Cleave
     6        : Great Cleave
     9        : Two Handed Fighting
    12        : Improved Critical: Slashing
    15        : Improved Two Handed Fighting
    15 Fighter: Greater Two Handed Fighting
    18        : Quicken Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Maximize Spell
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Intensify Spell
    28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Insightful Reflexes OR Empower Spell
    30 Legend : Scion of: Arborea OR Celestia
    
     2 Cleric : War Domain
    
     1 Deity  : Follower of: Onatar
     7 Deity  : Onatar's Forge
    
    
    Enhancements (80 AP)
    
    Radiant Servant (34 AP)
    
    • Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
      1. Extra Turning III, Bliss II
      2. Improved Turning III
      3. Intense Healing III, Unyielding Sovereignty
      4. Endless Turning III, Divine Health
      5. Positive Energy Aura, Cure Focus
    Dwarf (18 AP)
    • Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II, Dwarven Toughness III
      1. Axe Training
      2. Child of the Mountain I, Axe Training
      3. Axe Training
      4. Axe Training, Throw Your Weight Around
    Stalwart Defender (13 AP)
    • Toughness, Stalwart Defense
      1. Item Defense I, Durable Defense III
      2. Resilient Defense III, Instinctive Defense I
      3. Tenacious Defense III
    Harper Agent (11 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Versatile Adept III, Know the Angles III
    Kensei (4 AP)
    • Kensei Focus: Axes
      1. Haste Boost III
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Critical Damage III
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Grim Precision (Tier 3 Shadowdancer)
    3. Renewal (Tier 3 Sentinel)
    4. Rejuvenation Cocoon (Tier 1 Primal)
    Cleric 15 / ftr 4 / wiz 1 - this variant gives up lvl 9 spells for two extra feats, 1 extra Cleave, and +10% AC from Imp Mage Armor. I think this is a better-balanced build, at least until Mass Heal actually becomes relevant / necessary again for party healing.
    Code:
    Kundarak EK Warpriest
    15/4/1 Cleric/Fighter/Wizard
    True Neutral Dwarf
    
    
    Level Order
    
    1. Cleric          6. Cleric         11. Cleric         16. Fighter
    2. Cleric          7. Cleric         12. Cleric         17. Fighter
    3. Fighter         8. Cleric         13. Cleric         18. Cleric
    4. Cleric          9. Cleric         14. Wizard         19. Cleric
    5. Cleric         10. Cleric         15. Fighter        20. Cleric
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        12       +6       4: CON
    Dexterity        8       +6       8: CON
    Constitution    20       +6      12: CON
    Intelligence    18       +6      16: CON
    Wisdom           8       +6      20: CON
    Charisma         6       +6      24: CON
                                     28: CON
    
    Feats
    
     1        : Quicken Spell
     3        : Power Attack
     3 Fighter: Cleave
     6        : Great Cleave
     9        : Empower Healing Spell
    12        : Improved Critical: Slashing
    14 Wizard : Maximize Spell
    15        : Empower Spell OR Insightful Reflexes
    15 Fighter: Two Handed Fighting
    17 Fighter: Improved Two Handed Fighting
    18        : Greater Two Handed Fighting
    21 Epic   : Overwhelming Critical
    24 Epic   : Intensify Spell
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Epic Damage Reduction OR Completionist
    28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Epic Fortitude OR Completionist
    30 Legend : Scion of: Arborea OR Celestia
    
     2 Cleric : War Domain
    
     1 Deity  : Follower of: Onatar
     7 Deity  : Onatar's Forge
    
    
    Enhancements (80 AP)
    
    Radiant Servant (32 AP)
    
    • Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
      1. Extra Turning III, Bliss II
      2. Improved Turning III
      3. Intense Healing III, Unyielding Sovereignty
      4. Endless Turning III, Incredible Healing I
      5. Positive Energy Aura
    Dwarf (18 AP)
    • Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II, Dwarven Toughness III
      1. Axe Training
      2. Child of the Mountain I, Axe Training
      3. Axe Training
      4. Axe Training, Throw Your Weight Around
    Stalwart Defender (13 AP)
    • Toughness, Stalwart Defense
      1. Item Defense I, Durable Defense III
      2. Resilient Defense III, Instinctive Defense I
      3. Tenacious Defense III
    Harper Agent (7 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles II
    Kensei (6 AP)
    • Kensei Focus
      1. Extra Action Boost I, Haste Boost III
    Eldritch Knight (Wizard) (4 AP)
    • Eldritch Strike
      1. Improved Mage Armor III
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack, Damage Boost III
    3. Lay Waste
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Grim Precision (Tier 3 Shadowdancer)
    3. Hail of Blows (Tier 2 Flowers)
    4. Rejuvenation Cocoon (Tier 1 Primal)
    5. Brace for Impact (Tier 1 Sentinel)
    Last edited by unbongwah; 01-20-2018 at 06:59 PM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  8. #8
    Community Member pappo's Avatar
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    Default Kundarak TWF Kensei with picks

    I have been running your TWF Kensei Kundarak fighter. Currently at level 16 and doing good.
    I really like your leveling guides for enhancement order. It helps a lot for less experienced players like myself. I have been on DDO since 2006, but only to enjoy playing with kids and grand-kids.
    Since I had a bunch of nice picks, including a pair of Deathnips , I changed the Weapons focus / specialization to Piercing instead of Slashing.
    So, when I get to the Legendary Dreadnaught Destiny, what would you recommend instead of Headman's Chop? I read the Wiki and saw that my picks will work fine with Anvil of Thunder, but Headman's is hammer oriented.

    Thanks for all the great builds.

