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  1. #21
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    Default

    Just a little progress report. New to polish a few more things before I post the next release, probably over the weekend some time.

    18-7-2017
    Most settings now store to an ini file, not the registry (a couple seem to bypass this new mechanism, but I will work on them)
    You can now select gear and apply augment selections (standard augments only). Effects don't yet apply but will soon.
    But only have 1 item setup so far, will start to flesh out the list and work on the item editor at some point.

    17-7-2017
    Start up flickering self flagellation reduced (this was causing lock up for some users)
    Bad test items fixed
    Lost fate points on a destiny switch fixed
    Added test item - Sightless Helm
    Augments file now loaded
    Started item selection dialog
    - lists available items in slot
    - Allows item selection
    - Shows available augment slots
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  2. #22
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    Default

    A bit more progress today.

    19-7-2017
    Equipped Gear Items now save / load correctly
    Item effects now apply although bonus type not yet included
    Item effects now revoke on item change
    Battle Engineer enhancement tree updated to U36

    Next aim is to get more items setup so that an overall user experience can round out.
    Still need to sort some more issues with gear sets as the planner lets you create more gear sets, but changes always effect the "Standard" gear set you start with.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  3. #23
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    Default Alpha Build 1.0.0.1 Now Available on GitHub

    So I worked on the equipment subsystem and defined 3 Legendary Slavelord items, Shackles, chains and rings and added almost all the augments for them.
    Effects now have bonus types so multiple bonuses of the same type no longer stack.
    Gear sets are currently disabled so you can only use the default gear set at the moment..

    See my signature for a link to the latest release. As always any bug reports or suggestions would be nice
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  4. #24
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    Latest updates, although not yet available (Will be in build 1.0.0.2 later this week)

    Aim is to have more gear added incrementally on each release, but there is so much of it, it will take a while.
    Will be adding guild buffs interface next, you just enter your guild level and say apply guild buffs (on/off flag)
    Will also aim to add item tooltips and maybe level tooltips (so you can mouse over and find out what is needed to be done for a given level).
    When it comes to upgradable items, I assumed all items have been upgraded to their maximum potential - some issues with Necro 4 items as some upgrades are slots, not sure how to handle this yet.

    24-7-2017
    Spell powers now use correct skill for base spell power
    Only effects with non-zero contributions are now listed (stops set bonus's which you do not yet qualify for showing up in the list)
    Efficiency issue when training racial past lives fixed
    Created GuildBuffs.xml file with all current ship and legacy buffs that still have an effect in advance of applying guild buffs by guild level.
    Started adding level 20+ Rings
    NOTE: Any previous character designs with equipped gear which had no levels now no longer load (sorry)

    23-7-2017
    Effect skill bonus's can be by base ability
    Effect "CriticalDamageBonus" renamed "Seeker" internally to better reflect DDO systems
    Lots of additional bonus types added
    New augments added to handle Erudition, Subterfuge and Prowess items/sets
    All level 20+ trinkets added (Highest level version of each)

    21-7-2017
    Arch-Mage: Spell Penetration effect now has correct vector size
    Effects will now add to the total correctly for all bonus types
    Bonus types now displayed
    All effects had bonus types added
    NOTE: Any previous character designs with equipped gear which had effects now no longer load (sorry)
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  5. #25

    Default Name Change

    I do have a request that you modify your program name. I know that we do not have a copyright on the name DDO Character Planner but I would like to prevent confusion for the end users for which program they currently are using. I do hope all works out for you in your log term project with your planner as it is a lot of work to maintain the project. I to wish to get some of the additional trackables added to the program, but before that can happen I need to get an easy way for all the current data to be edited without errors. That will be one of my next steps before adding destinies and equipment.

    Best of luck.
    Main Characters Adarshae, Adenasenka, Nimithar Pyri and of Argonnessen
    Projects of Interest:
    ADARDDO
    DDO Character Planner V4 (Ron's Character Planner)

  6. #26

    Default

    To that end, some words to consider:

    Creator
    Designer
    Maker
    Modeler

    I deliberately avoided the word "Planner" when naming mine to differentiate it from Ron's planner. Something like "Build Creator" or "Character Designer" might work. Just spitballing.

