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  1. #41
    Community Member Vish's Avatar
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    Default Level 30

    Level 30
    Str 40
    Dex 68
    Con 55
    Int 78
    Wis 28
    Cha 31
    Hp 1210
    Hamp 30
    Sp 240
    Pos 134
    AC 130
    Dodge 25/25
    Fort 65
    Reflex 87
    Will 54
    Bab 20
    Doubleshot 59
    Ranged speed 15
    Ranged power 99
    Sr 10
    Fort 258
    Prr 107
    Mrr 50

    Skills
    Balance 80
    Bluff 59
    Conc 64
    Diplo 58
    Disable 89
    Haggle 62
    Heal 49
    Hide 109
    Jump 68
    Move silent 106
    Open lock 80
    Search 100
    Spot 66
    Swim 63
    Tumble 73
    Umd 70

    Gear
    Head executioners prot8
    Neck slavers 17con4 resist14
    Eyes van richtens goggles
    Trinket cc dodge15 insint7
    Body disciple of dawn
    Cloak shadow hail w ff
    Bracers fallen hero
    Belt cutcord
    Ring1 slavers 17int4 w festive int
    Ring2 lprowess
    Boots flightfoot
    Gloves crumbling
    Volley 8w 15-20 x4 +113 to hit +105 damage
    Epic dynamistic quiver

    41 mechanic
    10 assassin
    3 TA
    24 Harper
    2(4) drow

    Grim 31
    Dire 2
    Dread 10

    Twists
    4 sense weakness
    3 haste boost
    1 extra boosts
    1 brace
    1 cocoon

    Notes
    On gear. Had three places to put the insightful int. on helm, goggles and trinket. And I had trinket spot open, so I crafted a dodge15, insint7 trinket. I figured it be best place. That way I don't have to craft goggles for a helm I need, and the craft helm for goggles I need. This way keep the executioners with seeker and improved deception, and keep the van richtens with doubleshot and mrr. Almost forgot the mrr, but it's capped out anyways with robes.
    With trinket getting 78 int. that's only 2 less than I could get from rl, so I'm happy. +8 over my previous build. So there's progression for ya.
    Also running silent avenger set. All the nice things I could want. So I had to keep the cloak, even tho I wanted a phase cloak. But the set bonus is pretty sweet, so I'll take it.
    All the skills are listed. I haven't eaten tomes yet, I'm going to, but they are sans keylock. So all trapping would be +22 more, and 20 more on top of that for a roll, so like +40 to those 4. Puts disable at 130, so that's good enough for anything in the game. And search would be 140. Just my spot isn't the best, not a wisdom build. But I know where most traps are.
    Now about ability scores. Int is 78 and dex is 68, so I'm only getting +5 out of my insightful reflexes. Not really worth the feat? If there's anything better? Just SOS, so no. I guess I'll keep it since I didn't take epic reflexes. But most aoe doesn't hit me, seems 87 save is good enough. Saves in general kinda suck, as compared to a monk. I got danced in ruins of berez this morning by baba, and that never happened on my monk. But it's a dex int con build so I guess it's good for skills and AC. Even tho AC is kinda low. Again I'm comparing to my monk build.
    Hit points are fine, 1200 for a starting 12 con, so I'm happy. And 1500 in reaper, so some cushion. Sp is kinda low, haven't slotted a power gem yet so that be 200 or 250, hafta look in my bag.
    Doubleshot is good at 59. That's good %. And rp at 100, so I got it set up with twists for action boosts. Got 8 each of rp and haste, that's what the deadly rain set feeds off. So 16 boosts, have to get used to pushing that, so far with only five I've used sparingly.
    Volley is good weapon, but more boss killer than trash clearer. But it holds it's own. Running the last leg of strahd saga this morning on increasing reaper, and it does pretty decent damage. It takes some work to clear mobs some backpedalling, but it can be done. It's got good enough dps. So now I'll test it out running some higher skull stuff.
    Oh ya, ran archons yesterday, with a team. On that third quest someone pulled a mythic4 divine artillery and passed it to me. My thanks always as it will be part of my mythic items collection. Even used it today for tests running against something, oh ya Strahd in sunrise. Because I got silver, and needed good? So I switched. It did great. I don't have it slotted with gem yet, but I might as I play. Needed 7 removers for the spite gem. It would be 8 for the duality gem. So more removers. Oh well they're cheap at 240 for 10.
    So that's the build at 30. My test will come in the Strahd raid. Looking forward to it.
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  2. #42
    Community Member Vish's Avatar
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    Default Post 30