  9. #9
    Build Constructionist unbongwah's Avatar
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    Default

    Quote Originally Posted by pappo View Post
    So, when I get to the Legendary Dreadnaught Destiny, what would you recommend instead of Headman's Chop?
    *shrug* Doesn't matter: extra pt of CON, max Crit Mastery - whatever.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  10. #10
    Build Constructionist unbongwah's Avatar
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    Default Kundarak Knight (paladin)

    CON-based paladin is counter-intuitive given that Divine Might is (still) a STR bonus. But functionally it's actually pretty similar to barb or Kensei: INT to hit from Harper, CON to dmg from TYWA.
    Code:
    Kundarak Knight
    Paladin 20
    Lawful Good Dwarf
    
    
    Stats
                   32pt     34pt     36pt     Tome     Level Up
                   ----     ----     ----     ----     --------
    Strength        14       14       14       +3       4: CON
    Dexterity        8        8        8                8: CON
    Constitution    20       20       20               12: CON
    Intelligence    16       16       16       +2      16: CON
    Wisdom           8        8        8               20: CON
    Charisma         6        8       10               24: CON
                                                       28: CON
    
    Feats
    
     1        : Power Attack
     3        : Two Handed Fighting
     6        : Quicken Spell
     9        : Improved Critical: Slashing
    12        : Improved Two Handed Fighting
    15        : Greater Two Handed Fighting
    18        : Empower Healing Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Cleave OR Bulwark of Defense
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Insightful Reflexes OR Epic Fortitude
    30 Legend : Scion of: Arborea
    
     1 Deity  : Follower of: Onatar
     6 Deity  : Onatar's Forge
    
    
    Enhancements (80 AP)
    
    Knight of the Chalice (41 AP)
    
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven, Slayer of Evil III, Champion of Good
      1. Extra Remove Disease II, Extra Smite II
      2. Exalted Cleave III, Melee Power Boost III
      3. Improved Restoration III, Divine Sacrifice I, Vigor of Life, Exalted Smite II
      4. Censure Demons, Passion I, Vigor of Life, Empowered Smite
      5. Censure Outsiders, Holy Retribution III, Avenging Cleave III, Sealed Life
    Dwarf (18 AP)
    • Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II
      1. Iron Stomach III, Axe Training
      2. Axe Training
      3. Axe Training
      4. Axe Training, Throw Your Weight Around
    Sacred Defender (13 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands III, Durable Defense III
      2. Resilient Defense II
      3. Tenacious Defense III
    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Haste Boost III
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Grim Precision (Tier 3 Shadowdancer)
    3. Hail of Blows (Tier 2 Flowers)
    4. Rejuvenation Cocoon (Tier 1 Primal)
    5. Brace for Impact (Tier 1 Sentinel)
    Specced from greataxes: converting to mauls is straight-forward. TWF variant would involve swapping STR for DEX (needs +3 DEX tome instead) and trading THF for TWF feats. Iron Stomach is for lulz; we all worship our gods in our own special ways...

    Got a ton of extra racial APs? Sweet, go heavier into SD:
    Code:
    Enhancements (80+12 AP)
    
    Knight of the Chalice (41 AP)
    
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven, Slayer of Evil III, Champion of Good
      1. Extra Remove Disease II, Extra Smite II
      2. Exalted Cleave III, Melee Power Boost III
      3. Improved Restoration III, Divine Sacrifice I, Vigor of Life, Exalted Smite II
      4. Censure Demons, Passion I, Vigor of Life, Empowered Smite
      5. Censure Outsiders, Holy Retribution III, Avenging Cleave III, Sealed Life
    Sacred Defender (25 AP)
    • Holy Bastion, Sacred Defense, Divine Righteousness, Redemption
      1. Extra Lay On Hands III, Durable Defense III
      2. Bulwark Aura III, Resilient Defense II
      3. Resistance Aura III, Tenacious Defense III
      4. Swift Defense, Hardy Defense III
    Dwarf (18 AP)
    • Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II
      1. Iron Stomach III, Axe Training
      2. Axe Training
      3. Axe Training
      4. Axe Training, Throw Your Weight Around
    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  11. #11
    Build Constructionist unbongwah's Avatar
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    Default Kundarak Tempest (ranger)

    Mildly tweaked version of this build to take advantage of the +2 racial APs which are now available. Because everyone has time for 33 RTRs, amirite?!
    Code:
    Kundarak Tempest
    Ranger 20
    True Neutral Dwarf
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength         8       +4       4: CON
    Dexterity       12       +4       8: CON
    Constitution    20       +4      12: CON
    Intelligence    18       +4      16: CON
    Wisdom           8       +4      20: CON
    Charisma         6       +4      24: CON
                                     28: CON
    
    Feats
    
     1        : Least Dragonmark: Warding
     3        : Precision
     6        : Insightful Reflexes
     9        : Improved Critical: Bludgeoning
    12        : Quicken Spell
    15        : Empower Healing Spell
    18        : Toughness OR Completionist
    21 Epic   : Overwhelming Critical
    24 Epic   : Epic Toughness OR Two Weapon Defense
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: First Blood OR Elusive Target
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Epic Reflexes
    30 Legend : Scion of: Arborea OR Plane of Earth
    
     1 Ranger : Favored Enemy: Undead
     5 Ranger : Favored Enemy: Giant
    10 Ranger : Favored Enemy: Evil Outsider
    15 Ranger : Favored Enemy: Construct
    20 Ranger : Favored Enemy: Elemental
    
    
    Enhancements (80+12 AP)
    
    Tempest (42 AP)
    
    • Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind, Dervish
      1. Improved Defense III, Whirling Blades
      2. Improved Parry III, Whirling Blades, Sprint Boost III
      3. Storm Dancer, Critical Mastery II, Whirling Blades
      4. Storm Tempest, The Growing Storm III, Whirling Blades
      5. Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III
    Deepwood Stalker (24 AP)
    • Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
      1. Stealthy III, Tendon Cut I
      2. Survivalist, Melee/Range Power Boost III
      3. Survivalist, Thrill of the Hunt III, Favored Hunter III
      4. Killer III
    Dwarf (18 AP)
    • Dwarven Toughness
      1. Kundarak Dragonmark Focus III, Pick and Hammer Training
      2. Lesser Dragonmark of Warding, Dwarven Tactics I, Pick and Hammer Training
      3. Greater Dragonmark of Warding, Pick and Hammer Training
      4. Pick and Hammer Training, Throw Your Weight Around
    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Constitution
    2. (none)
    3. Critical Damage III, Haste Boost III
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer
    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Grim Precision (Tier 3 Shadowdancer)
    4. Rejuvenation Cocoon (Tier 1 Primal)
    Specced for warhammers: switching to heavy picks or axes instead is simply a matter of tweaking Enhancements and taking the right Imp Crit feat. [EDIT: best mid-teen heroic weapon for this build is Deathnip; so consider speccing for hvy picks in heroics before switching to warhammers in epics.] For added flavor I took the DM of Warding for a cool tattoo and the Radiant Forcefield clickie for emergencies. But mostly for the cool tattoo.
    Last edited by unbongwah; 12-28-2017 at 12:19 PM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  12. #12
    Build Constructionist unbongwah's Avatar
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    Default Kundarak Rogue

    Okay, this build is really stretching the concept, since it's not really based on the rogue trees. But the pieces all fit together as intended.
    • Rogue 13 provides: 11d6 sneak attacks (7d6 SA base + 3d6 Imp Sneak Atk feat + 1d6 Assassin), two bonus feats (Opportunist & Imp Evasion), access to Improved Feint (important for AoE sneak atk dmg), +13% runspeed from Acrobat, Assassin's Trick, plus plenty of skill points, of course.
    • Ftr 6 provides most of the rest of the DPS from tier-5 Kensei (added Melee Power, +1 crit range & multiplier), etc. Added bonus: +25 PRR/MRR from Stalwart D. although this means you can't use Rage effects.
    • Third class is splash of your choice. I used barb for +10% run speed (stacks w/Acro for +23% total) and +6 dmg from barb Imp Power Atk. Other options include monk (extra feat, +10 MP from Henshin), wizard (EK Cleave and +10% AC), or druid (Ram's Might, access to metamagics & Heal skill for e.g. Cocoon).


    EDIT: updated build (1/20/18)
    Code:
    Kundarak Rogue (THF)
    13/6/1 Rogue/Fighter/Barbarian
    True Neutral Dwarf
    
    
    Level Order
    
    1. Rogue           6. Fighter        11. Rogue          16. Rogue
    2. Fighter         7. Fighter        12. Rogue          17. Rogue
    3. Fighter         8. Rogue          13. Rogue          18. Rogue
    4. Fighter         9. Barbarian      14. Rogue          19. Rogue
    5. Fighter        10. Rogue          15. Rogue          20. Rogue
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        12       +6       4: CON
    Dexterity       14       +7       8: CON
    Constitution    20       +6      12: CON
    Intelligence    16       +6      16: CON
    Wisdom           8       +6      20: CON
    Charisma         6       +6      24: CON
                                     28: CON
    
    Feats
    
     1        : Improved Feint
     2 Fighter: Power Attack
     3        : Insightful Reflexes OR Completionist
     3 Fighter: Cleave
     5 Fighter: Great Cleave
     6        : Two Handed Fighting
     7 Fighter: Weapon Focus: Slashing
     9        : Improved Critical: Slashing
    12        : Weapon Specialization: Slashing
    15        : Improved Two Handed Fighting
    18        : Greater Two Handed Fighting
    21 Epic   : Overwhelming Critical
    24 Epic   : Improved Sneak Attack
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Precision OR Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Past Life: Rogue OR Epic Damage Reduction
    30 Legend : Scion of: Ethereal Plane
    
    17 Rogue  : Opportunist
    20 Rogue  : Improved Evasion
    
    
    Enhancements (80+2 AP)
    
    Kensei (32 AP)
    
    • Kensei Focus: Axes, Spiritual Bond, Strike with No Thought
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization, Ascetic Training: Agility III
      3. Critical Mastery III, Weapon Group Specialization, Shattering Strike I
      4. Opportunity Attack, Liquid Courage, Strike at the Heart
      5. One with the Blade, Keen Edge
    Dwarf (18 AP)
    • Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II, Dwarven Toughness III
      1. Axe Training
      2. Child of the Mountain I, Axe Training
      3. Axe Training
      4. Axe Training, Throw Your Weight Around
    Assassin (11 AP)
    • Knife in the Darkness, Dagger in the Back, Assassin's Trick
      1. Sneak Attack Training, Stealthy III
      2. Damage Boost III
    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III
    Stalwart Defender (6 AP)
    • Toughness, Stalwart Defense
      1. Item Defense I, Durable Defense III
    Ravager (4 AP)
    • Furious Rage
      1. Barbarian Power Attack III
    Thief-Acrobat (3 AP)
    • Staff Control
      1. Fast Movement
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Critical Damage I
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Grim Precision (Tier 3 Shadowdancer)
    3. Lithe (Tier 2 Shadowdancer)
    4. Rejuvenation Cocoon (Tier 1 Primal)
    5. Brace for Impact (Tier 1 Sentinel)
    Specced for greataxes: mauls is an easy conversion. Switching to TWF is also an option and is actually a little easier on the stats, since you can dump STR a lot w/out THF feat chain. Also instead of Weapon Focus+Specialization, you could take Dodge+Mobility and invest in Kensei Dodge+Athletic Mastery: a little more DPS vs a little more defenses - your call.