  7. #27
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    Default

    Quote Originally Posted by Tom.JonesJr View Post
    I do have a request that you modify your program name. I know that we do not have a copyright on the name DDO Character Planner but I would like to prevent confusion for the end users for which program they currently are using. I do hope all works out for you in your log term project with your planner as it is a lot of work to maintain the project. I to wish to get some of the additional trackables added to the program, but before that can happen I need to get an easy way for all the current data to be edited without errors. That will be one of my next steps before adding destinies and equipment.

    Best of luck.
    A sensible thing t do. Didn't mean to step on the other planners toes.
    I probably can't rename the GitHub project but I will rename the executable.
    I'll get that n the next release.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  8. #28

    Default

    Quote Originally Posted by Ordinary View Post
    A sensible thing t do. Didn't mean to step on the other planners toes.
    I probably can't rename the GitHub project but I will rename the executable.
    I'll get that n the next release.
    GitHub will allow a rename. I went through a few renames when setting up the DDO Character Planner. It is a little work, but can be done.
    Main Characters Adarshae, Adenasenka, Nimithar Pyri and of Argonnessen
    Projects of Interest:
    ADARDDO
    DDO Character Planner V4 (Ron's Character Planner)

  9. #29
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    Default

    Quote Originally Posted by Tom.JonesJr View Post
    GitHub will allow a rename. I went through a few renames when setting up the DDO Character Planner. It is a little work, but can be done.
    Its been renamed now as DDOBuilder the next release will have the renamed executable and main windows.

    See my signature for the new link
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  10. #30
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    Default Alpha release 1.0.0.2 now available

    Alpha release 1.0.0.2 Is now available in the link in my signature.

    This release sees all previous comments since the last release and these additional items:

    28-7-2017
    Level select buttons changed to static controls
    - level button tooltips added
    - selected and warning colour can now be shown
    - warnings for levels with untrained feat slots added
    Selection reticule removed from Equipment view
    Completed adding all level 20+ rings listed under the ring section in the wiki

    27-7-2017
    Project renamed DDOBuilder to avoid confusion with Rons Character planner
    Basic item tooltip added

    26-7-2017
    Assassinate broken out of standard tactical skills to its own type
    Guild buffs now load and apply correctly through UI controls
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  11. #31
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    Another progress report

    31-7-2017
    DLMacros updated to support enumerated lists
    Augments.xml file updated to allow multiple compatibility entries for each augment
    Duplicate augments removed and combined
    Augments now match any of the listed compatibility types
    Augment type "White" renamed "Colorless"
    Warlock past life icon updated to gold version of icon
    Started adding level 20+ boots listed in wiki

    1-8-2017
    Breakdown table copy to clipboard button and functionality added
    currently only supports [code], will add BBCode selection type at a later date
    Weapons now track whether you are centered using them
    Monk AC Bonus feat now awards at levels 1,5,10 and 15 not 2,5,10,15
    Many guild buffs now apply effects correctly (mainly energy absorbance effects)

    2-8-2017
    DLMacros compile bug when multiple enumerated lists present fixed
    Items can now have enumerated list of slot types for item upgrades
    - supports Primary, Secondary and Legendary slavelords at the moment
    Item upgrade slots now be configured in the item selection UI
    Normal skill augments are now correctly a Competence bonus
    Added many more level 20+ boots
    Artificer: Battle Engineer: Unlock Potential enhancement now has correct image
    Pink backgrounds on special feats fixed (coin lords finish school, draconic vitality)

    The next release will be some time over the weekend.
    Until then I will be adding the remainder of the boots items and will move onto other slots if I have time. (This is the drudge work of the project)
    Will look into expanding the export options.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  12. #32
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    Default Alpha Release 1.0.0.3 Now Available

    Once again another release. See my signature for a link to the latest version.

    Since my last update the following has been done:

    4-8-2017
    Amount per AP spent in tree items now work again (I broke them when adding amount per level items)
    Many, many, many incorrect effect names and typos fixed
    Level 20+ boots completed
    Feat selection combobox lists are now sorted by name, not the order they are declared in the Feats.xml file.
    Tooltips now reposition if they are not fully visible when displayed
    Added interface menu items for BBCode type selection and forum export to clipboard (these are NYI)
    Effect "SpellCriticalChance" renamed "SpellLore"
    Started adding level 20+ Belts

    3-8-2017
    Named augments listed in wiki added
    Skill overspend warning added to level tooltips and level button colouring
    Reaper Dire Thaumaturge deep magic enhancements now only have 1 tier instead of 3
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  13. #33
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    Default Build 1.0.0.4 Alpha Now Avaiilable

    Lots of work done since the last release. See my signature for a link to the latest release.