    Post 30
    Well, still haven't done a Strahd
    Ran with the r1 group, but I only log for a couple hours at a time, and it seems baba is all I can get in. The first was we waited long time for a tank... But the second one was r2 and we did it in record time at 36 minutes. So baba is easy enough.
    But the test Strahd hasn't happened yet. I'm not really digging being a rogue just for one raid. Volley is doing great damage, but it's not enough to keep me interested. And I think we have 2 months? Before white plume mountain. Enough time to do 4 racial lives. Because I always get bored at cap, even when I'm doing reaper dailys. I thought of rerolling vish, clerics are needed in endgame. But I'd rather play Kil and just do a cleric life. This will net me a primal or divine, and second drow racial.
    What I want to do next for third drow is a warlock. I have seen warlocks tearing it up through heroics and even at cap. So I may go pure and goto 30 and see what gear I have. I have some warlock gear, but it's mostly slavers, and I'd have to craft a 5 pc sorcery. But I may run a lot of warlocks on my last racial lives. Mostly I have monk gear and would do mad monks, but the nerf to monks has saddened my take on them. No longer an easier button. But warlocks are still strong, and I'd like to do a SE/Ts build, dc caster like.
    So that's where I'll go next.

    Other notes
    Crafted healamp61 onto the trinket. I had dodge as the prefix and left the suffix open, and sure enough, what was needed most I could slot. So that makes the difference in reaper, and brings my hamp to 91.
    Also ate a couple tomes. Put +5 on open lock and heal, both of which had no tomes. Ol good for mc builds, and heal good all around.

    But this is a super easy build. Prob good for first lifers. Very simple, few buttons and big damage from great Xbow. Easy to farm a divine artillery and have decent gear, as well as ravenloft.
    But not what I'm looking for. Need more buttons to push. Like melee. But I seen what them warlocks can do, and I want one.
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  3. #43
    Community Member Swimms's Avatar
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    Default

    Quote Originally Posted by unbongwah View Post

    Legendary Dreadnought
    1. Extra Action Boost III, Attack Boost III, Constitution
    2. Constitution
    3. Critical Damage III, Haste Boost III, Constitution
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz


    Twists of Fate (36 fate points)
    1. Grim Precision (Tier 3 Shadowdancer)
    2. Otto's Whistler (Tier 3 Shiradi)
    3. Pin (Tier 2 Shiradi)
    4. Lithe (Tier 2 Shadowdancer)
    5. Rejuvenation Cocoon (Tier 1 Primal)

    [/code]
    I think I maxed out all of the available sources of sneak attack: 10d6 rog lvls + 11d6 Mechanic enhancements + 4d6 Assassin SA Training + 2d6 human Sniper + 3d6 ISA epic feat = 30d6 SA or avg. 105 per hit. Add in SotEthereal Plane, rogue PL, gear, etc.
    With access to Volley at end game, how would you modify what you take in LD to incorporate Pulverizer (Pulverizer: Passive Bonus: Increases the critical threat range of bludgeoning weapons you equip by 1 (Insight bonus)) to use with blunted arrows?

  4. #44
    Build Constructionist unbongwah's Avatar
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    Default

    Quote Originally Posted by Swimms View Post
    With access to Volley at end game, how would you modify what you take in LD to incorporate Pulverizer
    Trade a pt of CON for it.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  5. #45
    Community Member Swimms's Avatar
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    Quote Originally Posted by unbongwah View Post
    Trade a pt of CON for it.
    I MIGHT have been able to figure this one out on my own Thanks

  6. #46
    Community Member ONIN_GIN_RYU's Avatar
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    Default

    Quote Originally Posted by unbongwah View Post
    Since this thread got bumped: just playing with the builder to see what's possible with a +8 DEX tome and a whole bunch of RRs.
    Code:
    Human Great Mechanic
    Rogue 20
    True Neutral Human
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength         8       +7       4: INT
    Dexterity       13       +8       8: INT
    Constitution    17       +7      12: INT
    Intelligence    18       +7      16: INT
    Wisdom          10       +7      20: INT
    Charisma         8       +7      24: INT
                                     28: INT
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Open Lo   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Bluff     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Balance   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Jump      2  1  1  2  2  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Hide      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Move Si   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Swim                     1  1  2  2  2  2  3  3  1  1  1  1  1  1  1  23
    Tumble    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Haggle    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Listen                                           2  2  3  3  3  3  4  20
    Concent   2     1     1     1     1     1     1     1     1     1     11
    Heal      1  1     1     1     1     1     1     1     1     1     1  11
             ------------------------------------------------------------
             52 14 14 15 15 15 15 16 16 16 16 17 17 17 17 18 18 18 18 19
    