    EDIT (03/21/19): The Knight's Training feat buffs two TYWA-compatible weapon types (warhammers and battleaxes). This build uses hammers, ideally Whelm.
    Code:
    Kundarak Assassin
    Rogue 20
    True Neutral Dwarf
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength         8                4: CON
    Dexterity       16       +5       8: CON
    Constitution    20               12: CON
    Intelligence    16       +2      16: CON
    Wisdom           8               20: CON
    Charisma         6               24: CON
                                     28: CON
    
    Feats
    
     1        : Two Weapon Fighting
     3        : Precision
     6        : Knight's Training
     9        : Improved Two Weapon Fighting
    12        : Improved Critical: Bludgeoning
    15        : Greater Two Weapon Fighting
    18        : Two Weapon Defense
    21 Epic   : Improved Sneak Attack
    24 Epic   : Overwhelming Critical
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: First Blood
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Past Life: Rogue
    30 Legend : Scion of: Ethereal Plane
    
    10 Rogue  : Opportunist
    13 Rogue  : Improved Evasion
    16 Rogue  : Defensive Roll
    19 Rogue  : Crippling Strike
    
    
    Enhancements (80 AP)
    
    Assassin (43 AP)
    
    • Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness, Lethality, Deadly Shadow
      1. Poison Strikes: Heartseeker, Sneak Attack Training, Stealthy III
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Sneak Attack Training
      4. Execute, Killer III, Weakening Strikes, Sneak Attack Training
      5. Assassinate, Measure the Foe III, Deadly Strikes, Knife Specialization, Light Armor Mastery III
    Dwarf (18 AP)
    • Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II, Dwarven Toughness III
      1. Pick and Hammer Training
      2. Child of the Mountain I, Pick and Hammer Training
      3. Pick and Hammer Training
      4. Pick and Hammer Training, Throw Your Weight Around
    Thief-Acrobat (11 AP)
    • Staff Control, Stick Fighting, Tumbler
      1. Sly Flourish III, Fast Movement
      2. Haste Boost III
    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Constitution
    2. Constitution
    3. Critical Damage II, Constitution
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer
    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Grim Precision (Tier 3 Shadowdancer)
    4. Stealthy (Tier 1 Shadowdancer)
    Unfortunately even with Knight's Training, hammers are still "only" 17-20/x4 weapons in Dreadnought vs dagger's 15-20/x4 on an Assassin like this. And that's before you factor in Vistani Knife Fighter bonuses to daggers. So we are still firmly seated in Flavortown here.
    Last edited by unbongwah; 03-22-2019 at 09:04 PM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  13. #13
    Build Constructionist unbongwah's Avatar
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    Default Kundarak Engineer (Artificer)

    Summary: SWF (dwarven axes) with summoning buffs. Obviously, three druid PLs are desirable for this gimp.

    To be honest, this is really just a proof-of-concept build. There's not really much point in CON-based arty, IMO. If you wanna focus on melee DPS, fighter makes more sense. An INT-based artificer makes a much better melee / caster hybrid. And if you're really trying to buff your iron doggo, you want the higher-tier buffs from Arcanotechnician; but there's not enough APs on this build for them without a ton of racial PLs. But this isn't really the thread for sensible builds...
    Code:
    Kundarak Engineer
    Artificer 20
    True Neutral Dwarf
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        10       +4       4: CON
    Dexterity       10       +4       8: CON
    Constitution    20       +4      12: CON
    Intelligence    18       +4      16: CON
    Wisdom           8       +4      20: CON
    Charisma         6       +4      24: CON
                                     28: CON
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent      1  1  2  2  2  1  1  1  1  1  2  1  1  1  1  1  1  1  1  23
    Repair    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spellcr   2  2  2  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Open Lo   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal                                          1  1  1  1  1  1  1  1   8
    Balance   2                 1  1  1  1  1                              7
    Tumble    1                                                            1
    Haggle                                     1                           1
             ------------------------------------------------------------
             32  9  9  9  9  9 10 10 10 10 10 10 10 10 10 10 10 10 10 10
    
    
    Feats
    
     1        : Insightful Reflexes
     3        : Power Attack
     4 Arti   : Single Weapon Fighting
     6        : Cleave
     8 Arti   : Augment Summoning
     9        : Improved Single Weapon Fighting
    12        : Great Cleave
    12 Arti   : Improved Critical: Slashing
    15        : Greater Single Weapon Fighting
    16 Arti   : Quicken Spell
    18        : Precision
    20 Arti   : Maximize Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Improved Augment Summoning
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Epic Damage Reduction OR Completionist
    28 Destiny: Perfect Single Weapon Fighting OR Elusive Target
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Epic Reflexes OR Completionist
    30 Legend : Scion of: Elysium OR Arborea
    
    
    Enhancements (80 AP)
    
    Battle Engineer (41 AP)
    