    Change History
    18-8-2017
    Items: Level 20+ Bracers completed
    Items: Level 20+ Quivers completed
    UI: Item select dialog now remembers its location between runs
    UI: Item select dialog list control now in report view and single selection

    17-8-2017
    Breakdowns: Turn Undead - Effective Turn Level breakdown added.
    Breakdowns: Turn Undead - Turn Undead Hit Dice breakdown added.
    Feat: Aureon's Instruction effects added
    Breakdowns: Items that are dependant on class levels now change correctly when you train out of a class (not just into)
    ObserverSubject template class now supports up to 3 parameters on a callback.
    Stances: Sensible icons for special stances added.
    Feat: Improved Turning no longer requires both Cleric(1) and Paladin(4) levels to train. Effects also added.
    Feat: Racial Completionist can no longer be acquired multiple times
    Started level 20+ Bracers
    UI: Alignment drop list combobox is now sorted
    UI: Race drop list combobox is now sorted
    Breakdowns: Stunning Shield tactical DC added

    16-8-2017
    Drow: Nothing is hidden now correctly costs 1ap per tier not 2.
    UI: Immunities page added to spells view (Not ideal location but stops another window having to be created - may be moved later)
    Fix: Lock up on feat verification fixed
    Feat: All special feats such as Inherent Melee Power are now correctly an Inherent bonus, not a feat bonus.
    Breakdowns: Inactive item effects are now correctly listed in breakdowns (found with Deific Focus II)
    Fix: Crash fixed in Requires one/None of: entry text removes duplicated header text
    Fix: Scrolling the automatic feats list with tool tip displayed now shows the correct tip
    Items: All level 20+ helmets added

    15-8-2017
    Feat: Flurry of blows dodge and attack bonus now listed as individual automatic feats at the relevant levels.
    Fix: Effect.h xml elements reduced by rationalisation
    Items: Last of level 20+ belts added
    Items: Many Augment entries combined to remove duplication
    Items: Starting on level 20+ Helmets
    Fix: ImmunityTypes enum removed, converted to a string in all effects
    Feat: Diamond soul spell resistance now gives correct spell resistance for monk levels
    Knight of the Chalice: Divine Might strength bonus in now correctly an Insightful bonus
    UI: SLA page added to spells view
    Arch-Mage: SLAs for cores added

    8-7-2017
    UI: Selecting the same feat in a feat slot no longer causes a revoke of feats and enhancements
    UI: Selected Twists of Fate now have tooltips

    7-8-2017
    UI: Method for tooltip display reworked in level up view (now works for drop list combos instead of labels above)
    UI: Automatic feats list hover over feat item tooltip added
    UI: Requires one/None of: entry text removes duplicated header text to reduce size of some items
    e.g Requires one off: Improved Critical: Slashing, Improved Critical: Ranged, ... becomes
    Requires one off: Improved Critical: Slashing, ranged, Bludgeoning, Piercing
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  14. #34
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    Default Build 1.0.0.5 Available

    Once again, see my signature to a link to the download.

    Changes in this version include:

    25-8-2017
    Engine: DR Types now a list rather than a single entry
    Breakdowns: Physical spell power breakdowns added
    Items: Started level 20+ Gloves

    24-8-2017
    Items: Level 20+ Cloaks complete
    UI: Item select dialog list control can now be sorted by name/level

    23-8-2017
    UI: Toolbar short cut buttons added to toggle dock pane visibility
    Fix: Mouse hook enter/leave messages now notify in that order so tooltips always display correctly

    22-8-2017
    Items: Started Level 20+ Cloaks

    21-8-2017
    Items: Level 20+ Goggles completed
    Fix: Immunities now revoke correctly
    Breakdowns: Stunning Fist breakdown added
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  15. #35
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    Default Build 1.0.0.6 Available

    Once again see my signature for a link to the most recent release.

    4-9-2017
    Items: Cannith crafted items added (level 34 buffs only)
    UI: MouseHook Enter/Leave now only posted if the target window is not obscured (i.e. another window on top)
    Items: All boots retro fitted with effect descriptions.

    1-9-2017
    Items: All belts retro fitted with effect descriptions.
    UI: Item select dialog now displays tooltips for hovered items.
    Items: Items tooltips can now display effects, but its going to take a while to retrofit these into all the previously defined items.
    Files: New settings file "EffectDescriptions.xml" added.

