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  1. #81
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Fixed now.
    I'm not a lore expert. I had to look up if warrios was a thing.

  2. #82
    Hero, Mo Bro H'ro, & MB Super-H'ro ComicRelief's Avatar
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    Default Too Much Work

    Quote Originally Posted by Silverleafeon View Post
    Worked for my level 3 gold seal permanent hire, did not work for a plat bought level 5 cleric hire.

    Perhaps we need to make a list of hires that seem to auto reset the checkboxes right after you set them?
    Would probably be easier to make a list of hires where the UI system *does* work. (hehehe)

    Hires need a revamp in general, which is probably outside of Lynnabel's (current) bailiwick.
    "...At least it tells us they understand our language; they're just not willing to speak to us in it. -Who knew they were French?"

  3. #83
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    Actually, I feel worse for low QoL than feel bad for some bugs. stupid bugs get me angered but It's only that time, but bad QoL get me that feeling every I use it as It's always with me.

    entire game has old UI that makes me feeling unpleasurable. even you could change Bank UI more worse than current.(at Lamannia Preview)

    So... I don't get if bug free is really first one to be a goal....
    Ghallanda Server
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  4. #84
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    Lynnabel's Avatar
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    Quote Originally Posted by zehnvhex View Post

    Belly of the Beast, Feryl's dialog: Even on normal difficulty the DC is higher then 50. This is the only dialog option I can think of that even lists the DC in the NPC text and it's off by at least 5 on normal (I think it's 65+ on elite).
    Fixed to be more in line with other DC dialogue options, incorrect DC info removed.
    100% radical, enthusiasm enthusiast.

  5. #85
    The Hatchery CThruTheEgo's Avatar
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    Thank you Lynnabel for the work you are doing. These things may be minor, but they make a big difference in the player's perception of the quality of the game. In my opinion, there should always be at least one person at SSG who does this kind of work - quality control.

    I posted this in another thread in response to your news about updating some of the lootgen naming, but it was off topic and quickly buried in the thread, so I'm re-posting it here:

    Quote Originally Posted by CThruTheEgo View Post
    You are awesome. I am really glad to see that the loot pass was not simply forgotten. I know you all have a lot to do, but it is really disconcerting when a system is changed, problems remain, but dev time is simply moved onto the next thing.

    Is there any hope at all that extra effects, or at least some indication that an item has one, will be listed in the name or indicated on the item's icon somehow? In my opinion, this is one of the biggest faults of the loot pass because if you are looking specifically for the extra effect, then you have to mouse over each item to see if it even has an extra effect and, if so, what it is, which is just an unnecessarily cumbersome and tedious process.

    Thank you for not letting the loot pass be left in an unfinished state.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  6. #86
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    Quote Originally Posted by CThruTheEgo View Post
    Thank you Lynnabel for the work you are doing. These things may be minor, but they make a big difference in the player's perception of the quality of the game. In my opinion, there should always be at least one person at SSG who does this kind of work - quality control.

    I posted this in another thread in response to your news about updating some of the lootgen naming, but it was off topic and quickly buried in the thread, so I'm re-posting it here:
    Redoing the string tables for loot - time consuming, but painless, relatively easy to test en-masse, easy to do with no oversight

    Adding a new border color - I would need at least six years and a goat to sacrifice.

    Warlock's trees should now have the warlock icon. I'm going to do some snooping and see if I can recolor the Warlock Past life :P
    100% radical, enthusiasm enthusiast.

  7. #87
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Fixed to be more in line with other DC dialogue options, incorrect DC info removed.
    Cor, corrupt a wish much? Look out folks, she's gone native!

    Good to have you back properly, Lynn.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  8. #88
    Community Member LeoLionxxx's Avatar
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    Cool Bug Fixes FTW

    Quote Originally Posted by Lynnabel View Post
    Fixed to be more in line with other DC dialogue options, incorrect DC info removed.
    This is fun. You should do a live stream where you're just fixing bugs

    Auto attack turns off when you die, as well:
    -Switching to Warlock Cone-shaped Eldritch blast
    -Searching (I think)
    -Caster certain spells (I think I remember that from when I was a Melee FVS)

    IMO, auto-attack should stay on until you explicitly disable it; otherwise you potentially loose half of second of DPS before you remember to turn it back on.

    Is this bug or a feature? If auto-attack is left on while dead, does your spirit remain in the fighting stance? Would a valid workaround be to check a Boolean when you raise from the dead or finish searching?
    That's not lag, it's just DDO trying to become turn-based again.