    • Battle Engineer, Infused Weapons, Infused Armor, Infused Weapons II, Infused Armor II, Master Engineer
      1. Hand and a Half Training, Thaumaturgical Conduits III
      2. Hand and a Half Training, Caustic Strike I, Extra Action Boost III, Action Boost: Power III
      3. Hand and a Half Training, Shatter Defenses I, Intelligence
      4. Hand and a Half Training, Haste Boost, Agility Engine III, Intelligence
      5. Reconstructed Edges, Thunder-Shock: Melee, Unlock Potential, Tactical Mobility
    Dwarf (18 AP)
    • Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II, Dwarven Toughness III
      1. Axe Training
      2. Child of the Mountain I, Axe Training
      3. Axe Training
      4. Axe Training, Throw Your Weight Around
    Harper Agent (12 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Versatile Adept I, Know the Angles III, Harper Leadership III
    Arcanotechnician (9 AP)
    • Arcanotechnician, Palliative Admixture
      1. Uncaring Master, Spell Critical
      2. Imbue Defender III
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Critical Damage I
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (35 fate points)
    1. Summon Dryad Elder (Tier 4 Primal) OR Sense Weakness (Tier 4 Fury)
    2. Grim Precision (Tier 3 Shadowdancer)
    3. Natural Shielding (Tier 2 Primal) OR Hail of Blows (Tier 2 Grandmaster)
    4. Rejuvenation Cocoon (Tier 1 Primal)
    5. Brace for Impact (Tier 1 Sentinel)
    Twists depend on how far you're really willing to gimp yourself to focus on summons.
    Last edited by unbongwah; 01-27-2018 at 01:25 PM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  14. #14
    Build Constructionist unbongwah's Avatar
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    Default Kundarak Wraith (wizard)

    This is just a straight-forward conversion of slarden's melee wraith build.
    Code:
    Kundarak AxeWraith
    12/6/2 Wizard/Fighter/Monk
    Lawful Neutral Dwarf
    
    
    Level Order
    
    1. Fighter         6. Fighter        11. Wizard         16. Wizard
    2. Monk            7. Fighter        12. Wizard         17. Wizard
    3. Monk            8. Fighter        13. Wizard         18. Wizard
    4. Wizard          9. Fighter        14. Wizard         19. Wizard
    5. Wizard         10. Fighter        15. Wizard         20. Wizard
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        12       +5       4: CON
    Dexterity        8       +5       8: CON
    Constitution    20       +5      12: CON
    Intelligence    18       +5      16: CON
    Wisdom           8       +5      20: CON
    Charisma         6       +5      24: CON
                                     28: CON
    
    Feats
    
     1        : Insightful Reflexes
     1 Fighter: Weapon Focus: Slashing
     2 Monk   : Power Attack
     3        : Cleave
     3 Monk   : Two Handed Fighting
     4 Wizard : Quicken Spell
     6        : Toughness OR Completionist
     6 Fighter: Great Cleave
     8 Fighter: Weapon Specialization: Slashing
     9        : Adept of Forms
    10 Fighter: Improved Critical: Slashing
    12        : Master of Forms OR Precision
    13 Wizard : Extend Spell
    15        : Improved Two Handed Fighting
    18        : Greater Two Handed Fighting
    18 Wizard : Maximize Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Grandmaster of Forms OR Bulwark of Defense
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic   : Epic Toughness OR Epic Reflexes
    30 Legend : Scion of: Astral Plane OR Shadowfell
    
    
    Spells
    
    Wizard
    
    1. <Any>, <Any>, <Any>, <Any>, <Any>
    2. Lesser Death Aura, <Any>, <Any>, <Any>, <Any>
    3. Haste, Displacement, <Any>, <Any>, <Any>
    4. Negative Energy Burst, Death Aura, Dimension Door, <Any>
    5. <Any>, <Any>, <Any>, <Any>
    6. Tenser's Transformation, <Any>, <Any>
    Enhancements (80+6 AP) Kensei (32 AP)
    • Kensei Focus: Axes, Spiritual Bond, Strike with No Thought
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization, Ascetic Training: Agility III
      3. Critical Mastery III, Weapon Group Specialization, Shattering Strike II
      4. Opportunity Attack, Strike at the Heart
      5. One with the Blade, Keen Edge
    Pale Master (21 AP)
    • Dark Reaping, Zombie Form, Vampire Form, Wraith Form
      1. Spell Critical, Negative Energy Conduit III
      2. Spell Critical, Bone Armor III
      3. Cloak of Night III, Spell Critical, Constitution
    Dwarf (18 AP)
    • Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II, Dwarven Toughness III
      1. Axe Training
      2. Child of the Mountain I, Axe Training
      3. Axe Training
      4. Axe Training, Throw Your Weight Around
    Harper Agent (7 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles II
    Stalwart Defender (6 AP)
    • Toughness, Stalwart Defense
      1. Item Defense I, Durable Defense III
    Eldritch Knight (Wizard) (1 AP)
    • Eldritch Strike
    Henshin Mystic (1 AP)
    • Riddle of Fire
    Leveling Guide
    1. Dwf0 Dwarven Toughness; Dwf1 Axe Training; Dwf1 Iron Stomach I, II, III; Dwf2 Axe Training; Dwf2 Child of the Mountain I
    2. Dwf2 Child of the Mountain II; Dwf3 Axe Training
    3. Dwf3 Stand Like Stone I; Dwf4 Axe Training; Dwf4 Throw Your Weight Around
    4. EKw0 Eldritch Strike; Hen0 Riddle of Fire; Ken0 Kensei Focus: Axes; Ken1 Haste Boost I
    5. Ken1 Haste Boost II, III; Ken1 Weapon Group Specialization
    6. Ken2 Weapon Group Specialization; Ken1 Extra Action Boost I
    7. Ken0 Spiritual Bond; Ken3 Critical Mastery I, II, III
    8. Ken3 Weapon Group Specialization; Ken1 Extra Action Boost II
    9. Ken1 Extra Action Boost III; Ken4 Opportunity Attack
    10. Ken0 Strike with No Thought; Ken4 Strike at the Heart; Ken2 Ascetic Training: Agility I
    11. Ken2 Ascetic Training: Agility II, III; Ken3 Shattering Strike I, II
    12. Ken5 One with the Blade; Ken5 Keen Edge; SD0 Toughness; SD1 Item Defense I
    13. SD1 Durable Defense I, II, III; SD0 Stalwart Defense
    14. Hrp0 Agent of Good I; Hrp1 Strategic Combat; (Bank 1 AP)
    15. Reset Stalwart Defender
      • Pale Master: Dark Reaping, Zombie Form, Vampire Form
        1. Spell Critical, Negative Energy Conduit III
        2. Bone Armor III
    16. PM3 Cloak of Night I, II, III; SD0 Toughness
    17. Hrp1 Harper Enchantment; Hrp2 Know the Angles I; SD1 Item Defense I
    18. SD1 Durable Defense I, II, III; SD0 Stalwart Defense
    19. PM2 Spell Critical; PM3 Spell Critical
    20. Hrp2 Know the Angles II; PM3 Constitution; PM0 Wraith Form
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack, Damage Boost III
    3. Lay Waste
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Grim Precision (Tier 3 Shadowdancer)
    3. Hail of Blows (Tier 2 Flowers)
    4. Dance of Flowers (Tier 1 Flowers)
    5. Brace for Impact (Tier 1 Sentinel)
    Comments:
    • I needed 6 extra racial APs to be able to afford everything I wanted. Without them I guess you'd have to drop either defensive stance (though it would be a shame to lose +25 PRR/MRR); or Harper (losing some DPS and to-hit goes back to being based on STR). Extra racial APs would let you invest more into Harper for extra Melee Power or Pale Master for +1 CON and fourth tier of Spell Critical which boosts your NEB and Death Auras.
    • For heroic leveling, you play like a typical axe-wielding fighter. You will NOT be centered before level 12; so for lvls 3-11 just use light armor for Evasion and higher Dodge or heavy armor for max PRR.
    • At lvl 12 you become centered and switch to robes. Use either Wind stance for extra doublestrike or Fire for the crit bonus; i.e., Wind for single-target, Fire for Cleaves.
    • I designed it so you can use vampire form starting at lvl 15; that's also when you will have NEB and both Death Auras to keep yourself (un)healed. Watch out for those light-spamming casters, though!
    • Designed for greataxes: mauls is an easy conversion. Among named greataxes, the ones you want most for heroics IMO are Carnifex (4-12) and Riftmaker (13-19). For epics, start with Antique Greataxe or Cannith Greataxe of Fire; later you switch to drow greataxe, Cleaver, eRiftmaker, and/or Torn (new Ravenloft axe), depending on what you have, of course.
    Last edited by unbongwah; 01-27-2018 at 02:40 PM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  15. #15
    Community Member pappo's Avatar
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    SE Virginia, USA
    Posts
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    Default