    31-8-2017
    Item: Bad DeathWyrm cloak effect fixed
    Enhancements: Erroneous "Bonus" value elements in Half-Elf and Arch-Mage trees removed
    Items: Started level 20+ Necklaces

    30-8-2017
    Items: Level 20+ Gloves completed
    Items: Bad gloves image fixed
    Debug: Assertion fixed in ItemSelectDialog

    29-8-2017
    Fix: Clicking the selected level button for levels 1-20 with no document no longer crashes the software
    Fix: Automatic feats such as weapon proficiency can no longer be acquired multiple times
    Half-Orc: Fury I/II/III Strength bonus's are now correctly a Morale bonus
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  16. #36
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    Default DDOBUilder V1.0.0.7 Alpha Now available.

    Mostly wok on item descriptions, bug fixes and initial first steps for forum export. Example current output for a 1.0.0.7 version of output.

    A minor point the latest release can be found by following the link in my signature, but due to the way I have been naming releases in an inconsistent way means that the most recent is not listed first. They are listed alphabetically, so ensure you get the one with the highest release which at time of posting in 1.0.0.7

    Changes since build 1.0.0.6
    Export: Forum export code progressed.
    Items: Trinkets retro fitted with effect descriptions.
    UI: Enhancement window icon changed to the AP symbol
    UI: Level Up view Level 1 button tooltip is now always shown correctly.
    Items: Quivers retro fitted with effect descriptions.
    Items: Rings retro fitted with effect descriptions.
    Clean-up: Item Editor dialog removed
    Export: Started adding the forum export code. WIP
    Items: Necklaces retro fitted with effect descriptions. (note not all level 20+ necklaces added yet)
    Items: Gloves retro fitted with effect descriptions.
    Items: Goggles retro fitted with effect descriptions.
    Items: Helmets retro fitted with effect descriptions.
    Items: Cloaks retro fitted with effect descriptions.
    Items: Completed retro fitting bracers with effect descriptions.
    Fix: Changing class types for spell casters now correctly updates the available spell slots
    Items: Started retro fitting bracers with effect descriptions.
    Items: Reworked method for effect descriptions. Re-did all existing descriptions (again)


    Current forum export format, for my target end build when I finally complete my Racial past lives:

    Code:
    Character name: Maetrim
    Classes: 10 Epic, 8 Fighter, 6 Monk, 6 Ranger
    Race: Human                Alignment: Lawful Neutral
    
         Start Final
    Str:    14    62      HP:       1166      AC:    87
    Dex:    16    54      PRR:       176
    Con:    14    48      MRR:        62      +Healing Amp:   140
    Int:    14    31      Dodge:   29/20      -Healing Amp:     0
    Wis:    13    50      Fort:     179%      Repair Amp:       0
    Cha:    11    28      SR:          0
    
    Saves:
    Fortitude:         75
      vs Poison:       76
      vs Disease:      76
    Will:              63
      vs Enchantment:  72
      vs Illusion:     69
      vs Fear:         67
    Reflex:            79*
      vs Traps:        89*
      vs Spell:        79*
      vs Magic:        79*
    Marked with a * is no fail on a 1 if required DC met
    
    Energy       Resistance and Absorbance
    --------------------------------------
    Acid:                53            24%
    Cold:                53            24%
    Electric:            53            24%
    Fire:                59            24%
    Force:                0             0%
    Light:                0             0%
    Negative:             0            21%
    Poison:               0             0%
    Positive:             0             0%
    Repair:               0             0%
    Rust:                 0             0%
    Sonic:               53            24%
    