    
    Feats
    
     1        : Rapid Reload
     1 Human  : Point Blank Shot
     3        : Rapid Shot
     6        : Precise Shot
     9        : Precision
    12        : Improved Critical: Ranged
    15        : Improved Precise Shot
    18        : Insightful Reflexes OR Completionist
    21 Epic   : Overwhelming Critical
    24 Epic   : Improved Sneak Attack
    26 Destiny: Holy Strike OR Pierce Damage Reduction: Silver
    27 Epic   : Combat Archery
    28 Destiny: Doubleshot
    29 Destiny: Harbinger of Chaos OR Deific Warding
    30 Epic   : Past Life: Rogue OR Epic Damage Reduction
    30 Legend : Scion of: Ethereal Plane
    
    10 Rogue  : Opportunist
    13 Rogue  : Improved Evasion
    16 Rogue  : Crippling Strike
    19 Rogue  : Defensive Roll OR Skill Mastery
    
    
    Enhancements (80+12 AP)
    
    Mechanic (44 AP)
    
    • Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder, Hip Flask
      1. Sharpshooter, Thunderstone III
      2. Sharpshooter, Improved Traps III
      3. Sharpshooter, Ooze Flask III, Intelligence
      4. Sharpshooter, Fletching III, Leg Shot, Intelligence
      5. Sharpshooter, Rapid Fire III, Time Bomb III, Sniper, Mechanical Reloader
    Assassin (25 AP)
    • Knife in the Darkness, Dagger in the Back, Assassin's Trick
      1. Sneak Attack Training, Stealthy III
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Sneak Attack Training, Intelligence
      4. Killer III, Sneak Attack Training
    Human (12 AP)
    • Damage Boost, Intelligence
      1. Action Surge: Intelligence II, Improved Recovery
      2. Sniper III
      3. Improved Recovery
    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III
    Thief-Acrobat (3 AP)
    • Staff Control
      1. Fast Movement
    Leveling Guide
    1. Hum0 Damage Boost; Hum1 Improved Recovery; Hum1 Action Surge: Intelligence I, II; Hum2 Action Surge: Constitution I, II; Hum2 Sniper I, II, III; Hum3 Improved Recovery; Mec0 Arbalester; Hrp0 Agent of Good I; Hrp1 Harper Enchantment
    2. Hrp1 Strategic Combat; Hrp2 Know the Angles I, II
    3. Hrp2 Know the Angles III; Hrp2 Versatile Adept I, II, III
    4. Hrp3 Strategic Combat; Mec1 Sharpshooter
    5. Reset Human
      • Human: Damage Boost, Intelligence
        1. Action Surge: Intelligence II, Improved Recovery
        2. Sniper III
        3. Improved Recovery
      • Mechanic: Tanglefoot
        1. Thunderstone III
    6. Reset Harper Agent
      • Mechanic: Targeting Sights
        1. (none)
        2. Sharpshooter, Improved Traps III
        3. Sharpshooter, Ooze Flask III, Intelligence
        4. Fletching III
      • Harper Agent: Agent of Good I
    7. Hrp1 Strategic Combat; Mec4 Sharpshooter
    8. TA0 Staff Control; TA1 Fast Movement; Ass0 Knife in the Darkness
    9. Ass1 Sneak Attack Training; Hrp1 Harper Enchantment
    10. Mec4 Leg Shot; Mec4 Intelligence
    11. (Bank 4 AP)
    12. Mec0 Improved Detection; Mec5 Sniper; Mec5 Mechanical Reloader; Mec5 Rapid Fire I, II, III
    13. Mec5 Time Bomb I, II, III; Hrp2 Know the Angles I
    14. Hrp2 Know the Angles II, III; Mec5 Sharpshooter
    15. Ass1 Stealthy I, II; Ass2 Sneak Attack Training
    16. Ass2 Damage Boost I, II, III; Ass0 Dagger in the Back
    17. Ass0 Assassin's Trick; Ass2 Venomed Blades I, II, III
    18. Mec0 Expert Builder; Ass1 Stealthy III; Ass3 Sneak Attack Training
    19. Ass3 Intelligence; Ass4 Sneak Attack Training
    20. Mec0 Hip Flask; Ass4 Killer I, II, III
    Destiny (24 AP) Legendary Dreadnought
    1. Extra Action Boost III, Attack Boost III, Constitution
    2. Constitution
    3. Critical Damage III, Haste Boost III, Constitution
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz
    Twists of Fate (36 fate points)
    1. Grim Precision (Tier 3 Shadowdancer)
    2. Otto's Whistler (Tier 3 Shiradi)
    3. Pin (Tier 2 Shiradi)
    4. Lithe (Tier 2 Shadowdancer)
    5. Rejuvenation Cocoon (Tier 1 Primal)
    I think I maxed out all of the available sources of sneak attack: 10d6 rog lvls + 11d6 Mechanic enhancements + 4d6 Assassin SA Training + 2d6 human Sniper + 3d6 ISA epic feat = 30d6 SA or avg. 105 per hit. Add in SotEthereal Plane, rogue PL, gear, etc.