    Hi there unbongwah

    Was this one of your older Kundarak Brigade builds ? I don't remember where I found it. If so, is it still viable now up into U38 ?
    I am running it now and am up to level 13. I can reroll it if you think it is out of date.


    Kundarak Vanguard
    Paladin 20
    Lawful Good Dwarf


    Stats
    28pt 32pt Level Up
    ---- ---- --------
    Strength 16 16 4: STR
    Dexterity 8 8 8: STR
    Constitution 16 18 12: STR
    Intelligence 10 10 16: STR
    Wisdom 8 8 20: STR
    Charisma 14 14 24: STR
    28: STR

    Skills
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    ------------------------------------------------------------
    Intim 3 2 2 2 2 2 2 2 2 2 2 23
    UMD 2 1 1 1 1 1 1 1 1 1 11
    Heal 1 1
    ------------------------------------------------------------
    8 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2


    Feats

    1 : Shield Mastery
    1 Deity : Follower of: Sovereign Host
    3 : Power Attack
    6 : Stunning Blow
    6 Deity : Unyielding Sovereignty
    9 : Improved Shield Mastery
    12 : Improved Critical: Piercing or Slashing
    15 : Improved Shield Bash
    18 : Empower Healing Spell
    21 Epic : Overwhelming Critical
    24 Epic : Cleave
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic : Great Cleave OR Quicken Spell
    28 Destiny: First Blood OR Elusive Target
    29 Destiny: Dire Charge
    30 Epic : Epic Damage Reduction OR Quicken Spell
    30 Legend : Scion of: Arborea


    Enhancements (80 AP)

    Vanguard (41 AP)

    To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II, Vicious Shield II, Shield Champion
    Shield Specialization, Shield Smash III
    Shield Specialization, Brutality III, Stunning Shield II, Missile Shield III, Melee Power Boost III
    Follow Up III, Fatal Bulwark, Shield Riposte III
    (none)
    Shield to the Face, Disorienting Smash II, Shield Charge III, Armored Strength


    Dwarf (18 AP)

    Dwarven Toughness, Dwarven Constitution
    Pick and Hammer Training
    Dwarven Tactics I, Child of the Mountain III
    Stand Like Stone III
    Dwarf Fortress III


    Sacred Defender (11 AP)

    Holy Bastion, Sacred Defense
    Extra Lay On Hands III, Durable Defense III
    Resilient Defense II
    Tenacious Defense I


    Knight of the Chalice (10 AP)

    Slayer of Evil
    Extra Turning II, Extra Smite II
    Divine Might I, Exalted Cleave III