    Lvl Class            Feats
      1 Monk(1)          Standard: Point Blank Shot
                         Human Bonus: Cleave
                         Monk Bonus: Power Attack
      2 Fighter(1)       Fighter Bonus: Weapon Focus: Slashing Weapons
      3 Ranger(1)        Standard: Completionist
                         Favored Enemy: Favored enemy: Undead
      4 Monk(2)          Monk Bonus: Deflect Arrows
                         Strength: +1 Level up
      5 Fighter(2)       Fighter Bonus: Exotic Weapon Proficiency: Khopesh
      6 Ranger(2)        Standard: Great Cleave
      7 Ranger(3)        
      8 Fighter(3)       Strength: +1 Level up
      9 Ranger(4)        Standard: Improved Critical: Slashing Weapons
     10 Monk(3)          Monk Philosophy: Path of Harmonious Balance: Fists of Light
     11 Monk(4)          
     12 Fighter(4)       Standard: Improved Critical: Ranged Weapons
                         Fighter Bonus: Weapon Specialization: Slashing Weapons
                         Strength: +1 Level up
     13 Monk(5)          
     14 Ranger(5)        Favored Enemy: Favored enemy: Evil Outsider
     15 Monk(6)          Standard: Master of Forms
                         Monk Bonus: Zen Archery
     16 Ranger(6)        Strength: +1 Level up
     17 Fighter(5)       
     18 Fighter(6)       Standard: Grandmaster of Forms
                         Fighter Bonus: Greater Two Weapon Fighting
     19 Fighter(7)       
     20 Fighter(8)       Fighter Bonus: Improved Precise Shot
                         Strength: +1 Level up
     21 Epic(1)          Epic Feat: Overwhelming Critical
     22 Epic(2)          
     23 Epic(3)          
     24 Epic(4)          Epic Feat: Combat Archery
                         Strength: +1 Level up
     25 Epic(5)          
     26 Epic(6)          Epic Destiny Feat: Perfect Two Weapon Fighting
     27 Epic(7)          Epic Feat: Epic Reflexes
     28 Epic(8)          Epic Destiny Feat: First Blood
                         Strength: +1 Level up
     29 Epic(9)          Epic Destiny Feat: Embodiment of Order
     30 Epic(10)         Epic Feat: Blinding Speed
                         Legendary: Scion of the Astral Plane
    
    Skill Points     28  5  9  7  5  9 10  6 10  8  8  6  8 10  9 11  7  7  7  7
    Skill Name       01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20  Total Buffed
    ------------------------------------------------------------------------------------------
    Balance           4        2              1        1     1  1  4           1   11.0   61.0
    Bluff                                                                           0.0   34.0
    Concentration     4     2        3  1     2  1  1     1  2  1  1               19.0   19.0
    Diplomacy                                                                       0.0   37.0
    Disable Device                                                                  0.0   35.0
    Haggle            2                                                             1.0   42.0
    Heal                                                                            0.0   45.0
    Hide                                                                            0.0   44.0
    Intimidate           4        3     4  2  2  2  2  1  2  2  2  2  1  1  1  1   23.0   60.0
    Jump                                                                            0.0   48.0
    Listen                                                                          0.0   42.0
    Move Silently                                                                   0.0   45.0
    Open Lock                                                                       0.0   44.0
    Perform                                                                         0.0   31.0
    Repair                                                                          0.0   36.0
    Search            4     4        3  1     2  2  2     2  2  2  1  2  2  2  2   23.0   59.0
    Spell Craft                                                                     0.0   36.0
    Spot              4     2  1     2  1  2  1  1  1  2  1  1  1  1  2  2  2  2   23.0   88.0
    Swim              4  1  1  1  1     2  1  1  1  1  1  1  1  1  1  1  1  1  1   23.0   71.0
    Tumble            2                                                             2.0   47.0
    Use Magic Device  4        3  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1      11.0   50.0
    ------------------------------------------------------------------------------------------
    