    Feature wishlist: colour-coded HP bars; red/blue teams in raids; rez-timer in party menu; equip-able halflings

  9. #89
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    Oooh.. is this "stump Lynnabel?" I wanna play!

    Bug:
    Mob moves left or right, unable to hit with ranged attacks.

    I know that DDO is supposed to include a "novel" facing mechanic that makes for more interactive combat, but even if I am facing a mob and hard targeted on him I cannot even get a "to-hit" roll if he is moving right or left across the screen.
    Andrialla / Archellus / Kadarin / Mercantile Joe
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  10. #90
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    Lynnabel's Avatar
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    Quote Originally Posted by LeoLionxxx View Post
    This is fun. You should do a live stream where you're just fixing bugs

    Auto attack turns off when you die, as well:
    -Switching to Warlock Cone-shaped Eldritch blast
    -Searching (I think)
    -Caster certain spells (I think I remember that from when I was a Melee FVS)

    IMO, auto-attack should stay on until you explicitly disable it; otherwise you potentially loose half of second of DPS before you remember to turn it back on.

    Is this bug or a feature? If auto-attack is left on while dead, does your spirit remain in the fighting stance? Would a valid workaround be to check a Boolean when you raise from the dead or finish searching?
    Toggles sometimes need to be off when a character changes internally or is removed from the world. Some of the first words out of my mouth when I got here two weeks ago were "MAKE STALWART DEFENSE STAY ON PLEASE I WILL DO ANYTHING" and sadly sometimes abilities aren't great at remembering what they're supposed to be doing.
    100% radical, enthusiasm enthusiast.

  11. #91
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by dunklezhan View Post
    Cor, corrupt a wish much? Look out folks, she's gone native!

    Good to have you back properly, Lynn.
    Zehn was right, no other tooltip does this. I'm just keeping things in line!
    100% radical, enthusiasm enthusiast.

  12. #92
    Community Member Stoner81's Avatar
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    The quest in the High Road quest pack that is in the castle (the name of which eludes me at this very moment), the torch you buy has a "string table ID error" on it when you place it in the holder next to the fireplace.

    Stoner81.

  13. #93
    Community Member arkonas's Avatar
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    So what about the sale in the launcher? could that be fixed to have the correct one? mine says jan sale in it. maybe steam issue i dunno know since i do use that.

  14. #94
    Community Member Phoenicis's Avatar
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    Quote Originally Posted by arkonas View Post
    So what about the sale in the launcher? could that be fixed to have the correct one? mine says jan sale in it. maybe steam issue i dunno know since i do use that.
    If I use the steam launcher it shows the sale from when I installed from there, and only lets you use steam to pay. Which is part of the reason I went back to the regular launcher...

  15. #95
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    Smile Know the angles uses divine might icon for its effect

    The Harper enhancement tree ability "know the angles" has its own unique icon, but when it's activated it shows the divine might icon in the list of player status effects. It would be nice if it activating it caused the know the angles icon to appear instead. Thank you!

  16. #96
    2014 DDO Players Council
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    Quote Originally Posted by JOTMON View Post
    List all quests separated by level even if it means duplicating the heroic and epic versions.
    So needed! Second the motion.
    Quote Originally Posted by Vargouille View Post
    As a general rule we don't intend for a single spawn area to cause any dungeon alert, and certainly not red dungeon alert. This basically isn't ever a goal in our designs

  17. #97
    Community Member arkonas's Avatar
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    Quote Originally Posted by Phoenicis View Post
    If I use the steam launcher it shows the sale from when I installed from there, and only lets you use steam to pay. Which is part of the reason I went back to the regular launcher...
    makes sense but it doesn't bother me. I figured since steam has its own issues sometimes. i dont mind the paying under steam since i actually use it.

  18. #98
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by EmGreen View Post
    The Harper enhancement tree ability "know the angles" has its own unique icon, but when it's activated it shows the divine might icon in the list of player status effects. It would be nice if it activating it caused the know the angles icon to appear instead. Thank you!
    Already in U36
    100% radical, enthusiasm enthusiast.

  19. #99
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    Quote Originally Posted by Lynnabel View Post
    Already in U36
    *High fives Lynn*

  20. #100
    Community Member PermaBanned's Avatar
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    Default Impressive...

    Whatever all y'all's working title for U36 is, scrap it and call it "The Rise of Lynnabel"
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

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