    Leveling Guide

    Van0 To the Fore!; Van1 Shield Smash I, II, III
    SD0 Holy Bastion; SD1 Extra Lay On Hands I, II, III
    SD1 Durable Defense I; SD0 Sacred Defense; Van1 Shield Specialization
    Van0 Shield Combat I; Van2 Stunning Shield I; Van2 Shield Specialization
    Van3 Follow Up I, II, III; Van2 Missile Shield I
    Van0 Vicious Shield I; Van3 Shield Riposte I; Van3 Fatal Bulwark
    Van2 Melee Power Boost I, II, III; Van2 Missile Shield II
    Van2 Missile Shield III; Van3 Shield Riposte II, III; Van2 Stunning Shield II
    Van2 Brutality I, II, III; SD1 Durable Defense II
    SD1 Durable Defense III; SD2 Resilient Defense I, II; SD3 Tenacious Defense I
    (Bank 4 AP)
    Van0 Shield Combat II; Van5 Armored Strength; Van5 Shield to the Face; Van5 Shield Charge I, II, III
    Van5 Disorienting Smash I, II; KoC0 Slayer of Evil; KoC1 Extra Smite I
    KoC1 Extra Smite II; KoC1 Extra Turning I, II
    KoC2 Divine Might I; KoC2 Exalted Cleave I, II, III
    Dwf0 Dwarven Toughness; Dwf0 Dwarven Constitution
    Dwf1 Pick and Hammer Training; Dwf2 Dwarven Tactics I; Dwf2 Child of the Mountain I
    Van0 Vicious Shield II; Dwf2 Child of the Mountain II; Dwf3 Stand Like Stone I
    Dwf3 Stand Like Stone II; Dwf2 Child of the Mountain III; Dwf3 Stand Like Stone III
    Van0 Shield Champion; Dwf4 Dwarf Fortress I, II, III



    Destiny (24 AP)

    Legendary Dreadnought

    Legendary Tactics III, Extra Action Boost II
    Momentum Swing III, Imp. Power Attack
    Lay Waste, Haste Boost III
    Anvil of Thunder
    Advancing Blows, Devastating Critical
    Master's Blitz, Pulverizer


    Twists of Fate (18 fate points)

    Sense Weakness (Tier 4 Fury)
    Legendary Shield Mastery (Tier 2 Sentinel)
    Rejuvenation Cocoon (Tier 1 Primal)

  16. #16
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by pappo View Post
    Was this one of your older Kundarak Brigade builds ?
    ...maybe? I mean it sorta looks like something I would throw together, back when Dwarf Fortress was kinda-sorta worth it. Unfortunately, they changed DF from a flat DPS bonus (+7%) to Melee Power boost (+7 MP), making it vastly less powerful. And it's not like it was OP to begin with!

    The difference being that the old DF DPS bonus was applied before Melee Power was applied, IIRC. With 200-300 burst MP being not uncommon in current endgame, AFAICT, +7 MP for 18 APs in anemic.
    If so, is it still viable now up into U38 ?
    I guess? I mean there's nothing broken about it, AFAICT, it's just Dwarf Fortress is no longer worth the AP investment, IMO, and it's not a CON-based (TYWA) build, so it doesn't fit with this thread's theme. If you're going with a conventional STR-based S&B Vanguard, then it will wind up looking like...well, every other STR-based S&B Vanguard.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  17. #17
    Community Member pappo's Avatar
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    Default Recommendations ?

    Quote Originally Posted by unbongwah View Post
    ...maybe? I mean it sorta looks like something I would throw together, back when Dwarf Fortress was kinda-sorta worth it. Unfortunately, they changed DF from a flat DPS bonus (+7%) to Melee Power boost (+7 MP), making it vastly less powerful. And it's not like it was OP to begin with!

    The difference being that the old DF DPS bonus was applied before Melee Power was applied, IIRC. With 200-300 burst MP being not uncommon in current endgame, AFAICT, +7 MP for 18 APs in anemic.

    I guess? I mean there's nothing broken about it, AFAICT, it's just Dwarf Fortress is no longer worth the AP investment, IMO, and it's not a CON-based (TYWA) build, so it doesn't fit with this thread's theme. If you're going with a conventional STR-based S&B Vanguard, then it will wind up looking like...well, every other STR-based S&B Vanguard.
    What would you recommend for a S&B Bastard sword paladin from your Kundarak brigade. Could I mod the Kundarak Knight for S&B?

  18. #18
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by pappo View Post
    Could I mod the Kundarak Knight for S&B?
    You could although the downside is the high AP cost for TYWA means you short-change one or more of your other trees. E.g., 41 VG / 18 dwarf / 13 SD / 8 KotC or Harper (just enough for Exalted Cleave or Know the Angles). It works just not as well as I would like without extra racial APs.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  19. #19
    Community Member pappo's Avatar
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    Quote Originally Posted by unbongwah View Post
    You could although the downside is the high AP cost for TYWA means you short-change one or more of your other trees. E.g., 41 VG / 18 dwarf / 13 SD / 8 KotC or Harper (just enough for Exalted Cleave or Know the Angles). It works just not as well as I would like without extra racial APs.
    I appreciate your feedback. I will see how it goes.
    I am a player who likes to follow other people's builds, mainly due to my laziness in not using character planners, and I have appreciated the effort you do to make your builds available. I have run many of them in the past and will continue to do so. Besides my current attempt at a Vanguard Paladin, my other project is to taking my cleric through all of your Cleric domain builds. I have just completed the Zombie Cleric (Death Domain) and am working on the Silvanus Warpriest (War Domain) they are a lot of fun.

    Regards

  20. #20
    Build Constructionist unbongwah's Avatar
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    Default Kundarak Ursa Major (druid)

    With the Update 38 overhaul to druids, I thought I'd take a crack at a TYWA bear build. Nature's Protector adds up to +13 CON which is nice; while Rising Fury is another +10 CON when fully stacked.