    Enhancements: 80 APs and 10 Racial APs
    ------------------------------------------------------------------------------------------
    Human - Points spent: 15
     1 Core  Human: Versatility I: Damage Boost
     2 Tier1 Human: Improved Recovery I
     3 Tier1 Human: Don't Count Me Out
     4 Tier1 Human: Don't Count Me Out
     5 Tier1 Human: Don't Count Me Out
     6 Core  Human: Adaptability: +1 Constitution
     7 Tier2 Human: Fighting Style: Ambidexterity
     8 Tier2 Human: Fighting Style: Ambidexterity
     9 Tier3 Human: Improved Recovery II
    10 Tier2 Human: Fighting Style: Ambidexterity
    11 Tier4 Human: Improved Recovery III
    ------------------------------------------------------------------------------------------
    Shintao - Points spent: 13
     1 Core  Shintao: Bastion of Purity
     2 Tier1 Shintao: Deft Strikes
     3 Tier1 Shintao: Deft Strikes
     4 Tier1 Shintao: Deft Strikes
     5 Tier1 Shintao: Exemplar
     6 Tier2 Shintao: Conditioning
     7 Tier2 Shintao: Conditioning
     8 Tier2 Shintao: Conditioning
     9 Tier2 Shintao: Iron Skin
    10 Tier2 Shintao: Iron Skin
    11 Tier2 Shintao: Iron Skin
    12 Core  Shintao: Protection from Tainted Creatures
    13 Core  Shintao: Iron Hand
    ------------------------------------------------------------------------------------------
    Kensei - Points spent: 33
     1 Core  Kensei Focus: Kensei Focus: Heavy Blades
     2 Tier1 Kensei: Weapon Group Specialization I: Kensei Focus: Heavy Blades
     3 Tier1 Kensei: Exotic Weapon Mastery
     4 Core  Kensei: Spiritual Bond
     5 Tier2 Kensei: Ascetic Training: Agility
     6 Tier2 Kensei: Ascetic Training: Agility
     7 Tier2 Kensei: Ascetic Training: Agility
     8 Tier2 Kensei: Weapon Group Specialization II: Kensei Focus: Heavy Blades
     9 Tier3 Kensei: Ability I: +1 Strength
    10 Tier3 Kensei: Weapon Group Specialization III: Kensei Focus: Heavy Blades
    11 Core  Kensei: Strike With No Thought
    12 Tier3 Kensei: Critical Mastery
    13 Tier3 Kensei: Critical Mastery
    14 Tier3 Kensei: Critical Mastery
    15 Tier2 Kensei: Tactics
    16 Tier4 Kensei: Weapon Group Specialization IV: Kensei Focus: Heavy Blades
    17 Tier2 Kensei: Tactics
    18 Tier2 Kensei: Tactics
    19 Tier4 Kensei: Ability II: +1 Strength
    20 Tier4 Kensei: Liquid Courage
    21 Tier5 Kensei: Keen Edge
    22 Tier5 Kensei: One With The Blade: Kensei: One With the Blade: Heavy Blades
    23 Tier5 Kensei: Weapon Master
    ------------------------------------------------------------------------------------------
    Tempest - Points spent: 13
     1 Core  Tempest: Shield of Whirling Steel
     2 Tier1 Tempest: Improved Reaction
     3 Tier1 Tempest: Improved Reaction
     4 Tier1 Tempest: Improved Reaction
     5 Tier1 Tempest: Improved Defense
     6 Tier1 Tempest: Improved Defense
     7 Tier1 Tempest: Improved Defense
     8 Core  Tempest: Tempest
     9 Tier2 Tempest: Improved Parry
    10 Tier2 Tempest: Improved Parry
    11 Core  Tempest: Graceful Death
    12 Tier2 Tempest: Improved Parry
    13 Tier1 Tempest: Item Defense
    ------------------------------------------------------------------------------------------
    Henshin Mystic - Points spent: 14
     1 Core  Henshin Mystic: Riddle of Fire
     2 Tier1 Henshin Mystic: Animal Forms: Way of the Clever Monkey
     3 Tier1 Henshin Mystic: Negotiator
     4 Tier1 Henshin Mystic: Negotiator
     5 Core  Henshin Mystic: Ki Bolt
     6 Tier2 Henshin Mystic: Contemplation
     7 Tier2 Henshin Mystic: Contemplation
     8 Tier2 Henshin Mystic: Contemplation
     9 Tier1 Henshin Mystic: Negotiator
    10 Core  Henshin Mystic: Sounding Staff
    11 Tier3 Henshin Mystic: Embrace the Void
    12 Tier3 Henshin Mystic: Embrace the Void
    13 Tier3 Henshin Mystic: Embrace the Void
    ------------------------------------------------------------------------------------------
    
    Active Destiny Tree
    ------------------------------------------------------------------------------------------
    Legendary Dreadnought - Points spent: 24
     1 Core  Legendary Dreadnought: Shrug Off Punishment
     2 Core  Legendary Dreadnought: Action Hero
     3 Core  Legendary Dreadnought: Unstoppable
     4 Core  Legendary Dreadnought: Action Boost Unmovable
     5 Core  Legendary Dreadnought: Action Boost Thick Skinned
     6 Core  Legendary Dreadnought: Combat Brute
     7 Tier1 Legendary Dreadnought: Ability I: +1 Strength
     8 Tier1 Legendary Dreadnought: Action Boost Attack
     9 Tier1 Legendary Dreadnought: Action Boost Attack
    10 Tier2 Legendary Dreadnought: Improved Power Attack
    11 Tier2 Legendary Dreadnought: Momentum Swing
    12 Tier2 Legendary Dreadnought: Momentum Swing
    13 Tier2 Legendary Dreadnought: Momentum Swing
    14 Tier3 Legendary Dreadnought: Critical Damage
    15 Tier3 Legendary Dreadnought: Lay Waste
    16 Tier2 Legendary Dreadnought: Ability II: +1 Strength
    17 Tier3 Legendary Dreadnought: Ability III: +1 Strength
    18 Tier5 Legendary Dreadnought: Devastating Critical
    19 Tier4 Legendary Dreadnought: Ability IV: +1 Strength
    20 Tier6 Legendary Dreadnought: Master's Blitz Epic Moment: Masters Blitz: PRR
    21 Tier3 Legendary Dreadnought: Critical Damage
    22 Tier3 Legendary Dreadnought: Critical Damage
    ------------------------------------------------------------------------------------------
    Individual breakdowns can also be exported showing the breakdown of all the items that contribute. An example for my builds HPs is:

