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  1. #21
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Lynnabel View Post
    oh no it's a rabbit hole

    So Kintani and I spent a long time a week ago playing around with that quest. I've verified that they should work, made sure they weren't under geometry, moved stuff around, and... nothing. I don't know. I legitimately do not know. It's the same mushroom or shelf or whatever that's in hundreds of places, it's not incorrectly attached to some random scripting. He had to head back and work on his dungeon for U36 and I messed around a little more with it, but... gah. It's impossible. The quest is haunted. If I get more time before U36 I'll take a look, but last time I poked my head in Search and Rescue on /dev/ (I was turning all the one-way-portals around so they work in the right direction) it was still broken.

    Don't tell anyone but I can't fix everything :<
    Why not move the geometry/assets into the center of the rooms and see if it works. From everything I have seen with these kinds of games, what pathing clips and disables is a mystery at times.

  2. #22
    Community Member Phoenicis's Avatar
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    Class related rewards for end rewards.

    I just did three of the four orchard quests and got great swords, great axes, great clubs, battle axes and heavy armor.

    On a monk.

    OK, I did get a couple nice q-staves as well, but no handwraps or kamas at all.

  3. #23
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    Quote Originally Posted by Phoenicis View Post
    Class related rewards for end rewards.

    I just did three of the four orchard quests and got great swords, great axes, great clubs, battle axes and heavy armor.

    On a monk.

    OK, I did get a couple nice q-staves as well, but no handwraps or kamas at all.
    I know this one.
    The class rewards don't work if there are any "special" items on the end lists; and the useless Mystical Urn counts as special.

    As a suggestion: returning Shuriken should be added to the treasure lists (and end reward lists) so they aren't extremely rare.

  4. #24
    Community Member Phoenicis's Avatar
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    Quote Originally Posted by GeoffWatson View Post
    I know this one.
    The class rewards don't work if there are any "special" items on the end lists; and the useless Mystical Urn counts as special.

    As a suggestion: returning Shuriken should be added to the treasure lists (and end reward lists) so they aren't extremely rare.
    Remove the useless 'mystical' items so we get class related rewards?

  5. #25
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    Natashaelle's Avatar
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    Any chance that incoming Repair Amplification might stop appearing as a suffix on random fleshy armour whilst continuing to exist elsewhere ?

  6. #26
    Forum witchdoctor Hobgoblin's Avatar
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    Quote Originally Posted by Natashaelle View Post
    Any chance that incoming Repair Amplification might stop appearing as a suffix on random fleshy armour whilst continuing to exist elsewhere ?
    nope

    have you heard of construct essence feats?
    main toons: Cerrsi(silly caster/xbow) Sttomper (silly barbarian)-jammiee (Silly melee)
    Quote Originally Posted by Eladrin View Post
    You are still completely free to run around like a jackrabbit on caffeine.
    quem deus vult perdere, dementat prius

  7. #27
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    Quote Originally Posted by Lynnabel View Post
    oh no it's a rabbit hole

    So Kintani and I spent a long time a week ago playing around with that quest. I've verified that they should work, made sure they weren't under geometry, moved stuff around, and... nothing. I don't know. I legitimately do not know. It's the same mushroom or shelf or whatever that's in hundreds of places, it's not incorrectly attached to some random scripting. He had to head back and work on his dungeon for U36 and I messed around a little more with it, but... gah. It's impossible. The quest is haunted. If I get more time before U36 I'll take a look, but last time I poked my head in Search and Rescue on /dev/ (I was turning all the one-way-portals around so they work in the right direction) it was still broken.

    Don't tell anyone but I can't fix everything :<
    Quote Originally Posted by TitusOvid View Post
    Move the collectable to an all together new spot?
    Something I'm wondering... the collectibles that don't work in there... are the exact ones that were in there *before* the crafting pass, and collectibles were added to all the Faerun quests. And they worked then... and stopped working after the pass. So I'm kinda wondering if that has something to do with it.

    Which gives TitusOvid's suggestion some merit. Just delete those ones that don't work altogether, and create new ones nearby.
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  8. #28
    Community Member Dragavon's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Thunderholme's performance issues are caused by the same effects that cause lag in other places. Thunderholme being such a large space just makes them worse. As we work hard to improve the performance of DDO (usually at the bottom of every patch note there's a line about "stacking effects" etc), Thunderholme will gradually get better
    We can hope for that, but my experience is that when things are improved so that Thunderholme gets better then some new thing in an update will break it completely again, because SSG add something that is not tested well enough.

    I have seen Thundeholme get better over time after several patches as you say, then comes an update with something new and it is back to unplayable again.

    The problem is not that you are not doing a good job at improving it, it is that you regularly break it again.

  9. #29
    Community Member Satyriasys's Avatar
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    Back many years ago when Wail of the Banshee was nerfed it lost it's wail sound. Why is a spell called wail silent?

    What happened to all the cosmetic armors that were never converted to the new system? I miss my purple spider armor.
    Join Date: Nov 2009

  10. #30
    Community Member kanordog's Avatar
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    Dragonborn animation with runearm.