    <theorycrafting intensifies>

    Build goal: a bear tank with a viable Earthquake / Burst of Glacial Wrath DC. Is it possible?! Probably not but let's give it a go.
    Code:
    Kundarak Ursa Major
    Druid 20
    True Neutral Dwarf
    
    
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        10       +3       4: WIS
    Dexterity        8       +3       8: WIS
    Constitution    20       +3      12: WIS
    Intelligence    10       +3      16: WIS
    Wisdom          18       +3      20: WIS
    Charisma         6       +3      24: WIS
                                     28: WIS
    
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Intim     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Balance            1     1     1     1     1     1     1     1     1   9
    Tumble       1                                                         1
             ------------------------------------------------------------
             16  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5
    
    
    
    
    Feats
    
    
     1        : Quicken Spell
     3        : Power Attack
     6        : Cleave OR Natural Fighting
     9        : Great Cleave OR Natural Fighting
    12        : Improved Critical: Slashing
    15        : Combat Expertise
    18        : Spell Focus: Evocation
    21 Epic   : Overwhelming Critical
    24 Epic   : Burst of Glacial Wrath OR Natural Fighting
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Elusive Target
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Epic Fortitude OR Natural Fighting
    30 Legend : Scion of: Arborea
    
    
     2 Druid  : Wild Shape 1: Bear
     5 Druid  : Wild Shape 1: Wolf
     8 Druid  : Wild Shape 2: Dire Bear
    11 Druid  : Wild Shape 2: Winter Wolf
    13 Druid  : Wild Shape 3: Fire Elemental
    17 Druid  : Wild Shape 3: Water Elemental
    
    
    
    
    Enhancements (80+12 AP)
    
    
    Nature's Protector (41 AP)
    
    • Nature's Protector, Nature's Defense, Magical Beast, Big Claws, Big Bear, The Great Bear
      1. Rage of the Beast II, Bloody Claws III, Enchanted Defense III
      2. Primal Beast II, Bloody Claws, Grizzled Defense III
      3. Enduring Beast II, Savage Roar, Ursa's Heart III
      4. Undying Beast, Beast Awakened, Ursa's Spirit III
      5. Beast Unleashed, Bear Charge, Lightning Strikes the Mountain, Ursa's Will III, Force of Nature III
    Nature's Warrior (25 AP)
    • Natural Adept, Nature's Senses, Nature's Bounty, A True Hunter
      1. Extra Wild Empathy III, Beastial Nature I
      2. Flight III, Double Strike Boost III
      3. Fight III, Prey on the Weak II, Essence of the Shrike II
      4. Four Legs Good, Ferocity III
    Dwarf (18 AP)
    • Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II
      1. Axe Training, Dwarven Armor Mastery III
      2. Axe Training
      3. Axe Training
      4. Axe Training, Throw Your Weight Around
    Season's Herald (8 AP)
    • Child of Summer, Elder of Winter
      1. Beguile II, Wax and Wane
      2. Wax and Wane
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Imp. Combat Expertise, Imp. Power Attack, Damage Boost III
    3. Haste Boost III
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (35 fate points)
    1. Wild Weapons (Tier 4 Fury)
    2. Grim Precision (Tier 3 Shadowdancer)
    3. School Specialist: Evocation (Tier 2 Magister)
    4. Shield Prowess (Tier 1 Sentinel)
    5. Rejuvenation Cocoon (Tier 1 Primal)
    Need to use a shield for Ursa Protector bonuses, so this is S&B with axes; using hammers or heavy picks instead is an easy conversion. [EDIT: need to invest in UMD so you can use Master's Touch scrolls for weapon prof, if nothing else.] Basically it uses Power Attack + Rage of the Beast when focusing on melee DPS, tossing out spells / bear attacks whenever Essence of the Shrike (EotS) procs. When tanking, it disables Rage and turns on Combat Expertise for extra AC and PRR.


    Drawbacks - gods, where to begin?


    • First off, there's the high AP cost of, well, everything: 41 in Nature's Protector for the capstone, 18 in dwarf racial for TYWA, and at least 21 in Nature's Warrior for the +1 crit multipler. So theoretically doable without racial PLs, but you have to give up tier-4 NW, Season's Herald, and/or Harper.
    • STR to-hit, CON to melee damage, WIS for DCs - can you say "multiple attribute dependency," kids?
    • Since the druid trees didn't get any crit range bonuses (only the +1 crit multiplier from NW), it makes sense for pure wolf / bear builds to use weapons with a wide threat range, like scimitars or falchions. So of course this build uses 1H axes which are only 20/x3 weapons. Warhammers are also 20/x3, although Pulverizer ought to work in animal form now (though I haven't tested), which would give them an advantage. Or use picks: Deathnip is still great for heroics but there's no named options in epics. Either way you go, though, you are not going to get nearly as many temp SPs from EotS as wolf druid builds which have higher attack speed and a better crit threat range.
    • I believe the spell cooldown penalties from bear form (1.5x w/capstone) and Combat Expertise (3x) stack. So your spell usage goes way down in full-tank mode.
    • Even if we ignore Spellpower (besides Positive) and just use spells for buffs, heals, and CC (i.e. no caster DPS), gearing will be a huge PITA. Because you need all the usual melee-tank gear plus some DC-boosting gear. And that's before you factor in druid restrictions (i.e., no metal armor nor shields).
    • Lay Waste works in animal forms; however, Momentum Swing does not (well, didn't - haven't checked if it still doesn't post-U38). So with no way to reset LW's timer, there's not much incentive to use it on an animal build.


    Even by my standards, this build seems like a terribly gimp idea, which is why I am so excited at the prospect of someone volunteering to test it for me to see just how bad it is.
    Last edited by unbongwah; 04-26-2018 at 03:13 PM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

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