    Code:
                                              Hitpoints            1166             
                                       Breakdown source  Stacks   Value   Bonus Type
                                            Epic Levels      10  100.00        Class
                                         Fighter Levels       8   80.00        Class
                                            Monk Levels       6   48.00        Class
                                          Ranger Levels       6   48.00        Class
                                     Constitution bonus      30  570.00      Ability
                                   Past Life: Barbarian       3   30.00         Feat
                   Past Life: Primal Sphere: Doubleshot       3   45.00         Feat
                 Past Life: Primal Sphere: Fast Healing       3   45.00         Feat
          Past Life: Primal Sphere: Colors of the Queen       3   45.00         Feat
                                      Draconic Vitality       1   10.00         Feat
                                      Heroic Durability       1   30.00         Feat
                             Improved Heroic Durability       4   20.00         Feat
                                  Shintao: Conditioning       3   15.00  Enhancement
            Legendary Dreadnought: Shrug Off Punishment       1   10.00      Destiny
                     Legendary Dreadnought: Action Hero       1   10.00      Destiny
                     Legendary Dreadnought: Unstoppable       1   10.00      Destiny
          Legendary Dreadnought: Action Boost Unmovable       1   10.00      Destiny
      Legendary Dreadnought: Action Boost Thick Skinned       1   10.00      Destiny
                    Legendary Dreadnought: Combat Brute       1   10.00      Destiny
                                         Hag Apothecary       1   20.00        Guild
                                                                                    
                                         Inactive Items                             
                    Grim Barricade: HP per action point      48  384.00       Reaper
                                     Reaper's Defense I       1   10.00       Reaper
                                    Reaper's Defense II       1   20.00       Reaper
                                    Reaper's Defense IV       1  100.00       Reaper
                   Dread Adversary: HP per action point      43  172.00       Reaper
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  17. #37

    Default

    Nice output, I like it.

    Minor quibble: I might put the skill totals below the skills table instead of above. I'd also include a Skills Spent line if any level has unspent (or overspent) points.

    EDIT: I'm a little confused by the enhancements section. It appears to be listed in order taken within a tree, but there's no indication what order to take the enhancements between trees. If it's not a leveling guide you could save some space by consolidating duplicate enhancements.

    EDIT 2: I don't see v1.0.0.7 available for download. The latest listed is v1.0.0.5. I wanna play with the shiny!

  18. #38

    Default

    Playing with v1.0.0.5 in anticipation of the new version, here's the issues I ran across setting up my Kensei Warpriest build:

    Stats
    • I tried to create the 28pt version, but couldn't figure out how. I ended up just doing the 32pt version instead.
    • There's no total points spent anywhere, only remaining. When I went back just now to verify, I had to remove all stat points to see what was left in the Available Build Points field. (32) Doing so removed several feat selections (Power Attack, THF, etc...) but when I raised my stats back up I didn't get those feats back. If you create a build, save it, then six months later open it back up, how would you know if it was a 28pt or 32pt build?

    Level Up
    • Feats: As far as I can tell, there's only a single indicator (pink background) if that level has unfilled feat slots. Once all slots are filled, there's no way to see which levels have feat choices.
    • Feats: It won't let me choose any Deity feats. The feat dropdowns for my deity selections are blank.
    • Feats: It won't let me choose any of the Tactical Training or the Heavy Armor Training fighter bonus feats. (There's 4 of each, all independent, not prereq chains.)
    • Feats: It won't let me choose Least Dragonmark of Passsage. The only dragonmark my human can choose is Making.
    • Skills: I'd move the Spent At Level column all the way to the left, next to Skill Name. It was scrolled off my window so it was tough to figure out for a bit.
    • Skills: On a usability note, it's a bit tedious assigning skills. You have to click the level, then click the skill, then click the + button for each skill raise. It's a lot of clicking and a lot of mouse movement. I'm intrigued by the Auto Spend button, but it's grayed out.
    • Skills: There's no indicator for what levels have completed skills and which levels still have points to spend.