  11. #31
    Community Member Morroiel's Avatar
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    Can you please add dcs to tooltips for slas - particularly the warlock slas as they have been confirmed (by players: me included, and devs) to have issues in the past, one I know is still standing.

    Devour the soul is most problematic as the dc formula listed is wrong - and CAN only be tested via pvp testing.

    DCs to all tooltips should be listed though imo - not having the dcs just punishes new players who haven't memorized the player or dev confirmed true formulas.

    I've requested this many times of devs and it seems ever so slowly that one or two tooltips are fixed but even some of the newer tooltips (like warlock ones) are missing what I would consider a fundamental/vital ux component/information.
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    Quote Originally Posted by Vargouille View Post
    A new harder difficulty is likely to just be that: harder, without giving commensurate power...Ideally, at the very hardest edge of difficulty, we would not know how long it would take until all quests are completed on that difficulty.

  12. #32
    Community Member Arctigis's Avatar
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    Quote Originally Posted by Morroiel View Post
    Can you please add dcs to tooltips for slas - particularly the warlock slas as they have been confirmed (by players: me included, and devs) to have issues in the past, one I know is still standing.

    Devour the soul is most problematic as the dc formula listed is wrong - and CAN only be tested via pvp testing.

    DCs to all tooltips should be listed though imo - not having the dcs just punishes new players who haven't memorized the player or dev confirmed true formulas.

    I've requested this many times of devs and it seems ever so slowly that one or two tooltips are fixed but even some of the newer tooltips (like warlock ones) are missing what I would consider a fundamental/vital ux component/information.
    +1

    Also, by extension, wielded weapon/shield data. The only reliable way to figure out your threat range is *still*
    to go and hit something a bajillion times until you've identified the crit/non-crit breakpoint.

    I see this thread rapidly spinning out of control...

  13. #33
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Lynnabel View Post
    ....I don't want to get your hopes up at all. 0% hopes. No hopes whatsoever.

    Whoa.... It's like she can see right thru me to the very core of my life.




    My input to the list would be something that's supposed to be on someone else's desk already - the breaking CC weapons related to Keen. Waiting patiently for that to be fixed and seeing if there will be an official protocol to follow to try getting our augments that those buggy weapons ate replaced.

    {that's a rather convoluted sentence, ain't it.}
    Last edited by cdbd3rd; 06-05-2017 at 06:11 AM.
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  14. #34
    Community Member CaptainPurge's Avatar
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    Since we have a fantasy wish list going on...

    Fix everything.

  15. #35
    Community Member Nonesuch2008's Avatar
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    Gatekeeper favor, please.

    Other missing top-tier favor awards. And just about anything still left undone in 'The One Thing' thread.
    "When asked if the developers hate the players, as they make so many challenging jumping puzzles, their response was that they have what they consider a “… normal amount of contempt for the players.” This is good. A dungeon master should always nurse a healthy contempt for his or her players."

  16. #36

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    I still see String Table errors: Deadlock listed a bunch here:
    https://www.ddo.com/forums/showthrea...ng+table+error

    These should be up your alley, minor correction; their presence looks really sloppy
    Wiki dashboard with some useful stealthplay links
    Proud Knight of the Silver Legion, Cannith: Saekee (main; epic completionist), Naerfelka (farmer), Saelegion (parked at level 4!)


  17. #37
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    Default Sacred Ground doesnt proc on hirelings

    I've used sacred ground to try and heal hirelings (Owlbears, lioness, and random plat hires) the healing affect doesn't proc on them. Low priority as I doubt many people care but would be a nice fix.

  18. #38
    Community Member Bargol's Avatar
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    Splash screen when entering 3 barrel cove, broken, fixed, then broken again.

    Drinking a potion and nothing happens. This is usually if you are swinging a weapon or moving on uneven terrain, and sometimes level terrain. This seems to also happen to spells as well.

    Why isn't your spell penetration shown on the character sheet? Clearly the game is calculating this value.

    Break enchantment spell has become buggy and in some cases will not remove an ice storm, symbol, or other effect no matter where its cast.

    Trap boxes that are buggy and you have to fish for the perfect spot to disable even though there is nothing blocking them. You get error box is blocked when they arent blocked. Spies in the house trap box in electric shaft comes to mind (there are others).

    Mysterious remnants and chests spawning in the floor or terrain and can not be collected. Why?
    Thelanis - Green Mtn Boys - Level 190

  19. #39
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    Default Hirelings

    All the healer hirelings seem to be broken or break fairly quickly after summoning. I notice it most right after they get stuck and I have to teleport them to me; after that, errrnnnttt! Nada healing for you!

    Also, the alternate AI interface is completely borken.

    That being said, I am more excited for the new cleric/fvs update that I have been since the level 20+ expansion, and before that the level 16+ expansion (that was a long year, but the raid scene was AWESOME!)

    ALL Devs, thanks for all you do, and thanks for keeping our game going!

  20. #40
    Staggering LightBear's Avatar
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    You ask for text related issues so here goes:
    • Missing labels on various enchantments appear with a proper describing text.
    • Being able to see the 3th affix if there is one.
    • Being able to see slots in the randomly generated items name.

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