    Really nice, but some doubts popped out my head.

    1. Could use rogue pl instead of completionist/ins ref? I means, is it a viable trade off?
    2. What about first blood instead of harbinger of chaos/deific warding?
    3. Does Crippling strike worth it? Slippery mind has a second chance on will saves - bad for rogues. Couldn't be better?
    4. About the ED, legendary dreadnought seens clearly melee for me... I could be wrong, kinda noob, but the cap raises the weapon dice only for melee for instance, also lall tiers give the same feeling, lots of cleaves, power attack, etc. Wouldn't shadowdancer or even shiradi be a better ED?
    5. [edit] Just tested time bomb and it seens too situational, good dmg, but is slow to set and it releases after a brief time it detonates, not like the mines, that explodes when the enemy steps... you sure that this enhance worths the 3 AP? What kind of situation it would be optimal?
    [edit] Tottaly take back what I said. The damage is huge, it clears a wave of mobs easily! And I'm testing with only half rogue levels! Tottaly worth it!
    Last edited by ONIN_GIN_RYU; 01-13-2019 at 08:42 PM. Reason: Further tests

  7. #47
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    Quote Originally Posted by Vish View Post
    Ap
    45 mechanic
    3 TA for fast movement
    6 ass for sneak attack
    21 Harper
    5 human
    Can we get something a little more precise? Is the 44 below in the full-go-nasty build close? What 21 harper?

  8. #48
    Community Member Vish's Avatar
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    Quote Originally Posted by Mairsil View Post
    Can we get something a little more precise? Is the 44 below in the full-go-nasty build close? What 21 harper?
    Ya this is the ap for the last build,

    41 mechanic
    10 assassin
    3 TA
    24 Harper
    2(4) drow

    But that was drow and you pulled up human
    I ran this build like 9-10 months ago?

    Ok I give my ap breakdown,
    But I never detail it
    It's part of the mystery of the build,
    And really, it's up to you to determine your best fit
    So I would experiment with your ap,
    Find something you like

    41 mechanic is tier5 core6
    10 assassin for I can't remember, prob the ranged power boost and maybe mdb
    3 TA for run speed
    24 Harper, because I like Harper and it offers a lot
    Drow because that's what I was running at the time

    But basically I give the blueprint,
    And let you figure out the rest
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  9. #49
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    Why not take repeating crossbow proficiency at low level and then swap it later? Repeating crossbows should be better at low levels, and might even be better than great crossbows without fusilade.

    For that matter, why no fusilade?

  10. #50
    Community Member Vish's Avatar
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    Quote Originally Posted by Question2005 View Post
    Why not take repeating crossbow proficiency at low level and then swap it later? Repeating crossbows should be better at low levels, and might even be better than great crossbows without fusilade.

    For that matter, why no fusilade?
    You get prof with lt rxbow at 6
    You get prof with hvy rxbow at 12

    If you read the notes,
    You would see I used a vorpal lt rxbow at 6-12
    Then at 14 used fatal flaw
    Then used divine artillery at 18

    This was a pure rogue build
    Arti was not an option
    I ran it again to test volley, since I pulled one

    I understand fusillade may be a more vogue build now,
    But at the time I was interested in pure rogue
    So I didn't consider it
    Went with the great Xbow build idea
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  11. #51
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    Wouldnt it be faster to take repeater proficiency at low levels then swap at level 6 then?

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