    Spells
    • It only lets me choose level 1 cleric spells. My build gets up to level 4 cleric spells.
      • Correction: It's there when I load the build, but when I was creating the build to start with, after assigning all my class levels the spell screen only gave me level 1 spells.
    • Minor note: There's no spell descriptions when choosing from the dropdown. You can get to a description by slotting a spell then hovering over it, then unslotting it if it's not the one you want. A little awkward, but it works.

    Enhancements
    • Human: It lets me take Orien Dragonmark Focus, which is nice because that's what I want, but it should require Least Dragonmark of Passage, which I want but couldn't take.
    • Kensei: Weapon Group Specialization is named Kensei Focus
    • Kensei: Opportunity Attack is set up as 3 ranks, 1 AP per rank, but in-game it's only 1 rank and costs 2 AP

    Epic Destiny
    • I can (and am required to) select core abilities, but they're auto-granted in-game. I get that you're using the cores to let the user say how many points they have to spend in that tree, and I guess it's kinda required for your final stat breakdowns (otherwise everyone would get all cores immediately), but it's kind of weird.



    One overall note I have is that it's a bummer that anything invalid gets immediately removed. It would be nice if, for example, re-arranging stat points just to see what's possible didn't immediately remove taken feats, and then the enhancement and destiny abilities that require those feats.

    For example, if I lower my strength to 12, I get two popups. The first says that some or all of Legendary Dreadnought was revoked, and the second lists five feats that got revoked.

    Bug: After those two popups, if I then go to File => Open and re-open Kensei Warpriest.ddocp, my strength still shows 12 and nothing changes. I have to close the build first before I can re-open it.

    EDIT: Here's a screenshot if you want to see how it looks "in the wild." I run 1920x1080 with custom scaling set to 125%, and tweaked the windows and columns to fit as comfortably as possible.



    The levels are a bit squished.

  19. #39
    Community Member
    Join Date
    Nov 2013
    Location
    Cannith
    Posts
    300

    Default

    Quote Originally Posted by EllisDee37 View Post
    Nice output, I like it.

    Minor quibble: I might put the skill totals below the skills table instead of above. I'd also include a Skills Spent line if any level has unspent (or overspent) points.

    EDIT: I'm a little confused by the enhancements section. It appears to be listed in order taken within a tree, but there's no indication what order to take the enhancements between trees. If it's not a leveling guide you could save some space by consolidating duplicate enhancements.

    EDIT 2: I don't see v1.0.0.7 available for download. The latest listed is v1.0.0.5. I wanna play with the shiny!
    I will look into moving the skill totals about on the output. The forum export code is very new and the layout will be in flux for quite a while during further development.

    Enhancements are tracked internally by purchase order in a specific tree. This allows you to automatically revoke enhancements in a tree using right clicks on that tree.

    The build is there for download. Unfortunately GitHub lists it as about 5th in the list of releases on the release page linked (at least for me) Renamed it to the same format as the others, but was not moved to the top of the list. It has a green latest release button next to it on my display.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  20. #40

    Default

    Quote Originally Posted by Ordinary View Post
    The build is there for download. Unfortunately GitHub lists it as about 5th in the list of releases on the release page linked (at least for me) Renamed it to the same format as the others, but was not moved to the top of the list. It has a green latest release button next to it on my display.
    Ah, I totally see it now, I'm an idiot. Thanks much!

    Two minor things:

    Installing 1.0.0.7 overwrote my window settings. Ideally updates would preserve user preferences. (I like the black color scheme; not sure if that's new to 1.0.0.7 or if I just didn't see it in 1.0.0.5.)

    I see you save granted feats in the build file. I would caution against that, as they do sometimes change granted feats. For example, they just recently added Light Hammer and Warhammer proficiency to artificers. Would a previously saved artificer build reflect those proficiency changes?

    EDIT: Regarding enhancement order, I agree with the data design, I just meant that you could tighten up the output format.

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